The Gray Blood Company - Swords and Snow

Post » Tue May 22, 2012 6:22 am

The Gray Blood Company

Mission Three: Swords and Snow

RP Thread

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"The Emperor's decision to fight his way out of the city rather than make a last stand was a bold one. No general dared advise him to abandon the capital, but Titus II was proven right in the end."




The Great War

By Justianus Quintius



The Story So Far:

The year is 174, of the Fourth Era. The Aldmeri Dominion, comprised of the former provinces of Valenwood, Elsweyr, and the Summerset Isles, has been at war with the fractured remnants of the Empire for three long years. The Thalmor, leaders of the Dominion, seem set on nothing less than the conquest of all of Tamriel. The main elven army, led by Lord Naarifen, has struck north from Elsweyr, and is now advancing on the Imperial City itself. The embodiment of ruthless ambition itself, Naarifen has ordered anyone unfortunate enough to be caught in the army's path to be taken captive, to prevent advance warning from reaching the emperor. Focused on his goal, so close at hand, the Thalmor general has left the prisoners lightly guarded. A fact he will come to deeply regret.

Two nights before the siege is fated to begin, the alarm goes up in one of Lord Naarifen's camps. The soldiers had set up for the night outside the remains of Fort Homestead, on the southern shore of the Rumare. The prisoners they had gathered along the way were forced into the crumbling ruins of the fort's yard, and at the blackest hour of the night they began their desperate plans for escape. The small but hardy crew managed to break free of their shackles and fight their way through the interior of the fort, killing almost two dozen Aldmeri soldiers in the process. After a bloody battle in the depths of the fort, the prisoners, led by a disgraced Bosmer commander, found a secret exit that led right onto the Rumare.

From there the prisoners made a reckless dash for freedom, skirmishing with several Thalmor patrols during their flight, and taking a few of their enemies captive. Many of their number were killed or wounded in the effort, but the prisoners had no time to grieve. After what felt like days running under the fading moonlight, the group stumbled across an Imperial patrol, just south of Weye. The captain of the patrol at first thought them Aldmeri spies, and was ready to give the order to attack when the prisoners managed to convince him of the truth. After that they were led, carefully watched but unharmed, to the first steps of the Imperial Bridge. Finally, bloodied and exhausted but alive, the prisoners had found their freedom.

The refugee's victory was short lived, however. As several of their number spread throughout the city, quietly recruiting more citizens to their numbers, the core of the group was confronted by an high ranking member of the Legion, the Tribune Vaultren. The legionnaire overheard the exhausted company's discussion about their Aldmeri prisoner, and before long they were taken to an Imperial interrogation chamber. In short order Faendal, self proclaimed leader of the refugees, was at Vaultren's throat, and as the guards swooped down on the prisoners it seemed they would be captured again. Just as the Legion was ready to put the whole group to the sword, however, a messenger came from the emperor himself, summoning the company to the White Gold palace.

After the still haggard group had assembled in the imperial antechamber they were shown into the throne room, where a dour emperor arbitrated between the Tribune Vaultren and Faendal. Just as the stoic Imperial seemed ready to pass the death sentence, however, he surprised all of them by agreeing to let the company enter into his service as mercenaries. Once the ex-prisoners had sworn their loyalty to the Empire they were dismissed, to be outfitted and rested for the upcoming battle. For every minute they waited, however, the Aldmeri armies marched closer, encircling the city, bringing doom on the tips of their swords.



"While the Eighth Legion fought a desperate (and doomed) rearguard action on the walls of the city, Titus II broke out of the city to the north with his main army, smashing through the surrounding the Aldmeri forces and linking up with reinforcements marching south from Skyrim under General Jonna."



The Great War

By Justianus Quintius



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The Scenario:

It is the twelfth of Second Seed. The elven armies are encamped just outside the Imperial Bridge, and surround the Rumare on all sides. The Thalmor numbers dwarf the legions remaining in the city. Yet one hope remains. Emperor Titus Mede II, a brilliant tactician and an iron hard warrior, has not yet surrendered. Unbeknownst to the Aldmeri host the emperor is planning one final thrust; he has gathered all his strength, and he plans to take the offensive. Besides the famous Imperial Legion, he has sworn into his service a ragtag band of mercenaries, formed by a core of refugees and swelled with civilian recruits. The word throughout the city is that this small company, led by a bad tempered wood elf, may be the only chance the common man has for escape. As such, overnight the company was flooded with requests for membership. Few were accepted, however, and fewer still will make it through the coming battle.

Note from the Host:

The third and final installment of the Gray Bloods introduction has finally begun! You may begin posting as soon as you like (I will have my own post up shortly, but that doesn't mean you can't have your own introductions now). We are starting at the inside of the gates of the city, with the emperor standing before us and the entire strength of the Legion surrounding. We have had our pick of the Imperial armory, so you may have as much gear and equipment as you'd like. Over the night we formally elected Faendal as captain of the Company (though we have, as of yet, no name) and welcomed our new brothers. Our numbers may be small, but we hold rank with battle hardened soldiers. Fighting through the Thalmor lines will not be easy, but nothing for us ever is. And if we can make it through, the emperor has promised us our freedom.

The RP itself will be the last of the introduction series for the Gray Bloods; after this we'll begin our traveling guild of warriors mini-series. This final section will begin in the city, assembled at the steps of White Gold, just before the battle. Everyone will have had their choice of weaponry from the Imperial armory, so there is no longer any restrictions on swords or armor. Faendal will be leading our little band of merry men (and women) into battle alongside the emperor, but that doesn't mean you have to follow along like rank and file soldiers. This is a mercenary company, not a legion, so there is room for creativity and disobeying orders. The major focus will be on the battle, but that doesn't mean you can't interact with your fellow roleplayers. New ideas and scenarios are very encouraged, so if there's something you want your character to do, do it! :smile:

One last note before we begin, however: I will be attempting to take a less active role in guiding the RP. The last few RPs have been dominated by host-posts, and for that I apologize. That does mean, however, that I'll be depending on you all to help move the plot along. So please, be proactive in your posts, and get ready for some Thalmor slicing action! :tongue:


Oh, and for anyone that needs an example of a character sheet, here you are. This is just a template, mind you, I'll accept any kind of sheet so long as it has a bit of detail behind it.

Spoiler
Name:
Race:
Gender:
Age:
Sign:
Home Country:

Faction and Rank:
Faction Description:

Class:
Class Description:
Skills:

Appearance:
Hair:
Eyes:

Personality:

Weapons:
Clothing:
Miscellaneous:

Magic:

History:

Motivation for Joining:



You may begin posting! I'll have my own post up shortly, but please make your own introductions in the meantime. Take a look at the Host's Note up above for details about where the RP is starting. You don't have to be there at first, but try to have your character there by the end of your first post. Good luck everyone, and happy RPing! :wink:
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Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue May 22, 2012 8:37 am

Character Sheets:

Darkom- Faendal and Francois Wickcroft
Spoiler
Name: Faendal
Race: Bosmer
Gender: Male
Age: 116 (Appears mid sixties)
Sign: The Serpent
Home Country: Valenwood - Bal Fall

Faction and Rank: Ex-Sergeant of the Aldmeri Dominion
Faction Description: The Dominion war machine is one of the most dangerous and efficient bureaucracies Tamriel has ever seen. Even the Legion cannot match its discipline and order. As such, to be put in command of one of its elite advance squadrons is an honor indeed, reserved only for the most skilled, commanding soldiers. With that discipline, however, comes harsh punishments; the Thalmor have little time for mercy, or fair trials.

