The Gray Blood Company OOC Thread

Post » Wed May 02, 2012 9:08 pm

I gave all you guys a spell that increased your courage/stamina/health by a tad, might give you that edge you need to just make it out of there alive!

Just read my post if your confused.
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matt oneil
 
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Post » Wed May 02, 2012 4:26 pm

Dammit! How do I get into this RP? I've been trying to request permission/confirmation to jump in, but have been ignored... I was hoping to get in BEFORE the escape fully commenced, but it's too late for that now.
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Patrick Gordon
 
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Post » Wed May 02, 2012 10:03 am

Dammit! How do I get into this RP? I've been trying to request permission/confirmation to jump in, but have been ignored... I was hoping to get in BEFORE the escape fully commenced, but it's too late for that now.

I had thought your Thalmor scout was going to get captured as we were making our escape? I thought I gave you permission to jump in whenever you wanted. My apologies, my good man. I hope it's not too late for anything you had planned.

Also, that sounds fine, Ascended Sleeper. We're going to need something to balance out the dozen Altmer that will soon be upon us. I do wish to mention, however, that we're in for another good half hour of frantic flight. You might want to save a bit of magicka for dealing with Thalmor patrols and the like. Or not, it's up to you. :)
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Holli Dillon
 
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Post » Wed May 02, 2012 7:42 am

I had thought your Thalmor scout was going to get captured as we were making our escape? I thought I gave you permission to jump in whenever you wanted. My apologies, my good man. I hope it's not too late for anything you had planned.

Also, that sounds fine, Ascended Sleeper. We're going to need something to balance out the dozen Altmer that will soon be upon us. I do wish to mention, however, that we're in for another good half hour of frantic flight. You might want to save a bit of magicka for dealing with Thalmor patrols and the like. Or not, it's up to you. :smile:
You can still make it work, Scow. Just wing it like the beastly writer you are!

Eh, it'll mostly regenerate.
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sarah simon-rogaume
 
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Post » Wed May 02, 2012 10:09 pm

She's a Dominion, not Thalmor, scout. She fights for her homeland, not the party currently in charge.

I'm going to wait and see if I can get captured by Paige and Karzon.
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Michelle davies
 
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Post » Wed May 02, 2012 5:52 pm

I'll make sure to post later today. I've got a lot of work to do before the weekend though so it might not be till late.

How will the prisoners know that there is an escape exit through the fort?
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john page
 
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Post » Wed May 02, 2012 9:48 am

How will the prisoners know that there is an escape exit through the fort?
Maybe Darkom's character can tell us, since hes the one who helped set up the defenses? Or maybe we can just wing it?

Also, what would happen if once we are out of the fort- i cast some spells that produce a lot of light. Would the Imperials take notice of it?
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Misty lt
 
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Post » Wed May 02, 2012 3:38 pm

We either split up into our respective groups or we all band together and head for the city.
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TOYA toys
 
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Post » Wed May 02, 2012 12:44 pm

So what happens after we reach the Imperial City?

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Rachel Cafferty
 
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Post » Wed May 02, 2012 9:50 am

So what happens after we reach the Imperial City?

Probably a new RP, since Darkom wanted this to be a series of smaller RPs.
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Mark Hepworth
 
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Post » Wed May 02, 2012 7:35 am

Well, the way I see it is this, regarding the fort scenario. If we tried to split up, half of us going into the fort and the other half bolting, we would be depending on an exit existing regardless. If anyone goes into the fort, we might as well send everyone into the dungeon. It would be ludicrous to think that half of us could hold the door while the rest come back up after retrieving their possessions, then trying to break out through the camp. Unless some of us make a run for it now, trying to do the above ground route could never realistically work, as the Altmer have had enough time to prepare for us. So, and this is just my opinion, I think we should all just head through the dungeon, then discuss splitting up after we get out the back way. We wouldn't come out far from the camp, so we'll still have to make a break for it, but at least we're not stepping directly into the tents. Regardless of whether one of us knows about a back way, it's a gambit we'll have to take if we want everyone to come out alive.

