The Good, the Bad, and the Ugly V.2

Post » Mon Dec 21, 2009 4:40 pm

OK, the ''You have exceeded the maximum number of block quotes'' message is starting to get annoying, so im just going to bunch up all my points in order.

I did not have a hard time navigating it, again, you are presuming to know anything about me, and for some reason those presumptions are always negative. I think this is subjective, I think its a badly designed level, you think its a good one. To judge my intelligence based on a subjective matter is ridiculous.

At the end of the day, its supposed to be a continuity of government bunker, not something from Unreal or the matrix.

Big Town can be said to be as old as little lamplight seeing as apparently since the beggining advlts got expelled from there. Still, 50 and 100 years is still quite a lot to live on given the dangers of this particular part of the United States. Given the sheer number of mutants around, not just in Germantown, I would have thought that place would have been crushed a long time ago. Same goes for little lamplight. Rivet City, Megaton and Tenpenny Tower are the only places in the whole wasteland that are slightly well defended.

I suppose thats one way of looking at it, still, an explanation would have been nice.

I don't remember there being radio stations in I am Legend. I have no problem with radios. Shouldn't the BoS simply allow the Mutants and the Raiders to battle it out? They are both enemies of the BoS.


Thats my entire point. If the only source of water in the entire wasteland cannot be purified, how are people surviving? There are no wells, no collected rainwater cisterns, no underground streams (barring Little Lamplight), no lakes.

Its not that I don't like the game, its that I see flaws in it. I am in my second playthrough, but it will probably be my last. I give credit where is due, and criticise where I feel there is a flaw.

Im not trying to make the game look bad, and neither do I wan't graphical intercourse. I suggest you read my posts more carefully next time, as I made this last point explicit at least twice in my last post. All I am saying is that Beth shied from touching a spot that its predecessors didn't.

I didn't say I didn't want another ending, all I said is I do not want to have to pay for it. Can you see the precedent being set here? We screw up endings on purpose, so we can release new ones and charge for them. Brilliant!

Well, seeing as it is a Fallout sequel, and not say, Oblivion with guns, I would have expected it to follow through with some of the trademarks of what made Fallout what it is. If Beth had launched this game under a different name I would have no problem with it. Imagine a company purchasing the Half Life franchise and making Half Life 3 an isometric turn based game, or a real time strategy game. Fans of those genres would love it, but the original fans would have the abomination it became. Same goes here.

I don't think you understand my point. And neither did I go on to claim I have a problem with every weapon, and every enemy. I actually praised the weapons in the game, had you read my posts more carefully you would have realised that. All I am saying is that this is another easy 'cheap shot' to adding yet another filler monster into the many dungeons (read metros) in the game.

Yes, but most of it can be done in one game. Read my last post to see what I mean.

Indeed, and that is what set the originals apart from most other games. For Fallout 3 to backtrack on that was a mistake. I liked knowing what impact my actions had on the wasteland. In Fallout 3 the only long term noticeable effect you have on the world is regarding the main quest. All of the above can be done, and indeed, is done without having to sacrifice ingame cannon.

I don't understand how a vehicle would break the 'sandbox' feel to the game. A dune buggy would have made things interesting. Lore/cannon actually had a car in Fallout 2. Tactics, which Beth has considered part of it cannon, and part of it not, also included vehicles. Verisimilitude would also warrant some vehicles in functioning condition 200 years after the war.

I don't think the engine is actually a problem at all, I think its one of the things they got right. All the flaws and issues they got wrong, in my opinion, could have been solved by a better writting team. It really should not have been that hard given the precedents of the originals. Perhaps the first two games raised the bar too high. We saw the gradual degradation with Tactics and BoS, perhaps it was only inevitable Beth would not live up to those expectations either.


Gamebryo can't support high quality vehichles.

Again, if you tried to research the matter you'll find Little Lamplight had "Mungos" in it untll very recentley, infact from what we can tell, about two or three years before Mcreedy's birth.

Raven Rock is not a complicated level, and you even admitted you didn't find it hard to get around, so why complain?

You like the weapons eh? Carefull, you might say this game is vaugley entertaining if you carry on that way. Metros aren't there to be dungeons, they splt up the city nicley and often have good loot. I don't understand your problem with having an enemy that's slightly modified from FO2.

Again, don't complain about paying for gameplay, since you just bought a thousand hours for about thirty pounds. Buy the DLC or dont, just don't come to the forums and complain about it, we know the ending wasn't great, this is just turning into a case of "Where iz shad0wmere!? z0mg".

Will Smith broadcasted for help everyday at 12pm.

