The Gray Blood Company OOC Thread

Post » Wed May 02, 2012 8:00 pm

Reading between the lines of the synopsis of Elsweyr, the Thalmor, and Aldmeri Dominion on the UESP.
Pretty much. Just put the pieces together.
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Tamara Primo
 
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Post » Wed May 02, 2012 7:26 pm

Would you like to post before me, Darkom? Or shall I post and head to where the other group is?

I most likely won't be able to post until Friday, due to tests and things, so if you want to go ahead you can. Just assume that Faendal will be right behind you; he's a little winded right now, so no big speeches for the moment. Feel free to join the other group in bashing more elven heads, I'll be right behind you. ;)

Actually, I do not need to join yet as I am going away. I will join in a week, is that when the other people are joining up in Weye?

Perfectly fine, my good man. It will probably be somewhere around then, maybe a bit later. It all depends on how often people post. For now I believe we're just waiting on a few combat posts before we can get to the secret exit, and from there make our escape.
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Darren
 
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Post » Wed May 02, 2012 1:45 pm

I will wait for someone else to make the first move before jumping into the fight.
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kyle pinchen
 
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Post » Wed May 02, 2012 12:14 pm

Just a random out of the blue question unrelated to the RP: Is it possible in the ES to choke someone from a distance without physically touching them? I know telekenisis is possible, as we have seen in ingame books and Oblivion. But can choking be done? As in applying pressure to the throat? I don't mean miles away, but point blank.
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Catherine Harte
 
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Post » Wed May 02, 2012 10:43 am

Just a random out of the blue question unrelated to the RP: Is it possible in the ES to choke someone from a distance without physically touching them? I know telekenisis is possible, as we have seen in ingame books and Oblivion. But can choking be done? I don't mean miles away, but point blank.
I don't think so... not unless you're wearing full Ebony Armor and a Black Cape - at which point you lose all creativity points you may have earned.
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Niisha
 
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Post » Wed May 02, 2012 5:34 pm

I don't think so... not unless you're wearing full Ebony Armor and a Black Cape - at which point you lose all creativity points you may have earned.
True. I always doubted so anyway. At least we have lightning.

Ha.
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Annika Marziniak
 
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Post » Wed May 02, 2012 6:52 am

Just a random out of the blue question unrelated to the RP: Is it possible in the ES to choke someone from a distance without physically touching them? I know telekenisis is possible, as we have seen in ingame books and Oblivion. But can choking be done? As in applying pressure to the throat? I don't mean miles away, but point blank.
You surely could, in theory, if you were skilled in Alteration. Im sure it would be a complex spell, but i dont see why you cant.
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Joe Bonney
 
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Post » Wed May 02, 2012 11:48 am

You surely could, in theory, if you were skilled in Alteration. Im sure it would be a complex spell, but i dont see why you cant.
I'd say it's because the opposing body would passively "resist" too much - it would take a Destruction spell to actually do any harm. It's sort-of for the same physiological reason a hand-to-hand specialist can hurt Ghosts - The body has some kind of natural "Spirit Shield" that protects against unwanted magicka's. Destruction and Restoration are the only schools that seem to be able to work around it.

The closest Alteration has is Burden - which just puts an extra weight on the person.
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kristy dunn
 
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Post » Wed May 02, 2012 5:53 pm

Well, thats good enough. Destruction is a prime school for one of mines. But ill hold off the choke idea fow now.
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michael flanigan
 
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Post » Wed May 02, 2012 10:48 am

Well, posted up a distraction! Lets hope ya'll know when to run in screaming and stabbing!
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Samantha Jane Adams
 
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Post » Wed May 02, 2012 1:19 pm

But outside game mechanics, Alteration allows you to manipulate the physical world and such. I dont see why you cant cast an alteration spell that will wrap around a person's throat and apply pressure, if you can already cast a spell that makes their equipment weigh more.
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Laura Samson
 
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Post » Wed May 02, 2012 7:50 am

Telekinetics..hmm.. well it is an extension of ones mind/body so it could be theoretically possible. But you'd need to be experianced in utilizing it in such a manner.

Cause Burden is more along the lines of just throwing the entire spell on the person rather than just focusing it on a specific point on the body.
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Sheila Esmailka
 
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Post » Wed May 02, 2012 6:28 pm

While reading your posts I just thought this up. What about manipulating the air around the person? Either change it into something unbreathable, or make a bubble of vaccum around that person's head.

Or maybe using the air, or even the collar of a shirt to apply pressure to the neck.

Mind you, that is if you cannot mess with the body itself... And I have no idea if what I wrote would even be possible :P
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stevie trent
 
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Post » Wed May 02, 2012 10:02 pm

Best to forget it, too many speculation. It was just an interesting though.
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Amy Smith
 
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Post » Wed May 02, 2012 9:31 am

But outside game mechanics, Alteration allows you to manipulate the physical world and such. I dont see why you cant cast an alteration spell that will wrap around a person's throat and apply pressure, if you can already cast a spell that makes their equipment weigh more.
The spirit/soul of the victim prevents the magic from applying the pressure. I could see you being able to crush metal with it, but as soon as it tries affecting a living body, that body applies too much counter-pressure to crush, forming an 'insulating' sleeve. The most such a spell would do is stiffen the neck and render it unable to move.
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Darren
 
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Post » Wed May 02, 2012 7:28 pm

The spirit/soul of the victim prevents the magic from applying the pressure. I could see you being able to crush metal with it, but as soon as it tries affecting a living body, that body applies too much counter-pressure to crush, forming an 'insulating' sleeve. The most such a spell would do is stiffen the neck and render it unable to move.
You sure about that? Where did you read that at?
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Jessie Butterfield
 
