The Gun Runner's Arsenal Prediction/Speculation Thread

Post » Thu Sep 01, 2011 2:15 pm

So the Gun Runner's Arsenal DLC is supposed to have weapons across all classes and tiers, plus we got a preview of a handful of them from the http://www.bethblog.com/index.php/category/fallout-new-vegas/ announcement.

Doing the math that gives us 25 weapons (5 classes x 5 tiers) plus 2 extra weapons (27 total weapons in the GRA DLC according to the announcement). Knowing this, some reasonable assumptions can be made by filling in the weapon slots where there are missing unique and/or non-unique variants and adding a dose of wishful thinking.

Anyway, here are my predictions. Please feel free to include your own GRA weapon predictions... :thumbsup:

Guns
  • T1(00-24) Unique Silenced .22 Pistol
  • T2(25-49) Unique 10mm Pistol (Silenced)
  • T3(50-74) Non-Unique "This Machine" Variant w/ mods (I'm also hoping for a Unique Lever-Action Shotgun and/or mods for that gun, but there are only so many slots)
  • T4(75-99) Unique Assault Carbine (Silenced - Similar to Lily's AC)
  • T5(100) Unique Anti-Materiel Rifle


Energy Weapons
  • T1(00-24) Unique Plasma Pistol
  • T2(25-49) Unique Plasma Defender
  • T3(50-74) Unique Multiplas Rifle
  • T4(75-99) Unique Tri-Beam Rifle
  • T5(100) Unique Plasma Caster


Explosives
  • T1(00-24) Return of the Nuka Grenade
  • T2(25-49) Unique Grenade Rifle
  • T3(50-74) MFC Cluster Mine
  • T4(75-99) Unique Grenade Launcher
  • T5(100) Esther - Unique Mini Nuke Launcher


Melee
  • T1(00-24) Unique Knife
  • T2(25-49) Unique Baseball Bat
  • T3(50-74) Nuka Breaker - Unique Rebar Club
  • T4(75-99) Unique Cattle Prod
  • T5(100) Unique Chainsaw


Unarmed
  • T1(00-24) Craftable Throwing Knives
  • T2(25-49) Craftable Throwing spears/hatchets
  • T3(50-74) Return of the Deathclaw Gauntlet
  • T4(75-99) Unique Mantis Gauntlet
  • T5(100) Unique Ballistic Fist


Final 2 Gun Runner's Arsenal Weapons
  • (26th Weapon) Katana/Samurai Sword
  • (27th Weapon) Bozar - Unique Light Machine Gun

    12 Ga Dragon's Breath - Unique Riot Shotgun or new 12 ga ammo type?

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Franko AlVarado
 
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Post » Thu Sep 01, 2011 4:19 pm

Why the heck would you want a unique cattle prod, thats like saying i want a unique boxing tape. Made out of DUCT TAPE. That would be funny though. :sweat:
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Brooke Turner
 
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Post » Thu Sep 01, 2011 4:10 pm

Why the heck would you want a unique cattle prod, thats like saying i want a unique boxing tape. Made out of DUCT TAPE. That would be funny though. :sweat:


Mostly because there's a lack of "Less than lethal" KO weapon types. The bean bag rounds don't work as intended and the Compliance Regulator is only effective as a non-lethal weapon if you have a high crit build. :shocking:
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Undisclosed Desires
 
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Post » Thu Sep 01, 2011 3:47 pm

True but you could also just run around with Golden Gloves and FSU. :hubbahubba:
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Gracie Dugdale
 
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Post » Thu Sep 01, 2011 6:32 pm

There's already a Unique Grenade Rifle, Thump Thump.

Other then that, Fluck to the yes to the Riot Shottie Unique
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FABIAN RUIZ
 
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Post » Thu Sep 01, 2011 1:16 pm

There's already a Unique Grenade Rifle, Thump Thump.

Other then that, Fluck to the yes to the Riot Shottie Unique


Forgot about Thump Thump. Not sure what will fill that Tier then... =p
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Brιonα Renae
 
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Post » Thu Sep 01, 2011 12:48 pm

im speaking on behalf of everyone here unique HUNTING RIFLE
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alicia hillier
 
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Post » Fri Sep 02, 2011 2:11 am

Pretty clever way of working it out.

