The game clearly tells you which items are direct upgrades a

Post » Sat Aug 27, 2011 5:21 am

This.

Seriously though, I really like reading your topics Diviner, cause I'm pretty much having the same issues with this game so far as you are - as it would seem.
Cutting so many features from old elder scrolls games - like Spellmaking - pretty much removing the RPG from elder scrolls one bit at a time and instead making
a action/adventure game for a mainstream audience.

This is how I see it atm but I hope that I'm gonna be VERY WRONG when the game comes out. :)


I hope I am wrong too :)

And while I do regularly post about my concerns and dislikes I must take care to point out that there are definetely many features I very much like as well.
I dont really post about those as much though, because I often have nothing much to add except 'I like', but it wouldnt be wrong to reiterate them:

-I love everything about dragons.
-The art style stuns me. It is beautiful. The NPC's are beautiful, the landscape, everything.
-I feel that additions such as relationships, crafting, smithing and cooking are great ways to make the PC more a part of the world, as opposed to previous games where they always felt more apart. These features tie the character to the world more and offer great roleplaying opportunities.
-Radiant story and radiant AI. From the looks of it it seems that they are able to do with Skyrim what they had planned for Oblvion, and even a step better. Very good for a different experience in multiple playthroughs, again great for roleplaying.
-Little things such as items viewable in 3d, reading books in 3d, conversations in real time, being able to catch fish and many more. The level of intricacy and detail seems to be a step up from already great levels in previous games.

Its only fair Id point out what I like as well.
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Andres Lechuga
 
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Post » Sat Aug 27, 2011 1:14 am

I never implied you didn't have a brain.
Yes, I realize this is a very small thing, but it's the principle that counts. Why do we need help with selecting which gear is best for us? Is the majority of Bethesda's fanbase that stupid? No, it isn't.

Yes well in any case I have full brain function and I'm not insulted by more intuitive UIs that make things easier.
It's not because we "need help" I'm not sure where this intelligence thing is coming in at all. It is making it easier and faster to access better gear.
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Melis Hristina
 
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Post » Sat Aug 27, 2011 5:50 am

Sorted data + the ability to equip whatever you want -=VS=- Unsorted data + the ability to equip whatever you want.

Where's the problem again?
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Jessica Lloyd
 
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Post » Fri Aug 26, 2011 7:07 pm

Damn, wish this board had a popcorn smiley...this is rather entertaining!

So many folks arguing guesses and assumptions as fact; each person adamant that their assumed fact is correct.

"It's not intrussive, just a little arrow" countered by "It tells us what to do!"
Did I miss what this aspect really looks like or does? Does anyone here really know? Sure seems that many have already seen how it works :shrug:

Seems to me that this is one of those things that people are reading too much into. Have some :foodndrink: and join me in the rafters to watch this war rage!

Me? If they go with the UI as shown previously, and they think this is a workaround, well, then that's the last straw for me and I won't buy the game. If It's a mere little "tick" next to what the computer thinks is best, then I'll hopefully be able to ignore it. My gut reaction is how does the computer know hat is"best".
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Taylor Thompson
 
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Post » Sat Aug 27, 2011 4:35 am

I never implied you didn't have a brain.
Yes, I realize this is a very small thing, but it's the principle that counts. Why do we need help with selecting which gear is best for us? Is the majority of Bethesda's fanbase that stupid? No, it isn't.


Why do you automatically assume that it is there because they think you can't do it?
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Mr. Ray
 
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Post » Fri Aug 26, 2011 10:53 pm

So what you're saying is that you don't actually need the game to tell you that, and you don't even need the weapon stats?

I rest my case. =)


I say that it's not that crazy that you character could know which weapon is better without a skill about it. In addition, stats are always helpful.
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Quick Draw
 
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Post » Sat Aug 27, 2011 9:12 am

So what you're saying is that you don't actually need the game to tell you that, and you don't even need the weapon stats?

I rest my case. =)

The game series setting up a clear hierarchy of weapon materials over what is it like 20 years now? Means it's hand holding?
Dey bin dumbin da game downs for 20 yearsez :bonk:
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Manuela Ribeiro Pereira
 
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Post » Sat Aug 27, 2011 12:15 am

Yes well in any case I have full brain function and I'm not insulted by more intuitive UIs that make things easier.
It's not because we "need help" I'm not sure where this intelligence thing is coming in at all. It is making it easier and faster to access better gear.

and better is subjective, right?
That's a huge part of the issue.

