If the goal was to make a MQ I never want to finish,good job

Post » Mon Dec 07, 2015 3:14 pm

Actually. Now that I think of it, I could see some sort of treaty being worked out.

But it would probably require every single synth to die.

And the BoS would probably still want to kill the Institute after awhile, because they don't play nice with others that have better tech.

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ezra
 
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Post » Mon Dec 07, 2015 12:08 pm

And the BoS would probably still want to kill the Institute after awhile, because they don't play nice with others that have better tech.

Yeah, that's why they removed the Mister House treaty with the BoS in New Vegas.

It was originally an option but the BOS can't let a man like House live because his goal is to make the Wasteland full of technology.

Also, House won't let them disrupt his plans.

Ironically, a Treaty between Paladin Hardin and Caesar's Legion would have made sense and I'm sorry it's missing.

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Jason Wolf
 
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Post » Mon Dec 07, 2015 4:11 pm

I'm also a big fan of moral ambiguity in games. But this game forces it's morals on you. You are expected to find your son. You are expected to choose a side. You can't offer alternatives that makes scene. There is no diplomacy. It's kill this or kill that. In fact, you can't even question the choices the game makes for you. Such as, you can't question your son. Not in any meaningful way. Like when he orders you to destroy the RR (if you sided with the Institute); you object, he "orders" you too and walks away. That's it. The game and story stops until you destroy the RR or betray the Institute.

A better approach would've been to allow me the chance, no matter how small, to convince him why not to destroy the RR. I mean, don't even give me a chance, just give me the illusion of it. You can't question your son or any action of the Institute. Another example; when you son mentions that they tried to united the Commonwealth and it ended with everyone arguing. Of course, you know that's incorrect. The truth is the Institute murdered everyone. But you never get the chance to challenge your son on it. Or anything.

And this is true for all sides. It makes the end game feel empty and not your own. Because it's isn't your own.

One of the first mods I plan on doing (or trying to do) is the "other option" - tell everyone to go [censored] off - ending the MQ on that note with all factions in tact and available to run the radiant quests for. I doubt the game will let me do it. But I plan on trying.

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Nick Swan
 
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Post » Mon Dec 07, 2015 10:27 am

I'm actually pissed off because Shaun was telling the truth. There's Institute documentation that they formed the meeting and fighting broke out, resulting in the Institute being blamed and being driven underground but not at at all responsible for that or the Broken Mask incident.

But I didn't believe Shaun because he's not believable.

Like Catelyn Stark and Jaime Lannister. You can't trust men without honor even when they're telling the truth.

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Trey Johnson
 
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Post » Mon Dec 07, 2015 10:55 pm

I wonder if ending slides would be a possible mod.

That would be something I'd love for console.

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Carlitos Avila
 
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Post » Tue Dec 08, 2015 12:00 am

It is a possible mod (NV did it by just putting your character in first person and stare at a large screen with images), but the catch is that you get the modder's personal opinion on what happens afterwards.

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Alexandra walker
 
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Post » Mon Dec 07, 2015 9:58 am

Pretty much this, ending slides are utterly pointless if its just some random guy's opinion on what happens/doesn't happen.

I can make up stuff for myself in that case. :shrug:

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Maria Leon
 
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Post » Tue Dec 08, 2015 1:47 am

I trusted him because he never puts up a guard around me, he trusted me because unlike the other two leaders, he never has guards around him or any weapon, but it's just depending on how you perceive Shaun.

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kitten maciver
 
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Post » Mon Dec 07, 2015 12:47 pm

IMO, Shaun never really lies. Sure, he tries to sound apologizing sometimes, but he always sounded like he spoke whatever was on his mind. He never pretends to care about the wastelanders and he always sticks to what he says, even if you make it clear that you don't like what he is saying. I am pretty sure he even knew that you would not happy to hear "Collateral damage" comment, but he still said it.

Though I don't think it is a result of some virtue but rather it is arrogance. He is just so full of himself.

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kristy dunn
 
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Post » Mon Dec 07, 2015 9:52 pm

Eh, not if they're stuff I like.

:)

Besides, subjecting myself to someone else's ideas about Fallout is EXACTLY WHAT PLAYING THE GAME IS.

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Michael Korkia
 
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Post » Mon Dec 07, 2015 6:26 pm

So if there are three mods that add ending slides, which one will you choose? ;P

That aside, why not help making it happen? You can open a tread on how it would be like and hopefully some will join the discussion and you will have a list of requirements and possible slides inspired by multiple people's ideas. Than someone good with GECK can try to implement it when it is out.

(this reminds me of that idea I had about using the Book of Fate in Skyrim to show the future when you open it (and changing with your decisions)... maybe I really should go check if it is possible...)