But you're forgetting...
The unique chainsaw in the screenshot.
The 5.56mm / .223 pistol (generic version of That Gun).
Weapons already in the vanilla game but have been added to GRA to allow GRA mods.
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Lauren Denman
 
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Post » Fri Sep 02, 2011 2:41 am

im speaking on behalf of everyone here unique HUNTING RIFLE

That or A Brush Gun That Doesn't svck Donkey Balls.
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Ross
 
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Post » Fri Sep 02, 2011 2:53 am

There's already a Unique Grenade Rifle, Thump Thump.


Why does that matter, there are; 2 unique .44 magnums, sniper rifles, laser rifles, plasma rifles, tesla cannons, scientist gloves and 3 unique laser pistols
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Michael Korkia
 
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Post » Thu Sep 01, 2011 1:05 pm

Unique Tri-Beam Laser Rifle and/or Mods that increase condition/lower spread! :clap:
That would be AWESOME!

The thing that's wrong with this speculation thread is that there aren't any new weapons (not your fault though lol :)). Didn't Obsid' say they were adding new stuff? I'd especially like to see new energy weapons, that aren't just for show!

But other than that, it's a very reasonable list, very believable.
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Dominic Vaughan
 
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Post » Thu Sep 01, 2011 1:28 pm

Why does that matter, there are; 2 unique .44 magnums, sniper rifles, laser rifles, plasma rifles, tesla cannons, scientist gloves and 3 unique laser pistols

Point taken, but those are all fairly different in design and usage. How many unique Grenade Rifles do we need? Thump Thump gets the job done well enough.
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Dalia
 
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Post » Thu Sep 01, 2011 2:46 pm

Energy Weapons
  • T1(00-24) Unique Plasma Pistol
  • T2(25-49) Unique Plasma Defender
  • T3(50-74) Unique Multiplas Rifle
  • T4(75-99) Unique Tri-Beam Rifle
  • T5(100) Unique Plasma Caster


I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.
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Jaki Birch
 
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Post » Thu Sep 01, 2011 8:48 pm

That or A Brush Gun That Doesn't svck Donkey Balls.


Don't make fun of the Brush Gun :swear: , but a unique would be nice
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David Chambers
 
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Post » Thu Sep 01, 2011 4:28 pm

Point taken, but those are all fairly different in design and usage. How many unique Grenade Rifles do we need? Thump Thump gets the job done well enough.


But Thump Thump doesn't differ from the original gun that much, the only changes are the price and skill requirement
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le GraiN
 
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Post » Thu Sep 01, 2011 7:18 pm

I'm going to be honest, even I can't advocate this list being a good idea. We'd essentially be paying for a DLC which is mostly just unique retextures. I want more unique models along with textures, that would make the price worthwhile, but doing something like this wouldn't be worth it in my opinion.

Also, isn't the Dragon's Breath supposed to be a new ammo type?
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Sherry Speakman
 
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Post » Fri Sep 02, 2011 3:23 am

I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.


A flame type weapon that's on par with the other Energy weapons would be a good start or a LAER that isn't made of glass... =p
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Sophie Payne
 
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Post » Thu Sep 01, 2011 5:52 pm

im speaking on behalf of everyone here unique HUNTING RIFLE


I wouldn't mind one of these as well! :)

Pretty clever way of working it out.

But you're forgetting...
The unique chainsaw in the screenshot.
The 5.56mm / .223 pistol (generic version of That Gun).
Weapons already in the vanilla game but have been added to GRA to allow GRA mods.


Oh yeah, the chainsaw! This list is a bit tougher than I expected. :cryvaultboy:


I'm going to be honest, even I can't advocate this list being a good idea. We'd essentially be paying for a DLC which is mostly just unique retextures. I want more unique models along with textures, that would make the price worthwhile, but doing something like this wouldn't be worth it in my opinion.

Also, isn't the Dragon's Breath supposed to be a new ammo type?


You are more than welcome to put in your own speculation/list, but from what I've read thus far adding unique/non-unique variants to existing weapons is more likely than anything else.

