The geck crashes if I put too many NPCs in certain cells

Post » Fri May 04, 2012 8:08 am

I am making a mod with a new worldspace and if I put too many NPCs in certain cells the Geck crashes


Any help will be appreciated
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LADONA
 
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Post » Fri May 04, 2012 7:56 am

How many are we talking, exactly? It wouldn't surprise me if either the GECK or the game itself had a functional limit on something like that. If, for example, you were trying to stuff 50 people in a shop that would simply be the likely result.
On that note, are the cells you're noticing this crash in smaller than the others it does not occur in?
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Mel E
 
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