The game is empty

Post » Mon Dec 05, 2011 2:49 am

We are just saying the facts, once you hit lvl 30 every thing is cake. And when you hit 40 and higher the game is a joke.
I kill elder dragons, Druagur death overlords, Archmages within a minute c'mon.

Well, have you tried to increase the game's difficulty?
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Jason White
 
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Post » Mon Dec 05, 2011 2:25 am

I for once am glad that there are not so many monsters ... I can actually walk 20 steps in the wild without getting attacked every two steps. It′s nice to be able to enjoy the view without having constantly to fight for one′s life.
And for the people who are complaining that the wilderness isn′t crawling with mobs - I am sure there will be mods very soon who will take care of that.
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Megan Stabler
 
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Post » Sun Dec 04, 2011 6:21 pm

Those cliffs are pretty empty. Almost makes me think something should... race on them.


Anything but thaaaaaaaatttt

Really yea the game could use more danger in the wilderness.
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Marnesia Steele
 
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Post » Mon Dec 05, 2011 3:05 am

You will stand in that cold cold river and grab fish with your hands, and you will LIKE IT.



lol...I can dive off waterfalls ,swim....all i want is a fishing rod and I wouldn't even bother completing the game.


If I have to wait for a mod fine...I can even instruct on the mechanics.
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Kate Murrell
 
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Post » Mon Dec 05, 2011 5:17 am

Wait for Martigen (MMM) or something similar soon :)

What he said
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lisa nuttall
 
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Post » Mon Dec 05, 2011 3:13 am

lol...I can dive off waterfalls ,swim....all i want is a fishing rod and I wouldn't even bother completing the game.


Please, go to play the sims then.... :teehee:
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Richus Dude
 
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Post » Mon Dec 05, 2011 12:25 am

Well, have you tried to increase the game's difficulty?

Making the game harder, doesn't make up for a small bestiary. Though I will make it harder next time i play.
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Sarah Edmunds
 
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Post » Sun Dec 04, 2011 3:38 pm

Don't play the game if you don't like, simple.
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Amber Ably
 
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Post » Sun Dec 04, 2011 7:07 pm

You're a bunch of idiots. It's probably a strain on the machine as it is, adding more mobs on the world map would probably mean taking something from another aspect of the game, then you'd moan about that instead!!
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Jesus Lopez
 
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Post » Sun Dec 04, 2011 8:06 pm

While Might and Magic 6 is one of my favorite games of all time and, no matter how many times I do playthroughs of it (I still play it almost weekly), it has a very different feel that Skyrim does.

Part of that epic feel comes from walking through the open spaces and admiring the detail in the foliage, roadways, weather, insects, and all minor animations and things of that nature. The realism really sets it apart. I don't think I'd feel right walking through Skyrim only to end up in a place that looks like that New Sorpigal goblin camp; 30-40 goblins standing in neat clusters of five that stand completely still and stare at you until you get close. Then they zig zag to your location. Not to mention, I wouldn't want every stretch of land to have multitudes of beasts and monsters a stone's throw off the roadways.

There are a lot of monsters and beasts in Skyrim. I counted 20 different "types" of monsters or creatures listed in the guide book. This does not include animals, humans, or any playable "magic" or "beast" races (Orcs, Argonians, Khajiit, or elves, for example). And, they are only "types," such as Daedra. Under Daedra, for example, there are 5 types of Daedric creatures you can face and under Dremora are 6 different class archetypes you could face just under them. MM6 has about 8-10 more "types" of monsters not including humans, but it does not have as many different creatures really. 11 different sub-types of Daedra compared to most of those monsters there only have 3 different sub-types, and we can see who wins that battle. When you add humans into that mix Skyrim comes out on top again. Not to mention, each and every fight in Skyrim is different and every enemy has or will do something different. All the enemies look relatively different as well. It's not you fight a Green Goblin, a slightly stronger Blue Goblin, or the strongest of the types Red Goblin. It's more like Goblins all look slightly different and don different armor, weapons, tattoos, or paint to reveal their status within their own little society.

There are plenty of monsters in Skyrim, they're just implemented in a slightly more "realistic" manner I would say. You might remark, "lol realistic? trolls, dragons, zombies super real bruh" but the realistic feel is what adds that nuance. The developers probably had in mind that, if Skyrim were a real place, mystical creatures such as goblins, trolls, skeletons, or Draugr would not just be standing around in clusters out in the open. Goblins and Trolls exist in their caves and away from the light. Skeletons and Draugr are reanimated dead, so naturally they are found in tombs.

I love Might and Magic 6. It is a Classic. But that's exactly what it is, a CLASSIC and we will always love the classics and wish we could recapture those feelings with other games. However, trying to take brand new games 13 years backwards isn't really the way to go... Perhaps, in 13 years, you will be playing a new game and think back fondly on Skyrim wondering why those new games can't be as epic as Skyrim was.
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Brooks Hardison
 
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Post » Sun Dec 04, 2011 4:08 pm

I find it refreshing, traveling in Morrowind took ages because of the cliff racers
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Bedford White
 
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Post » Sun Dec 04, 2011 8:20 pm

You're a bunch of idiots. It's probably a strain on the machine as it is, adding more mobs on the world map would probably mean taking something from another aspect of the game, then you'd moan about that instead!!

