The Guilds in Skyrim

Post » Wed Mar 30, 2011 7:48 am

[Please note that what i post is from my perspective only. Do not think i am speaking for anyone but myself]

We all know that there will be the basic guilds in Skyrim right? Mages, Fighters, Thieves & Hopefully the Dark Brotherhood.

What type of quests do you expect/ hope for in Skyrim?
To me, The mages guild in OB was a replica of the FG. It had no magic.. No myth.. No Shine, Glow, boom. if you get my drift. ( Can't think of the right word )
And the thieves guild was the same thing over and over but with different items.

In Skyrim, I hope for a better mages guild with a magic based setting. Not just buildings that look like they could be a courtesans building from Assassins Creed.
With quests that involve speciality of mages and not just robes, staffs and purple fire.

With the fighters guild i thought it was way too easy. And wasn't much of a law abiding guild as it was supposed to be.

Please tell me what you are 'hoping' to see within the guilds of Skyrim.

Discuss.....
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Damned_Queen
 
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Post » Tue Mar 29, 2011 11:07 pm

I'm hoping that I won't become master of a guild after working for them for one in game week. It was kinda rediculous. I hope the quest lines are longer, more interesting and radiant each time so that there is more replay value... I also want a million dollars. :biggrin:
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Nick Jase Mason
 
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Post » Wed Mar 30, 2011 10:11 am

I'd like to see something like the Blackwater company that rivals the Fighter's Guild and has its own series of quests.

I'd also like to see something similar to the Morag Tong in Morrowind to counter the Dark Brotherhood.

There should be a necromancer's guild.

You should be able to join the Imperial Legion and Imperial Cult again.

Amd of course, there should be vampire guilds.

What's the bet that they're scrapping the old guilds and combining them to make a "Good Guys Guild" and a "Bad Guys Guild"?
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Kitana Lucas
 
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Post » Wed Mar 30, 2011 3:29 pm

I just want interesting quest lines for all the guilds that actually require you to use the skills off the guild in question so fighting for fighters, magic for mages you get it.
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 2:30 pm

Mages Guild is gone mate got replaced by the College of Whispers
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Charlie Ramsden
 
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Post » Wed Mar 30, 2011 3:03 pm

There will be two guilds, most likely. The Fighters' Guild and the Thieves' Guild.

Though I'm sure there will be a ton of factions, including the Dark Brotherhood, Synod, College of Whisperers, Penitus Oculatus, etc.
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phillip crookes
 
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Post » Tue Mar 29, 2011 11:57 pm

Chances are good we'll see a Bard Guild of some sort; bards are confirmed and lore strongly supports it. (Speculation though, I might be wrong.)
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meg knight
 
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Post » Wed Mar 30, 2011 10:20 am

-Longer questline
-Given actual control instead of just a title when achieved master/leader rank
-Better rewards
-Bigger effect in gameplay

That's all I got :)
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Emma louise Wendelk
 
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Post » Wed Mar 30, 2011 12:21 pm

Necromancers' guild, well that that's not true. My really hope is that necromancy is mainstream and accepted, at least behind closed doors.
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Kelli Wolfe
 
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Post » Wed Mar 30, 2011 1:49 pm

The number one thing I want to see for the guilds in Skyrim is that your character can't even necessarily join a particular one if s/he's unqualified. There should at least be some sort of standards.

"So you want to join the mages guild? Well... it's no simple matter." - Teekeeus

But then all you have to do is say that you do want to join and blammo - you've joined. Seems actually to be a very simple matter.

Beyond that, I want to see requirements for advancement. It's simply ludicrous that you can go all the way through the Mages Guild and become Arch-Mage without casting a single spell of your own. There's only one quest that even requires you to cast spells at all, and that one includes scrolls for all the spells you need. That's just ridiculous.

And I want to see conflict between the guilds again.