Rivet city isn't "Slightly well defended" The only way on is across a bridge that's about fitey feet long and can only be acsesed with permition. Tenpenny tower has eight foot concrete walls, balconies for vantage points, a full security team and an equipped population. Face the facts, the settlements are well defended, and those that are not usually get wiped out. Only the other day the republic of Bob (Formeley Dave) ws assaulted by Radscorpians ans a few people died.

This is good game, you say you give praise where you see fit maybe you should take this into account;

Graphics
Sandbox
1000 gameplay hours
Extesive cast of enemies and allies
Well worked livley Wasteland
Huge truck loads of content
Results for quests
Housing

Infact, i'm not even going to list them, you should play through AGAIN with a fresh mindset, make a character build inverse to your last and follow my earlier recomendation.

Infact, i can even tell you how the game could play, having done this already.

Big guns + Explosives character.

As said previousley, complete the Oasis quest for Lindens armor. Sell small gun rounds and guns in exchange for missiles, flamer fuel etc. use Fat man's and missile launchers with more accurate results in combat. Traverse the wasteland looking for tech for Casdin and RP the role of a big gun Outcasted Outcast. Mix and match guns to armor to look good, hunt down an Enclave camp for Tesla and a Gatling laser, or complete Crowleys quest in a way that givesyou Tb-15 to go with your minigun.

Character build changes alot of things, it's as if you don't wan't to recognise this fact.

You wan't to know how the Wastelanders obtain purified water eh?

This is my rationalised theory after all of my three playthroughs.

When vaults fail/are opened they would of had fresh water supplies, it's not a stretch to imagine that scavengers and merchants take them to sell at settlements. Dr Li said it was perfectley possible to purify water on a small scale, i'm sure such a method has been adopted by an intelligent minority. Mr Gutsys and Handy's can make purified water aswell.

Now im going to tell you your right; there isn't enough purified water, that's why the Megaton immigrants complain about it, people in Rivet City discuss the matter, that's why people sit on the ground, leaning againt a rock, begging and dieing. Beth knows theres not enough pure water, that's why the games main quest is to resolve this issue.
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carrie roche
 
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Post » Tue Dec 22, 2009 3:06 am

Gamebryo can't support high quality vehichles.

Again, if you tried to research the matter you'll find Little Lamplight had "Mungos" in it untll very recentley, infact from what we can tell, about two or three years before Mcreedy's birth.

Raven Rock is not a complicated level, and you even admitted you didn't find it hard to get around, so why complain?

You like the weapons eh? Carefull, you might say this game is vaugley entertaining if you carry on that way. Metros aren't there to be dungeons, they splt up the city nicley and often have good loot. I don't understand your problem with having an enemy that's slightly modified from FO2.

Again, don't complain about paying for gameplay, since you just bought a thousand hours for about thirty pounds. Buy the DLC or dont, just don't come to the forums and complain about it, we know the ending wasn't great, this is just turning into a case of "Where iz shad0wmere!? z0mg".

Will Smith broadcasted for help everyday at 12pm.


About the vehicles, fair enough then. Raven Rock is a strange place, thats why. I have been saying for ages now, its a continuity of government bunker, why does it not look like one then? You can't possibly tell me the enclave brought with them all that junk all the way from the west coast just to customise that place right?

I think you have simply focused on the negative part of my review and ignored the rest. I did say it was an entertaining game, I did say it was fun, and I did say I enjoyed. But I did also say it has major plot holes and some strange/non sensical issues.

Like I said, I did not simply post negative points, but it was the negative points that caught my attention the most, in the same way im sure you managed to ignore them all. If this discussion annoys you then why are you participating in it? Also, shadowmere? What?

Rivet city isn't "Slightly well defended" The only way on is across a bridge that's about fitey feet long and can only be acsesed with permition. Tenpenny tower has eight foot concrete walls, balconies for vantage points, a full security team and an equipped population. Face the facts, the settlements are well defended, and those that are not usually get wiped out. Only the other day the republic of Bob (Formeley Dave) ws assaulted by Radscorpians ans a few people died.


Yes, I agreed in my earlier post those places make sense. Regarding other settlements, like I said before, it doesn't explain how they have managed to survive for the past odd 50-100 years.

This is good game, you say you give praise where you see fit maybe you should take this into account;

Graphics
Sandbox
1000 gameplay hours
Extesive cast of enemies and allies
Well worked livley Wasteland
Huge truck loads of content
Results for quests
Housing


I have done all that. Read the review again if you didn't see it. ''Extensive cast of enemies and allies?'' Please man. You have raiders, zombies, enclave, mutants, cannibals, talon, yao guai, radscorpions, boatflies, deathclaws, mirelurks, dogs, and I think thats it. Fallout 1 and 2 had many many many more enemies that if you wish, I will list for you, as its a pretty long list and unless you don't already know them I don't fancy writing right now.