Class: Thalmor Scout
Class Description: Faendal served as commander of one of the most infamous Aldmeri squadrons. They called themselves the Fury of Y'ffre, and they were notorious for their efficiency in killing Imperials. The Thalmor would send them out, in front of the main army, to silently kill any sentries, then launch surprise attacks on enemy camps. As Faendal and his elves assassinated generals and dismantled fortifications, the main Aldmeri forces would march in, slaughtering the confused soldiers in vicious ambushes.
Skills: Growing up a warrior-hunter in Valenwood, Faendal's hands rarely left his bow. Even among his village, renowned for their archers, he was considered one of the best. Along with his bowmanship, Faendal was a skilled hunter, tracking large game for weeks before finally taking it down. Since his recruitment into the Thalmor army, he has grown from a warrior to a true soldier, and from there into a very capable leader.

Appearance: Faendal is a soldier. He cares little for his looks, other than what he needs to intimidate his men and terrify his enemies. As such, few would consider his tough, scarred visage the least bit attractive. It is, however, the face of a warrior, and fewer still can feel entirely safe when the Bosmer is around.
Hair: The Bosmer keeps his dark hair long, pushed back from his face, falling nearly to his shoulders. The black tresses are so dirty and matted, however, there is little chance of it interfering in a fight. There are usually bits of leaves and twigs sticking from it at odd angles, like the mane of some dark beast.
Eyes: Faendal's eyes are hard, and so dark a brown that they appear black.
Build: Bosmer are naturally short of stature, and Faendal is no exception, but despite his height the elf maintains an intimidating, muscular posture. His whole body is made of hard, sharp lines, his skin rough to the touch. He is a warrior- a survivor- and his physique is a testament to that fact.

Personality: To be revealed (Aka, I'm lazy)

Weapons: During his time serving under the Aldmeri, Faendal used a traditional Bosmeri horn bow, along with bone arrows, in accordance with the Green Pact. He also had several bone or tusk daggers that he kept on his person. Upon his expulsion from the Thalmor army and subsequent incarceration, all of his weapons were taken from him.
Clothing: When on duty, Faendal wore tight fitting leather and hide armor, specially fitted for silence and ease of movement. This too was taken from him, however, and he was left with a few thin hides woven into makeshift trousers that barely reach his knees. His guards, both Altmer, threw a woven shirt at him once. After dodging the garment, Faendal proceeded to grab the nearest one by the wrist and claw at his face. Since then no one has questioned his choice of attire.
Miscellaneous: The old soldier was allowed to keep his leather bracelet, intricately cut in the shape of the sigil of Y'ffre, patron diety of the Bosmer. Other than that he was not allowed any possessions.

Magic: None, other than his racial ability to commune with animals.

History: To be revealed.

Motivation for Joining: He desires his freedom over all else, and a chance to take his revenge on the Thalmor that stripped him of his rank and put him in chains.

Spoiler
Name: Francois Wickcroft

Aulakauss:

Jonasvault - Fithvael
Spoiler


Name: Fithvael (Fith-vul) Hlaalu-Rikkavaanskyr
Race: Nord Bosmer-Dunmer (on his mother's side)
Gender: Male
Age: 126
Sign: The Steed
Home Country: Skyrim

Faction and Rank: The Gallowglass, Galloglaich of Arvaanskyr

Faction Description- The Gallowglass are a small sect of warriors that protect Arvaanskyr, a haven deep in the Velothi Mountains that belongs to both elves and Nords. It was founded by Fithvael's great-grandsires, a tribe from Valenwood, a tribe from Vvardenfell, and a clan of Skyrim. They fought the Falmer guarding the great Dwemer ruins and claimed it as their home. They founded an order of sentinels who would guard the newly named Arvaanskyr.

They wielded longswords, capable of being used both with one or two hands, it was a Gallowglass. This is what the order was named. For generations, the kin of the these great families protected its walls. Occasionally, they would go to Valenwood and seek anyone wanting to join them, as they were also a partial mercenary order.

Class: Gallowglass
Class Description: A warrior wielding the Gallowglass, a bastard sword. As a mercenary, when not defending Arvaanskyr, the Gallowglass learns to use his bastard sword, spear, bow, as well as training in medium armor. Usually a thick boiled-leather cuirass with steel plates, and a scale hauberk and padding underneath.

Skills: One/Two-Handed, Spear, Medium Armor, Marksman, Tracking, Ilusion

Appearance: Fithvael is of average height, around 6'1", but perhaps taller than other Bosmer. He has a rather athletic build, accented by his Nordic and Bosmeri tattoos. His face is somewhat gaunt, very hawk-like, with a blue hand-print on his face. A mark of his Bosmer Tribe. The Moon-and-Star is tattooed on the left side of his neck, with the Old Nordic rune of his Nord kin tattooed on the right side.

Hair: His hair is stark white, worn in a Mohawk style. He also sports a long goatee tied in a warriors-knot.
Eyes: Reddish-Orange
Build: Very Toned and Athletic

Personality: Fithvael is a hardened old mer, but not without compassion. He shows kindness should it be needed, and toughness when it too is needed. He is a fierce friend as well as a fierce enemy.

Weapons: A simple bastard sword, sporting a Bosmeri blade with leaf, vine, and elvish filigree. The guard, hilt, and pommel all being of Nordic work. 4' blade, 1' from guard to pommel. 5 ft total. Named
Astherion

Clothing: A simple cotton shirt, thick padded baldric, leather vambraces, black cloth pants and boots. Also wears a green cloak with hood.
Armor (worn over clothing): A hauberk of thick, polished bronze scale and ring mail. The hauberk extends to elbows, and down to the knees. Polished bronze greaves. At last, he wears an open face helmet with oval Bosmeri style cheek-guards, and Nordic style lobster-tail neck-guard.
Miscellaneous: Flask of sujamma, bottle of mead, bola of water, jerky, bread, journal w/quill and ink, pipe, tobacco, matches.

Magic: Detect Life, a few Destruction spells.

History: Fithvael was raised in a secluded life, being born of the people of Arvaanskyr. A refuge where Man and Mer lived in harmony. His mother was a half-dunmer Bosmer, shunned by her family and exiled. When Fithvael's father, Rorke, fell in love, he too was disowned. One day, an old Dunmer asked them to follow him into the Velothi mountains, bearing claim that he was grandfather of Fithvael's mother. With the promise of a home, they went. This home was the true birthplace of Fithvael, Arvaanskyr.

He was taught many things, in the ways to balance, hone, and be at harmony; mind, body, and soul. Not only these philosophies, but far more practical things as well, the ways of a warrior. The Way of the Galloglaiche. For years, he lived in this secluded paradise of knowledge and understanding. When he became 42, he was inducted as Gallowglass of Arvaanskyr, a protector to all races, oppressor of none, and defender of those who could not defend themselves.

