The game clearly tells you which items are direct upgrades a

Post » Sat Aug 27, 2011 5:29 am

I'll ignore it. :shrug:
User avatar
Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Sat Aug 27, 2011 3:29 am



They do have handholding in some instances imo but this is not one of them.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat Aug 27, 2011 3:42 am

We don't need to use our brains to figure out which are enemies or friends anymore, the game does it for us.


Actually, this I do use. As my character works with stealth and marksmanship, most of any benefit I might have in Skyrim (since moving backwards, rightfully so, is slower than moving forwards) is gone by the time I take the "non-compass" way to finding out if someone is friend or foe (read: showing your face means no stealth bonus). I'd rather have the compass in that case and a reason to use it (friends and foes of the same type, not just humans but other types who might be friendly or not) than not have it and knowing everyone is an enemy or friend based on what they are.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sat Aug 27, 2011 6:13 am

It's hand holding in the way that we don't need to do anything anymore; we just sit back and let the game do everything for us.

We don't need to compare items anymore and judge for ourselves which one is better or not, the game does it for us.
We don't need to look around the world anymore to find out where we should go, the game does it for us.
We don't need to use our brains to figure out which are enemies or friends anymore, the game does it for us.
We don't need to look around the world anymore to find dungeons or certain happenings, the game does it for us.

You might be surprised, but some people actually like to think for themselves. Yes, really.

Has anyone noticed that this applies to real life, too? Everything is automatic, and every new invention makes things easier to do.


It saves you the time of looking for the higher number. Oh god don't take away looking for the higher number that is what makes us soo very clever, please. It takes no thought at all to perform that task, making it simpler is not hand holding it is convenience.

Someone once said here on the forums: "You call it wasted time. I call it playing the game". I loved that quote.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat Aug 27, 2011 9:58 am

Someone once said here on the forums: "You call it wasted time. I call it playing the game". I loved that quote.

I might think that applied there if I counted sorting stat numbers playing :P
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sat Aug 27, 2011 2:57 am

Yeah ok promoting laziness because I don't think it's a problem and only adds convenience not hand holding.


convenience removes the challenge. no challenge. whats the point of playing a game
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Sat Aug 27, 2011 2:01 am


With all the hand holding, some may ask themselves: who is playing the game? Are we playing the game, or the game is playing itself for us?

If it doesn't 'auto equip' the best items for us, then we are playing.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sat Aug 27, 2011 1:41 am

Who finds this stuff actually difficult to ignore?


Well, that all depends on the implementation.
I was reminded in this thread that in Oblivion one could sort the inventory to display weapons by how powerful they were.
That was an option I found so unintrusive and easy to ignore that I totally forgot it was there even.

The quest compass on the other hand I found impossible to ignore because it was on my screen all the time and because it was a neccesity as quests often gave no directions whatsoever.

If every time I open my inventory it is made abundantly clear I have better weapons in my inventor than I have equiped, (Nightmare scenario would be both a highlight and a change of font, like a big button that says 'push me'.) I would not be too happy about that.

If however it is like Oblivion and its an optional way of organising the inventory, then I have no problems at all.
Or even if its just a subtle little thing like a tiny arrow to the left of the equipment, a slight highlight.
It all really depends on the perceived level of it being 'pushed' on me.
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sat Aug 27, 2011 8:17 am

convenience removes the challenge. no challenge. whats the point of playing a game

Ok your right they shouldn't remove the "challenge" of sorting through stat numbers
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Sat Aug 27, 2011 10:59 am

Like previously said in this thread, if it's in a subtle, non-intrusive way, there is not much of a problem for either sides, because then those who like to think for themselves can do so.
However, if it's instrusive and hard to ignore, and if it's "forced" on all gamers, then we might have a problem.


Seriously, was any of this stuff in Oblivion/Fallout 3 too difficult for you to ignore?

Take a hint from that - this is likely to be about the same. That being said, if you somehow had an issue avoiding the compass in Oblivion, you might want to hold off on Skyrim until a mod is out.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Sat Aug 27, 2011 5:00 am

I understand Bethesda's situation and that hand holding is, apparently, popular amongst modern "casual" players; however, Bethesda shouldn't alienate those who don't like hand holding.

Like previously said in this thread, if it's in a subtle, non-intrusive way, there is not much of a problem for either sides, because then those who like to think for themselves can do so.
However, if it's instrusive and hard to ignore, and if it's "forced" on all gamers, then we might have a problem.
It's not needless complaining, because apparently there's a lot of people concerned about it; some deeply enough to wait for third party content to release on the PC (mods) in order to make the game enjoyable for them.

The best game design is to appeal to all players, not "shut some people out", just because they actually like to think for themselves.

With all the hand holding, some may ask themselves: who is playing the game? Are we playing the game, or the game is playing itself for us?


How exactly is it going to prevent anyone from thinking for themselves? it's not like the game is going to force you to use the best item. it's not as if all your lesser gear is suddenly going to disappear or be totally unequipable when you get something better.
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Aug 27, 2011 7:25 am

Stop telling me I am complaining when I am raising an issue I have had concerns over and decided to make a thread about so I could glean from other people's opinions.
It is insulting.