Infact, i'm not even going to list them, you should play through AGAIN with a fresh mindset, make a character build inverse to your last and follow my earlier recomendation.

Infact, i can even tell you how the game could play, having done this already.

Big guns + Explosives character.

As said previousley, complete the Oasis quest for Lindens armor. Sell small gun rounds and guns in exchange for missiles, flamer fuel etc. use Fat man's and missile launchers with more accurate results in combat. Traverse the wasteland looking for tech for Casdin and RP the role of a big gun Outcasted Outcast. Mix and match guns to armor to look good, hunt down an Enclave camp for Tesla and a Gatling laser, or complete Crowleys quest in a way that givesyou Tb-15 to go with your minigun.

Character build changes alot of things, it's as if you don't wan't to recognise this fact.

You wan't to know how the Wastelanders obtain purified water eh?

This is my rationalised theory after all of my three playthroughs.

When vaults fail/are opened they would of had fresh water supplies, it's not a stretch to imagine that scavengers and merchants take them to sell at settlements. Dr Li said it was perfectley possible to purify water on a small scale, i'm sure such a method has been adopted by an intelligent minority. Mr Gutsys and Handy's can make purified water aswell.

Now im going to tell you your right; there isn't enough purified water, that's why the Megaton immigrants complain about it, people in Rivet City discuss the matter, that's why people sit on the ground, leaning againt a rock, begging and dieing. Beth knows theres not enough pure water, that's why the games main quest is to resolve this issue.


Dude, I've done all that. I've already done all those quests in one single playthrough, I collected different armours/helmets/uniforms/clothing, I role played with those, and I maxed out most of the important skills.

Im actually starting my second playthrough now as a completely different character (unlike the speech/intelligence gun slinger goodie two shoes I played last time), I am now playing a hth/melee weapons female sneak type character who will obviously be as evil as hell.

I enjoy the game, all I am saying is that it has some problems with it that detract it from being a worthy sequel, thats all. But I do enjoy it as a game nevertheless, just not as a fallout game.

About the water, this is what you originally said:

People CAN NOT purify irradiated water. This is the truth, it seems you want to not like this game

Which is why I said it made no sense. Eden actually says in his radio broadcast people purifiy water with homemade devices, which I think is plausible. All im saying is that ingame, there is little evidence of this being done, thats all. This is another one of those cases of 'some very little items would have gone a long way towards verisimilitude''. As it is, it comes off as ''People need water to survive, which is why project purity if so important, even though somehow they have managed to survive all along without it'' instead of (the intended I suspect) ''People need water to survive, and have been scavenging a miserable existence through collected rainwater, non-radiated but unhealthy ground water collected from wells, and homemade/mr gutsies purification devices that manage to purifiy the river....''

That would not have been hard to add in game. Its as I've been saying, its not the plot that is wrong, its the execution.
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Eibe Novy
 
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Post » Tue Dec 22, 2009 1:15 am

I feel that Eden explaining how people purified water would of been needless, me and ou both understand how this is done, so why have it slowly explained to a backdrop of patriotic music on loop?

Shadowmere is the Morrowind horse that everyone couldn't find/lost and it became the done thing to post questions about where the horse is and it created a lot of spam and wasted space because idiots decided to post torents of such threads instead of reading other threads or using the Wiki.

I concentrate on the negative because I agree on the rest.

If youv'e done every quest, every unmarked quest, got every item in the game, then don't complain, hope your thoughts are taken into account for the next Fallout, and if i were you, adjust your review accordingley.

Fallout 3 has 16 Wasteland creatures Molerats etc.

Raiders, scavengers, merchants, settelers and beggars (Most have unique apperances and all have dialouge, most traders comment on Megaton, should you blow it up).

Megaton, Tenpenny and Rivet City have dozens of unique characters and personalities, and most will atleast have unmarked or marked side quests.

The game has many robots, and variants. Mr Gutsy, Handy, Robobrain, Protectron, Nukatron, Enclave bot etc.

Other factions and enemies/allies include the Outcasts, Bos, Super mutants, ghouls, and the Aliens.
Each has several unique characters inside those main factions (Except the Aliens).

In conclusion, FO3 has a wide host of enemies/allies.
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luis dejesus
 
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Post » Mon Dec 21, 2009 11:07 pm

I feel that Eden explaining how people purified water would of been needless, me and ou both understand how this is done, so why have it slowly explained to a backdrop of patriotic music on loop?

