The Gray Blood Company OOC Thread

Post » Wed May 02, 2012 7:58 am

Not sure I understand how that can work to be honest? :blink:
Oxymoron.

Well, my character's the opposite - She loves the Dominion, but hates their oppression of conquered people and mistreatment of PoWs.
Ehh? Believable, in a way.
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dell
 
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Post » Wed May 02, 2012 10:46 pm

Not sure I understand how that can work to be honest? :blink:
Valenwood and Elsweyr aren't "Conquered" countries any more than High Rock and Skyrim are "Conquered" countries of the Empire. Looking at the history of Elsweyr and the Dominion, it's pretty safe to say that Elsweyr has always been friendly to the Elven nation. There is a whole list of reasons she prefers the Dominion over the Empire, that I'd rather explain through the RP (Possibly after someone slights her loyalties and gets a long rant in return) than here.

But... for the most part - Freedom, a higher standard of living, peace, prosperity, and cultural respect form the basis of it. Oh yeah, and that whole salvation from the Void Nights thing.
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Jennifer May
 
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Post » Wed May 02, 2012 9:51 pm

You have yet to answer my question about using magic that produces a lot of light, Darkom. Will the Imperials take notice and send scouts to the fort, allowing us to escape easier?

My apologies, Sleeper. Yes, I suppose any sufficient magic would cause the Imperials to come looking for us. It would, however, remove any restraints the elves had for using magic; if they already know that their position is compromised, they won't have to hold back their own spells. If the situation is desparate enough for them they'll probably use spells anyway, but I think at the start we should try to stay hidden. Any beacon to the Imperials will also be a beacon to the elves.

Dibs on interrogating the Altmer. Though why head for skyrim?

As Urrinor explained, it is the only Thalmor free country aside from High Rock, and it is the center of the Empire's military at the moment. It is the safest place for our characters to go, and it fits in well with the emperor's escape from the IC and flight north. From a story perspective it also gives us the most to work with, as Skyrim is the most developed country (lore wise) at this time period. Not to mention most RPers will know it the best, and thus have a better idea of their character's motivation and location. Not to mention it's the province that I pulled out of the hat I was picking from. :P

I've tried not to muck up the thread with my posts (as I'm not in the RP yet), but the last few posts have made me ask: what exactly is the RP going to be about after reaching the IC? Is the Gray Blood Company going to be a Fighter's Guild-esque establishment in Cyrodiil/Skyrim, going on miscellaneous adventures, or will we have some semi-epic quest, or something completely different? I'd like to be involved regardless, but I'd also like to have a general idea of what the general theme will be (with details obviously being determined as it progresses). Thanks!

Well, we had planned this all out loosely in the previous thread, and I intend to go into more detail as we go along, but the basic premise is this: after we escape from Cyrodiil with the help of the emperor, we'll head north into Skyrim. As I said earlier, it's the only Thalmor free country at the moment, and for a band of escaped prisoners with no money or connections it's the best chance we've got. At first we'll be small, just the few that made it through the escape and whoever joins us at the IC, and as such we'll just be doing small jobs to earn a little coin. Once we find a place to live and a semi-steady source of income, we'll start working on plans for the future. After the success of our first few odd jobs, we'll decide that this isn't a bad way to make a living, and from there the Gray Blood's Company is born.

I'm sure we can interact with the Companions along the way (especially if we settle around Whiterun), as well as the local Jarl. I don't plan on any epic quests, at least not for a while, as the basic premise was short RPs with a quick turnover rate. This into RP will (hopefully) be the longest one we have, with the average I was looking for at around four to six weeks per storyline. If necessary, we can have two simultaneous independent RPs, with different plots but both coming from the Gray Bloods backstory.

The name of the game is flexibility. Instead of long RPs that force people on a particular quest, we'll have short, almost free form storylines, where the players decide how to proceed. This is all to prevent the slow decay of most RPs, with players dropping out due to schedule conflicts and loss of interest (though even this short one is starting to show signs of that). With any luck, we may even be able to establish a little community of RPers, similar to the Immortal Blood Timeline, where just about everyone knows each other and can interact more easily. A few RPs down the line we'll be laughing about how we gave the Aldmeri the slip, laughing over a pitcher of mead in Whiterun. ;)

All of this, however, depends on getting through these few introduction RPs, which is why I'd like to complete them as soon as possible. Not to say we can't enjoy ourselves, but we need to keep moving if we want to see our long term goals succeed. This will depend on both attention from the hosts (Jonas and myself), as well as participation by everyone involved. We'll never be able to accomplish our plan if we don't all work together. However, the most important thing is and always will be that everyone has fun doing it. :D
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Stephani Silva
 
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Post » Wed May 02, 2012 4:32 pm

Well some of our characters do have connections, Karzons own family runs a pretty well done mercantile business involving weapons ect. Then theres another here who has a fair whack of money behind her. Plus Politically if we get involved we have someone who is neutral to everything but thalmor :P
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Quick Draw III
 
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Post » Wed May 02, 2012 10:19 pm

My apologies, Sleeper. Yes, I suppose any sufficient magic would cause the Imperials to come looking for us. It would, however, remove any restraints the elves had for using magic; if they already know that their position is compromised, they won't have to hold back their own spells. If the situation is desparate enough for them they'll probably use spells anyway, but I think at the start we should try to stay hidden. Any beacon to the Imperials will also be a beacon to the elves.