But with this noble cause, Fithvael and his order were hired at times, though if it involved the killing of an innocent, the contract would be reversed. The man who hired was to be killed, and his money given to the innocent who was wished dead, the Gallowglaiche taking a small cut of their own. Most of the time, it was bandits and terrible creatures they were hired out for. But when the Aldmeri Dominion arose, the Galloglaiche taught and led guerrilla war parties in Valenwood and Elsweyr.

Reason For Joining: Fithvael was captured in Valenwood, in Riverhold. He was overwhelmed when they found he held a sword. Fithvael has always hated the Thalmor, but now he really [censored] hated them. The Thalmor bastard, Aulrindel, now keeps Fithvael's sword on his person. But now he has it back!

Crimson Paladin - Errialor
Spoiler

Name: Errialor
Race: Altmer
Gender: Male
Age: 27
Sign: The Shadow
Home Country: Valenwood

Faction and Rank: Aldmeri Dominion Army - Recruit

Class: Soldier (former hunter)
Skills: Athletics, One Handed Weapons, Light Armor, Block, Marksman, Sneak, Alchemy

Appearance: He possesses a variety of small scars along his body, most from his pre-army lifestyle. Although he polishes his armor regularly, he rarely shaves or grooms his hair, resulting in a rather unkempt appearance without his helmet.
Hair: Light Brown
Eyes: Brown
Build: Average for an Altmer, Errialor stands 6'4" and possesses the typical build for an Altmer soldier: heavier than an average Altmer, but still lighter than the mannish races.

Personality: Errialor is a rather simple Altmer. He doesn't care for the Thalmor cause, but had little choice but to join to prove his loyalty to the Dominion. As he has no real loyalty to the Thalmor, he has a history of minor insubordinations. He's not very articulate, but he tries to be friendly and cordial to everyone he meets, something which has also gotten him into trouble. Socially, Errialor is not particularly shy, but not particularly outgoing either. He's still not sure what he wants to do with his life, but he plans on leaving the army once his tour of duty ends. Or when he escapes or is rescued.

Weapons: Elven sword and shield, elven bow with 10 arrows. After being captured, his weapons were taken from him.
Clothing: Brown shirt and pants. He used to have full elven armor, but it was discarded when he was taken captive.

Magic: None

History: Errialor was born to a pair of Altmer hunters in Valenwood. Although both of his parents were Altmer, some of his family had mannish blood from the Third Era when Valenwood was part of the Empire. As a result his parents, lost several relatives to Thalmor purges but themselves were judged pure. enough that they could live. They rarely visited the cities, instead selling their wares in smaller settlements. He learned their trade and assisted them into advlthood, but one day, not long after the Great War started, they left on a hunting trip and never returned.

Knowing where they had probably gone, Errialor went searching for them, but was attacked by werevultures and nearly killed. Convinced that the lycanthropes had killed his parents, he informed the local Thalmor of the problem. While they did eliminate the werevultures from the area, it wasn't long before he was approached by a Justiciar. The Thalmor apparently were convinced that his parents had fled to Cyrodiil. The mage gave Errialor an ultimatum: demonstrate his allegiance to the Dominion by joining their army and doing his part in the Great War, or face investigation and possible arrest.

With little choice, Errialor joined the Thalmor army. Not long after his training concluded, he was sent to the front lines in Cyrodiil. When Bravil fell, he was stationed in the city. While there, he looked into the possibility that his parents had fled to Cyrodiil. Part of him hoped that they were alive, and wanted to see them again, another part believed them dead and wanted to prove to the Thalmor that his parents were not traitors. He made inquiries with his officers and questioned citizens, but never found any evidence for his parents being in Cyrodiil. It also resulted in him being repeatedly reprimanded for abandoning his post, fraternizing with locals, and interfering with Justiciar affairs. His superior decided to give him one last chance, guarding a group of prisoners. He knows that if he screws one more time, he'll be joining them.

At Fort Homestead, he was ambushed and subdued by the escaping prisoners and taken into the Imperial City. While there he was interrogated and tortured by a Penitus Oculatus, and only saved by his captors' intervention. Now he has managed to escape both the Imperials and the former prisoners, and is headed back to the Dominion camp.

Arathorn - Kai
Spoiler
Name: Kai Xerosa
Gender: Male
Age: 23
Race: Imperial
Birthsign: Steed

General Appearance: Despite his rough and ready appearance Kai maintains a very masculine attractiveness about him. His scruffy face is often covered in a varying amount of wounds, dry blood and dirt. His nose is broken in several places and scars are scattered across his olive coloured skin. His eyes are light blue colour and his hair a jet black. Slicked back and kept clear of his face. Rarely clean shaven, the lower half of Kai’s face is often shrouded in a shadow of stubble, with sideburns connecting his thin beard to his thick hair. Kai isn’t exactly tall standing at only 5’10, though he is extremely well-built with an athletic and toned body achieved through years of combat training and experience. Kai has very few noticeable scars as his skin tends to heal very well, however it is rare to see Kai without some form of scar or wound at any given time.

Skills: Kai is a master of combat, in particular his speed, stamina, agility and sheer aggression give him the upper hand in most fights. It is not unknown for Kai to lose a fight although this is usually down to extreme fatigue or unconsciousness, as his incredible resilience and refusal to back down keep him fighting even when he is on his last limb. Kai tends to steer clear of using weapons and allows his body to do most of the work, after years of working in the field of martial arts; he is somewhat an expert and can even face those who are armed on equal ground. When it comes to magical ability Kai is powerless, he has no idea how to begin to use the arcane arts and instead turns a blind eye to its practise. Kai is very agile and his acrobatic ability allows him to manoeuvre himself extremely well, both in and out of combat. Years of martial arts training have made him extremely flexible and as a result Kai is an able gymnast. Despite his combat prowess, in warfare Kai is not as skilled as an average soldier. One-on-one combat is very different to tactical warfare, and Kai’s inability to take orders from anyone makes it harder for him to work in a team and perform as part of a unit.

Apparel: Kai takes little pride in his appearance and tends to wear whatever he can find that morning, never sticking to a favourite outfit or using different clothes for specific events. Usually this results in some sort of linen shirt and leather pants, although this can vary depending on what part of the world he resides in at the time. Due to his excessive travelling Kai tends to prefer comfort over protection and even when fighting will never wear any heavy armour, such as steel or iron. He finds these too restrictive and prefers lighter armours such as leather or in some colder parts of the world fur. Kai is often to be found engaging in combat in normal linen or cloth clothes, as this allows him to utilise his speed and agility more so than any other apparel.

Weapons: “Weapons are for the weak.” Kai rarely uses weapons when it comes to combat. Though he has been known to use a bow and the occasional short sword or dagger the only weapon he carries with him is a small knife, which even still is mainly used for hunting and skinning his dinners. Kai uses his body as his weapon, his fists are scarred and his knuckles bruised. Kai is capable, through years of training to throw a fierce punch and is also known to use a variety of kicks and blocks which allow him to combat with the most experienced of opponents.

