The Glowing Sea

Post » Sat Nov 28, 2015 7:15 am

I'm aware that they could have nuclear missile tubes in the front half, but I'm doubtful that they would design a missile sub in that way and pack everything else (nuclear reactor, engine room, galley, crew quarters, torpedo bays etc) into the front half of the sub......however it being a missile sub is not needed for your theory to work since the widely spaced torpedo tubes that are visible would probably be for nuclear tipped torpedos https://en.wikipedia.org/wiki/Mark_45_torpedo, which strangely was an actual weapon system when the US (and USSR) was creating nuclear tipped air to air missiles and battlefield nukes. Considering that the Fallout universe has one man portable mini nukes it wouldn't be surprising that a Submarine would be carrying nuclear warhead tipped weaponry even if it wasn't carrying ballistic missiles.

Oh and your right the 'control panel' is very similar to the modern warfare one.

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Amysaurusrex
 
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Post » Fri Nov 27, 2015 7:51 pm

I wanna go into the glowing sea area with power armor on and fight some Death-Claws :cool: (depending how the glowing sea actually is)

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Jordyn Youngman
 
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Post » Sat Nov 28, 2015 12:36 am

Wow we are so good at making crap to kill people we don't agree with. Not sure if its a laugh or cry or play more fallout moment...

took a breath ya Play more fallout

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Josephine Gowing
 
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Post » Sat Nov 28, 2015 4:53 am

Here are a few of those of nuclear weapon systems....

https://en.wikipedia.org/wiki/AIR-2_Genie
https://en.wikipedia.org/wiki/AIM-26_Falcon
Nuclear tipped air to air missiles.
https://en.wikipedia.org/wiki/Medium_Atomic_Demolition_Munition
Nuclear land mine
https://en.wikipedia.org/wiki/Nuclear_depth_bomb
Nuclear depth charge.
https://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device
Probably the inspiration for the Fallout min nuke launcher.
https://en.wikipedia.org/wiki/Special_Atomic_Demolition_Munition
The last one is interesting since one of the ways it was designed to be used was for a two man team to plant the bomb and then swim out to sea to be picked up by submarine.
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Pat RiMsey
 
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Post » Fri Nov 27, 2015 5:19 pm

Really cool info leads helljumper.

And even if it turns out different Gk this is my official head cannon which is all that counts in my game.

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meg knight
 
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Post » Sat Nov 28, 2015 1:21 am

Definitely agree with you there on the links. Helljumper, that is some very cool food for thought!

To be honest, I would actually be quite surprised if this didn't end up in-game. What with the giant sub and the real world harbor riddled with mines, one of which is actually shown in concept art, this is literally an accident waiting to happen in a scenario such as this. It would also explain in detail how the Glowing Sea came into being, and would make the existence of such a phenomenon more than plausible.

One other point is to do with the whole concept of the origin story, especially as we already have our protagonist firmly rooted in pre-war before the bombs fell. This will be the first time the Great War itself will be anything other than something we read about in-game, and so it would actually make sense for there to be at least a suggestion of what may have triggered the whole thing in the first place.

EDIT: as a side note, I wonder just how significant the opening line of the tutorial is in terms of the nuclear exchange. Nora's exact words are: "You're gonna knock em dead at the Veteran's Hall tonight hun". It would be interesting to find out where the location of the Veteran's Hall is in relation to the detonation sites...

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Matt Bee
 
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Post » Sat Nov 28, 2015 8:16 am

I wouldn't be surprised if the Glowing Sea were not an actual sea at all. Maybe a bog or something, and just where a particularly radioactive nuke detonated.

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WYatt REed
 
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Post » Sat Nov 28, 2015 1:33 am

Yeah, 95% sure the environment where the Deathclaw is roaming in the reveal trailer is this Glowing Sea.

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Mrs shelly Sugarplum
 
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Post » Fri Nov 27, 2015 8:12 pm

But would a bog be able to fuel storms, moister wise. (Which is why I really like the theory, well that and the second shot heard round the world in Massachusetts was no shot at all but an accident just tickles me.)

And aren't words funny Bog to some means bathroom......

Deathclaw toilet now thats an image I dont need. But something that might spawn storms you want no part off.