Shadowmere is the Morrowind horse that everyone couldn't find/lost and it became the done thing to post questions about where the horse is and it created a lot of spam and wasted space because idiots decided to post torents of such threads instead of reading other threads or using the Wiki.

I concentrate on the negative because I agree on the rest.

If youv'e done every quest, every unmarked quest, got every item in the game, then don't complain, hope your thoughts are taken into account for the next Fallout, and if i were you, adjust your review accordingley.

Fallout 3 has 16 Wasteland creatures Molerats etc.

Raiders, scavengers, merchants, settelers and beggars (Most have unique apperances and all have dialouge, most traders comment on Megaton, should you blow it up).

Megaton, Tenpenny and Rivet City have dozens of unique characters and personalities, and most will atleast have unmarked or marked side quests.

The game has many robots, and variants. Mr Gutsy, Handy, Robobrain, Protectron, Nukatron, Enclave bot etc.

Other factions and enemies/allies include the Outcasts, Bos, Super mutants, ghouls, and the Aliens.
Each has several unique characters inside those main factions (Except the Aliens).

In conclusion, FO3 has a wide host of enemies/allies.


OK, these posts are getting much easier to quote and reply to, thankfully!

No, I don't want Eden to explain how water is purified, he already implies people do that. What I would have wanted was visual evidence people are doing this, and HAVE TO DO THIS, to survive in this particuarly inhospitable wasteland. Like I said before, I don't think I've seen a well in the entire game.

Im not complaining about the quests, doing the side quests what one of the things I enjoyed the most out of the whole game. I actually did say in the review I think the side quests were pulled off better than the main quests, it was actually one of my good points.

Yes, the robots I feel wwere a nice touch to the game. The only thing about the factions is that they are all recycled FO 1-2 material. I would have liked some new stuff aswell. Hopefully that will be for Fallout 4.

And indeed, I will write another review for Fallout 4 when it comes out, and I do indeed hope Beth takes onboard some of the criticism leveled at the game, just as much as it takes praise. I would not write this review if I didn't think it would help change something. I obviously don't have false hopes, but its not like I get paid for this, and this is the Beth forum, so I do suppose they keep an open eye for what is posted here, and hopefully and more importantly, an open mind also.
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Charlie Ramsden
 
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Post » Tue Dec 22, 2009 12:20 am

Hey man. Good review. I appreciate old fans who point out faults while still recognizing the game's strong points and what it does add to the series. Rather than add another wall of text to what is by now, a HOUSE of text, I'm just going to say that I agree with most of what you said (Main Quest, Dialogue, Inconsistencies, Prologue ? Epilogue ? Narration, Watered down factions, Size of settlements, and Vaults, and everything mentioned in The Good).

As for the rest, not that I disagree, but never really felt strongly enough about them. :shrug:

Must be tiring trying to defend these points, but know that your opinions are shared by a lot of other people. It's a great game, but it does have its flaws. Amidst all the praise that it's getting, Beth should also know what they need to improve on for future games.
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Strawberry
 
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Post » Tue Dec 22, 2009 12:12 am

Hey man. Good review. I appreciate old fans who point out faults while still recognizing the game's strong points and what it does add to the series. Rather than add another wall of text to what is by now, a HOUSE of text, I'm just going to say that I agree with most of what you said (Main Quest, Dialogue, Inconsistencies, Prologue ? Epilogue ? Narration, Watered down factions, Size of settlements, and Vaults, and everything mentioned in The Good).

As for the rest, not that I disagree, but never really felt strongly enough about them. :shrug:

Must be tiring trying to defend these points, but know that your opinions are shared by a lot of other people. It's a great game, but it does have its flaws. Amidst all the praise that it's getting, Beth should also know what they need to improve on for future games.


Ya, we are used to it by now: Throw out some meaningless stuff, call it positive so you look respectable, then destroy the rest of the game.

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Angel Torres
 
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Post » Tue Dec 22, 2009 2:24 am

Ya, we are used to it by now: Throw out some meaningless stuff, call it positive so you look respectable, then destroy the rest of the game.


You must still be entertained by it all though. Either that or you're a practicing masochist. I'd be hard-pressed to understand why else you hang out in this particular forum so often. ;)
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OTTO
 
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Post » Tue Dec 22, 2009 2:13 am

You must still be entertained by it all though. Either that or you're a practicing masochist. I'd be hard-pressed to understand why else you hang out in this particular forum so often. ;)


It's more like avoiding the things I'm supposed to be doing, and that should give you an indication of how much I dislike doing what I'm supposed to be doing. ;)
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Benjamin Holz
 
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Post » Tue Dec 22, 2009 3:18 am

It's more like avoiding the things I'm supposed to be doing, and that should give you an indication of how much I dislike doing what I'm supposed to be doing. ;)


Lulz. Ok then, fair'nuff.
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Soph
 
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Post » Tue Dec 22, 2009 12:58 am

OK, these posts are getting much easier to quote and reply to, thankfully!

