"The game…is considerably smaller than both Cyrodiil and

Post » Sun Sep 18, 2011 12:01 pm

What the hell are you talking about.



The Topic.
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Elizabeth Lysons
 
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Post » Sun Sep 18, 2011 1:08 am

Overall, I expect the mountains to be packed with content. Like you said, dungeons, relics and plenty of loot and easter eggs.

I certainly would hope so instead of just going up there to be going up there just to say you did. I expect all of that too with how much content they are talking about putting into the world.
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Da Missz
 
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Post » Sat Sep 17, 2011 11:42 pm

There's no climbing, levitation and possibly no jump heights. There's only one dimension to look at it from.

No levitation doesn't mean there's no paths to the top and around them.
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Angelina Mayo
 
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Post » Sun Sep 18, 2011 2:13 am

The Topic.


Oh snap, You've just been Xarnac the Conquered! :biggrin:
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how solid
 
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Post » Sat Sep 17, 2011 9:40 pm

Mountains in oblivion were mostly lined up at the top without much detail in topography or points of interests. MW had Red mountain which was huge, diverse, and pretty much chocked full on all sides allthe up, in, and around it. Skyrim will seem bigger cause imagine a game the size of Oblivion with seven to nine red mountains scattered around it. AND still have the glacial shores, fjords, tundras, "fall forests", tundra marsh, beaches, swamps, pine forests, canyons, lakes, river systems, five city hubs and the GD throat of the mother loving world, all neatly piled around the loving folds of those warren packed red mountainesque peaks.

and xarnac, i love your eyebrows, do you that professionally done?
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Love iz not
 
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Post » Sun Sep 18, 2011 1:56 am

It will be great day when game previews will be written by competent journalists, who know something more about game besides its title
Especially if it is 5th game set in same setting :facepalm:
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candice keenan
 
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Post » Sun Sep 18, 2011 2:46 am

http://i26.lulzimg.com/b87bfb.jpg is what he's talking about.


Pretty much.
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Danny Warner
 
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Post » Sat Sep 17, 2011 9:23 pm

No levitation doesn't mean there's no paths to the top and around them.

thats not vertical content, thats a path to something on, or in a mountain. Vertical content is the rooftops of Dementia, Tel Fyr, not somthing like Dive rock. which is what that response was to in the firs place. Are people not reading the OPs posts? My comments are in direct response to his posts.
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michael flanigan
 
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Post » Sun Sep 18, 2011 12:12 am

He's talking about the map size...
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Skrapp Stephens
 
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Post » Sun Sep 18, 2011 1:12 am

thats not vertical content, thats a path to something on, or in a mountain. Vertical content is the rooftops of Dementia, Tel Fyr, not somthing like Dive rock. which is what that response was to in the firs place.

You doubt every mountain will have it's dive rock vantage point? Besides mod in your needs. Bethesda literally give you the tools to fix what you don't like. Levitation is out... til somone mods it.
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kelly thomson
 
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Post » Sun Sep 18, 2011 9:10 am

You doubt every mountain will have it's dive rock vantage point? Besides mod in your needs. Bethesda literally give you the tools to fix what you don't like. Levitation is out... til somone mods it.

No, what are you talking about?
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joseluis perez
 
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Post » Sun Sep 18, 2011 1:56 am

thats not vertical content, thats a path to something on, or in a mountain. Vertical content is the rooftops of Dementia, Tel Fyr, not somthing like Dive rock. which is what that response was to in the firs place. Are people not reading the OPs posts? My comments are in direct response to his posts.

I think you misunderstand the effects of vertical escalation. You're looking at everything overhead in terms of topographical area. You have to think about this in terms of surface area.
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quinnnn
 
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Post » Sun Sep 18, 2011 9:37 am

thats not vertical content, thats a path to something on, or in a mountain. Vertical content is the rooftops of Dementia, Tel Fyr, not somthing like Dive rock. which is what that response was to in the firs place. Are people not reading the OPs posts? My comments are in direct response to his posts.

Dungeons/towns/loot/secrets on mountains is vertical content. In addition to the flatland content and underwater content.
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Alexandra walker
 
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Post » Sun Sep 18, 2011 3:00 am

No levitation doesn't mean there's no paths to the top and around them.

