The guilds should be more important

Post » Sat May 28, 2011 1:08 pm

In Morrowind and Oblivion , the guilds are not as important as they should be.

For example, the player could make a potion , but such hand-made stuffs's quality should not match the ones from the mage guild . The guild is professional and they make potions systematically, which means their product's quality would be the best in the game , the second place are the ones sell in common stores . As for the player's hand-made potion, could be in the third place. The expert of alchemy may make better potions , but would never match the guild's product. It's quite simple , the guild own a whole produce system while the player just have his hands.

Not just potions, any stuffs could be made by player , such like weapons, armors, if they exit in game, should follow such rule.

Any thought about that?
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Mrs shelly Sugarplum
 
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Post » Sun May 29, 2011 1:07 am

when i read they should be more important i thought you would be making a case as to why they should be more imortant not have better QC rules on there products..

i mean having guilds that are more interactive to society, or possibly have some influence in the civil war, or even something little like having a higher stading in society, i mean i oblivion most people dont seam to have jobs and yet when i took over the mages guild by defeating the powerful necromancer and pretty much saving cyrodill do armies of the undead.. absolutely noone was interested, even the mages only really cared that i was now there boss
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CHANONE
 
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Post » Sat May 28, 2011 3:20 pm

Yeah I used to get annoyed when low ranking fighters guild members were asking me, the Arch-Mage, if I wanted to join.
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Elizabeth Lysons
 
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Post » Sat May 28, 2011 11:40 am

In Morrowind and Oblivion , the guilds are not as important as they should be.

For example, the player could make a potion , but such hand-made stuffs's quality should not match the ones from the mage guild . The guild is professional and they make potions systematically, which means their product's quality would be the best in the game , the second place are the ones sell in common stores . As for the player's hand-made potion, could be in the third place. The expert of alchemy may make better potions , but would never match the guild's product. It's quite simple , the guild own a whole produce system while the player just have his hands.

Not just potions, any stuffs could be made by player , such like weapons, armors, if they exit in game, should follow such rule.

Any thought about that?


I agree with you, but only in basic. If the game gave you the ability to use anvils for weapons, you would have the same resources as a shop. Also, if you were a master armourer (or potion maker) that would put you as best, better than any guild. That is the point. The title 'Master' marks you as one of the greatest in the land. Your standard would be HIGHER than the guilds.

With regards to guilds being important or not, I believe they have a big enough influence. An guild would be similar to a part of government now. Meaning they do not have the influence to directly affect the way you live your life. Just your surroundings.
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Becky Palmer
 
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Post » Sat May 28, 2011 2:27 pm

In Morrowind, the guilds were amazing. I was seriously upset at the amount of guilds and joinable factions that there were in Oblivion. It was a fraction of the things you could do in Morrowind.
I really hope they take guilds and joinable factions to a new level.
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butterfly
 
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Post » Sat May 28, 2011 12:01 pm

when i read they should be more important i thought you would be making a case as to why they should be more imortant not have better QC rules on there products..

i mean having guilds that are more interactive to society, or possibly have some influence in the civil war, or even something little like having a higher stading in society, i mean i oblivion most people dont seam to have jobs and yet when i took over the mages guild by defeating the powerful necromancer and pretty much saving cyrodill do armies of the undead.. absolutely noone was interested, even the mages only really cared that i was now there boss


The guilds should own the higher place of the game society , it's no doult , I agree so . But the interactive of society is a little complicated.

I think in Morrowind this part is better than Obilvion. In morrowind, some guild is in opposition to another guild which means the play just can't finish all the quest of both sides , he/she must pick a side to help and in the same time it means open hostility to the other guild . Is it a really good setting ? I don't know, it works for me but not for everyone.

There's similar setting in the other cool RPGs such like risen, or gothic 3
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natalie mccormick
 
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Post » Sat May 28, 2011 6:36 pm

I agree with you, but only in basic. If the game gave you the ability to use anvils for weapons, you would have the same resources as a shop. Also, if you were a master armourer (or potion maker) that would put you as best, better than any guild. That is the point. The title 'Master' marks you as one of the greatest in the land. Your standard would be HIGHER than the guilds.

With regards to guilds being important or not, I believe they have a big enough influence. An guild would be similar to a part of government now. Meaning they do not have the influence to directly affect the way you live your life. Just your surroundings.


I think the player won't have the same resources of a shop or a guild untill he own the shop ( simply buy it ) or become a master of the guild via finish all the quest of the guild. I think it makes sence. :-)
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Solène We
 
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Post » Sat May 28, 2011 3:49 pm

i wouldn't say that the guilds should be more important, but rather the npc's should be more conscious of your progression, people should change the way they talk to you depending on how you have changed.
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CHARLODDE
 
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Post » Sat May 28, 2011 8:49 pm

The guilds should own the higher place of the game society , it's no doult , I agree so . But the interactive of society is a little complicated.

I think in Morrowind this part is better than Obilvion. In morrowind, some guild is in opposition to another guild which means the play just can't finish all the quest of both sides , he/she must pick a side to help and in the same time it means open hostility to the other guild . Is it a really good setting ? I don't know, it works for me but not for everyone.

There's similar setting in the other cool RPGs such like risen, or gothic 3


it shouldn't be too hard with this amazing new system they're on about, have fighters guild actually going around doing stuff like killing rats.. priests actually going around healing people, and thieves being arrested and being put in one of these many many empty prison cells we see in OB
limit the dark brotherhood of course because going into a town to find out people are dead when they shouldn't be, although with this whole people have replacements thing they talk about im guessing they have a way to randomly replace someone unimpotant when they die
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D IV
 
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Post » Sat May 28, 2011 12:10 pm

In Morrowind, the guilds were amazing. I was seriously upset at the amount of guilds and joinable factions that there were in Oblivion. It was a fraction of the things you could do in Morrowind.
I really hope they take guilds and joinable factions to a new level.

Eh, the quantity of guilds in Morrowind was amazing, the actual content was only okay.

I feel like Morrowind's and Oblivion's guilds were sorta two halves of a whole. Morrowind's guilds felt like guilds, with them providing jobs to you that fit the guild, but the lack of a real narrative killed some of the attachment to them. Oblivion's had the story, but lost the sense that you had an actual job in the guild, besides being the hero. Hopefully Skyrim's can pull off having both.
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Oceavision
 
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Post » Sat May 28, 2011 7:52 pm

Eh, the quantity of guilds in Morrowind was amazing, the actual content was only okay.

I feel like Morrowind's and Oblivion's guilds were sorta two halves of a whole. Morrowind's guilds felt like guilds, with them providing jobs to you that fit the guild, but the lack of a real narrative killed some of the attachment to them. Oblivion's had the story, but lost the sense that you had an actual job in the guild, besides being the hero. Hopefully Skyrim's can pull off having both.


Yep, that would be nice.

And still, I tend to make the guilds influence the world more strongly , from the items price or quality to the attitudes of the NPC in the whole area... Of course the player could always make a choice , coz the way of the game should be made by the player , not the game itself.
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Kelly Tomlinson
 
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