I think I've made my points abundantly clear, and hashing them out with you again would be a waste of my time - immensely. It's very obvious to me that no matter how I form an argument, you'll purport that your suspension of disbelief is destroyed by ghouls having evolved from their previous presentation. It's a giant stretch, but who the [censored] am I to tell you where to draw that line in the sand. Nobody can form an argument against that, and I can only disagree with your assessment that lore is this untouchable entity.
Just because you've spoken to CA/JE does not mean it has any bearing on the decisions they made in the past and the decisions they have made regarding current lore. They themselves wanted to retcon some past lore in Van Buren for whatever reason and they're free to do so. Granted, you don't need to like it, but so be it. Do you think Stephen A. Smith is some expert on how basketball players feel on or off the court because he's on a one to one basis with them occasionally? He throws this statement out all the [censored] time but in truth he knows very little and just pretends to speak from a position of authority.
Bethesda isn't adding Lassy or Krusty the Klown into Fallout. They've retconned a lot of [censored] from past games for the sake of presenting familiar enemies to old players, and to introduce newer players to the potentially lore rich world of Fallout. Even then, it's a work of fiction, and it's Bethesda's retelling.
But, who am I kidding, you're just going to cherry pick from my writing, and continue to ignore a lot of my points - just as you have above in some of my older posts.
As an aside and going back to this quote:
"I do believe that you would disagree with a neighbor's account of their own dream."
How is the context of that any different from you saying what a dev should and shouldn't do, and what their particular dreams are for a particular decision or design? Honestly, who are you to tell them what they can and can't do? This isn't the first time that your phrasing has come off as hypocritical. I won't outright accuse you of it, however, I will contend that in a previous thread you were telling people to not judge a game before they've played it, but you have certainly had no qualms doing the very same thing you're preaching against. Make of that as you will.
At the end of the day it's a game. The WWII example isn't great because in the case of ghouls, they shouldn't even be walking to begin with and yet they are. Zombies for that matter should not even be walking and yet they do. They should all be literally falling apart. 100-200 years into the game and ghouls are still walking around willy nilly because whatever ailments they are afflicted by keep them from falling apart.
We're sitting here talking about, "yeah they're illustrated as falling apart," and yet the point in time at which they should have been fully decayed and skeletons in the ground is long gone, and they're just walking around. Tell me, at what point are these abominations supposed to cease to exist, or are we going to just give it a free pass because it wouldn't be very fun gameplay if an enemies existence was in fact a detriment to itself.
I go back to the George RR Martin example of how a work of fiction is just that and just as liable to change in future iterations - just like Batman, just like superman, and just like the lightsaber.