And I want leadership of the guild to actually mean something.
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Raymond J. Ramirez
 
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Post » Wed Mar 30, 2011 2:12 pm

Mages Guild is gone mate got replaced by the College of Whispers

r u serious? thats horrible. whats is the college of whispers anyway?
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Hannah Whitlock
 
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Post » Wed Mar 30, 2011 4:40 am

Interesting guilds that give you a sense of atmosphere and feel for the province like the Great Houses in Morrowind.
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SWagg KId
 
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Post » Wed Mar 30, 2011 1:20 am

I'm hoping that I won't become master of a guild after working for them for one in game week. It was kinda rediculous. I hope the quest lines are longer, more interesting and radiant each time so that there is more replay value... I also want a million dollars. :biggrin:


Well this is subjective, because the player can draw this out for as long as they want.
I however would like to see more of an impact in the world and on what you can do, when you become a head of a guild. Seemed like it was "hey your head of the guild. Congrats!" and then done.
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Lucky Boy
 
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Post » Wed Mar 30, 2011 12:03 pm

I'd like to see something like the Blackwater company that rivals the Fighter's Guild and has its own series of quests.
Guilds are monopolies of their trade in a town, the Blackwater stuff was illegal.

I'd also like to see something similar to the Morag Tong in Morrowind to counter the Dark Brotherhood.
That might be a good thing, but I don't think any Tong survived the asteroid. Even if they did, there's no chance in hell there's enough to found a new group without having not only the towns and nobles hunting them, but the Dark Brotherhood easily picking them apart. Then picking their families apart. Then their neighbors.

There should be a necromancer's guild.
There's no reason for them to organize or have a structure, or have quests.

You should be able to join the Imperial Legion and Imperial Cult again.
The Imperial Cult is only an organization within Morrowind. There's a reason you don't see it in any other game.

Amd of course, there should be vampire guilds.
What for?

What's the bet that they're scrapping the old guilds and combining them to make a "Good Guys Guild" and a "Bad Guys Guild"?
If they had an idea for a vampire guild, they are probably doing just this right now.
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Nymph
 
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Post » Wed Mar 30, 2011 2:56 am

Will someone please clarify what this "College of Whispers" thing is?
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Mr.Broom30
 
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Post » Wed Mar 30, 2011 3:08 pm

Will someone please clarify what this "College of Whispers" thing is?


The Mage's guild split into two. One being more open with magic and another becoming more secular. The College of Whispers is one of them and I can't remember the other off the top of my head...anyone?
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Bloomer
 
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Post » Wed Mar 30, 2011 2:48 pm

Will someone please clarify what this "College of Whispers" thing is?
In the Elder Scrolls book, they mentioned that the Mages guild is kaput, and the organizations that replaced it are called the College of Whispers and the Synod. We don't know anything about them other than their names.

There is speculation though that the Synod has religious ties, because a real life synod is a meeting of catholic bishops.
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joeK
 
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Post » Wed Mar 30, 2011 9:46 am

r u serious? thats horrible. whats is the college of whispers anyway?

You're right. Oh my god, it's absolutely the worst thing in the world, but I have no idea what it is.


On a more sensible note, I don't want to become the leader of guilds.
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brian adkins
 
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Post » Tue Mar 29, 2011 11:28 pm

In the Elder Scrolls book, they mentioned that the Mages guild is kaput, and the organizations that replaced it are called the College of Whispers and the Synod. We don't know anything about them other than their names.



Thank you, couldn't remember that one.
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jenny goodwin
 
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Post » Wed Mar 30, 2011 8:25 am

I'd like to see something like the Blackwater company that rivals the Fighter's Guild and has its own series of quests.

I'd also like to see something similar to the Morag Tong in Morrowind to counter the Dark Brotherhood.

There should be a necromancer's guild.

You should be able to join the Imperial Legion and Imperial Cult again.

Amd of course, there should be vampire guilds.