As Urrinor explained, it is the only Thalmor free country aside from High Rock, and it is the center of the Empire's military at the moment. It is the safest place for our characters to go, and it fits in well with the emperor's escape from the IC and flight north. From a story perspective it also gives us the most to work with, as Skyrim is the most developed country (lore wise) at this time period. Not to mention most RPers will know it the best, and thus have a better idea of their character's motivation and location. Not to mention it's the province that I pulled out of the hat I was picking from. :tongue:



Well, we had planned this all out loosely in the previous thread, and I intend to go into more detail as we go along, but the basic premise is this: after we escape from Cyrodiil with the help of the emperor, we'll head north into Skyrim. As I said earlier, it's the only Thalmor free country at the moment, and for a band of escaped prisoners with no money or connections it's the best chance we've got. At first we'll be small, just the few that made it through the escape and whoever joins us at the IC, and as such we'll just be doing small jobs to earn a little coin. Once we find a place to live and a semi-steady source of income, we'll start working on plans for the future. After the success of our first few odd jobs, we'll decide that this isn't a bad way to make a living, and from there the Gray Blood's Company is born.

I'm sure we can interact with the Companions along the way (especially if we settle around Whiterun), as well as the local Jarl. I don't plan on any epic quests, at least not for a while, as the basic premise was short RPs with a quick turnover rate. This into RP will (hopefully) be the longest one we have, with the average I was looking for at around four to six weeks per storyline. If necessary, we can have two simultaneous independent RPs, with different plots but both coming from the Gray Bloods backstory.

The name of the game is flexibility. Instead of long RPs that force people on a particular quest, we'll have short, almost free form storylines, where the players decide how to proceed. This is all to prevent the slow decay of most RPs, with players dropping out due to schedule conflicts and loss of interest (though even this short one is starting to show signs of that). With any luck, we may even be able to establish a little community of RPers, similar to the Immortal Blood Timeline, where just about everyone knows each other and can interact more easily. A few RPs down the line we'll be laughing about how we gave the Aldmeri the slip, laughing over a pitcher of mead in Whiterun. :wink:

All of this, however, depends on getting through these few introduction RPs, which is why I'd like to complete them as soon as possible. Not to say we can't enjoy ourselves, but we need to keep moving if we want to see our long term goals succeed. This will depend on both attention from the hosts (Jonas and myself), as well as participation by everyone involved. We'll never be able to accomplish our plan if we don't all work together. However, the most important thing is and always will be that everyone has fun doing it. :biggrin:
Nice! Can't wait. And the Companions? Hell yes! Favorite faction in Skyrim.

Edit: Yeah, as Sibera says, his character has connections. Illana has connections in Skyrim and Cyrodiil. In an indirect way, she has connection with the Companions too(Her mother was a companion for a moment).
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Carys
 
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Post » Wed May 02, 2012 6:50 pm




It sounds interesting, although not what I thought it would be :P Maybe we could still have some spare time for interfering with the major scheme of things!

Nice! Can't wait. And the Companions? Hell yes! Favorite faction in Skyrim.

Edit: Yeah, as Sibera says, his character has connections. Illana has connections in Skyrim and Cyrodiil. In an indirect way, she has connection with the Companions too(Her mother was a companion for a moment).

And yeah, the Companions were cool... my only critic is that their storyline was really, really short. I don't like the direction Skyrim took regarding quests :| By randomizing, they have made quests so less interesting... imho.
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Ebony Lawson
 
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Post » Wed May 02, 2012 9:09 am

And yeah, the Companions were cool... my only critic is that their storyline was really, really short. I don't like the direction Skyrim took regarding quests :| By randomizing, they have made quests so less interesting... imho.
Yeah, I hated the short quests. But it was fun kicking some Silver Hand ass.

But which character will you bring in?

Edit: Oh and as for the Thalmor prisoner...can I execute him? You can do the interrogating...but I can try torture while you(whomever) ask him the questions.
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FABIAN RUIZ
 
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Post » Wed May 02, 2012 12:37 pm

You mean, to the RP? I posted the CS a page or two back, lemme go grab it.

Basically, he is a Redguard Imperial Legion member, that works more on the office than on the field. I really didn't know where and what this RP was going, so I made him a little "bland" and moldable, so I could flesh him out better during the RP. He doesn't have that big of a story to him.

ps: originally, I thought of making a Blade, but that would be too important eheh

edit: http://www.gamesas.com/topic/1324771-serial-rp-sign-up/page__view__findpost__p__20015919 Here is the CS. All the way down in the sign up thread...
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kirsty joanne hines
 
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Post » Wed May 02, 2012 9:51 am

Yeah, I hated the short quests. But it was fun kicking some Silver Hand ass.

