The SP Game Needs..

Post » Thu Dec 31, 2009 11:03 am

A Flashlight..
Because I am afraid of the Dark..
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Budgie
 
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Post » Thu Dec 31, 2009 1:43 am

Ummm, ever tried Nano Vision?
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Stefanny Cardona
 
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Post » Thu Dec 31, 2009 1:42 am

Liked the earlier nano vision from early trailers. Where enemies where shades of red only. either way.

What SP needs:
-Coop
-hugely better AI
-Cheat Menu after collectibles have been gathered
-nano catalyst used as energy reserves
-All upgrades used in MP to be passive enhancers in SP
-More ammo being carried
-did I mentioned coop?
-oh and coop...
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Strawberry
 
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Post » Thu Dec 31, 2009 2:12 am

What SP needs:
-Coop (yes)
-hugely better AI (somewhat agree)
-Cheat Menu after collectibles have been gathered (what exactly would it do?)
-nano catalyst used as energy reserves (how would that work?)
-All upgrades used in MP to be passive enhancers in SP (what?)
-More ammo being carried (it's perfectly fine ATM)
-did I mentioned coop? (yes)
-oh and coop... (hell yes!)
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Riky Carrasco
 
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Post » Thu Dec 31, 2009 2:39 am

What SP needs:
-Coop (yes)
-hugely better AI (somewhat agree)
-Cheat Menu after collectibles have been gathered (what exactly would it do?)
-nano catalyst used as energy reserves (how would that work?)
-All upgrades used in MP to be passive enhancers in SP (what?)
-More ammo being carried (it's perfectly fine ATM)
-did I mentioned coop? (yes)
-oh and coop... (hell yes!)

-Coop (yes)
-hugely better AI (somewhat agree)
-Cheat Menu after collectibles have been gathered (what exactly would it do?)
W/e you think. I mean the cheat menu of MW 1 was pretty reasonable. Its based on how many collectibles you get.
Faster speed of game.
Slow MO
Bigger explosions (for both sides)
unlimited ammo?
Unlimited energy? (last two only after you've gather all... dog tags)
You know funny cheats. bigger heads?
Bigger feet?
All enemies have the x-volt or w/e its name is?
All enemies have nano armor
All enemies become stealthed when they engage
All enemies throw twice as many grenades

Cheats...w/e tickles your fancy... they are cheats based on collectibles... have fun


-nano catalyst used as energy reserves (how would that work?)
Explained it elsewhere. Once all upgrades have been purchased, and game has been completed in SuperSoldier, all collectibles gathered.
New upgrade is available for purchase... 20k nano catalyst. Its a passive enhancer.

Once nano energy reaches 5 or less. You press both bumpers to activate. Instead of energy being depleted your nano catalust (which by now you have ****) start to be consumed at a 1 energy=100 catalysts.

I figure you use a punch on an enemy, thats 100,000 catalyst gone right there. So at least it gives those extra catalyst a use for near infinite stealth or armor... although it will run out pretty quick. But at least it gives them a purpose after you gather all the upgrades.


-All upgrades used in MP to be passive enhancers in SP (what?)
-ALl those enhancers that there are in MP. Faster reloading, faster fire rate. You scramble enemy radar. All of the main upgrades, 3 from each tree are primary upgrades. ALl of the others you see besides the SP ones found in MP can be purchased as well. But instead of choosing which you want, they are all passive enhancers.

You can choose which you want to have on or off. You may choose to have all on, or some on some off.
HInt: all of these "extra" also affect enemies and allies.
Example: If I buy the faster fire rate. I can turn it on or off. Its passive if on. But not only I get faster fire rate, the enemy does as well (figure it would balance having a big ceph tank in front of you firing a light speed mini gun lol)

However, only these "secondary" enhances are universal. The primary ones like tracker, covert ops only give you benefits.


-More ammo being carried (it's perfectly fine ATM)
I respectfully disagree. I dont think carrying 4 magazines is anywhere near "perfect" The least amount should be 6, and thats because your going "light" onto the battle field. Also those are 6 not counting the magazine already loaded onto the weapon


-did I mentioned coop? (yes)
really? happy we agree lol
-oh and coop... (hell yes!)
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Tamara Primo
 
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Post » Thu Dec 31, 2009 10:53 am

Would co-op in the SP campaign work though? Doesn't make any sense and would not tie in the with plot.