No, I don't want Eden to explain how water is purified, he already implies people do that. What I would have wanted was visual evidence people are doing this, and HAVE TO DO THIS, to survive in this particuarly inhospitable wasteland. Like I said before, I don't think I've seen a well in the entire game.

Im not complaining about the quests, doing the side quests what one of the things I enjoyed the most out of the whole game. I actually did say in the review I think the side quests were pulled off better than the main quests, it was actually one of my good points.

Yes, the robots I feel wwere a nice touch to the game. The only thing about the factions is that they are all recycled FO 1-2 material. I would have liked some new stuff aswell. Hopefully that will be for Fallout 4.

And indeed, I will write another review for Fallout 4 when it comes out, and I do indeed hope Beth takes onboard some of the criticism leveled at the game, just as much as it takes praise. I would not write this review if I didn't think it would help change something. I obviously don't have false hopes, but its not like I get paid for this, and this is the Beth forum, so I do suppose they keep an open eye for what is posted here, and hopefully and more importantly, an open mind also.


Agreed.
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Benji
 
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Post » Mon Dec 21, 2009 10:52 pm

Ya, we are used to it by now: Throw out some meaningless stuff, call it positive so you look respectable, then destroy the rest of the game.


I don't know. I'd hardly call the stuff he mentioned in The Good to be meaningless (was that what you were pertaining to?). The Bad and The Ugly were probably wordier, but I think he had valid explanations for both his good and bad points. On the whole, I appreciate member reviews like this more than people who dismiss FO3 by saying that it adds nothing to the series because "it's just not Fallout." Besides, Beth could use a little reminder on what could be improved on amidst the ocean of Game of the Year Awards and 10/10 reviews that they've been getting. :)
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BRIANNA
 
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Post » Mon Dec 21, 2009 4:17 pm

I don't know. I'd hardly call the stuff he mentioned in The Good to be meaningless (was that what you were pertaining to?). The Bad and The Ugly were probably wordier, but I think he had valid explanations for both his good and bad points. On the whole, I appreciate member reviews like this more than people who dismiss FO3 by saying that it adds nothing to the series because "it's just not Fallout." Besides, Beth could use a little reminder on what could be improved on amidst the ocean of Game of the Year Awards and 10/10 reviews that they've been getting. :)


A lot of that "good" stuff came off like damning with praise, with a fair number of good...but... sorts o things. it's a typical NMA style forum "review", but at least it's substantially moderate compared to what you can find in the forums over there.
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Steven Hardman
 
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Post » Tue Dec 22, 2009 1:35 am

A lot of that "good" stuff came off like damning with praise, with a fair number of good...but... sorts o things. it's a typical NMA style forum "review", but at least it's substantially moderate compared to what you can find in the forums over there.


Ahh the conspiracy is back! It only came across as "damning with praise" because you want to see it as such, maybe as the review isn't chock full of glowing praise ? Even if it did, it's alot better than most reviews of it, even professional ones that come off like a marketing piece.
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Jeff Turner
 
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Post » Tue Dec 22, 2009 5:22 am

Ahh the conspiracy is back! It only came across as "damning with praise" because you want to see it as such, maybe as the review isn't chock full of glowing praise ? Even if it did, it's alot better than most reviews of it, even professional ones that come off like a marketing piece.


Every one of his "Good paragraphs" is formed as follows;

State the good point. Make a condescending remark about Beth. List the con of the good point.
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Carlitos Avila
 
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Post » Tue Dec 22, 2009 7:18 am

Ahh the conspiracy is back! It only came across as "damning with praise" because you want to see it as such, maybe as the review isn't chock full of glowing praise ? Even if it did, it's alot better than most reviews of it, even professional ones that come off like a marketing piece.


Don't try to spin this. You know exactly what it is. No one here thinks the game is perfect, but let's not play silly games. I'd rather see something like the typical NMA post. At least I know that those folks aren't going to try to smoke me with false fluff.
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Kayleigh Williams
 
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Post » Tue Dec 22, 2009 2:43 am

Don't try to spin this. You know exactly what it is. No one here thinks the game is perfect, but let's not play silly games. I'd rather see something like the typical NMA post. At least I know that those folks aren't going to try to smoke me with false fluff.


What exactly IS an NMA post ? You're always bleating on about these nasty NMA shadow boogeyman every now and then.