But which character will you bring in?

Edit: Oh and as for the Thalmor prisoner...can I execute him? You can do the interrogating...but I can try torture while you(whomever) ask him the questions.

Well, I was originally thinking of doing some manipulation and then letting him sit there all dumb looking until a Thalmor follower snaps the man out of his charm :P Or giving a savage beating before getting what he needs and then leaving the elf in a ball on the ground :P
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Becky Palmer
 
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Post » Wed May 02, 2012 11:52 am

Looks like I need to purchase Skyrim toot sweet if I'm to keep up with the rest of you past the border.
I like Darkom's idea of becoming something like the IB Timeline. I always wanted to join that but figured I was way too late since too much had already happened.

Out of interest who chose the Gray Blood Company and what does it actually mean? ^_^
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Evaa
 
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Post » Wed May 02, 2012 9:06 pm

All this talk about torturing Thalmor makes me a little worried for when Scow and I get captured.
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mike
 
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Post » Wed May 02, 2012 8:40 pm

Well, I was originally thinking of doing some manipulation and then letting him sit there all dumb looking until a Thalmor follower snaps the man out of his charm :tongue: Or giving a savage beating before getting what he needs and then leaving the elf in a ball on the ground :tongue:
If only we could of used him as bait, but we are escaping, so the idea still stands for a later time in the RP's. It would be an interesting scenario to use a bandit/Thalmor or someone to return to their base, believing themselves free, when in fact someone offered to go on the hunt for them and just using them as bait.

You mean, to the RP? I posted the CS a page or two back, lemme go grab it.

Basically, he is a Redguard Imperial Legion member, that works more on the office than on the field. I really didn't know where and what this RP was going, so I made him a little "bland" and moldable, so I could flesh him out better during the RP. He doesn't have that big of a story to him.

ps: originally, I thought of making a Blade, but that would be too important eheh

edit: http://www.gamesas.com/topic/1324771-serial-rp-sign-up/page__view__findpost__p__20015919 Here is the CS. All the way down in the sign up thread...

Yeah, using them fresh in the RP and adding to their personality is the way to go. Makes it easier, in a way. Blades are the endangered species haha, it would be too important.
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Yama Pi
 
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Post » Wed May 02, 2012 11:30 am

Who is going to post next?
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danni Marchant
 
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Post » Wed May 02, 2012 9:29 am

I think everyone should just get out of the fort so they can intercept a Khajiit scout a few feet away.

Have we actually found the Altmer prisoner to interrogate? I'm thinking it would be better to just stumble across such an opening - It's not improbable that the Dominion doesn't know of a secondary opening, if it's down an easy-to-miss, or recently-unearthed passage. Especially if it's hidden in shadow.

Where are we in the RP anyway? Too much planning ahead and not enough doing will kill this RP quickly. I think the party should stop lollygagging and start running.
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kelly thomson
 
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Post » Wed May 02, 2012 12:59 pm

I'll post in about 20 minutes. I've got a lot of reading to do to catch up.
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Dean Brown
 
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Post » Wed May 02, 2012 9:20 pm

You better!
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Evaa
 
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Post » Wed May 02, 2012 7:15 pm

You better!

Ahhhhh! Sir yes sir!
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Spooky Angel
 
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Post » Wed May 02, 2012 10:31 pm

:ermm:

Nice post. Lycus is put into a tight spot now.
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BethanyRhain
 
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Post » Wed May 02, 2012 10:23 am

:ermm: Nice post. Lycus is put into a tight spot now.
Shall Varth come support you?
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Samantha Wood
 
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Post » Wed May 02, 2012 5:07 pm

How long before the rest of the camp finds out about their jailbreak?
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Michelle Serenity Boss
 
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Post » Wed May 02, 2012 1:12 pm

Shall Varth come support you?
I meany by trying to go help his sis or escape with Paige. It would be wrong to leave with Paige and be like "Screw family, I got the girl."

Sure, if you want. It's no mind boggler though.
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Susan
 
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Post » Wed May 02, 2012 11:07 pm

If Arathorn is still the last person to post, then I'll post right away, actually delving ahead into the cave until I reach the one you guys want to interrogate, then double back to get everyone else, unless Darkhom wants to take himself (but not until I the interogee tells us where the exit is). And then I can also grab Scow or Crimson while yu all grab the other.

Sound good?
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SUck MYdIck
 
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Post » Wed May 02, 2012 11:06 am

I cannot post until tomorrow evening. Sorry.
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Gavin boyce
 
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Post » Wed May 02, 2012 12:03 pm

Im posting next :D
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Eliza Potter
 
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Post » Wed May 02, 2012 9:04 am

:ermm: Nice post. Lycus is put into a tight spot now.

Wanted to put some pressure on him and explore his character. ;)
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Angel Torres
 
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