I think it would work well for like a Horde/Survivor Mode but not for SP.
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Natalie Harvey
 
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Post » Thu Dec 31, 2009 9:42 am

Would co-op in the SP campaign work though? Doesn't make any sense and would not tie in the with plot.

I think it would work well for like a Horde/Survivor Mode but not for SP.

I explained it in another place as well. Would you cut out coop just because you want it to tie into the story?

Was Halo 1 any less enjoyable just because the other spartans were never acknowledged?


I dont understand the trend of (if it can't tie into the story, completely omit coop alltogether).

Personally I believe coop should be there regardless. If it ties in great. If it doesn't I dont care, is fun anyways.

Is one of those things that added it can only help, if omitted it will only hurt.
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Thema
 
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Post » Thu Dec 31, 2009 6:56 am

Would co-op in the SP campaign work though? Doesn't make any sense and would not tie in the with plot.

I think it would work well for like a Horde/Survivor Mode but not for SP.

I explained it in another place as well. Would you cut out coop just because you want it to tie into the story?

Was Halo 1 any less enjoyable just because the other spartans were never acknowledged?


I dont understand the trend of (if it can't tie into the story, completely omit coop alltogether).

Personally I believe coop should be there regardless. If it ties in great. If it doesn't I dont care, is fun anyways.

Is one of those things that added it can only help, if omitted it will only hurt.

I think Halo is different as you would only need to play an anonymous soldier who was already there with the hero anyway. You would in effect only be controlling one of the AI soldiers so no impact on the plot would be made.

If Alcatraz simultaneously existed with another Alcatraz and they both have Nanosuits it wouldn't make much sense. The SP is very stealthy and slow at points and then fast at others, I don't think it would work.

I'm not saying that if other people want it then so be it, doesn't bother me I wouldn't lose anything. I'm just saying it would not make any sense and I don't think it would play well.
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Sweet Blighty
 
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Post » Thu Dec 31, 2009 2:03 am

What differences can you find in the chief and alcatraz? that makes alcatraz "not make sense to have coop" that doesn't tie intot he story?

Personally I look for the campaign and coop value. I am more of the old videogame style of "lets go to my house play some mario kart" type of person. More coop is detrimental in my view if it is not there.
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Dale Johnson
 
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Post » Thu Dec 31, 2009 2:52 am

Would co-op in the SP campaign work though? Doesn't make any sense and would not tie in the with plot.

I think it would work well for like a Horde/Survivor Mode but not for SP.


Umm, the story doesn't make sense anyway
And I don't need the story to work in relation to how many co op players the game supports.

I play a game because of the interactivity first. the story is secondary at best.

Halo is an excellent example of this. I'll play once by myself for the story bits and then EVERY subsequent play through is ALWAYS played co-op and my friends and I discuss the story.
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Liii BLATES
 
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Post » Thu Dec 31, 2009 8:51 am

What differences can you find in the chief and alcatraz? that makes alcatraz "not make sense to have coop" that doesn't tie intot he story?

Personally I look for the campaign and coop value. I am more of the old videogame style of "lets go to my house play some mario kart" type of person. More coop is detrimental in my view if it is not there.
There is only one Nanosuit 2.0 that passed onto Alcatraz by Prophet.

He is the weapon, not one of them.
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mishionary
 
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Post » Thu Dec 31, 2009 11:10 am

It is obvious that it is too late for co-op in the SP. So, all we can keep our hopes up for, is the addition of co-op in DLC which we have been talking about on the forums quite a lot.
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Amanda Leis
 
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Post » Thu Dec 31, 2009 9:16 am

What differences can you find in the chief and alcatraz? that makes alcatraz "not make sense to have coop" that doesn't tie intot he story?

Personally I look for the campaign and coop value. I am more of the old videogame style of "lets go to my house play some mario kart" type of person. More coop is detrimental in my view if it is not there.
There is only one Nanosuit 2.0 that passed onto Alcatraz by Prophet.

He is the weapon, not one of them.


???? in Halo the chief is the weapon. We dont know there are many more like him until your read the books. but you can create more.

From what I can gather the nanites finished the process of assimilating the virus. Why can't another suit copy the process?
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Tanya Parra
 
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