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SaVino GοΜ
 
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Post » Fri Nov 27, 2015 9:03 pm

Maybe the "glowing sea" means that it is luminated hence making it easier to explore, usually things go dark really fast after you dive a little deeper.

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Blackdrak
 
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Post » Sat Nov 28, 2015 12:01 am

I think most of us are assuming like 'The Glow', the Glowing part is refering to a high radiation area.

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Dj Matty P
 
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Post » Fri Nov 27, 2015 3:59 pm

Every time, including the first time I heard it, 'The Glowing Sea' Reminds me of a Shortstory based off a poem; "There will Come Soft Rains" By Ray Bradbury, The Poem originally written by Sara Teasdale .

I don't think he specifically calls it a glowing see in his story, but he refers to the city ruins emitting a distant green glow in the darkness.

If you haven't already read it, I highly suggest reading both. very fitting with Fallout, and I can only imagine it's been at least some inspiration to Bethesda.

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Jennifer Munroe
 
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Post » Fri Nov 27, 2015 5:26 pm

The marine boy/girl perk pretty much confirmed it to me that we will be doing a lot of under water exploration in Fallout 4, and most likely IN the Glowing Sea, sunken wreckages/submarine and underwater bases, here I come!

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Angelina Mayo
 
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Post » Sat Nov 28, 2015 8:04 am

Arise from your grave..... Man necromancy is neat.

Here is another log for GK's fire i was looking up the Shi on an unrelated thread cause to be honest its been so long I just did not really remember what there story was (Fallout 2 version of china town).

Turns out these are all the decedents of a chinese Sub themselves (the shi huang ti) apparently the exploring of the sub itself was cut content unfortunately so no exploring it in that game..... Not that much would be left Since there Emperor computer was moved mainland and it was stripped......

still food for thought, might be we get to see another Emperor to boot, maybe a bit mad and not as nice...... (not sure if sub's would get ghoul crew cause purist's would whine but still...... A fully loaded BIG sub with a small Invasion force of ghoul Chinese marines waiting to disembark for mischief but trapped ?? might make a good story)

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Cameron Garrod
 
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Post » Fri Nov 27, 2015 9:36 pm

I am literally just assuming things out of the blue and "making this up" (part from being sure about the water exploration), but I am almost sure in foreseeing *closes eyes and puts finger tips on the temples* a sunken chinese submarine at the bottom of the sea, since the marine boy/girl perk was said to have SONAR and depth indicator et cetera I believe that there will be some quest, probably related to the institute, that we need to modify our power armour or find some other means to dive into the depth of the sea, withstand the pressure/radiation/lack of oxygen, and then retrieve some sort of technology, and probably a spare chinese stealth suit.

Like I said, just speculation, but I have tons of stuff for the whole "water exploration" that I am basically "sure of". Bethesda usually makes games that inlcude everything I assumed and imagined them to have, so I wouldnt be shockingly surprised if something close to what I am suggesting is actually the case.

Edit: Also, interesting notes on that Fallout 2 submarine content, 2-Caps.

Edit 2: And also, yea, underwater base, a settlement and possibly something for the player, I believe there will be something like that too, maybe inside a wreckage or something.

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Jason King
 
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Post » Fri Nov 27, 2015 5:08 pm

My guess is that calling it Sea might make it look like a desert wasteland, similar to in the new Mad Max game. Where stranded ships and bones stick out from the sand. It might not be 100% sand oceans, they might incorporate a more barren, dead wasteland - not only sand. My guess is on that kind of scenario, calling a bog a "glowing sea", just seems strange - to me at least. :)

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Rachael
 
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Post » Sat Nov 28, 2015 4:42 am

Yeah, I think the Glowing Sea is a deserted wasteland, where the nuke landed, and not the actual sea.

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Robyn Lena
 
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Post » Sat Nov 28, 2015 4:57 am

Do realize that that perk is entirely speculation and thus likely has nothing to do with the actual game. Also, the Glowing Sea was shown in trailers to not be an actual ocean but instead a desert wasteland looking place.