Art:
Something that struck me as soon as I started the game, and by that I mean from windows, not actually playing it yet, was the art. The slides on the menu were very very appealing. Some of it was random, some of it was informative, and some of it was mildly humorous. In game, however, this was taken a step further with all the 50's references, with actual vehicles, houses, and a decent '50's atmosphere. Kudos to the art team. They did a good job at immersing me into a 50's world, both graphically, and through writing on random newspapers, billboards and so on.

While the radio stations I think were out of place, the 20's-50's music also added to the retro atmosphere. Its nice being immersed in something not purely graphical.

Effort:
Its easy to see a lot of effort was put into this game. Having taken four years, I would expect so. For starters, the game is probably bigger than both Fallout 1 and 2 combined, although set in a smaller region. There are many more maps, many more locations, a bigger world to explore, and a bigger diversity of areas. Effort was definitely put into world design, that's for sure.

There are also many side quests, some of them pointless, some of the funny (Lug-Nut and the Naughty Nightwear comes to mind), and some of them are just boring dungeon crawls. Still, a lot of variety, freedom of exploration and so on. Good score overall. As explained latter though, all this inspiration seems lacking in the main quest.

Pre-War Organisations and Vaults:
A good direction I think Bethesda took with Fallout 3 was its depiction of pre-war organisations. From RobCo to Nuka-Cola, to Corvega and Lob Enterprises, and not to forget the devious Vault Tec, Fallout 3 expanded on the Fallout world of greedy and immoral corporations, with many of their headquarters based where the game is set. Score for Bethesda.

Also, I liked the addition of extra Vaults in Fallout 3. Fallout would not be Fallout without Vaults. Still, I wished there were at least some that survived somehow, either through being a control vault or one where the experiments did not result in the demise of all the vault's population.

Combat:
Its not quite an FPS, yet its not an RPG either. VAT's was born through the need to reconcile both of these. For somebody playing on a low end PC, VAT's was definitely a life saver when it came to small crowded spaces with lots of enemies and a particularly annoying FPS (Frames per second) score. I only played from first person perspective, and thought it was a passable shooter experience. VAT's made the game interesting when needing to quickly dispatch dangerous enemies, and unlike many of my NMA counterparts, the exploding heads did not bother me too much, I actually enjoyed seeing it every time. I only wish it happened a little less often. With a luck of two and constantly scoring criticals, it did have me wonder.

Weapons:
I liked the variety of weapons in Fallout 3. Many of the original series weapons were replaced or absent altogether, but made up for with Chinese weaponry, custom based weapons (awesome by the way), large variety of grenades and mines and unique weapons. Also, melee characters were well rewarded.

Communism and the Chinese:
Another interesting direction Beth took. I liked the large numbers of Chinese spies, remnants, Vault 112 simulation commandos, and so on. Their weaponry also made sense seeing as they had a large presence in the D.C area. I think Communism was well explored in Fallout 3, something I always felt was missing in the original series, giving the paranoia of the 50's and McCartheism. Liberty Prime's taunts were priceless.


So where exactly are his veiled digs at Bethesda here?
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darnell waddington
 
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Post » Mon Dec 21, 2009 7:14 pm

What exactly IS an NMA post ? You're always bleating on about these nasty NMA shadow boogeyman every now and then.



So where exactly are his veiled digs at Bethesda here?


"Some effort was definitley put in"

"Inspiration lacking"

"Out of place"

"Pointless"

As i said, subtle jabs.
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Emily Jeffs
 
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Post » Mon Dec 21, 2009 8:49 pm

Weird, not seeing any of those in the block of "Good" points. But oh well.
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MatthewJontully
 
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Post » Mon Dec 21, 2009 6:27 pm

Hey man. Good review. I appreciate old fans who point out faults while still recognizing the game's strong points and what it does add to the series. Rather than add another wall of text to what is by now, a HOUSE of text, I'm just going to say that I agree with most of what you said (Main Quest, Dialogue, Inconsistencies, Prologue ? Epilogue ? Narration, Watered down factions, Size of settlements, and Vaults, and everything mentioned in The Good).

As for the rest, not that I disagree, but never really felt strongly enough about them. :shrug:

Must be tiring trying to defend these points, but know that your opinions are shared by a lot of other people. It's a great game, but it does have its flaws. Amidst all the praise that it's getting, Beth should also know what they need to improve on for future games.


Thanks. Its tiring but rewarding to see what other people think/have to say. Debate and discussion can never be a bad thing. Hopefully it will lead to a better sequel.

Btw, awesome avatar. Fallout + Lego = epic win! (to put it in l33t terms)

Agreed.


Its a lot easier when we do't assume the other person has a 12 year old mental state. One can actually have a good discussion.

