I prefer it, I mean the challenge should lie in the game, not in learning how to play the game, and the challenge in the game sure as hell shouldn't require Trial and Error in order to be solved. I think Trial & Error is the most tedious way of problem solving, because it requires no thought process going into it, no logic, it's all based on luck, you have nothing to go by, so all you have left is simply to acquire knowledge through the process of just winging it, in order to find the right approach through elimination.
Hear me out though.
My first character in Morrowind, svckED. But, I could see why he svcked, as I played, and I could see what I should do differently.
So, when I made my second character, I took all that stuff into consideration. Now some people might argue that this is just messing up and starting over. But, it's not. It's part of the process of mastering the game.
First of all, I killed Cauis with my second character and focused of the Thieves Guild and Telvanni instead of the Fighters Guild and Hlaalu. So, I was doing totally different quests. I didn't have to endure the tedium of going through the same quests, two times in a row.
Second of all, if I had read the manual, I probably wouldn't have messed up so bad the first time. So, the only reason I svcked the first time was because I jumped straight into the game. That's the way I prefer to learn a game.
When I'm guided through the basic controls for the first 45 minutes of the game, I'm basically trapped and bored. Some people prefer that, of course. But the tutorial should really be optional, so that players like me can have the freedom to mess up and learn from our mistakes, if we wish.
Besides, I'm not even really talking about the basics. I'm talking about the meat of the game. Which choices of skills and such really make a difference and which ones are for show? That kind of thing. Even in Oblivion, if you're not lucky the first time or if you haven't played a TES game before, you can really screw your first character by choosing/ not practicing the right skills.
And I like that. It's kind of a "minutes to learn, lifetime to master" kind of thing. If I'm a master of the game the moment I jump into it, then where's the motivation to even play? I don't want to just pwnt everything right away. I want to learn and grow and be challenged.