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Elisabete Gaspar
 
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Post » Sat Nov 28, 2015 2:16 am

There are actually three detonations shown in the https://cdn0.vox-cdn.com/thumbor/MZpSIvZFx0oZGh9y1sdafVcigPU=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3791408/Fallout4_Concept_Blast_1434323459.0.jpg at the end of the E3 showcase. The positioning of each detonation would put the depicted street somewhere in the region of https://www.google.co.uk/maps/place/Newton,+MA,+USA/@42.3253729,-71.2136779,19221m/data=http://forums.bethsoft.com/topic/1526246-the-glowing-sea/!3m1!1e3!4m2!3m1!1s0x89e38209840725a5:0x5592087b9b70af7e, with the rightmost detonation occurring below sea level (due to the height of the mushroom cloud) in the water just East of the https://www.google.co.uk/maps/place/Boston+Harbor+Hotel/@42.3562236,-71.0502553,4803m/data=!3m1!1e3!4m2!3m1!1s0x89e370875bdec323:0xe6463ad3304ba3cb. The damage to sea-facing buildings can be seen http://i.imgur.com/RrGV64T.png, with the hotel being located near the arch in the foreground. Note that the area around Scollay Square (as shown in the trailer) can be seen in the background to the left of the image, and the detonation from the ground impact in the https://www.google.co.uk/maps/place/Prospect+Hill,+Somerville,+MA,+USA/@42.3835755,-71.095343,4801m/data=!3m1!1e3!4m2!3m1!1s0x89e370cc9331544f:0x92cd86c6ff3ab428!6m1!1e1 area can be seen to the right. The third impact site, as shown in the trailer and the tutorial, will be in the area of https://www.google.co.uk/maps/place/Lincoln,+MA,+USA/@42.4288801,-71.3163945,19189m/data=!3m1!1e3!4m2!3m1!1s0x89e39b0c0c3832c1:0xec99885f78a850e6. Out of these three blast sites, the most likely candidate for the'Glowing Sea' is therefore the one in the harbor itself.

Even if not directly tied to the Marine Boy/Marine Girl perk, there is a very high likelihood of additional V.A.T.S. and HUD functionality when underwater. This is due to the strong theme of water, as shown through multiple clues including the name of one of the recently released audio tracks, which is called 'The Last Mariner'. Note that there are also several underwater images shown in concept art, and so underwater exploration will most certainly be an extensive feature. As for the location of the Glowing Sea, this has only ever been suggested, but never actually confirmed. See my notes above for further explanation.

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Daddy Cool!
 
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Post » Fri Nov 27, 2015 8:14 pm

Yeah, I'm aware of all that, I've been on board since the trailer came out. I don't see why that would make the harbor the most likely site for the Glowing Sea, though. The way Todd talks about it, and where he was walking around when talking about it, makes it sound more like a land/based dead zone to me.

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Janeth Valenzuela Castelo
 
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Post » Sat Nov 28, 2015 7:31 am

I'm of the same mind. The glowing sea seems to be a figurative name for a region where the bomb hit. Probably ground zero i.e. the area we see getting nuked just before going into the vault.

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Yvonne Gruening
 
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Post » Sat Nov 28, 2015 7:21 am

The amount of moisture that would be required to generate a thunderstorm is more than would be normally found inland, unless there was a large body of water, which in this case would have evaporated as a result of the two land-based blasts (the inland blast zones shown during E3 are dry and barren). Also, there would need to be a significantly active source of radiation to feed into the storm system, especially after so much time has passed since the Great War. I have outline the most likely scenario in the OP. I think that the way this has been shown by the devs is another example of "200 years".

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Hazel Sian ogden
 
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Post » Fri Nov 27, 2015 10:21 pm

200 years of nuclear winter has probably changed the weather patterns, and besides, this is a game. The storm can come from wherever. I doubt Beth hired a weatherman for this project =)

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saxon
 
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Post » Fri Nov 27, 2015 5:37 pm

But they did consult for the FPS elements of the game, and have clearly researched the rich history of the Greater Boston area. And so it wouldn't be a stretch to expect them to have also come up with a plausible explanation for the Glowing Sea based on real world knowledge. The idea I came up with in the OP would work, and that took me all of 20 minutes to put together.

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Bethany Short
 
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Post » Sat Nov 28, 2015 6:03 am

They definitely could have consulted someone on the weather. I think it's a stretch, though, that anyone would've renamed the North Atlantic to the Glowing Sea, just because. It's more likely that it's a new location that received a new name due to it's nature.

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Jaylene Brower
 
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