Is it judged for:
Damage?
Weight?
Speed?
Length?
Special effects against current monster?
Aestheics?
All or some of the above?

So it could actually be making it easier and faster to access the wrong gear depending on the circumstances? yes?
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Melanie
 
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Post » Sat Aug 27, 2011 6:35 am

Sure as hell is "smarter" than following the pretty colours.


How is manual sorting "smarter" than leveraging sorted data?
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Chavala
 
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Post » Fri Aug 26, 2011 11:28 pm

and better is subjective, right?
That's a huge part of the issue.

Is it judged for:
Damage?
Weight?
Speed?
Length?
Special effects against current monster?
Aestheics?
All or some of the above?

So it could actually be making it easier and faster to access the wrong gear depending on the circumstances? yes?

I would assume damage but I can't say I know for sure. I wasn't pretending to know what they're going by though just by what the article says.
If they weapon doesn't suit your needs of the moment you would have to pick a different one I guess. :shrug:
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Miss K
 
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Post » Sat Aug 27, 2011 9:16 am

The game series setting up a clear hierarchy of weapon materials over what is it like 20 years now? Means it's hand holding?
Dey bin dumbin da game downs for 20 yearsez :bonk:


If BGS wants to go stat-less a hierarchy of materials and a craftmanship rating (novice, apprentice, master, whatever) should be enough to identify which weapon is better. You already know these things, and now we also know what the difference is between maces, axes and swords. You also know that a two handed sword probably does more damage than a long sword, so now you have enough information to make an informed decision on your weapon of choice. But that's an entirely different discussion.

And I never said they were dumbing down the game. You must have me confused with someone else. I just said I felt like it was a useless feature with all the other information we have on weapons.
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Rodney C
 
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Post » Sat Aug 27, 2011 8:04 am

and better is subjective, right?
That's a huge part of the issue.

Is it judged for:
Damage?
Weight?
Speed?
Length?
Special effects against current monster?
Aestheics?
All or some of the above?

So it could actually be making it easier and faster to access the wrong gear depending on the circumstances? yes?


not anymore than it is to access the wrong gear in an unsorted list, because you can literally access everything on the list.
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Sxc-Mary
 
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Post » Sat Aug 27, 2011 5:10 am

not anymore than it is to access the wrong gear in an unsorted list, because you can literally access everything on the list.


Logic, don't see much of it on these forums anymore.
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Nicholas C
 
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Post » Sat Aug 27, 2011 2:17 am

Logic, don't see much of it on these forums anymore.


I'm having trouble seeing if you agree with me or disagree with me :D
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Nichola Haynes
 
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Post » Sat Aug 27, 2011 9:39 am

If BGS wants to go stat-less a hierarchy of materials and a craftmanship rating (novice, apprentice, master, whatever) should be enough to identify which weapon is better. You already know these things, and now we also know what the difference is between maces, axes and swords. You also know that a two handed sword probably does more damage than a long sword, so now you have enough information to make an informed decision on your weapon of choice. But that's an entirely different discussion.

And I never said they were dumbing down the game. You must have me confused with someone else. I just said I felt like it was a useless feature with all the other information we have on weapons.

Perhaps a reading comprehension fail on my part :read:

But really based on the other information it makes the stats seem somewhat useless in a way but only because I know about all that already, a new player to the series doesn't know steel is better than iron. It's also not that simple anymore with different types of the same material for example the banded metal shield (or whatever it was called) how can someone, even a series veteran determine that it might be better or worse than their normal iron shield. Not to mention smithing could play a role in upgrading weapons plus enchantments too oh and dual wielding.
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Kayleigh Mcneil
 
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Post » Sat Aug 27, 2011 7:00 am

Perhaps a reading comprehension fail on my part :read:

But really based on the other information it makes the stats seem somewhat useless in a way but only because I know about all that already, a new player to the series doesn't know steel is better than iron. It's also not that simple anymore with different types of the same material for example the banded metal shield (or whatever it was called) how can someone, even a series veteran determine that it might be better or worse than their normal iron shield. Not to mention smithing could play a role in upgrading weapons plus enchantments too oh and dual wielding.