Not sure about the Dragon Breath, but it's certainly more than plausible that it is indeed a new 12 ga ammo type and not a weapon...

I would love a Unique variant of the riot shotgun though... :thumbsup:

P.S. I made adjustments to the list according to the input above.
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Nick Pryce
 
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Post » Thu Sep 01, 2011 11:03 am

But Thump Thump doesn't differ from the original gun that much, the only changes are the price and skill requirement

It does a bit more damage, which is all most of the other uniques do, with a few caveats here and there.
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Tiffany Holmes
 
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Post » Thu Sep 01, 2011 11:08 pm

Ah, here it is, direct from the Bethblog post:

Among the unqiue weapons added are the Bozar, an all-powerful 5.56mm Light Machine Gun, the Smitty Special, an overwhelming variant of the Plasma Caster, the MFC Cluster mine, the Esther, a unique Mini Nuke Launcher, and the ridiculous Nuka Breaker – a new melee weapon made from a Nuka-Cola neon sign. In total Gun Runners’ Arsenal adds 27 new weapons, 40 new weapon modifications for existing weapons, 18 new new recipes, and 29 new ammo types — including the 12 Ga. Dragon’s Breath, Hive Missiles, and 25mm/40mm Plasma Grenades. Finally, Gun Runners’ Arsenal also adds more than 20 all-new challenges to the Mojave Wasteland.


Also, the 12 Gauge Dragon's Breath shotgun shell is a real shotgun round. http://www.youtube.com/watch?v=RP4FjODPDFA

Anyway, I do enjoy peculation and I do enjoy reading your ideas despite my last pot, I'm personally just hoping for more unique models. But unique textures and effects would be fine as well. I'm hoping personally the other ammo types coming out will include Flachette rounds and the likes of those to feed my insatiable hunger for tactical ammunition switching during combat. :)
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Jennifer Munroe
 
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Post » Fri Sep 02, 2011 1:20 am

Ah, here it is, direct from the Bethblog post:



Also, the 12 Gauge Dragon's Breath shotgun shell is a real shotgun round. http://www.youtube.com/watch?v=RP4FjODPDFA

Anyway, I do enjoy peculation and I do enjoy reading your ideas despite my last pot, I'm personally just hoping for more unique models. But unique textures and effects would be fine as well. I'm hoping personally the other ammo types coming out will include Flachette rounds and the likes of those to feed my insatiable hunger for tactical ammunition switching during combat. :)


I'm sorry, but based on the video the Dragon's Breath rounds are going to be EPIC!!! :flamethrower:
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Kevin S
 
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Post » Thu Sep 01, 2011 8:03 pm

I'm sorry, but based on the video the Dragon's Breath rounds are going to be EPIC!!! :flamethrower:


He's a professional, it's written on his T-Shirt... trust him!
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Jade Muggeridge
 
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Post » Thu Sep 01, 2011 6:54 pm


12 Ga Dragon's Breath - Unique Riot Shotgun or new 12 ga ammo type?

[/list]

its ammo type
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Roisan Sweeney
 
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Post » Fri Sep 02, 2011 3:10 am

We are now at the point in the game's life cycle where the devs go, "Screw balance" and give us 27 god mode weapons.

Then again, considering the history of the game the GRA is going to ship with so many bugs it might as well not exist.
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Jessica Stokes
 
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Post » Thu Sep 01, 2011 10:12 pm

We are now at the point in the game's life cycle where the devs go, "Screw balance" and give us 27 god mode weapons.

Then again, considering the history of the game the GRA is going to ship with so many bugs it might as well not exist.


These are tiered weapons so it will likely be 5 to 7 "godly" weapons at Tier 5, and the rest will be "slightly better than the other weapons of the same tier" going down each class and tier. As for balance, it remains to be seen, but Obsidian has done fairly well thus far in nerfing/buffing unbalanced weapons, and if you find one that's too OP for your taste, there's no gimping like self-gimping. The easiest thing to do in an open world game like FONV is to not use whatever object/perk/skill etc. that you believe to be OP.
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Sasha Brown
 
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