Personality: “Scars themselves are the lessons of life, left permanently on your mind, body and soul; you have never truly won a fight if the enemy cannot do as much as to lay a finger on your flesh.”

Headstrong and extremely over-confident, Kai is not invincible, something he believes himself to be. Kai revels in his aggressive nature, actively seeking out trouble and violence to show off his skill and humiliate his enemies. Rude and arrogant, Kai has very few friends and many enemies, Kai knows that he is a loner but he doesn’t seem to mind and instead takes unusual pleasure from his own company. Behind his mindless and scruffy exterior hides a brutal, impulsive, and savage killer with an excessively-violent lust for blood. Kai knows exactly what he is doing by causing trouble and does it often simply for kicks. He makes no effort to hide his personality and it doesn’t take much to recognise that Kai is impulsive and ruthless. In battle Kai has an inhumane lust for blood; aggressive and determined many people would rather avoid any conflict with such a character. Kai is also extremely resilient and is barely ever seen to back down even in cases where he has been vastly overcome. Kai revels in the challenge of combat, enjoying being backed into a corner and having to fight his way out. Despite his violent and psychotic nature, Kai is not inherently evil. Deep down it is probable that Kai does have a conscience, shown partially through the fact that he will rarely attack or engage in combat with those who are weaker than him, be it women or children. Though he personally considers this to be down to the fact that they are unworthy of his effort – this could be a cover up for some sentient considerations.

Background: Kai has his roots in Bravil, it was where he was born and raised by his single mother. A skooma addict who had little income and rarely enough time to give Kai the attention or care that he properly needed. This goes some way to explain his erratic behaviour and his aggresive individualism. His childhood was spent mostly in the underground world of Bravil, mixing and involving himself with those in crime and violence. Kai fought in what was an illegal gambling arena sticking mainly to boxing and fights without rules. Here the richer members of the city would place money on fights that were both extremely bloody and often resulted in death. When the Thalmor armies first invaded, Kai decided to move away from Bravil, spending some time on the road before heading onto the Imperial City, where he continued his now practised line of work, for much greater money - although at a greater risk. Kai Xerosa, in the underworld of the Imperial City is fast becoming a renowned name, and his reputation is ever increasing.

Luminite - Rashaava
Spoiler
Name: Rashaava
Race: Argonian (Male)
Age: 38

Birthsign: The Thief
Major Skills: Alchemy, Sneak, Marksman
Minor Skills: Short Blade, Illusion, Acrobatics, Tracking
Class: Rogue
Class Description: Rashaava's experience with combat does not extend past wild animals and the occasional bandit. Aware of his weaknesses, he prefers to avoid toe-to-toe swordplay in favor of either avoiding combat or keeping his enemies at a distance. While he has become very precise with his bow, most of the effectiveness comes from his considerable skill in brewing potent poisons; in an ideal situation, his target will not know that anything is amiss until they find an arrow in their back, and the poison will finish them off before reaching him. If forced to engage, Rashaava tries to nimbly avoid blows until he is able to escape; to remain in combat would be too dangerous.

General Appearance: Rashaava is of average height, about 5' 10'', with a wiry build due to years of travel and living on what he could hunt. Like many of the true Saxhleel, his pupils are slightly slitted, reinforcing the unfortunate tendency to refer to his people as “lizards.” His scales are a very dark green, with small red patches ranging from the back of his head to his mid-forearms and a lighter green/brown covering the front of his neck. Rashaava bears no prominent horns or other growths on his head, except for very small chin-horns that are characteristic of most Argonians.

Clothing/Armor: Having spent the last few years as a hunter, Rashaava usually wears simple leather armor, with a dark brown hood. Everything bears noticeable signs of continued use: the thick leather used on his gloves bears some small cuts, and the lower portion of his boots seem to have permanent mud stains. With years of use, the armor is comfortable enough to wear in most settings, but if not, Rashaava wears a black tunic, leather belt, and hooded cloak when particularly cold.
Weapons: An Elven dagger, which Rashaava has had for a long time, and a simple hunting bow with a small number of hand-crafted iron arrows.
Miscellaneous Items: A modest amount of gold typical of a hunter, a small waterproof pouch used for holding spare bowstrings and other sensitive items, a bulging apothecary's satchel on his left hip that contains various alchemical ingredients found on his travels as well as a number of small potion vials on the strap, and a pack used to carry personal items and spoils of the hunt.

Biography/History: A native of Black Marsh, Rashaava spent his childhood in the area just south of Thorn, in the northeastern part of the province. His mother had some formal training in the magical arts, and operated a respected alchemy stall in the Thorn market. While he had some innate talent in alchemy, Rashaava struggled with almost all of the magic schools; only with lots of study was he able to cast some adept illusions. However, his mother's natural skill was not inherited, and casting higher-level illusions is very taxing.
Having grown tired of the simple life in Black Marsh, Rashaava left home at the age of 23 in search of adventure. Upon arriving in Morrowind, the decimated post-eruption landscape repulsed him; he was seeking change, but the province was too alien for one used to the lush wetlands of his home. Veering westward, Rashaava came to the Blackwood region, near Leyawiin. He liked the landscape, and decided to hone his skills as a huntsman in the area. In time, he was led to the northwest by some game that he was tracking, and took up residence in Bravil due to the large number of his kinsmen in the town. He lived there for five years before increasing corruption in the city guard forced him to leave for financial reasons. Heading north, Rashaava migrated between self-made camps, local towns, and the Imperial City itself, where he is now, having returned from a typical hunting trip.

Personality: Like many Argonians, Rashaava is generally reserved, and is slow to trust strangers. However, his heritage has instilled a deep understanding of the importance of cooperation and loyalty. He is a perfectionist, perhaps to a fault: his arrows and bow are kept in top condition and he can select and apply a poison with his eyes closed, but he takes far too much time to make simple plans and is unable to cope when something goes wrong. Easily overwhelmed and perhaps a tad bit paranoid, he dislikes large crowds and loud environments; his trips to the Imperial City are almost exclusively to re-supply.

Magic: Illusion is the only school in which Rashaava has studied. He cannot make himself invisible, but he can muffle his footsteps. Beyond that, he is able to impose limited influence on the dispositions of others, but his skill does not exceed simple charms.

The Irish Midget - Waylas
Spoiler
Name: Waylas
Age: 36
Race: Redguard
Sign: The Thief
Class: Pirate

Skills: Swords, Sneak, Acrobatic, Pickpocket, Unarmored, Hand to Hand, Persuasion
Attributes: Agility, Luck
Clothing: Waylas wears a simple green button up shirt with a collar, along with coarse linen pants with a belt wrapped around his waist, and a pair of leather boots on his feet.
Weapons: A long Steel Sword holstered around his waist.
Description: Waylas is moderatley built and stands at around 5' 8''. He is dark skinned and has black wirey hair that is done in a series of ridge rows, along with brown eyes and a slight goatee. He has a more mature apperance that's fit for being 36.

Personality: Waylas takes his personality from his rough upbringing in the streets of Stros M'kai. He only trusts himself and no one else. His alliance with other people is purely for business and monetary gain. He enjoys taking part in the pleasures of life such as drinking and gambling. He doesn't mind getting his hands dirty in order to accomplish his goals. Regardless he willing to stick to his word and wouldn't betray anyone who didn't already have it coming to them.