Agreed, it would require some serious studies if stats were eliminated from equipment, but it would make smithing and identifying so much more useful if the use of such skills then actually put stats on your weapons. But yeah, that's just the sandbox player in me talking. It would probably be over the top =)
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Solina971
 
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Post » Sat Aug 27, 2011 7:18 am

Final Fantasy and Borderland... what dumb games, always telling you which weapon was better...

Oh wait, every TES game told you about their base damage and price! A more expensive item must be better right? Oh no, they've been dumbing down the series since forever :bonk:
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naomi
 
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Post » Fri Aug 26, 2011 10:54 pm

Agreed, it would require some serious studies if stats were eliminated from equipment, but it would make smithing and identifying so much more useful if the use of such skills then actually put stats on your weapons. But yeah, that's just the sandbox player in me talking. It would probably be over the top =)

Wait... we need to identify items now?

TES turning into a roguelike/dungeon crawl??!
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sam
 
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Post » Sat Aug 27, 2011 11:31 am

If you are a swordsman with an iron sword and you pick up a silver battle axe, it will probably tell you the axe is better. It still takes intelligence to realize that "Hey! I don't use axes." It's merely telling you what is the best overall. Some people will like that, others will simply overlook it. No big deal, it probably took all of 10 minutes to write into the game.
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James Wilson
 
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Post » Fri Aug 26, 2011 8:35 pm

My only wish is that we can upgrade a inferior armor (say, fur armor) to be better than a normally superior armor (like chainmail armor) via crafting. Because weaker armors sometimes look better than stronger ones.
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Phillip Hamilton
 
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Post » Sat Aug 27, 2011 1:07 am

I absolutely love that better items will have a little triangle next to them to indicate they are better then equipped items.
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Lisa
 
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Post » Sat Aug 27, 2011 8:13 am

I swear, some of the things people complain about in this game. The game would be played much smoother if you didn't have to check what's upgradeable or not. I could easily see many people complaining about not knowing which items are or arent upgradeable, not everyone plays the same.

I hate how TES tells you how much items are worth, I wish I had to go to individual merchants and scroll through every item and ask for their value. Bethesda is seriously dumbing everything down, I mean streamlining.
/sarcasm
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krystal sowten
 
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Post » Fri Aug 26, 2011 9:04 pm

I absolutely love that better items will have a little triangle next to them to indicate they are better then equipped items.


One thing is saying that it's saying that it's a nice feature. Other thing is saying that you "absolutely love it"...
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Your Mum
 
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Post » Fri Aug 26, 2011 11:39 pm

If it were auto-equipping the best stuff then I would be a bit irritated. But All this amounts to is the game organizing your loot by worth.


And as far as this goes
it puts more 'game' into my 'world' than Id like.


When are there stats printed on weapons in the 'world'? I say it is more 'realistic' in the fact that you should instantly be able to tell that this sword made of ebony is gonna be 10 times better than that rusty iron axe just by looking at it.
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Vincent Joe
 
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Post » Sat Aug 27, 2011 3:54 am

Alot of RPGs do this. Mass effect 1, and castle crashers are examples. On a weapon, it would show you + and - how good it is compared to your currently equipped one.

Nothing wrong with this.


This. Also, "doing the book-keeping" like this is part of why switching to computers was supposed to be an improvement over doing everything by hand - the system could run all those annoying calculations/etc. Which is why I find it somewhat amusing that the "true" RPG fans keep claiming that a decent game would just throw buckets of numbers at you, so that you could compare everything yourself...... seems like a step backward. The point of putting tabletop games on the computer was to make all that stuff transparent - to give you helpers and assistance. Not to make you keep flipping back and forth between stat pages to see how putting that new piece of armor on changed each stat.

edit: putting little indicators next to the stats of equipment that show "this is -1power, -2 weight, +5 speed, etc" (depends on the stats a game has, of course), is NOT "hand holding". It's good UI design.

edit: to poster above: I dont consider Mass Effect an RPG.


Right. Whatever. :facepalm:
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Jade Payton
 
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