In character, we can justify the knowledge by interrogating an Altmer on the scene. I don't like the idea of Faendal knowing about it, because if he had known he would have said something about it by now. That's not the kind of thing you leave out of consideration. So, if everyone's okay with that, that's the plan we'll be operating on, for the time being. :P

And yes, once we reach the city the RP will end, as the escape portion is over. After that we'll wait a week or so for a bit more planning and sign ups, then jump into the next portion. :) I imagine we'll arrive in Skyrim by February or so.
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Jade Barnes-Mackey
 
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Post » Wed May 02, 2012 6:36 pm

You have yet to answer my question about using magic that produces a lot of light, Darkom. Will the Imperials take notice and send scouts to the fort, allowing us to escape easier?
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Andrea P
 
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Post » Wed May 02, 2012 7:23 pm

Just piping up to say I'm enjoying the RP so far! I'm rather shy and have been lurking since I don't think I want to introduce a character just yet.
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Penny Flame
 
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Post » Wed May 02, 2012 11:41 am

Stalker! MUEEEAA!

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Flesh Tunnel
 
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Post » Wed May 02, 2012 4:07 pm

Dibs on interrogating the Altmer. Though why head for skyrim?
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Rusty Billiot
 
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Post » Wed May 02, 2012 10:29 am

Dibs on torturing and or executing the Altmer.
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Allison C
 
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Post » Wed May 02, 2012 5:25 pm



Yeah, I wasn't aware that the RP was about going that way... Always thought the company would operate near Cyrodiil.
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Mario Alcantar
 
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Post » Wed May 02, 2012 8:04 am

Well, Cyrodiil is being invaded by the Dominion, so instead of staying in the Imperial City (which eventually falls), we should travel North, the only Imperial controlled exit from the city.
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Dj Matty P
 
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Post » Wed May 02, 2012 8:58 am

I've tried not to muck up the thread with my posts (as I'm not in the RP yet), but the last few posts have made me ask: what exactly is the RP going to be about after reaching the IC? Is the Gray Blood Company going to be a Fighter's Guild-esque establishment in Cyrodiil/Skyrim, going on miscellaneous adventures, or will we have some semi-epic quest, or something completely different? I'd like to be involved regardless, but I'd also like to have a general idea of what the general theme will be (with details obviously being determined as it progresses). Thanks!
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Robert
 
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Post » Wed May 02, 2012 9:13 pm

So will the Blood Company be rivals with the Fighters Guild or the Companions?
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gemma king
 
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Post » Wed May 02, 2012 6:32 am

I actually thought the Company would be a mix of mercenary+resistance group, pro-Empire or at least anti-Dominion, as a group trying to undermine the Thalmor's power, seeing as it is made up of people of very diferent skills.

But yeah, I would also like to know if there are already plans about where this will go :D
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Big Homie
 
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Post » Wed May 02, 2012 2:44 pm

I think there will be a core to the group, despite the come'ers and go'ers that builds something similar to the Fighters Guild, though doesn't necassarily have to compete with them. Lets face it, the Fighters Guild are just a mercinary organisation. So I assume we'll just form something similar. Although to begin with, it'll be a lot less repuatable and probably only focussed on one town/city/region. There are so many people with good skills that it's easy to just say. Lets make a guild but the one thing that we'll have that the Fighters Guild wont is that our core has shared the experience with the Thalmor invasion, and so hopefully will be a lot more friendly and more tightly-knit than the Fighters guild.

I don't think that to begin with the Company will be large enough to front any 'anti-Thalmor' regime. Although it may be held highly in our agenda due to our shared past. It wont really be practical considering how small the Company will be to begin with.

I think the reason we established Skyrim to begin with was because it's familar to most RP'ers (as is the case with Cyrodiil) and it allows for many different races to come together without needing much of an explanation, giving the RP'ers more freedom with characters and backstories. It fits well with the storyline in that the Thalmor are invading upwards and so it's best that we flee away from them rather than towards them in order for the best chance of survival.
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Tinkerbells
 
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Post » Wed May 02, 2012 5:46 pm

I actually thought the Company would be a mix of mercenary+resistance group, pro-Empire or at least anti-Dominion, as a group trying to undermine the Thalmor's power, seeing as it is made up of people of very diferent skills.

But yeah, I would also like to know if there are already plans about where this will go :biggrin:
Well, an anti-Dominion resistance group will not go over very well, considering the nature and mindset of one of the future members. I'm thinking we'll just end up as "assorted bandits".
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Riky Carrasco
 
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Post » Wed May 02, 2012 10:00 pm

Well, an anti-Dominion resistance group will not go over very well, considering the nature and mindset of one of the future members. I'm thinking we'll just end up as "assorted bandits".
I thought we were going to be bounty hunting mercenaries who did anti-thalmor operations on the side?
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Scared humanity
 
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Post » Wed May 02, 2012 7:26 pm

No bounty hunters. We don't need their scum.
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flora
 
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