Biography:

Waylas was born on the tropic island city of Stros M'kai. He became orphaned at a young age after his mother died of illness and was forced to turn to a life of petty street crime and thievery just to survive, while similary being an errand boy for local crime syndicates. As Waylas began to age he began to develop skills such as picking people's pockets, sneaking around to steal a loaf of bread, and fist fighting kids who looked at him funny.

When he turned 17 he joined up with a local pirate crew, and thus began his career as a pirate of the Abecean sea. He spent time aboard the ship helping to smuggle illegal drugs such as Skooma and Moon Sugar across the empire. The pirate crew made quite a name for itself, but Waylas was unsatisfied with captains effectivness to lead, and felt he was too soft and cautious.

After a while Waylas and a few other crew members held a mutiny to overthrow their captain. Having successfully overthrown their captain Waylas declared himself the new captain of the pirate crew. Taking the reins of the pirate, Waylas became much more agressive and risky than his predecessor, and was able to greatly excel the capabilities of his pirate crew. Soon he led one of the largest and most feared pirate crews in all the Abecean sea.

Unfortunatley the Imperial Navy had become increasingly vigiliant on bringing an end to piracy in the Abcean sea. After a short drug bust on Waylas setup during a sting operation in Anvil by the Imperial Watch, Waylas was arrested and taken to prison. Shortley after his arrest Waylas was broken out by his pirate crew and they made their run for the coast. There they boarded their ship with the rest of Waylas's crew and began to make their escape in open waters. The Imperial Navy soon followed Waylas and his crew and they surrouned them out in the middle of the sea. Trapped the Imperial Navy opened fire on Waylas and his crew, killing many of his crew members and setting Waylas himself adrift. Waylas later found himself alive on open shore, along with a large group of Imperial watchmen wating to arrest him.

Waylas was eventually tooken into custody and set to stand trial. The Imperial court sentenced Waylas to life in prison, and Waylas was placed in one of their most maximum security prisons. The next two years Waylas would spend time rotting away inside an Imperial prison only to escape on the off chance that the Thalmore would secretly insight a prison riot to overthrow the Imperial Watchmen stationed there. Narrowling escaping the Thalmore's slaughter of the inmates after overthrowing the prison's guardsmen Waylas began to make run for the Elsweyr boarder, only to be captured by the advancing Aldmeri army as they began their invasion of Cyrodil. Once again Waylas would spend the next few months as a prisoner of the Thalmore.

Werewolf & Vampire - Lycus, Illana, and Vaultren
Spoiler
Name: Lycus Castius Desselius. Nicknamed "Lycus The Hunter."
Gender: Male
Age: 24
Race: Imperial

Skills: Hand to Hand, Spear, Blade and Blunt as well as archery. No proficient skills in magic. Lycus has much skill in playing the drums and the lute.

http://oi42.tinypic.com/25eusy0.jpgLycus stood 1.82 meters tall. As his father Kraven, Lycus had brown colored skin and hazel eyes as well as the muscular build and the long black hair. However, he is much thinner than his father. His lips and eyes were full and lively, often capturing the attention of some women.

Despite his strong build and status as a warrior, Lycus was subtle when it came to being a hunter and often relied on his guile as on muscle and skill in melee in contrast of his sister’s speed. Unlike his father who spoke with gravelly voice which was raspy, Lycus had more of a simple and low voice, as if he was sad and with low self esteem. Such displays of sadness was often seen in his facial expressions as well.

Weapons: Lycus carries with him a silver spear and an axe. The spear had ancient inscriptions along the body and the edge as well, a weapon that was passed onto him by his father. His axe was also in remembrance of his mother, who was skilled in the use. Among these things, he also has a sharp hunting combat knife which he holds close.
http://oi42.tinypic.com/i4l7oy.jpg He is usually garbed with his own armor made of fur. The armor covered his waist and thighs and was very durable. When in warmer climates such as Cyrodiil and some environments in Skyrim, he walks freely sans shirt. Most of the time, however, he is armored with silver or steel with a insignia on the shoulders.
Other Items: A number of books; Lycanthropic Legends of Skyrim, On Lycanthropy, and Physicality of werewolves. Other books such as the Totems of Hircine and “Kraven’s Journal.” Items such as food and potions he can salvage from animals and abandoned forts. As for jewelry, Lycus carries an ancient wolf amulet. He also has a lute in his possession.

Personality: Lycus is instinctive and knowledgeable. He is distrustful of new people, but he is known to have a softer side when it came to the people he knows and cares about. Lycus had an honorable code which was passed onto to him by his father. Much of his life as a warrior was done under these guidelines. These moral codes would shape his life as a Bounty Hunter and a man of respect. Lycus was more of a lone wolf who usually kept to himself, this was due to his mother’s fate and his father’s destiny years prior to his maturity in his condition.
He also adopted traits from his mother when he became a Bounty Hunter to honor her name. He took on fugitives and criminals in which he could bring down with brutal justice and merciless honor. He paid close attention to his situations and always double-checked his surroundings. Even so, he is not enamored about the business in Bounty Hunting as Illana.

The fate of his mother inspired within him a deeply rooted animosity against the Vigilantes of Stendarr and the Silver Hand. The events after his mother’s death that molded and shaped his future and also scarred his life. This resulted in him honoring and glorifying his parents whenever he could in his actions and at times, his speech. He also had a special love for his sister, whom he obsessively tries to protect.

History: Born to a relatively wealthy family of warriors and hunters of an ancient bloodline, Lycus grew up alongside his younger sister, Illana, in the Darksky manor near the Great Forest. From a young age, he learned how to hunt and fight as a warrior from both of his parents skilled in such use. His father was a former slave gladiator which was famous in Hammerfell and in Cyrodiil for his title as Champion. His mother was a huntress and a infamous Bounty Hunter who retired after she bore offspring.

His childhood was one of peace and tranquility. Growing up, he was well-educated in various topics of family history and worldly affairs; Politics, hunting, ancient legends and etc. Even though he has studied the field of politics to an extent, he never cared to get involved with it as guidance from his parents. Even with his wealth, he was humble to other who had less than him. His relationship with his sister was superbly positive, aside from the small sibling issues they faced. At the age of twelve, he learned how to use a real sword after years of practicing with the wooden sword. He was taught how to hunt by his mother and father, and was schooled in the ways of a warrior. His later life as a mercenary would be ultimately his to choose.

Following the fate of his parents, Lycus inherited the family manor and belongings. He also claimed much territory within the Great Forest. He was also given direction to look over his younger sister by a year. The two began to expand their ideas on how to preserve the family bloodline. Both became bounty hunters in honor of Vera, and in hopes to be as successful as the huntress herself when she lived. The two often hunted for targets around the province and left the manor in the care of bodyguards and loyal servants. Lycus had mind to transport the family belongings to Skyrim and begin anew while preserving the legacy, a direct contrast to his sister’s wishes.

