The Gun Runner's Arsenal PredictionSpeculation Thread

Post » Wed May 09, 2012 8:07 am

Wow, that is probally extremely over powered.
Probably? :P
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Tue May 08, 2012 10:26 pm

Probably? :P
They could make the spread completely rigged so the guy has to be 2 inches in front of you for it to hit properly.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Wed May 09, 2012 1:52 am

Wow, that is probally extremely over powered.
OP? This isn't a FPS, this is Fallout!

We have grenade machine guns, tactical mini-nuke launchers, an Alien Blaster that can guarantee a OSOK on anything, and mutated chameleons from hell that can only be easily be killed by those guns (and a few others)!

Why not re-skin it to look like a Saiga 12 or an AA12 and make it full auto?
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Tue May 08, 2012 10:34 pm

Well it's not like they haven't put overpowered guns in DLC before :P
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Wed May 09, 2012 4:34 am

It would definately take over powered to a new level.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Tue May 08, 2012 9:07 pm

They could make the spread completely rigged so the guy has to be 2 inches in front of you for it to hit properly.
That is true, didn't even think of that.
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Wed May 09, 2012 6:48 am

I also want a unique riot shotgun that's fully automatic. >_>
They might as well give us a perk that kills any enemy that we look at.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Tue May 08, 2012 8:59 pm

They might as well give us a perk that kills any enemy that we look at.
Can we call it Stink Eye? PLEASE!!!!!
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Wed May 09, 2012 9:02 am

Can we call it Stink Eye? PLEASE!!!!!
:lmao: http://www.youtube.com/watch?v=EAguyN8uFbQ&feature=grec_index
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed May 09, 2012 1:25 am

:lmao: http://www.youtube.com/watch?v=EAguyN8uFbQ&feature=grec_index
YES! :rofl: :rofl: :rofl:
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed May 09, 2012 3:37 am

I remember a 90's game called "Rise of the Triad" that had a power-up named Hand of God. This thing would make you invulnerable and with a wave of your hand cause all of your enemies on screen to vanish. That's over-powered.

I miss my signature weapon from FO3, the Perforator. I hope it or the infiltrator is one of the twenty-seven.
User avatar
ZANEY82
 
Posts: 3314
Joined: Mon Dec 18, 2006 3:10 am

Post » Tue May 08, 2012 6:06 pm

My guess is, whatever assets from the original Fallout 3 that weren't used in New Vegas will be used for GRA (or Lonesome Road). That's honestly fine with me. It may be cutting corners technically, but I'd rather see a return of the R91 and CAR than anything else at this point. Considering High-caliber assault-class weapons are sort of non-existent in New Vegas, I'm really pulling for those two. The LMG Is more of a heavy weapon, and the Assault Carbine fires the dinky 5mm. Sure, with the DT-10 patch, it has a "Sweet spot" of targets it totally obliterates now, but it's still just doesn't "Feel" right.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Tue May 08, 2012 6:51 pm

My guess is, whatever assets from the original Fallout 3 that weren't used in New Vegas will be used for GRA (or Lonesome Road). That's honestly fine with me. It may be cutting corners technically, but I'd rather see a return of the R91 and CAR than anything else at this point. Considering High-caliber assault-class weapons are sort of non-existent in New Vegas, I'm really pulling for those two. The LMG Is more of a heavy weapon, and the Assault Carbine fires the dinky 5mm. Sure, with the DT-10 patch, it has a "Sweet spot" of targets it totally obliterates now, but it's still just doesn't "Feel" right.
There was a CAR in Fallout 3, as in CAR-15?
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Wed May 09, 2012 9:06 am

I think he means the chinese assault rifle
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed May 09, 2012 3:47 am

I know Obsidian wanted to add new Power Armor to OWB... and was denied.

Any chance they can add some form of Gun related Power Armor to meke up for it... Maybe it could add reload speed or an accuracy bonus.


