Before the Quakecon thread was closed due to a post limit, I had quoted a post by you that said you were very upset by the fast running ghouls, saying it broke lore. I said in kind of half-disbelief if you realize that it was like this in Fallout 3 and NV. You decided to send me a PM saying this:
"They ran, yes, but they didn't leap, pour in through walls and have glowing eyes.
They shouldn't have been running in Fallout 3 and New Vegas either, especially when dialogue in Fallout 3 suggests that they're rotting corpses that are barely held together.
I liked Fallout 3 and I'll probably have fun with Fallout 4, doesn't mean I have to blindly accept everything the developer does. Don't mind a fun game or gameplay, I just mind when it's nonsensical."
And my response to a rather unexpected PM (Really have never had that happen before, someone decides to chat in PM instead of in a thread, im not really a fan of that.) was:
"Its kinda that old zombie debate of if you prefer runners versus shamblers. Most games go for runners since it makes for more exciting gameplay, and the lore just kinda has to conform around that.
In a choice between lore and gameplay I would take gameplay, this being a game, although I really think this is such a small and minor thing that its kinda silly ."
And here's what you said in response:
"Why compromise lore though? They could just as easily create a different enemy to fill that role, in fact it'd be even more beneficial considering it doesn't contradict anything and it provides more opportunities for the developers."
After that my response was: "What would be your suggestion for a new enemy? How does it fit into the world, and how do you explain it being in Boston but not in DC? How much development resources does it take to fully develop this enemy alongside the feral ghouls? What's the lore reasons behind there being both slow and fast zombies in the world? Why do we need to spend the resources to create a new kind of zombie, when we could be creating a different kind of enemy?
Developing a new enemy like that is a lot easier said than done. Developing a game of this scale from the ground up is one of the hardest things you can do when working in fiction, there's a reason barely any developers have tried to make a Skyrim-killer."
After that your response was " You're forgetting that they already took an enemy from the West coast and nonsensically placed it on the East coast. Originally ghouls were meant to be exclusive to the West coast, but Bethesda retconned them into Fallout 3. The same as Enclave and Super Mutants. So your point is entirely moot.
There's no reason to excuse laziness, because it sure as hell isn't a matter of time or financial constraints. This is precisely what I mean by people just blindly accepting the "[censored]" that Bethesda shovels them and then thanks them for it.
Let's not forget that they needed to completely redo the models and animations for all enemies in this new game. Let's not forget that they had many years to develop and plan Fallout 3.
The excuses that you're making for them is even worse than just contradicting lore. It's essentially saying they're too incompetent and lazy for the job. If what you're saying is true then they shouldn't be developing any games let alone the Fallout series. :confused:"
After that it was pretty obvious that I was going to get absolutely nowhere. You completely dodged the question and went on a triade about how Bethesda is incompetent and I am just making excuses for them. Thats when I decided to open up the thread, since we would just go in complete bloody circles with saltier and ruder responses. I deleted a good 3 writeups of a very rude thing before deciding on opening it up to the open forums. After all, I am much more comfortable discussing things on the open forums where other people can give their opinions and it just doesnt devolve into someone saying that I am just making excuses for the great satan over and over again.
So thats the record for anyone whose wondering the circumstances of this threads creation. Hopefully everyone has the full story now.