Spoiler
Name: Illana Desselius
Race: Imperial
Gender: Female
Age: 23
Home Country: Cyrodiil
Faction and Rank: Freelance Bounty Hunter and mercenary.

Class: Bounty Hunter, Huntress.
Class Description: Works for anyone who pays well. Often hunts for food and is very resourceful, able to make almost any environment a temporary home. Also a worshiper of Hircine. She was crafty and efficient, having a keen sense of guile imbued in her own manner of pursing her career.
http://oi40.tinypic.com/15558yg.jpgIllana was a professional. Due to her condition, she was stronger in her physical power, but she was more inclined to rely on speed and guile to take down bounties and her enemies. She is proficient in archery and a great fighter when it came to brawling and hand to hand, able to take down even her own brother in playful combat. She trained in the art of the sword by her father and is also as skilled as Lycus.

http://oi40.tinypic.com/zinewh.jpg Having dirty blond hair and amber colored eyes, Illana looked very close to her mother, Vera. Although despite the similarities, she was less muscular and more lithe, bearing more distinguishing birthmarks on her arms and shoulder areas. She often has a sarcastic or a grinning malice to her facial expression.
Hair: Dirty blonde hair which falls to her shoulders.
Eyes: Amber and golden.
Build: Strong and also lithe, maintained by a healthy lifestyle of running and pursing.

Personality: During her youth, she was often hostile and aggressive to the point where she was often kept away from other people. Growing up, she was more tied to her mother, Vera, and thus was more inclined to mirror some of her mother’s ways as oppose to her brother’s ties to his father. She was confident and displayed a dry sarcastic wit about her. Unlike her mother, she understood the sad nature of tragedy and often sought to understand her families unfortunate history. She was also determined in her line of mercenary work and saw it as the only way of life. She was very decisive yet grim and uncaring most of the time. The death of her mother softened and yet hardened her personality. She respected those who had similar backgrounds as her, yet she understood the value of fighting her own battles and casting away pity in dangerous times. Her perspective on life is considered harsh and unforgiving by most, she values strength and knows each day could prove to be her last. This particular trait also hardened her.

When becoming a huntress of bounties, she filled and occupied the position her mother left behind as a Bounty Hunter. She shared the same traits as well; cold, calculating, and merciless when it came to tracking down criminals and fugitives of the law. She was less worried about the morality of her work than her brother, Lycus. She regarded coin and drakes as a matter of importance. Even so, she wasn’t hesitant to demand more payment when the opportunity allowed. Illana also was very dedicated to her career if the pay was good. She took on jobs that were considered to be very perilous, costly and nearly impossible to complete. The thirst for life and glory stemmed from her desire to eclipse her mother’s legacy as the infamous Bounty Hunter and to further improve the Desselius and Darksky legacy.

Weapons: Illana carries with her a elven bow and silver arrows, as well as her mother’s old hunting combat knife. She is skilled in the use of the blade and the axe, but she usually salvages what she can from her defeated foes.

Clothing: Illana uses light armor, donning the item as one of the inheritance left behind by her mother; Her steel and silver armor, properly built to sustain some damage sans degrading. The two black shoulder pads on each of her shoulder bearing an ancient and ritualistic tribal symbol. Her gauntlets bore sharp spiked edges on tip to give a painful punch that could result in death and they carefully covered her hands and fingers. The knee-pads could carry poison and paralyses darts while her custom-made boots could conceal her sharp and efficient hunting dagger. Her entire gear could cover her body, the only exception was the sleeves which could be modified and removed from the overall gear if she desired. In cold areas, she could easily cover her arms, but in climates such as Morrowind, her elbows and arms were uncovered. Her liner shirt beneath the armor was made of thin ceramic plating to protect from intense heat and cold. On her hips, she had a leather utility belt that usually had a number of leather pouches. But to add to her fearsome armor was her helmet. A large metal piece which could withstand brutal punishment. It served to conceal her identity in several high-risk missions when dealing with drug-lords and other types of dangers. The helm complete covered her head and face, only her eyes could be seen from them in small visors. It was the ultimate armor and one of her favorite items in her equipment of Bounty Hunting trade.

When in her comfortable gear, she wears metal pauldrons on her shoulders and has a huntsman’s vest that is more like a metal bra of sorts. For pants she wears leather pants or huntsman’s pants depending on her mood and the climate.

Miscellaneous: Poison of paralysis, various jerky for snack. Family amulet which hangs on her neck. A few other books and a flute.

Magic: Only healing abilities applied to herself.

History: Illana was born into a family of wealthy hunters living near the border of the Great Forest. In a secluded home, she was raised and taught in the ways of the hunter and the ways of the fighter by her mother and father, who also taught more mundane things such as speaking properly and living responsibly. Growing up, Illana was known to be hostile and aggressive toward her brother and even animals, causing the parents to be more cautious about her. This “negative’ traits was taken advantage of by her father, who took her into the forest to hunt and to practice more with her archery. At the age of eleven, she killed her first bear with her wooden bow.

Thrilled with the hunt, she obsessively went into the forest day upon day to hunt, and eventually learned the territory around her home like the back of her hand. It wasn’t until one day when her mother died when she was sixteen years of age that she truly began to spiral down into insanity, even with the wise council of her understanding, yet distraught father. Eventually, her father died and she was left to take care of the family name with her brother, Lycus. Both grew even more attached to each other and agreed to try and live up to their parent’s name. Illana began to live under the family guidelines and began to start her own career in becoming a Bounty Hunter.

Illana started in Bravil and the lowest areas of Cyrodiil, eventually growing in name among the criminals in the area. Although she was more hated than feared. For the past years she continued to attempt to keep the territory her mother purchased and live a peaceful life with what was left of her family. It wasn’t long before her professionalism began to blossom with her work that the Thalmor invaded Cyrodiil. She was taken prisoner while doing a job in Bravil after she took a bounty to her employer.

Motivation for Joining: To live up to the family name and to eclipse her mother in the Bounty Hunting trade by becoming famous and becoming the best at her career. Sees the Thalmor as the end of her lifestyle.

Spoiler



Name: Vaultren.
Race: Imperial
Gender: Male
Age: Undetermined. Appears in his early twenties.
Sign: The Warrior
Home Country: Cyrodiil
Faction and Rank: Empire-Tribune.

Class: Nobleman.
Skills: Athletics, One Handed weapons, Light Armor, Sneak, Hand to Hand, Destruction.

Appearance: Once a man with a tousled, wavy black hair, Vaultren had a prince-like appearance about him. Though over the passing years, he had cut his hair short to where it was cropped as most Imperial males in his line of work. Though his muscular face distinguished him from the others, as his white unblemished skin which had little pigmentation. He also grew a bit more strong with a sturdier built. He bears a strong jaw, and is often seen without a smile or any positive expressions. His eyes bore dark circles beneath, convincing most people of his lack of sleep.
Hair: Black. Cropped.
Build: Average. He is a tad bit muscular, but not too much for a soldier. He stood six feet and was 178 pounds. He has no scars nor any distinguishing birth marks, even if he fought in many battles. Being a graduate from Synod, he knew how to use his powers to heal himself.

