Hear me out though.
My first character in Morrowind, svckED. But, I could see why he svcked, as I played, and I could see what I should do differently.
So, when I made my second character, I took all that stuff into consideration. Now some people might argue that this is just messing up and starting over. But, it's not. It's part of the process of mastering the game.
I can agree on one thing here, and that is that knowledge gained through trial & Error is knowledge you remember, precisely because you do not want to go through that again, it knowledge won bitterly, and therefore it goes directly to the spine, instead of out of the other ear.
First of all, I killed Cauis with my second character and focused of the Thieves Guild and Telvanni instead of the Fighters Guild and Hlaalu. So, I was doing totally different quests. I didn't have to endure the tedium of going through the same quests, two times in a row.
I'm not sure what this addresses, I'm not considering that to be trial & error, sure you messed up when you killed cauis, provided you goal was to main quest, if it wasn't then you didn't really mess up, and even if killing cauis could be considered a mistake, you abandoned the problem, and had fun with something else, which I would probably have done too.
Second of all, if I had read the manual, I probably wouldn't have messed up so bad the first time. So, the only reason I svcked the first time was because I jumped straight into the game. That's the way I prefer to learn a game.
I don't think most people actually read the manual unless they really have to, because most games really aren't that difficult to figure out, unfortunately TES or RPGs in general require a lot of pre-obtained info, before you can actually start to enjoy the games, this means either having an extensive manual, or a good tutorial. The least hassle is mostly with a tutorial because it keeps the player in the game.
When I'm guided through the basic controls for the first 45 minutes of the game, I'm basically trapped and bored. Some people prefer that, of course. But the tutorial should really be optional, so that players like me can have the freedom to mess up and learn from our mistakes, if we wish.
I completely agree, I think that is one of Oblivions worst issues, every time you wanted to create a new character, you had to go through the freaking thing. :swear:
Besides, I'm not even really talking about the basics. I'm talking about the meat of the game. Which choices of skills and such really make a difference and which ones are for show? That kind of thing. Even in Oblivion, if you're not lucky the first time or if you haven't played a TES game before, you can really screw your first character by choosing/ not practicing the right skills.
Tell me about it, I don't think I have an issue with that, as long as descriptive information comes up when you hover over the skill or attribute, I think that would be sufficient. I wouldn't particularly call that Trial & Error, sure on some level it is, but you have sufficient information to make a good call, you aren't just left there. Or actually in Oblivion you kind of are, can't remember if it is noted in the manual, but the first time I played, I thought the +5 or +3, were attribute raises that was already going to be applied to the attribute, and so I had 3 additional points to put in where I wanted, so I usually picked the ones who only got +1 or nothing, I mean "just to balance out"
And I like that. It's kind of a "minutes to learn, lifetime to master" kind of thing. If I'm a master of the game the moment I jump into it, then where's the motivation to even play? I don't want to just pwnt everything right away. I want to learn and grow and be challenged.
Well, I wouldn't say that a sufficient tutorial which teaches you the basics by making you perform them, is gonna make you a master of the game, I wouldn't want that either. as for slaughtering everything right off the bat, I would have to say that this should depend on how you made your character. In there beginning there should always some kind of "beginners" area.