If more mobs ment that i couldn't hand fish, catch butterflies, and see a fox chase a rabbit that no one cares about fine by me.
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Nick Tyler
 
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Post » Sun Dec 04, 2011 7:43 pm

OP you are pretty much right. Now that I'm level 40 playing on Master, the game is a joke. Every enemy is complete trash to me and dies within a couple hits. I mean don't get me wrong I love the game, I just didn't expect it to be this pathetically easy. I want to walk out of Whiterun feeling that any moment a Dragon could swoop down and roast me to cinders. But I know if one tries, I'll simply chop it to bits in seconds after it lands. :laugh:

I'd like to see a few really powerful Daedra. Not a ton, but just as a rare mob. And screw the lore behind it. Maybe their refugees from the Oblivion crisis, who cares. This game needs more enemies that can pose a threat. It was really fun during the first 20 levels when I was just scraping by. Dragons were kicking my ass, I routinely had to run from bandits and Frost Trolls. Constantly looking for ways to improve my character to gain that small extra edge to take on my enemies. But it was too easy to gain power and before I knew it I was facerolling my way through hoards of foes. I remember my first Blood Dragon. What should've been a frightening experience turned out with me carving it up in a few power attacks. On Master no less. What a bore!
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carla
 
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Post » Mon Dec 05, 2011 12:43 am

Every day I discover a new monster, so I wouldn't say that the game is empty. Sometimes there just is no wildlife nearby and sometime there is.
:spotted owl:
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Shannon Marie Jones
 
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Post » Mon Dec 05, 2011 1:25 am

i agree the game does feel empty of mobs, no random caves or catacombs to visit or barely....

still its a good game but i miss morrowind and its ash vampires and ghouls, it had a more epic feel imo.....
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Sammi Jones
 
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Post » Mon Dec 05, 2011 1:46 am

OP you are pretty much right. Now that I'm level 40 playing on Master, the game is a joke. Every enemy is complete trash to me and dies within a couple hits.


It's back to this old chestnut again.

People said the same thing about Morrowind. So they introduced more level scaling. And then people complained that Bandits were too hard, and that they got no reward for levelling up.

I know that it's not an either/or, and there must be ways of maintaining the challenge at higher levels, but you have to put this complaint into the wider history of Elder Scrolls game development. Personally, if I was constantly dying at Level 40, I would be more annoyed.
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GLOW...
 
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Post » Mon Dec 05, 2011 3:34 am

No. There is enough already. Maybe even too much.
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mike
 
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Post » Mon Dec 05, 2011 3:29 am

i agree the game does feel empty of mobs, no random caves or catacombs to visit or barely....



Seriously? i have plenty of unexplored caves and hideouts to visit just there to distract me!!!

The game is awesome, cant believe all this whingeing tbh. Every time i turn it off to have a break im thinking about starting back up 5 mins later. I dont even know what i want to do most of the time in game, sometimes ill go exploring or go train some skills, or do a quest or side quest... then ill get distracted by something else entirely.... I recently learned at my current level i can kill giants and mammoths so ive been hunting their camps for the past 2 hrs, filling soul gems and having random dragon encounters. I mean there is a LOT to do, you just gotta go find it
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john page
 
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Post » Mon Dec 05, 2011 12:12 am

I don't think it's empty at all, what I don't like is that there's not much variety in enemies. I would like to find diferent stuff in diferent dungeons. I guess that will come with DLC.
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tiffany Royal
 
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Post » Sun Dec 04, 2011 9:21 pm

Also, anyone else pissed about dragon fights? It gets old so fast... shoot arrows while he is flying and kill him when he lands, then you get the same stuff all the time. And the worst part is that it that you can't avoid the fight once you find one.


I've successfully avoided 3 dragon fights recently. You need to either just hunker down in a place where you cannot get attacked (tower, or something) or you just GTFO of the area quickly. They lose interest and go away after a while.
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Emerald Dreams
 
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Post » Sun Dec 04, 2011 4:03 pm

My hardest enemy ever was the Priest of Baa... in the Temple of Sheep. :vaultboy:
The TOS is the hardest place in the world.
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Gemma Archer
 
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Post » Mon Dec 05, 2011 5:42 am

http://www.youtube.com/watch?v=YgMgUehD1Tw



damn those things to oblivion.
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Killer McCracken
 
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Post » Sun Dec 04, 2011 4:28 pm

what r u talking about there are human enemies al over the place!!!! you know my motto - a friend is simply an enemy who hasn't attacked yet :flamethrower:
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Leonie Connor
 
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Post » Sun Dec 04, 2011 10:13 pm

I agree that there should be more monsters. I mean, there is no challenge after you are level 30. What's the point of having legendary dragon set if you can kill any monsters with a normal orcish set?

Also, anyone else pissed about dragon fights? It gets old so fast... shoot arrows while he is flying and kill him when he lands, then you get the same stuff all the time. And the worst part is that it that you can't avoid the fight once you find one.


you can, run away works for em all the time,t hey get sidetracked quickly.

in the tes lore doesnt focus on 50000 different monsters beeing in the game, the normal open world has a "more realistic" touch to it that other rpgs", if you want to find badass stuff, go underground and in the depths of the world

i also recommend playing on highest difficulty for a change, and you will find an awful lot of things that eat you for breakfast if you dont glitch every second of them behind a stone and arrow them to death like an exploit, dont cheat yourself
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Jarrett Willis
 
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Post » Mon Dec 05, 2011 4:14 am

I miss the the lesser's.. Damn that Mehrunes Dagon! :swear:

Hopefully we will get them in future DLC... They cannot be vanquished forever.
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Campbell
 
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