Personality: Vaultren was a mature and self-confident man who staunchly supported the Empire, though not it’s ways. As he grew up he was taught to face his problems head on and to face them without hesitation or reservation. This mindset led him into learning new things that would shape him into what he is in the present day. A man of utopian ideals. Years ago some would call him a seductive womanizer and a generally somewhat social man. While he retains such social skills, he is diagnosed by lifestyle to live with borderline personality disorder.

As he matured in title, his mindset did not change but simply manifested into his acts. As Praetor, Vaultren was uncertain of his duties, but was confident in his own abilities following his conquests in the battle field. He had trouble in tolerating failure, and was had a tenuous relationship with those beneath him in rank who did not prove their worth, so much as choking a noble who was later proved and convicted as a thief and another whom attacked. This led the mundane soldiers despise Vaultren for his “arcane antics” and sense of superiority. Despite his shaky relationship with diplomats and other soldiers in the Empire, Vaultren got along with his own branch of legion personnel, admiring them for their lack of cowardice and sheer mercilessness when it came to destroying an enemy under his command.

His reputation for a genteel yet cruel man increased twice fold. He became a staunch supporter of Man’s place in the world, even if he believed himself above them. While he remained a dilettante of foreign arts antiques, he secretly hated most of he perceived as the “corrupt” Mer in the High Council. He separated society into dual, distinguished categories; threats and assets. The first standing for governmental powers and individuals that would hinder any of his hopes of personal advancement and otherwise would have to be eliminated and destroyed. The latter being for individuals who could aid, or simply be persuaded. By the time of the tension with the Thalmor, Vaultren knew that the only response for the horrors and the injustices of the world was hate and anger. While often appearing as a civilized and genteel young man, Vaultren had no issues with torture or being held responsible for the deaths of various enemies, nor being leader of the clandestine atrocities behind the scenes of the Empire such as torture and executions.

Weapons: A fine sabre made of silver bearing Daedric filigree in the handle. He also has an ancient blade’s weapon, a katana. Though he does not use it as much as he did in his earlier years.
Clothing: He wears a nobleman’s clothing when he is off-duty, the hallmark of a true aristocrat. A black and burgundy outfit with gold-trimmed shoes, and even up to date. Most of them comes in shades of black, red and grey. He wears a crimson amulet around his neck and a few ruby rings which bedecks his fingers. He also owns a single black hooded robe. When on duty, Vaultren wears his standard Imperial outfit and also the Penitus Oculatus armor.
Magic: Racial powers and destruction spells. Mainly the use of fire such as fireballs and flame attacks.

History: Born in Cyrodiil, Vaultren was heir to numerous amounts of wealth and title of nobleman. His parents were strict, but proud of his intelligence and ambition, so much that they surrendered him to procure an education in the various branches of academics and universities in the Empire.

Being the most efficient learner, Vaultren graduated over brief years, having studied diplomacy and the art of combat. Of course, this did not include his skill in destruction magic. Due to his passion for war and battle and diplomacy, as well as a sense of intelligence, Vaultren rose in ranks faster than most of those around him, which coincidently had died in mysterious ways. Given the title of Praefect, he took command of a elite sect in the Imperial Legion he dubbed “The Thirteenth”. The Thirteenth was often deployed in locations where its ferocious fighting skills utilized to create a political statement. Most of its tasks were clandestine, so as to conceal what it was accomplishing from the Imperial Senate. Yet the High Council had trusted Vaultren over this time, enough to allow him to pursue his own goals.

Following that event, he became tribune not only when he fought valiantly near the edges of Cyrodiil against a rebellious coup that threatened to overrun the countryside, putting to death over forty men and women, but also warning the Emperor of various possibilities regarding the survival of the Empire in the upcoming days. As his advice proved to be valuable, he was granted title in his political station in the Imperial City palace.

The Emperor’s trusted advisers grew wary of Vaultren in what they seemed to call an “unhealthy obsession with the Thalmor.” Some believed he was in league with them when he began to publicly state his disillusionment from the Empire’s policies and ways, and even claiming the Thalmor had a certain efficiency when it came to getting things gone that the Empire lacked. This had placed him in the dossier of the Dominion itself, who believed Vaultren could have been an asset to their cause.

The Thalmor’s beliefs were short-lived as the Emperor and the High Council’s trust increased when Vaultren sniffed out a group of High Elf traitors and had them impaled on stakes deep in the prison dungeons where they remained alive for a period of three days. He even made a speech as to declare the Thalmor menace had to be “bled dry” for their “arrogance and misguided sense of superiority”.

Vaultren was later recruited into the Penitus Oculatus as well, and is planning on making a name for himself within that branch of the Empire’s military. He stands as a man of principle and reputation among the Empire, with a dark drive that would surely rival even the most insidious men and women of the Thalmor.

Motivation for Joining: An unnatural hatred for the Thalmor and it’s representatives. Also due to his support for the Imperial bureaucracy in the Third and Fourth Era which he does not wish to see collapse just yet. Believes the Thalmor are not worthy of the power-base they claim to hold, and so seeks out to destroy them with even more heinous acts and atrocities.

Magus the Red - Julius
Spoiler
Name: Julius Scipion
Race: High Elf
Gender: Male
Age: 652
Sign: The Mage
Home Country: Cyrodiil, left as a newborn on the step of a blade members house

Faction and Rank: Captain in the blades however soon to be dismissed
Faction Description: The Blades- see every elder Scrolls game apart from arena, battlespire and redguard.

Class: Mason
Class Description: He builds designs and renovated buildings, Julius was responsible for most of the rebuilding of imperial forts after the oblivion crisis.
Skills: Is well trained in the way of the blade, knows a few destruction spells, favours heavy armour and can conjure most conjurable creatures.

Appearance: Julius stands at 6'2 and appears around his Late 50s he is slightly pale and has a crooked nose. He is lean but not overly muscular.
Hair: black and Grey (oiled see oblivion)
Eyes: Grey

Personality: Julius is warm hearted but thinks an incredible amount he has a very anolytical mind and can appear distant.

Weapons: Akavari katana
Clothing: Wears his old blades armour with a grey cloak.
Miscellaneous: maps, masonic utensils, a few biscuits and a chessboard, with a few books.

Magic: Conjuration, destruction, restoration and basic illusion

History: Julius was left as a newborn on the step of a blade members house and was raised by the blades to be a battlemage but trained as a mason for his cover, he is a fully qualified mason and is looking to go into this after he is discharged.

Motivation for Joining: He hopes to be able to build the headquarters for the company, but also knows he will be tortured by the thalmor due to his birth and position.

Radioactive Bacon - Erland
Spoiler
Name: Erland Bermoc
Race: Nord
Gender: Male
Age: 45
Sign: The Warrior
Home Country: Cyrodil, Bruma

Faction and Rank: Former Dead-Wolf Company
Faction Description: Dead-Wolf Company was a low-profile mercenary company, they have never failed a task assigned to them. Dead-Wolf Company was founded by a man called Skrallar. Skrallar was able to transform into a Werewolf for a limited amount of time, nobody knew how he came upon this ability and he never told anyone, but gave anyone he deemed worthy the ability also.