Ya, we are used to it by now: Throw out some meaningless stuff, call it positive so you look respectable, then destroy the rest of the game.


You seem uncapable of accepting anything other than black and white. Its either you love it or you hate it. I enjoy the game where I think they got it right, but my head also hurts where I think they got it wrong. Whats wrong with that? The fact I feel the game drops the ball where I crave for quality does not mean I am incapable of enjoying its other aspects, which were done relatively well.

I don't know. I'd hardly call the stuff he mentioned in The Good to be meaningless (was that what you were pertaining to?). The Bad and The Ugly were probably wordier, but I think he had valid explanations for both his good and bad points. On the whole, I appreciate member reviews like this more than people who dismiss FO3 by saying that it adds nothing to the series because "it's just not Fallout." Besides, Beth could use a little reminder on what could be improved on amidst the ocean of Game of the Year Awards and 10/10 reviews that they've been getting. :)


Indeed, it was much wordier, and to be fair, longer, but that is just me. Like I said, many people here (including you) can overlook some of it. Im generally pickers, but that is just me. I still think Fallout 3 is probably one of the best games of 2008, but im still entitled to find flaws in it.

A lot of that "good" stuff came off like damning with praise, with a fair number of good...but... sorts o things. it's a typical NMA style forum "review", but at least it's substantially moderate compared to what you can find in the forums over there.


Perhaps thats how it comes off to you because you already have a pre-set mindset of what reviews should be like. Good. Bad. No middle ground. Also, stop labelling me as NMA. Like I said in the actual review itself, the fact I frequent the forum does not mean I share 100% of their beliefs, but I do find some common ground. Im not here speaking on behalf of NMA, I am speaking for myself.


Every one of his "Good paragraphs" is formed as follows;

State the good point. Make a condescending remark about Beth. List the con of the good point.


Sorry, but that is not true. I praised the game in the following points: Art, Effort, Pre-War Organisations and Vaults, Combat, Weapons, Communism and the Chinese

Not in one of them did I make a condescending remark about Beth. These were actually points I enjoyed in the game and that I think Bethesda deserves credit for. I am not sugar coating anything here, or trying to 'make my post look more respectable' by trying to make it somehow more 'balanced'. The fact its called The Good, the Bad, and the Ugly implies from the beggining I have more negative things to say than positive things. I saved the condescending remarks for the negative points, and in all my points I have been frank and writen what I generally think sums up my opinions, not lies.

Ahh the conspiracy is back! It only came across as "damning with praise" because you want to see it as such, maybe as the review isn't chock full of glowing praise ? Even if it did, it's alot better than most reviews of it, even professional ones that come off like a marketing piece.


Thanks.

Don't try to spin this. You know exactly what it is. No one here thinks the game is perfect, but let's not play silly games. I'd rather see something like the typical NMA post. At least I know that those folks aren't going to try to smoke me with false fluff.


Again, I have better things to do than coming online to forums to lie to people. If you want to see typical NMA posts then go hang out there. If you think I am being false then too bad, but I can assure you im not wasting time here trying to make myself look good. Quite frankly I don't give a damn. If theres something I like ingame, and there are many things, I write about them. The things that displease me, I write that also. I don't see a problem there.
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Scared humanity
 
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Post » Tue Dec 22, 2009 12:08 am

^^

I assure you, your subconcious is somehow forcing you to dig at the good points. Honestley, re-read them, youv'e countered ost of the good points with cons.

I can't see how you can deny you added te good stuff to make it respectable, you couldn't of had it called"Bad and ugly".
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loste juliana
 
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Post » Tue Dec 22, 2009 12:50 am

"Some effort was definitley put in"

"Inspiration lacking"

"Out of place"

"Pointless"

As i said, subtle jabs.


OK, since you have actually quoted me word for word, here I go.

''Some effort was definitely put in'' - Not actually my words. What I wrote was ''A lot of effort was definitely put in''. If you see the difference is quite big.

''Inspiration lacking'' - if you read it in the context, I am referring to one of my main 'Ugly' points, and seeing as the topic is 'quests', then I think the allusion was appropriate. Like I said beforehand, I think Bethesda pulled of the side quests better than they did the main quest. But I am not lying here, I specifically said, Beth did well on side quests, and badly on main quests. I didn't just speak of one of the other.

''Out of place'' - I think radio stations are out of place yes. It still didn't stop me from enjoying it though. It was one of those mistakes which I liked. Kind of like New Reno in Fallout 2. Was the best unfallouty thing in the whole game. Didn't stop me from liking it though, same goes for radio, which is why its listed in the 'good point'.