Levitation did make travel easier.
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Jessie Rae Brouillette
 
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Post » Sun Sep 18, 2011 2:48 am

No, what are you talking about?

the topic
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hannaH
 
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Post » Sun Sep 18, 2011 9:13 am

I think you misunderstand the nature of vertical escalation. You're looking at everything from overhead and in topographical area. You have to think about this in terms of surface area.

I have never really been talking about the actual area, like I said, I dont care if its bigger or smaller. My only point was how impassable mountains make for a "larger feeling". That's all Ive said. Depending on how impassable they are, depends on how "big" they feel.
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Danii Brown
 
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Post » Sun Sep 18, 2011 3:36 am

It's been repeatedly stated that the area of the game, ignoring topography, is about the same as Oblivion's overworld. This would not be the first time an article is incorrect.

And for the record, if Red Mountain was just Red Flat Area of Land it would have felt a lot smaller since it takes a lot longer to get from point A to point B if there's a mountain in the way.

EDIT: These stupid word filters are getting [censored] irritating.
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Natalie Harvey
 
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Post » Sat Sep 17, 2011 10:23 pm

Dungeons/towns/loot/secrets on mountains is vertical content. In addition to the flatland content and underwater content.

No, they are not. If you can walk there, its not vertical content.

the topic

No, you were talking bout Dive Rock mods, or something.

In the end, I dont care how big it is, I just dont see impassable content as making the world larger. No larger than any other ES mountain range. Sure they can add more stuff in the mountains, but thats not really what we are talking about.
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Emily Shackleton
 
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Post » Sun Sep 18, 2011 11:28 am

No, they are not. If you can walk there, its not vertical content.

So levitating to the top of a mountain and skipping the caves/enemies/loot is "vertical content", but participating in all of that isn't?
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Tina Tupou
 
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Post » Sun Sep 18, 2011 12:25 pm

am I the only one who thought morrowind was huge?! :(
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Melanie Steinberg
 
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Post » Sun Sep 18, 2011 11:05 am

So levitating to the top of a mountain and skipping the caves/enemies/loot is "vertical content", but participating in all of that isn't?

Is the cave/enemy/loot only accessible through vertical means (you cant walk there)? then yes it is, but if you can just walk there, without even needing to jump etc. its not. You had to vertically ascend to get it, but its not vertical content like the previously mentioned examples.
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Guinevere Wood
 
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Post » Sun Sep 18, 2011 3:06 am

I lived in a box canyon in the mojave desert just north of Palm Springs. on a trac of land about a quarter mile squared all of which was surrounded by varying degrees of sloping mountain acreage.

The place was huge because a rippling branch of the range added so much surface area for plant life to grow and my dogs to run around. If the same chunk of land was flat you'd get something in your illusionary perspective that was much smaller.

Besides optical fung shui, we're talking about basic geometry here too.

@xarnac, i was talking about your gripe with the lack of vertical conttent like, in your words, dive rock and also the vertcal cursory skill of levitation.
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carley moss
 
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Post » Sun Sep 18, 2011 7:10 am

Is the cave/enemy/loot only accessible through vertical means (you cant walk there)? then yes it is, but if you can just walk there, without even needing to jump etc. its not. You had to vertically ascend to get it, but its not vertical content like the previously mentioned examples.

Ah, I see what you're saying now.
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Jerry Cox
 
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Post » Sun Sep 18, 2011 1:44 pm

Seeing all these quoted posts from a certain poster makes me glad the ignore function exists. :cool:
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Hope Greenhaw
 
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Post » Sun Sep 18, 2011 12:12 am

I have never really been talking about the actual area, like I said, I dont care if its bigger or smaller. My only point was how impassable mountains make for a "larger feeling". That's all Ive said. Depending on how impassable they are, depends on how "big" they feel.

No, they are not. If you can walk there, its not vertical content.


No, you were talking bout Dive Rock mods, or something.

In the end, I dont care how big it is, I just dont see impassable content as making the world larger. No larger than any other ES mountain range. Sure they can add more stuff in the mountains, but thats not really what we are talking about.

You still don't seem to understand the whole picture. Impassibility isn't all mountains create. As I said, mountains do two things: 1) create impassibility, forcing people to take "windy" paths, which lengthens travel time; and 2) add to the surface area of the land, again lengthening travel times, but also providing more room than a flat space for additional locations and content (hills also do this, but to a far lesser extent).
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Lyndsey Bird
 
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