The giant that bugged me

Post » Mon Jul 25, 2011 9:58 am

I really got bugged about that giant that got lifted off the ground by the dragon in the demo clip, what I mean is it had no realistic movements such as flailing arms and such, he just bended back his legs and fell, you would think that you would be swinging your arms like a mad thing not like that giant that looked like he was enjoying the view or saying to himself " I think I can see my house from here" also I would like them to have random clothing on each one, in fact all enemies could use that feature, is this such a hard code to create? maybe it is I don’t know anything about code.
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Eric Hayes
 
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Post » Mon Jul 25, 2011 8:15 am

At least he didnt look like a Lemming when he fell........

I didnt mind so much. That a dragon could do that in the first place was more exciting. I just hope there is a jump animation that doesnt resemble Super Marios Brothers 3 on SNES.
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Darian Ennels
 
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Post » Mon Jul 25, 2011 7:44 pm

I really got bugged about that giant that got lifted off the ground by the dragon in the demo clip, what I mean is it had no realistic movements such as flailing arms and such, he just bended back his legs and fell, you would think that you would be swinging your arms like a mad thing not like that giant that looked like he was enjoying the view or saying to himself " I think I can see my house from here" also I would like them to have random clothing on each one, in fact all enemies could use that feature, is this such a hard code to create? maybe it is I don’t know anything about code.

He was killed and ragdolled.
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Beulah Bell
 
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Post » Mon Jul 25, 2011 7:56 am

THE GIANT WAS DEAD
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Dean Ashcroft
 
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Post » Mon Jul 25, 2011 2:18 pm

Are you sure the Giant was killed? If one bite was all it took to take down a Giant then much less would be required to kill a human sized creature. Does this mean that one bite and it's over for the Dragonborn? I don't mind this, I just hope there will be a realistic defense to a Dragons bite.
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Sabrina garzotto
 
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Post » Mon Jul 25, 2011 1:38 pm

I don't think that making anything that the dragons lift have a panicked state would be so bad an idea, I am looking at the clip again and I can see it looking better if it had an animation to that effect. I mean why not right? The fall alone could kill most things so why not utilize the dramatic scene.
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BaNK.RoLL
 
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Post » Mon Jul 25, 2011 8:23 am

Are you sure the Giant was killed? If one bite was all it took to take down a Giant then much less would be required to kill a human sized creature. Does this mean that one bite and it's over for the Dragonborn? I don't mind this, I just hope there will be a realistic defense to a Dragons bite.

Wasn't a bite.
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Tha King o Geekz
 
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Post » Mon Jul 25, 2011 1:49 pm

Are you sure the Giant was killed? If one bite was all it took to take down a Giant then much less would be required to kill a human sized creature. Does this mean that one bite and it's over for the Dragonborn? I don't mind this, I just hope there will be a realistic defense to a Dragons bite.


Do you forget when Todd (in god mode) flamed the giant? ;)

The giant was dead, and rag-dolled appropriately. If the giant was rolling down some stairs, you would have noticed the ragdoll more, but it was certainly there.
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Jamie Moysey
 
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Post » Mon Jul 25, 2011 8:37 pm

Are you sure the Giant was killed? If one bite was all it took to take down a Giant then much less would be required to kill a human sized creature. Does this mean that one bite and it's over for the Dragonborn? I don't mind this, I just hope there will be a realistic defense to a Dragons bite.

he was low on health from fighting Todd when the dragon grabbed him
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Breanna Van Dijk
 
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Post » Mon Jul 25, 2011 6:15 pm

Do you forget when Todd (in god mode) flamed the giant? ;)

The giant was dead, and rag-dolled appropriately. If the giant was rolling down some stairs, you would have noticed the ragdoll more, but it was certainly there.