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patricia kris
 
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Post » Mon Dec 07, 2015 1:18 pm

http://www.gamesas.com/topic/1569034-ending-slides-mod-projects-for-fallout-4/

Clearly, you'd choose the one you like.

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Jarrett Willis
 
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Post » Mon Dec 07, 2015 12:09 pm

Right, but its not canon. The point of ending slides is to give a sense of possible consequences and the potential outcomes for canon endings. Something for us to chew on and be considered on discussion on the forums and what-not.

If some modder just makes these things up based on their own interpretation, it looses its meaning entirely. Anybody can create their own head-canon.

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Curveballs On Phoenix
 
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Post » Mon Dec 07, 2015 11:08 am

Then I suppose it's a case of "Let the modder beware."

Albeit, I would love CANONICAL ending slides to go with a DLC.

I just don't know if that will happen.

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Monika Krzyzak
 
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Post » Tue Dec 08, 2015 1:12 am

I saw him as Fallout's version of The Illusive Man from Mass Effect. Sure there were no guards but I never got a chance to call him out on his b.s. either. Didn't believe a word he said.

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SexyPimpAss
 
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Post » Mon Dec 07, 2015 12:37 pm

You can't call any leader out on their BS, I would love to shove a big mutant's dung into Desdemona for all the craps she's spilling. Maxson doesn't even give you a chance. I think it has more to do with Bethesda's writing than anything. Father is always very passive in his responses, you're usually the one who asking him questions, it's just so happen the developers didn't include any questions about Father's actions.

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stacy hamilton
 
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Post » Mon Dec 07, 2015 12:08 pm

At least you can end in a heated argument with him and get kicked out of the Institute so he IS special XP

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HARDHEAD
 
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Post » Mon Dec 07, 2015 1:36 pm

He's just at that rebellious age where he argues with his father, run away from home, and destroy the world.

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David John Hunter
 
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Post » Mon Dec 07, 2015 10:13 pm

"You just don't understand Dad, the Institute GETS me. JEEZ you're so lame."

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Katie Louise Ingram
 
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Post » Mon Dec 07, 2015 6:11 pm

Very true, I really wish there were more/better options. Really didn't like some of the choices I made but I guess that was the point of the narrative.

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Dale Johnson
 
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Post » Mon Dec 07, 2015 9:46 am

Same

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Etta Hargrave
 
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Post » Mon Dec 07, 2015 10:17 pm

I really wished this was an option, basically go to Maxson, Desdemona and Father and persuade them to attend a meeting, probably in Sanctuary as that would be most fitting.

I think the BoS and the Institute would be easiest to reconcile, though I would expect discontinuation of Gen 3s to be one of the conditions. Gen 1s and 2s maybe allowable because they're at least identifable as robots and are more on the same level as Protectrons, Mr Handys etc. But I think convincing that them that the BoS can be the brawn and the Institute the brains of a joint venture is doable. Together they would certainly be a potent force, the Institute are surely able to provide tech that could be used to upgrade the BoS' power armour, weapons and airfleet.

The Railroad would be more problematic but they have good intentions, could they become the heart of the new order? Perhaps as a kind of ethics committee on AI? It would be a hard sell to all sides for sure but I think a place could be found for the Railroad in such an alliance under the right circumstances.

This leaves the Minutemen, who would pretty much accept BoS and Railroad, again a hard sell when it comes to the Institute but I think the Minutemen would be the most likely faction to be open to an alliance. In this case I would expect them to become a kind of police force of the Commonwealth, calling in the army - the BoS - when necessary.

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Lucky Boy
 
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Post » Mon Dec 07, 2015 5:34 pm

War never changes because the a-holes in charge of war never want it to. It suits their purposes. But if 'WE' are the person in charge of one side of the conflict (the Minutemen), then war should change according to our moral judgement.

I'm not saying that there should be hundreds of different endings or anything, but I would've liked to have sought a more peaceful resolution than "Lets go in guns blazing and just blow everyone up".

I agree with the OP - just like with Skyrim I felt very short-changed by the main storyline. Bethesda employ some terrible story-writers. The game in its entirety is very fun to play but very unsatisfying to complete.

Gameplay + settlement building + side quests = 9/10

Storyline + ending = 5/10

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SWagg KId
 
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Post » Mon Dec 07, 2015 10:29 pm

War, war never changes.

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Nikki Morse
 
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Post » Mon Dec 07, 2015 11:38 am

I agree very much with the OP. It's not that the choices are dark or morally hard. It's that the lack of dialogue options forces you down silly paths. Posted my own thoughts on the ending yesterday.

Many people saying the same thing on reddit.

I spent about 20 levels on side quests after reaching a point I could see inevitable massacre thanks to daft plot railroading and bad writing.

I like hard choices. But these ones are atificially hard because I could solve them with a few lines of dialogue and a charisma check.
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lucile davignon
 
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