The future of the FPS.

Post » Fri Nov 19, 2010 10:22 am

I thought the FPS genre was based off of marathon?
Or did Doom come before that?

EDIT: Never mind. Marathon '94, Doom '93 and Wolfenstein 3D '92

What about the real origins?

There are two.
http://en.wikipedia.org/wiki/Spasim from http://en.wikipedia.org/wiki/Maze_War

I've heard of a game about running from a T-Rex that was done before GRAPHICS (it was ASCII) that was in first-person as well, but I can't find it or remember the name.

Still, I think going almost 10 years before ME gives you the picture (Monster Maze is my age, and was also first-person).

EDIT: Original Team Fortress for Quake is the earliest class-based FPS game I know of, and it was the first to make headshots actually work properly - but not the first to attempt it)
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Poetic Vice
 
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Post » Fri Nov 19, 2010 3:59 am

A trend i have noticed in the past few years is your character customization, usually very pinner, but brink is bringing the fps genre into the MMO arena in terms of customizing your looks. Now i know its unimportant in FPS as u dont look at your characters while playing, and does not affect gameplay, but lets face it, its fun. I think the FPS genre will start to take notice.

Also im hoping the game type of brink will be featured in more games, brinks not the first to use an assault game type, but im certainly glad to see it coming back. DM TDM and CTF get old
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Crystal Birch
 
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Post » Fri Nov 19, 2010 6:19 pm

Other genre's will steal the S.M.A.R.T. System... It'll just happen
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Liv Brown
 
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Post » Fri Nov 19, 2010 11:17 am

Other genre's will steal the S.M.A.R.T. System... It'll just happen

Assassin's Creed invented it.

Hold button, run that way, go over/around stuff.

Sounds like SMART to me.

Prototype did it too.

Other FPS games will run with the idea eventually, though.
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Bryanna Vacchiano
 
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Post » Fri Nov 19, 2010 3:42 pm

Well it's sorta like a FPS mashed with RPG, just as Wedgwood said that that's what SD has wanted all the time.
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Rob
 
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Post » Fri Nov 19, 2010 6:00 am

every single time i read player class i read chess for some reason and keep wondering where chess fits into FPS... but i think CoD will crumble soon enough with other great FPS games dropping (I'm looking at you BF3)
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Janette Segura
 
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Post » Fri Nov 19, 2010 3:02 pm

every single time i read player class i read chess for some reason and keep wondering where chess fits into FPS... but i think CoD will crumble soon enough with other great FPS games dropping (I'm looking at you BF3)

You missed Quess.

Possibly the least sane mod ever for the original Quake. Least sane mod I played more than once, anyway...
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Alina loves Alexandra
 
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Post » Fri Nov 19, 2010 5:13 pm

What about the real origins?

There are two.
http://en.wikipedia.org/wiki/Spasim from http://en.wikipedia.org/wiki/Maze_War

I've heard of a game about running from a T-Rex that was done before GRAPHICS (it was ASCII) that was in first-person as well, but I can't find it or remember the name.

Still, I think going almost 10 years before ME gives you the picture (Monster Maze is my age, and was also first-person).

EDIT: Original Team Fortress for Quake is the earliest class-based FPS game I know of, and it was the first to make headshots actually work properly - but not the first to attempt it)


Those didn't really start up the FPS...I mean they were FPS's, but Wolfenstein is the one that really kicked off the genre.
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Andres Lechuga
 
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Post » Fri Nov 19, 2010 12:09 pm

lolz, i would play it... at least once... but i never really got into mods much
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Causon-Chambers
 
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Post » Fri Nov 19, 2010 7:31 am

DOOM gave birth to the FPS, with its simplistic yet never-before-imagined graphics.
Quake revolutionized the FPS, being the first multiplayer FPS, and inventing DM, TDM, and CTF.
Team Fortress revolutionized the FPS, inventing the headshot and the player class.
Counter Strike revolutionized the FPS, and has been the face of FPS for many years, until...
Call of Duty revolutionized the FPS, introducing experience, levels, perk and weapon customization to the FPS.

Now it's BRINK's turn.

Afaik Rainbow Six Vegas (2006) had EXP and the whole unlock-system before Call of Duty Modern Warfare (2008).

Other genre's will steal the S.M.A.R.T. System... It'll just happen

Modern Warfare 3, I'm quite sure it will have that.

Assassin's Creed invented it.

No, Prince of Persia did.

And Mirror's Edge is the first Parkour in First Person game I can remember.
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Patrick Gordon
 
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Post » Fri Nov 19, 2010 7:32 pm

No, Prince of Persia did.

And Mirror's Edge is the first Parkour in First Person game I can remember.

Prince of Persia had a SMART button that does everything for you?

That would have made the game WAY less fun if it had been in...

Also, Sands of Time (first PoP to have real acrobatic movement) didn't do anything that other games hadn't done before it. It just did them better, with better graphics, and made the concept popular for something other than a badly-done 3D ripoff of a years-old 2D platformer.
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roxxii lenaghan
 
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Post » Fri Nov 19, 2010 5:59 am

Prince of Persia had a SMART button that does everything for you?

http://www.youtube.com/watch?v=_zyQ_OVyhNE had a Jump Button which allowed you to climb stuff which you couldn't just jump onto.
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Kelly Osbourne Kelly
 
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Post » Fri Nov 19, 2010 4:27 pm

Well it's sorta like a FPS mashed with RPG, just as Wedgwood said that that's what SD has wanted all the time.