Class: Brute
Class Description: His wolfish strength gives him the ability to knock people out with a single hard punch.
Skills: Unarmed, Two-Handed, Athletics, temporary Lycanthropy.
Appearance: Standing at 6,2 and weighing 280 lbs. Erland has wild black hair and a rough beard, his eyes are dark yellow in colour.

Personality:His Nordic pride makes it so Erland will never refuse a chance to test himself, he can be a great friend or a fearsome enemy. He appreciates humor even in the most darkest of situations.

Weapons: Fists, His fathers two handed axe.

Magic: If his ability to become a Werewolf for a short time counts as magic.

History: Hailing from Bruma in Cyrodil, Erland found life in Cyrodil not to his liking so he travelled north to the home of his ancestors, Skyrim where as he soon entered the province he saw from a distance a Co-ordinated group of Werewolves slaughtering a cave full of bandits. The werewolves saw him looking and quickly scattered. He sought the identity of these creatures and was led to a pack of them in a tavern in Whiterun. They were suprised he knew what they were and they accepted him into the Dead-Wolves. Many contracts they received was to kill Thalmor and over time he gained a hate for them and there ideals. An incident where someone saw Erland transform and went public with it forced Erland to leave Dead-Wolf and leave Skyrim forever.

The Raven - Ulric
Spoiler
Name: Ulric Alexander Crowe (Pronounced Crow)
Race: Imperial
Age: 28
Height: 5'10
Weight: 182
Hair Color: Light Brown
Eye Color: Light Blue
Facial Appearance: Stern expression with close cropped haircut and facial hair including a neatly trimmed close cut beard that connects thinly to his sideburns. Scar running down the left side of his face just barely missing the outside of his eye.
Body Appearance: In excellent overall shape. Able to stand his ground against normal opponents or maneuver around tougher foes as the situation demands.

Role: The Emperors Champion
Armor: Full Legion Armor (Skyrim). Close Imperial Infantry Helm (Spartan style Skyrim). Imperial Shield and a red robe/toga ensemble with grey trim hung snug over one shoulder down past the knees. With the back end dangling just a few inches from the ground.
Weapons: Imperial Legion Steel Sword and a Silver Spear.
Personality: Due to his unorthodox past Ulric is rough, outspoken and occasionally quite arrogant and crude. This belies his high personal values and uncompromising loyalty to the tenets and beliefs of the only home he ever had. Despite his rough exterior Ulric is uncompromising in his moral beliefs and wont hesitate to defend the weak and helpless against the corrupt or evil.

Brief History: Born in the slums of the Imperial City, Ulric was quick to be left to his own devices and was soon involved in numerous organized criminal activity usually involving extortion and intimidation at an incredibly young age. When his luck finally ran out he was sent to the Imperial Dungeons to await execution. Miraculously he was approached secretly by Emperor Titus Mede himself. The Emperor was aware of the use of such a misguided yet determined youth. He made the young boy a single deal. Devote your mind and body to the defense of the Empire and himself and in return he will never be found lost or without purpose. Within 4 years of secret and grueling training Ulric emerged anew. His starved and withered form layered over with slabs of muscle and his eyes burned with purpose. He existed for a further 6 years as the Emperors personal guard existing outside of the commoners knowledge and even the ranks of the Penitus Ocultus. Trained in speechcraft and anti-assassination techniques as well as superior fighting skills. As the Thalmor armies approach the Emperor called his most dedicated servant and gave him one last message. "Keep the Empire in your heart, and the will of the Nine in your arm. Defend the people, just as you defended me. At one point I gave you purpose, it is now time to find your own." He now acts as an Imperial "advisor" to the recently formed Grey Bloods Mercenary regiment though carries no real authority beyond that of a regular mercenary. The reason behind this is to protect the flocks of Imperial citizens who's now only hope is to fight, or die.

Ayumi Fan:

Sybbyl - Mazhada
Spoiler
Name: Mazhada
Race: Khajiit (Suthay-Raht
Gender: Male
Age: 30
Sign: The Shadow
Home Country: Cyrodiil/Border Watch

Faction and Rank: Border Watch Militia
Faction Description: The Khajiit town of Border Watch is situated right on the Border to Elsweyr, manned by a group of militia, some wonder why the Khajiit are watching their own borders, and those people are stupid. They do not watch, they protect.

Class: Desert Walker
Class Description: A Khajiit soldier armed with a spear anda briastplate.
Skills: Spear, dagger, athletics, and can play the lute.

Appearance: Tall-ish, Earrings, and mostly bald, golden fur, normal Khajiit eyes.

Personality: Kind, but stern, and not particularly Boisterous.

Weapons: A Steel spear, and a dagger of Dwemer make.
Clothing: Copper briastplate.
Miscellaneous: Lute

Magic: Shadow Power.

History: When Border Watch was overrun by the Aldmeri Dominion, Mazhada was sent to Leyawiin as a messenger, he was the fastest runner. Once the message was given, however, Leyawiin was besieged, but because Mazhada was a Khajiit (who are part of the Dominion), he was sent back to Elsweyr rather than killed. He travelled to Elsweyr, but it was so much different to his normal life, and while he adored getting back to the deserts and jungles of Elsweyr. He was not home.
So he travelled north, and snuck away using his power from the Shadow, and returned to the Imperial city just before the Aldmeri Dominion attacked.

Motivation for Joining: He had nowhere else to go, and his skills were useless everywhere else.
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Phoenix Draven
 
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Joined: Thu Jun 29, 2006 3:50 am

Post » Tue May 22, 2012 2:18 am



Mazhada - Standing before Emporer Titus Mede

Mazhada stood to attention, his new, gleaming hardened-glass tipped spear glinted in the sunlight, the Company was surrounded by the Imperial legions, their impressive, full body shields resting on the ground. Compared to the Legion, the Company looked like a disorganized group of Renreejee (Khajiit word: ruffians). He looked to his comrades, they were a cosmopolitan bunch, there was a Redguard pirate, a red-haired Nord with an unusual looking sword, and an Argonian man who didn't look at home in a battlefield. Wait, was that the Emperors Champion?

Titus Mede II was talking about the fate of mankind and the freedom of Tamriel or something, it was probably an inspiring speech, but Mazhada was too busy running through the battle in his head. They would bust out the gates, find the surprised Thalmor forces, and rip them to pieces. It seemed a logical plan of action, but Mazhada couldn't help wondering if it would be as effective as everybody hoped, the Thalmor outnumbered them heavily, and the Thalmor had magicians, and fantastically powerful ones at that.

But Titus Mede was renowned for his tactical knowledge, and if he thought it would work, why would one Desert Walkers opinion matter in the intricacies of Imperial Tactics.

"We will break the siege of the Imperial City! We will retake what is ours, for our homes our families..." Titus Mede went on. Mazhada looked around, most of his Company seemed to be paying attention, but Mazhada wasn't he just wanted to fight.

"Stand with me! Now, and forever! TO BATTLE!!!" Titus Mede raised his sword and the Legionnaires bashed their sheilds on the ground, creating an almighty roar, Mazhada raised his spear two handed into the air and roared like a lion, and the Company set off, to engage the Thalmor.
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Lori Joe
 
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