» Fri Aug 26, 2011 11:02 pm
Okay this is just ridiculous.
So the game telling you that a weapon with 10dmg is better than one with 5 dmg is considered hand holding... because going trough the entire inventory, memorizing the different stats and then comparing the two is the main experience in RPGs, because it makes you... think?
No, really, this is a [censored] stupid thing to complain about, I was thinking if people can bring up any more [censored] things after "only one companion", but this did not take long...
I'm sorry, but going trough an entire table of weapons and armor comparing their numbers won't make you feel any smarter, it's not immersive, not interesting, it's busywork. And saying that it basically removes the choice from the player's hands are also over exaggerated. Different types of weapons have different properties, you need to decide if you want an axe for bleeding or a mace for ignoring armor, the game won't tell you which one is better in what situation. And the best is the enchantments. It will possibly tell you if the weapon is strong with enchantments or not or which enchantment is better on which weapon, but will it help you in every case? You might go with your uber flaming claymore, seeing how that has the best stats, only to realize you barely have any points in two-handed, and you're fighting a fire atronach, where your enchantment is useless.
I mean, crap, did it make you feel smarter knowing that the ebony weapons are better than the iron weapons?