They said they want the menu to feel less like menus, so everything you do is like an action. When you check your skills, your character looks up at the stars and the constellations form the signs of the skills and shows you your skill level, so its like checking the stars to learn about your character, which is a big elder scrolls thing. When you check your equipment, your character will "reach for your inventory" so presumably like reaching into their backpack or whatever the animation is. And so the map is having your character look down like you are looking at skyrim itself then the camera zooms out to show you the entire map. the whole system is designed to keep you in the game world, allowing you to check all of your stats and items without pulling you out of the game world with clunky menus and tabs.
That's sounds stupid to me, no-one was complaining, I'm all for improvement, but it seems unnecessary and excessive