And who moans at Borderlands comparisons?
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biiibi
 
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Post » Fri Nov 19, 2010 8:41 am

So you guys won't be mad when every game is just a Brink copy? Brink is so great because it's crossing the border of what other FPS' have done. Even though it's a great idea of course it will have flaws. So if we assume this is the best we're ever going to get nobody will bother to try to go outside the box like Brink is doing right now.
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Elea Rossi
 
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Post » Fri Nov 19, 2010 3:29 pm

http://www.youtube.com/watch?v=_zyQ_OVyhNE had a Jump Button which allowed you to climb stuff which you couldn't just jump onto.

It wasn't also a sprint, wallrun and vault button though. It was climb/jump, and I'm not sure it was the first game to do that either.
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Emily Shackleton
 
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Post » Fri Nov 19, 2010 11:16 am

It wasn't also a sprint, wallrun and vault button though. It was climb/jump, and I'm not sure it was the first game to do that either.

Nor was the button in AC. iirc you had TWO buttons in that. And actually, most players will end up doing at least some manual controls, so it will start to resemble PoP even more, because the only real difference between the two is that Brink has the SMART programming that is able to guess what you want to do instead of making you do it.

But anyway, if all Brink manages to do to the FPS industry is make dynamic movement more common and streamlined, i would be OK with that. But i think there is a lot about teamplay that can be learned from the game as well.
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Nikki Lawrence
 
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Post » Fri Nov 19, 2010 12:15 pm

Assassin's Creed invented it.

Hold button, run that way, go over/around stuff.

Sounds like SMART to me.

Prototype did it too.

Other FPS games will run with the idea eventually, though.


Lol:

- Assassins Creed invented SMART
- Mirror's Edge revolutionized it by doing it First Person
- Brink revolutionized it by doing it in a competitive Multiplayer FPS game.


I can see the threads in the future now, at the forum of a game in 2014 or later, said to revolutionize movement in video games. Lol.
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Céline Rémy
 
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Post » Fri Nov 19, 2010 9:35 am

- Mirror's Edge revolutionized it by doing it First Person

Mirror's Edge never did SMART. It's about manual control. That's the point. Giving you a button that does the majority of work for you would bypass most of the game's challenge and fun.

Assassin's Creed made everything run smoothly and easily by having a button (well button combination) that does most of the job for you, because the focus is on freedom, not the challenge of getting around.
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Dj Matty P
 
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Post » Fri Nov 19, 2010 7:18 pm

Mirror's Edge never did SMART. It's about manual control. That's the point. Giving you a button that does the majority of work for you would bypass most of the game's challenge and fun.

Assassin's Creed made everything run smoothly and easily by having a button (well button combination) that does most of the job for you, because the focus is on freedom, not the challenge of getting around.


I was joking
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Vickey Martinez
 
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Post » Fri Nov 19, 2010 3:55 pm

I was joking

The rest of what you said was relevant and wouldn't surprise me though.
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Latisha Fry
 
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Post » Fri Nov 19, 2010 3:37 pm

it would be awesome if every game from here on had a SMART button

no it wouldnt, cod with SMART would be nightmare. i hope SMART stays within Brink
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Kristina Campbell
 
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Post » Fri Nov 19, 2010 9:33 am

no it wouldnt, cod with SMART would be nightmare. i hope SMART stays within Brink


Now that I think about it, there is going to be 50 or so videos out there with people finding ways to get on glitched out pieces of the map by means of light's maneuverability. Oh well, something for me to watch as I eat breakfast I guess.
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Haley Cooper
 
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Post » Fri Nov 19, 2010 1:53 pm

DOOM gave birth to the FPS, with its simplistic yet never-before-imagined graphics.
Quake revolutionized the FPS, being the first multiplayer FPS, and inventing DM, TDM, and CTF.
Team Fortress revolutionized the FPS, inventing the headshot and the player class.
Counter Strike revolutionized the FPS, and has been the face of FPS for many years, until...
Call of Duty revolutionized the FPS, introducing experience, levels, perk and weapon customization to the FPS.

Now it's BRINK's turn.



I read through the entire discussion and noticed no one really discussed Battlefield, which revolutionized the FPS by including large maps, vehicles, and destructible environments. Well, that is, if another game didn't do them first.
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lolli
 
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Post » Fri Nov 19, 2010 7:45 pm

I read through the entire discussion and noticed no one really discussed Battlefield, which revolutionized the FPS by including large maps, vehicles, and destructible environments. Well, that is, if another game didn't do them first.

If you have nothing intelligent to say then don't say it.
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Flutterby
 
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Post » Fri Nov 19, 2010 9:57 am

Those didn't really start up the FPS...I mean they were FPS's, but Wolfenstein is the one that really kicked off the genre.


That's why it's safe to consider Wolfenstein the "Father of the Modern FPS Era", but not the genre in whole. Battlezone(198) was an FPS game as well, and I often believe many would have been happy if that was all the further it went.

SMART will likely get copied, but a lot of people are going to consider anything that allows them to get over stuff as a copy, which it isn't. It wasn't until graphics reached a certain point that we started getting stuck on things that we really shouldn't have been getting stuck on.
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Conor Byrne
 
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