The Glowing Sea DLC?

Post » Fri Dec 11, 2015 7:52 am

I like to hunt death claws on the edge of the Glowing Sea. I was exploring and found a Super Duper Mart located in the GS. Inside the parking garage is a very illuminated elevator that you cant get to because there is a semi truck blocking your path. I think it maybe a possible location to a DLC. Also would like to ask a question. As your playing the game on occasion you will hear a loud explosions. Is that related to the Glowing Sea storms or something to do with one of the two main factions?

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Michelle Serenity Boss
 
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Post » Fri Dec 11, 2015 3:06 pm

I like exploring the Glowing Sea area, there's a lot of weird stuff there. A DLC would be great :)

Edit: The loud explosions could be raiders fighting each other and cars exploding or launching mini-nukes.

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Naazhe Perezz
 
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Post » Fri Dec 11, 2015 11:42 am

I have been to the same place, there is actually a elevator up top side around that area. Won't say what's down there but It is accessible.
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Jesus Duran
 
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Post » Fri Dec 11, 2015 7:58 pm

I don't think there's any hint to actual DLC locations in the game, although there could be some obvious ones I haven't found. But I would love a DLC that adds more to the Glowing Sea, or takes us to a location just as messed up. Would be amazing to have to quest in a location where the entire surface poses a radiation danger, and the only respite is in underground bunkers or buildings scattered around.

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ChloƩ
 
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Post » Fri Dec 11, 2015 9:40 am

Every single Fallout DLC except for Broken Steel have been in far-off locations and Broken Steel was about extending the main quest so unless the main quest is extended by going into the Glowing Sea, then there is little chance of DLC in the Glowing Sea. Personally, I hate those type of DLC since it makes the game look like it was released in an unfinished state.
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Poetic Vice
 
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Post » Fri Dec 11, 2015 10:01 am

We'll have to disagree about the unfinished bit. Bethesda's liked to do at least one DLC each time that adds more quest content to the original game world, like Knights of the Nine, Dawnguard, or Broken Steel, and for me none of them have made the base game feel "incomplete" - I do feel like they help to flesh out the original world though, and it's a good chance for Bethesda to come back and make some improvements to the game based on community feedback.

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Samantha Jane Adams
 
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Post » Fri Dec 11, 2015 3:37 pm

hehe, the glowing sea is the FO4 equivalent of the area surrounding vault 87, just without the 3.5k rad spikes. there are a few locations to be discovered in that area, some are outside the map boundary.

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Natasha Biss
 
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Post » Fri Dec 11, 2015 2:45 pm

The original Fallout 3 ending wasn't received well so Bethesda went back and changed the ending. A company doesn't retcon their ending if it is not released in an unfinished state. Knights of the Nine and Dawnguard didn't have the main story retconned while Broken Steel did. So Broken Steel proved that Fallout 3 was released in an unfinished state.

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Alan Whiston
 
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Post » Fri Dec 11, 2015 11:29 am

^ No it just proved that people didn't like that the game ends with the main quest and wanted more.

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Jah Allen
 
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Post » Fri Dec 11, 2015 10:12 pm

If the ending was in a finished state, then there would have been no need to change it. When something is finished, you don't go back and change it. If the game ended at the Water Purifier and no one had to be sacrificed, then the original game would have been in a finished state with Broken Steel just expanding on the story of the Lone Wanderer.

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meg knight
 
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Post » Fri Dec 11, 2015 10:46 pm

Glowing Sea DLC would be great. Maybe the "Crossing of the Glowing Sea". In which the Wanderer has to journey across the GS to find the source of the increasing radiation storms and stop them.

Kind of liked GS, was cool to journey in Power Armor exploring the dead barren and "alien" landscape after the bomb.

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Emzy Baby!
 
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Post » Fri Dec 11, 2015 8:56 am

Best area in the game is Glowing sea , i wish half of game is in that enviroment , it feels postapocalyptyc . And for that area and only that i give 10 . They failed on other aspects.

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An Lor
 
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Post » Fri Dec 11, 2015 10:15 pm

It was finished, BS was just a knee jerk reaction Beth had to the overwhelmingly negative feedback the original ending got.

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Franko AlVarado
 
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Post » Fri Dec 11, 2015 3:16 pm

No...? During development, Bethesda didn't cut an open ending or any of the Broken Steel from the game for time constraints - it was a deliberate design decision to close the endign. And when the community hated it, they made a DLC that changed the ending, and opened it up - because they responded to feedback and used DLC as a chance to give people what they wanted.

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Hayley Bristow
 
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