Also the Brush Gun needs ADD ONS. Its one of those weapons I love to carry but aisde from a condition addition item, theres nothing. No scope, or expanded ammo or anything.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Wed May 09, 2012 4:23 am

I think he means the chinese assault rifle
That makes sense now.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Tue May 08, 2012 6:10 pm

I also hope there's another shotgun model, perhaps burst/full-auto capable (actually, that's what's missing in Vegas: a full-auto combat shotgun).

Cazador's Bane.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Tue May 08, 2012 7:07 pm

I know Obsidian wanted to add new Power Armor to OWB... and was denied.

Any chance they can add some form of Gun related Power Armor to meke up for it... Maybe it could add reload speed or an accuracy bonus.


Also the Brush Gun needs ADD ONS. Its one of those weapons I love to carry but aisde from a condition addition item, theres nothing. No scope, or expanded ammo or anything.
J.E Sawer said something about that, it was something because they wanted to make the player make a choice, between the Trail Carbine and the Brush Gun. Because they didn't want the player to immediately pick the BG... Something like that :yes:

Lol! I hate the Brush Gun! Can't stand the thing! :P
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Wed May 09, 2012 1:46 am

J.E Sawer said something about that, it was something because they wanted to make the player make a choice, between the Trail Carbine and the Brush Gun. Because they didn't want the player to immediately pick the BG... Something like that :yes:

Lol! I hate the Brush Gun! Can't stand the thing! :P
It was that the Trail Carbine has the ability to use a scope where the brush gun does not. Without any glitches the brush gun is extremely powerful though, so a scope doesn't win for me. The point is mods (weapon mods) balance out the weaker weapons. Weaker weapons have mods that powerful weapons do not.

EDIT: I would also like to see a 10 gauge shotgun.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Tue May 08, 2012 10:29 pm

12 gauge 3.5" magnum is about the same power as 10 gauge 3.5" shells (this is why 10 gauge is relatively rare nowadays), and we can reload magnum shells in the game.

I also hope for some unique shotguns for those that don't have them. You could make a lever gun in 12 gauge, same with the single shot; this would up their power considerably, but it'd make sense for why the unique variant is more powerful (more powerful shell).
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed May 09, 2012 5:12 am

What about the Pancor Jackhammer for those who wanted a full auto shotgun?
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Wed May 09, 2012 7:57 am

What a about a Jackhammer. Period.

How awesome would it be to just run around the Mojave carrying a modified Pneumatic Drill!?

What's that NCR Trooper? You want a nuclear winter?! How's about a Jackhamma to the face! :chaos: :rofl:

Of course, to carry one of these around you'd need high strength, the reason why it's a modified one is because it's unique in the sense that it's power supply is worn like a backpack (similar to the flamer)
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Tue May 08, 2012 11:22 pm

So the Gun Runner's Arsenal DLC is supposed to have weapons across all classes and tiers, plus we got a preview of a handful of them from the http://www.bethblog.com/index.php/category/fallout-new-vegas/ announcement.

Doing the math that gives us 25 weapons (5 classes x 5 tiers) plus 2 extra weapons (27 total weapons in the GRA DLC according to the announcement). Knowing this, some reasonable assumptions can be made by filling in the weapon slots where there are missing unique and/or non-unique variants and adding a dose of wishful thinking.

*snip*

The http://www.gamesas.com/index.php?/topic/1226457-the-gun-runners-arsenal-predictionspeculation-thread/page__view__findpost__p__18478728 has been modified to reflect the http://www.bethblog.com/index.php/2011/09/22/two-tickets-to-the-gun-show/ in the Bethesda Blog...
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue May 08, 2012 9:06 pm


I also want a unique riot shotgun that's fully automatic. >_>

Like the gun that guy had in The Expendables....it had such massive kill-power it even scared his team mates. :lol:
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Wed May 09, 2012 12:13 am

Wouldn't mind a KS-23 to go around firing 4 guage(23mm) into peoples faces

@Tiberius ick no! not an AA-12! Choose something with class like a Franchi SPAS-15 "Jackhammer" :hubbahubba:
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

PreviousNext

Return to Fallout: New Vegas