I'm not sure. Just because the Giant Ragdolled doesn't mean it was dead, it could have gotten up and limped away.
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Julia Schwalbe
 
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Post » Mon Jul 25, 2011 9:21 pm

:laugh: limped away hehehe
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Heather Dawson
 
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Post » Mon Jul 25, 2011 5:57 pm

I'm not sure. Just because the Giant Ragdolled doesn't mean it was dead, it could have gotten up and limped away.

No, he was dead. Wasn't deprived of fatigue/paralyzed, just dead.
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Karen anwyn Green
 
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Post » Mon Jul 25, 2011 2:24 pm

after fighting todd and getting hit by a dragon with those huge talons and well i think he was dead
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Shannon Marie Jones
 
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Post » Mon Jul 25, 2011 7:42 pm

It died as soon as the dragon picked him up and the ragdoll tookover
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butterfly
 
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Post » Mon Jul 25, 2011 12:22 pm

That is bugging me too lol. But I hope dragons can even do that in the game. I mean pick up things, because in the Oblivion E3 Demo, Todd Lied about alot of stuff involving NPCS.
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Isabell Hoffmann
 
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Post » Mon Jul 25, 2011 11:43 am

Him being dead does not mean that his arms shouldn't be moving independently from his body.
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Janette Segura
 
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Post » Mon Jul 25, 2011 7:33 pm

I'm not sure. Just because the Giant Ragdolled doesn't mean it was dead, it could have gotten up and limped away.

he was low on health, when the dragon grabbed him his health bar disappeared, he died, he stopped living, he expired, he kicked the bucket, he bought the big one, etc etc etc...
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Dan Wright
 
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Post » Mon Jul 25, 2011 9:55 am

It was dead..
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Josee Leach
 
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Post » Mon Jul 25, 2011 6:09 pm

for me the animation in that scene was amazing up to that point, the mammoths moved so well so did the giants when they remain on the ground :thumbsup: so i was just thinking that it would be perfect to have that tiny detail added, so you still don't care for it? take another look at the scene i was talking about and let us know.
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Flash
 
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Post » Mon Jul 25, 2011 5:47 pm

Him being dead does not mean that his arms shouldn't be moving independently from his body.

Just poke around with the nervous system then!
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Laurenn Doylee
 
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Post » Mon Jul 25, 2011 9:38 pm

Hm, I suppose I'll repeat myself just for kicks. Him being dead does not mean that his arms shouldn't be moving independently from his body. A completely limp body dropped like that would have its arms raised out and lifted slightly due to air resistance.
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Rusty Billiot
 
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Post » Mon Jul 25, 2011 7:25 pm

Somebody send this to Mythbusters. We must find out if the Giant actually fell oddly or not
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Hayley O'Gara
 
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Post » Mon Jul 25, 2011 8:14 am

I'm not sure. Just because the Giant Ragdolled doesn't mean it was dead, it could have gotten up and limped away.


If the giant was alive, then it should have been flailing when the dragon's talons grabbed him. I'm hoping and assuming that Bethesda would realize it looks stupid for someone to not react to being grabbed. The fact the giant was motionless leads me to believe the talons killed the giant immediately (after the health had been deteriorated by Todd's fire ball).
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Kelvin
 
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Post » Mon Jul 25, 2011 12:07 pm

Hm, I suppose I'll repeat myself just for kicks. Him being dead does not mean that his arms shouldn't be moving independently from his body. A completely limp body dropped like that would have its arms raised out and lifted slightly due to air resistance.

Does that equate to arms flailing around like a Halo fall animation?
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Alyna
 
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Post » Mon Jul 25, 2011 10:15 am

for me the animation in that scene was amazing up to that point, the mammoths moved so well so did the giants when they remain on the ground :thumbsup: so i was just thinking that it would be perfect to have that tiny detail added, so you still don't care for it? take another look at the scene i was talking about and let us know.

Bethesda doesn't spend a lot of time on realistic physics. :cryvaultboy: :sadvaultboy:
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Angel Torres
 
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