You're not looking for other peoples opinions. What you ARE doing, Is reading other peoples opinions and trying to prove them wrong with your own. You're not even attempting to look at the logic behind others, You're just hellbent on saying that you're opinion is right, And ours isn't. And you know what, Maybe to you that's how it seems. But in all reality, It's an added in feature, As far as I'm concerned it is an OPTIONAL one, And you're just spewing your 'It's too hand-holdy' crap and using 'I want other peoples opinions' as a false excuse.

In no way is the game FORCING you to use those weapons, It's suggesting them. It's like going to a restaurant and the waiter suggests the daily special. While it does sound good, You decide to just stick to you're 24 oz. steak with a side of fries because you already know it's good and you don't want to risk wasting the money on something that could potentially be mediocre. On the flipside, It could be the best thing you've ever eaten if you listened to the suggestion.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Fri Aug 26, 2011 9:13 pm

Ok your right they shouldn't remove the "challenge" of sorting through stat numbers

Have to agree with you. An easy to use UI has nothing to do with game challenge, and the only good thing about a 'challenging' UI I could possibly think of is 'old school rpger bragging rights.
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Fri Aug 26, 2011 9:05 pm

Seriously, was any of this stuff in Oblivion/Fallout 3 too difficult for you to ignore?

Take a hint from that - this is likely to be about the same. That being said, if you somehow had an issue avoiding the compass in Oblivion, you might want to hold off on Skyrim until a mod is out.


No, it wasnt.
But the writer of the article I linked in the original post made a big deal out of it.
Like he thought it was a new feature.
That may indicate a higher level of intrusiveness.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Fri Aug 26, 2011 8:05 pm

If it's something simple like you have Weapon A equipped, it does 10 damage. You go into your inventory and scroll over your other weapons, it would show their damage and the difference with the equipped weapon, I wouldn't really mind.
Look something like this maybe...

Weapon B 8 dam (-2)
Weapon C 11 dam (+1)

If they made much more intrusive/complex than that, I wouldn't care for it at all.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sat Aug 27, 2011 9:47 am

Have to agree with you. An easy to use UI has nothing to do with game challenge, and the only good thing about a 'challenging' UI I could possibly think of is 'old school rpger bragging rights.

The same people who hate this feature would probably just as quickly complain about how unintuitive the UI is if they didn't.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Sat Aug 27, 2011 2:01 am

I have to agree.. it seems like hand holding. The method before wasn't even that damn hard, just be literate enough to read and make an assessment. In truth I don't see why they can't just have an options menu that enables or disables certain UI differences such as comparable stats, best skill upgrade etc etc and suit both worlds :/
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sat Aug 27, 2011 12:03 am

How exactly is it going to prevent anyone from thinking for themselves? it's not like the game is going to force you to use the best item. it's not as if all your lesser gear is suddenly going to disappear or be totally unequipable when you get something better.

I think it just bothers people to think the game might tell them they have a better weapon than they're using. At the end of the day, it's still your choice. Not going to change your preferences because of peer pressure from an inventory menu, are you? :rofl:
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Sat Aug 27, 2011 10:27 am

Ok your right they shouldn't remove the "challenge" of sorting through stat numbers



yes to the fist part and no to the second.... they should not remove the challenge of "THINKING FOR YOURSELF"
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Aug 27, 2011 5:41 am

I'm actually fine with the feature.

Especially if it's time-expensive to check on an individual item's stats and remember them while you sift through other things and try to compare it; a quick discernment of your equipped item compared to the selected one in inventory and how they compare, is welcome. Even more so if there ends up being a TON of variants on items.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Fri Aug 26, 2011 8:16 pm

How exactly is it going to prevent anyone from thinking for themselves? it's not like the game is going to force you to use the best item. it's not as if all your lesser gear is suddenly going to disappear or be totally unequipable when you get something better.

^
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Aug 27, 2011 3:32 am

yes to the fist part and no to the second.... they should not remove the challenge of "THINKING FOR YOURSELF"

Which in this case "thinking for yourself" is sorting through stat numbers (which if I might add REQUIRES NO THOUGHT AT ALL, seriously its a case of look for the higher number). Again yeah they totally shouldn't remove that "challenge" and make the UI intuitive in any way shape or form.
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Sat Aug 27, 2011 4:02 am

How exactly is it going to prevent anyone from thinking for themselves? it's not like the game is going to force you to use the best item. it's not as if all your lesser gear is suddenly going to disappear or be totally unequipable when you get something better.

You're missing the point.
The game does the thing for us; we don't need to think at all. We just follow an arrow, marker, icon or a number on the screen, without being given the opportunity to think for ourselves, which some people enjoy. If it was not intrusive and as an option, rather than being "forced" (as in always there, printed on the screen, no matter what), then there's no problem.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Sat Aug 27, 2011 6:19 am

Seriously, everything that comes out now has to be something new to complain about. When I heard about this, I was happy. It means I can look at both weapons at the same time as opposed to having to go back and forth.

Of course someone has to have an issue with it. Perhaps someone can mod your inventory screen back to the way Oblivion was.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sat Aug 27, 2011 12:55 am

Making information your character has available to you in an easily comprehensible format isn't handholding
Providing information your character doesn't know like quest markers is handholding
Noithing wrong with this IMO, its not like it was hard to work out what the best armour or weapon was in previous games
It doesn't remove your choices either. Don't like it, don't use it - just like in previous games
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

PreviousNext

Return to V - Skyrim