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Post » Wed May 02, 2012 3:13 pm

You sure about that? Where did you read that at?
The same place every good roleplayer gets it - I made it up, and it makes sense. :P
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noa zarfati
 
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Post » Wed May 02, 2012 7:10 am

The same place every good roleplayer gets it - I made it up, and it makes sense. :tongue:
Eh. Sorta. Whetever, it works haha
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Lynette Wilson
 
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Post » Wed May 02, 2012 6:37 pm

So, the actual RP thread is 3 slots away from Page 2... I've really enjoyed reading it so far, but it's been like 33 hours since the last post :/
The group is facing what will probably end up being the final group of Thalmor before reaching the exit, the leader is being held with a knife to his throat, and the rest of the Thalmor are momentarily distracted by that and are facing away from the player group. You have multiple able warriors that are now armed, as well as some adept mages that have had their cuffs removed. A quick charge down the stairs coupled with some well-placed spells from above and you've got a winnable fight on your hands that still has plenty of opportunity to provide riveting action. A few posts in this thread to plan the groups next move(s), as well as some IC posts actually carrying them out, and you could finish up this section of the RP before hitting page 4. Am I correct in saying that the original idea was to have multiple small RP's to allow flexibility and maintain interest? If so, this is an excellent opportunity to achieve just that! Otherwise, all we observers have to read is this Valton business; it would be so much more interesting to read about Thalmor getting what they deserve! Sibera has set the scene to allow just that.

Also, in the spirit of full disclosure, I kind of want to join this RP soon, and letting it reach Page 2 would seem like a bad omen to me...

I'm sorry to interfere, and it might not be my place, but I would really love to witness what could potentially be the climix of this first RP.
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Sudah mati ini Keparat
 
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Post » Wed May 02, 2012 8:19 am

A fair assessment, I should think. I wouldn't worry too much about the frequency of posts, however; as long as no one quits on us we will finish soon. The storyline isn't long enough to go much further, and as you said we are just about out of the fort. After that it's just a matter of the initial dash to the west, then the capture of Crimson and Scow, then perhaps one more big conflict before we go ahead and timeskip to Weye for the resolution. I wouldn't say this is the climix of the whole first RP, but definitely an essential moment. :smile:

True, we are trying our hand at smaller RPs (though this one seems to be going a bit longer than anticipated), but- as I said earlier- I don't see any reason to cut it off and start anew right as we reach the exit. The pace should pick up soon, and within a week or so we should be well on our way to the Imperial City. The biggest thing, though, is that there isn't any real opportunity for new players to join us at this point, unless they all want to be Thalmor. The whole point of breaking up an RP is to allow for new people to join in a smooth transition, and I can't really justify adding a substantial number of new companymen at this point in the RP. Once we reach the IC there is most definitely an opportunity, but for now I think we should just finish up with who we have.

That does not mean, however, that one or two people couldn't join right now. Most of the people waiting told me they either didn't want to jump in during the middle, or that they were simply too busy at the time to participate. If anyone doesn't mind introducing themselves mid-storyline then I would be perfectly fine with them joining us right as we leave the fort. So long as it is only one or two people, that is. So, if you really wanted ot join right now, Luminite, please be my guest. :wink:

In other news, I will be posting Saturday, moving the remainder of my group down to the action, possibly even jumping in on it myself. From there dispatching these guards should only take a few more posts, and after that finding and taking the exit will be a snap. Also, please let me know if you are waiting on anyone, or are unsure of what to post. The main reason RPs stall is because people that want to post aren't sure about doing so. Communication eliminates confusion, as my coach is always fond of saying, so please, tell me what your thoughts are regarding posting at the moment. :thumbsup:

EDIT: My apologies, I claimed I would be posting tonight, but it would seem fate has conspired against me once again. I don't have the time this evening, but tomorrow morning I will be certain to add Faendal's response to the mix. Until then, anyone else is free to make a combat post. Jonas has already moved the remainder of us to the battle chamber, so anyone that is feeling up to it can take down an elf. ;)
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Lauren Dale
 
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Post » Wed May 02, 2012 8:14 am

I do hope this is able to move on :) It's a shame that in a lot of new RPs people lose interest along the way...
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bimsy
 
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Post » Wed May 02, 2012 7:57 am

I've not lost interest. I'm just in the middle of exams at the moment so it's hard to get any time to post.
Come Tuesday I'll be free for 2 weeks so I'll make sure to post then. Hope this carries on to the end. :)
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bimsy
 
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Post » Wed May 02, 2012 10:26 pm

I'm still here, just writing my own stuff in the meantime.
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Juliet
 
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Post » Wed May 02, 2012 1:47 pm

Been having some trouble on the homefront guys, sorry if I held any of you up. Will compose a post tonight.
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Sarah Bishop
 
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Post » Wed May 02, 2012 8:18 am

Well, after putting it off a full twenty four hours my post is finally done. Everyone is welcome to join in on the fray, and take out an Altmer or two. As Sibera said, there are four swordsmen (swordelves?), three archers, and two mages in the rear. If you're a melee combat type I'd go for the swords first, keeping them between you and the archers. Any other quick thief types can follow Faendal to take down the archers, but watch out for those mages. Any large scale destruction spells would do more harm than good, but single fireballs or the like are a definite possibility, as are buffs on the rest of their companions.

Good to see most everyone is still here though; if we can all get a post in before Monday then we should be well on our way to getting out of this fort. To Scow and Crimson, I'd say go ahead and put yourselves where you want to be, because once we're done with these guys we'll be coming topside. To anyone else looking to join, like I said, we can find ways to fit you in, just send me a PM and we'll work something out. ;)
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Ryan Lutz
 
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