What's the bet that they're scrapping the old guilds and combining them to make a "Good Guys Guild" and a "Bad Guys Guild"?


they have the Tribunal temple. (That should be the nord equivelant in this game). They have a dragon god called Ymir that is Simillar to Akatosh and such, they should have a guild or joinable group that has this.
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Mylizards Dot com
 
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Post » Wed Mar 30, 2011 2:45 am

Just a question, has the dark brotherhood been confirmed in any way? I dont think so, and since its not one of the standard guilds, I mean the really standard guilds (fighter, mage, thieve) I doesnt HAVE to be in the game.

Im not saying that Im against the dark brotherhood, its my favourite guild after all, just wanted to know if there are any official statements on that.
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Roisan Sweeney
 
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Post » Wed Mar 30, 2011 6:57 am

There isn't much information on the factions. This stuff will probably come out during E3.

I expect that there will be two groups of nords that are fighting over the country after the fall of the empire. There is at least one blade floating around. There is going to be at least one religious faction, with a good chance for two or three since the nords worship their own gods so an imperial cult like entity might exist.

Or none of the above?

We'll see in a month and a half or so.
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Nathan Barker
 
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Post » Wed Mar 30, 2011 3:50 am

More morally gray questlines with the "neutral" guilds like FG and the off-springs of the MG. "Good" questlines should stay in "good" guilds, if it is any.
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Sherry Speakman
 
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Post » Wed Mar 30, 2011 1:11 am

Guilds are monopolies of their trade in a town, the Blackwater stuff was illegal.

And? So what if it was illegal, it was still interesting.
That might be a good thing, but I don't think any Tong survived the asteroid. Even if they did, there's no chance in hell there's enough to found a new group without having not only the towns and nobles hunting them, but the Dark Brotherhood easily picking them apart. Then picking their families apart. Then their neighbors.

Key word: similar.
There's no reason for them to organize or have a structure, or have quests.

Why not? Perhaps not a guild with guild halls and meetings, but it would be cool to have a series of necromancy quests.
The Imperial Cult is only an organization within Morrowind. There's a reason you don't see it in any other game.

"The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces."

I don't see why they couldn't have a presence in Skyrim. They weren't in Oblivion obviously because it was the heart of the empire.
What for?

Because it would be cool to have them again, and not have vampirism be ultimately pointless.
If they had an idea for a vampire guild, they are probably doing just this right now.

Not sure what you're saying here.
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ezra
 
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Post » Wed Mar 30, 2011 3:11 pm

Just a question, has the dark brotherhood been confirmed in any way? I dont think so, and since its not one of the standard guilds, I mean the really standard guilds (fighter, mage, thieve) I doesnt HAVE to be in the game.

Im not saying that Im against the dark brotherhood, its my favourite guild after all, just wanted to know if there are any official statements on that.
Dark brotherhood is about as standard a guild as there could be. It has been in all the tes games if you count expansions. In fact in Arena, the only two guilds mentioned were the mages guild and the dark brotherhood. The thieves guild and fighters guild have only been in three tes games so far, and with the dissolved mages guild, the Dark Brotherhood in Skyrim will be the only faction to appear in every TES game.

The brotherhood was confirmed to be in Skyrim in one of the polish interviews.

And? So what if it was illegal, it was still interesting.
They shouldn't have to break lore to make a guild questline.

Why not? Perhaps not a guild with guild halls and meetings, but it would be cool to have a series of necromancy quests.
But think of what a necromancer needs. You'd essentially just be running errands for them as a lab assistant like Igor, getting body parts from here or there.

"The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces."

I don't see why they couldn't have a presence in Skyrim. They weren't in Oblivion obviously because it was the heart of the empire.
Skyrim was part of the Empire before Cyrodiil was, they've got imperial religion out the wazoo. The only reason the eight divines weren't in Vvardenfell as a widespread religion was because the island was closed to outsiders until recently.

Because it would be cool to have them again, and not have vampirism be ultimately pointless.
Vampire factions just kill other vampires and vampire hunters, it's a black hole of creativity. It creates a section of society that are both self obsessed and irrelevant to the outside.
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Silvia Gil
 
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