''Pointless'' - I didn't actually mean that in a bad way. Perhaps I should rephrase it. By pointless I meant it didn't have any direct influence on the game, on your mission, or on the main quest. A lot of the unmarked quests come to mind. The Nuka Cola Challenge is a 'pointless' quest so to speak, but I still liked it. Distractions are good from time to time.

Like I said, im not trying to sugar coat anything. I made a clear distinction between 'good' and 'bad' points, and kept each to their own section.
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Jason Rice
 
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Post » Mon Dec 21, 2009 3:52 pm

^^

I assure you, your subconcious is somehow forcing you to dig at the good points. Honestley, re-read them, youv'e countered ost of the good points with cons.

I can't see how you can deny you added te good stuff to make it respectable, you couldn't of had it called"Bad and ugly".


Nope, that is how you are seeing it, not as I have written it. Like I have already said, its PRETTY obvious I am not going for the 'balanced' approach as the title itself implies I will complain more than I praise. Having said that, I see little need to dilute the praise with more complaining when the complaint to praise ratio is already 2:1.

Again, I genuinly believe the points I listed as ''Good'' are indeed good.

EDIT: Actually, I was just reading the latest discussion on the ''SPECIAL - Broken or not'' thread and came across another good point ingame which I forgot to mention. Some of the visual representations/good/funny little moments in FO3. I'll make a point of that.
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Tarka
 
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Post » Mon Dec 21, 2009 5:32 pm

We also have to take into account that there's usually more to say when you a bad point. I could go on and on (and have) about the ruleset and ways in which it doesn't work. But just how much can I drag out an explanation about how good the art direction is? That's a fairly universally accepted good point, I think. Even those of us who are more critical would mostly agree on many of the better parts of this game.

You're going to get a skewed version of how someone really feels about the game if you just look at it proportionately. I doubt I could go on for three pages about the things I like - because I'd just be saying what I liked about them and moving on. It's easier to pick apart the things you don't feel work as well - but it doesn't mean that I feel the game is awful by any means.

Myself, I'd give Fallout 3 about a 8/10. I probably have pretty high standards, but I'll buy a 1/10 game if I feel I'll get my money's worth. Just because some of us can find things we don't like doesn't mean we don't like the game as a whole - and I think this is an continuosly important point.

Mass Effect is one of the best games I've played in recent years, in my opinion. But it also has just about the worst inventory management system I've ever seen in an RPG. That doesn't mean I hate the game if I talk about that point. But just because I like the game doesn't mean I can't find fault in it.

I can only speak for myself, but I judge the quality of a game based on the context in which it was created - I try to judge a game on it's own merits and what it sets out to do. I wouldn't take points away from Gears of War for not having dialogue equal to Mass Effect (unless it was so bad it pulled me out of the game, ie Resident Evil 1, which was laughable in that aspect.) And I wouldn't hold a $20 budget title up to the same standards as a AAA game.

But when I look for constructive criticism, it's in the ways in which each game fails to be absolutely perfect. If I find 100 things I don't like about Fallout 3, it doesn't mean I don't think it's a good game (and I don't think there's really 100 things wrong with it...) if the good outweighs the bad.

And let's also not forget that everyone is entitled to his/her own opinion on this matter. I don't think the OP is completely trashing Fallout 3 and it didn't feel worded to me in that way - I thought it was an attempt to provide as balanced, and most importantly honest, review of his experiences of the game. I think it's important we don't take people's views personally around here - we're all allowed our own feelings on the game. And much of this is subjective - if you think Raven Rock was the bee's knees, it doesn't mean it's objectively perfect level design or envisioned in a way everyone is going to agree with.
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Wayne Cole
 
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Post » Tue Dec 22, 2009 1:08 am

I feel for you brother. If you are truly being as honest and open minded as possible, you are getting hammered at both ends...from us here and those over there where you posted this.

I'll say again:

I agree with some of the things you say, fully disagree with much of it, and the rest doesn't bother me either way. There could be improvement is several areas, but I agree that it's a very good game. I still enjoy playing it after several months with it's warts and all.

We can continue to bicker about it all, but almost everything that needs to be said already has been said.

EDIT: That was directed at OP
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Bedford White
 
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Post » Tue Dec 22, 2009 1:40 am

Oi. :stare: I am coming in one time only. Stop harping on or making condescending remarks about someone's intentions or tone - those are all subjective. Stick to talking about/debating the games pros and cons, using the OP as a jumping off point, and this thread can go on it's merry way.

If you, as a poster, feel that all that needs to be said, has been said, then don't bother to post to say just that in so many words, mkay? Move on to some other thread.
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Jeneene Hunte
 
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