The Gun Runner's Arsenal PredictionSpeculation Thread

Post » Wed May 09, 2012 2:47 am

I thought there were 3 tiers? Tier 1 to level 10 then you unlock tier 2, then tier 2 to level 16 or 18 then you unlock tier 3. At least thats how the gun runners work.
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amhain
 
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Post » Wed May 09, 2012 12:01 am

Forgot about Thump Thump. Not sure what will fill that Tier then... =p

Maybe returned cut explosives like the stun/cryo/gas grenades/mines.
That would be awesome!
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rheanna bruining
 
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Post » Wed May 09, 2012 1:32 am

Sorry, but I really don't want all unique variants of weapons. I don't want a slightly different looking and slightly differently named weapon with a bit more damage and/or a few bonuses. I want new weapons that look entirely different than everything else.

Remember how unique weapons were in fallout 3? It all looked the same. The miss launcher looked exactly the same as the missle launcher. I'd rather have completely new weapons, not copies of weapons that are simply renamed.
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Juan Suarez
 
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Post » Tue May 08, 2012 8:09 pm

Sorry, but I really don't want all unique variants of weapons. I don't want a slightly different looking and slightly differently named weapon with a bit more damage and/or a few bonuses. I want new weapons that look entirely different than everything else.

Remember how unique weapons were in fallout 3? It all looked the same. The miss launcher looked exactly the same as the missle launcher. I'd rather have completely new weapons, not copies of weapons that are simply renamed.

I guess it remains to be seen. I'd love to see completely new weapon types and maybe there will be a handful, but it should also be expected that there will be unique and non-unique variants to existing weapons because that's more or less what they said in the description of the GRA DLC...

Gun Runners’ Arsenal ... increases the range of unique weapons,weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.
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Smokey
 
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Post » Wed May 09, 2012 4:50 am

I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.

This.
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Donald Richards
 
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Post » Wed May 09, 2012 1:04 am

I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.

This x2
:nod:
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Nathan Barker
 
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Post » Wed May 09, 2012 9:20 am

Unique scoped hunting rifle.

Ok its just my personal hope.
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Kelvin
 
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Post » Wed May 09, 2012 1:26 am

Unique scoped hunting rifle.

Ok its just my personal hope.
M40A1
/thread
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Jessie
 
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Post » Tue May 08, 2012 10:25 pm

im speaking on behalf of everyone here unique HUNTING RIFLE

Definitely this. Perhaps a well restored hunting rifle (without duct tape holding it together) with the scope mod already attached.
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lucile
 
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Post » Tue May 08, 2012 5:53 pm

These are tiered weapons so it will likely be 5 to 7 "godly" weapons at Tier 5, and the rest will be "slightly better than the other weapons of the same tier" going down each class and tier. As for balance, it remains to be seen, but Obsidian has done fairly well thus far in nerfing/buffing unbalanced weapons, and if you find one that's too OP for your taste, there's no gimping like self-gimping. The easiest thing to do in an open world game like FONV is to not use whatever object/perk/skill etc. that you believe to be OP.

I gotta disagree with that, while it was nice that they tried to make shotguns and energy weapons less OP than they were in FO3, they went overboard so much that they became next to useless. This is especially true if you want to try and use over/max charge energy ammo, energy weapons shouldn't consume the same crazy amounts of ammunition that they do with normal ammo when you are using over/max charge ammo, it's not really a good trade off to do 150% damage at the cost of 250% of the ammo.

Sorry, but I really don't want all unique variants of weapons. I don't want a slightly different looking and slightly differently named weapon with a bit more damage and/or a few bonuses. I want new weapons that look entirely different than everything else.

Remember how unique weapons were in fallout 3? It all looked the same. The miss launcher looked exactly the same as the missle launcher. I'd rather have completely new weapons, not copies of weapons that are simply renamed.

Agreed, uniques are usually disappointing because they look pretty much the same and most don't do anything "unique," they are just a mildly better version of the normal weapon. I want uniques that actually change how the weapon works, like adding new effects to it. Even though its a bad example since it svcks, the MIRV was nice in that it changed how the weapon worked, but it was such a horrible waste of ammo and overkill that its pretty much useless. Speaking of the MIRV, I've always wanted to see a nonnuclear version of it, something that carpets an area with normal grenades.
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Daniel Holgate
 
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Post » Wed May 09, 2012 1:07 am

M40A1
/thread
Drools.

:drool:
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Skrapp Stephens
 
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Post » Wed May 09, 2012 7:58 am

An energy weapon that has a constant beam of laser energy.

Particle Beam Accelerator.

PBA

basically the laser rifle on full auto. but no seperation of seperate beams.

Also a plasma flamethrower. Like a flamethrower but showers the target with liquid plasma.

Double post.
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Krystal Wilson
 
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Post » Wed May 09, 2012 6:42 am

I gotta disagree with that, while it was nice that they tried to make shotguns and energy weapons less OP than they were in FO3, they went overboard so much that they became next to useless. This is especially true if you want to try and use over/max charge energy ammo, energy weapons shouldn't consume the same crazy amounts of ammunition that they do with normal ammo when you are using over/max charge ammo, it's not really a good trade off to do 150% damage at the cost of 250% of the ammo.
*snip*

I'm not saying balancing is perfect, the shotguns still need the knockback and DT bypass perks to make them viable in the endgame and energy weapons can be made viable for the endgame at the expense of carrying the heavy ammo cells (if you are playing hardcoe) and at the expense of converting normal ammo cells to overcharge/max charge. I'm just saying that the trend of balance patches was to make guns less OP (which was needed) and to make explosives and energy weapons more effective (also needed).
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quinnnn
 
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Post » Wed May 09, 2012 12:21 am

maybe they could release that bayonet for the service rifle and possibly several other weapons
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Monika Krzyzak
 
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Post » Tue May 08, 2012 7:35 pm

I wonder if there's an unique Thermic lance???
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Richard Dixon
 
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Post » Wed May 09, 2012 6:53 am

Aslong as there's a good energy rifle, I'm happs!

By good I mean a scopeless Energy Rifle w/ high HP and proper zoom-in while 3rd person aiming!

Yes, I added something to the list, it was because if you compare the 3rd person zoom-in between the LAER and the Laser Rifle (two rifles), there's a noticeable difference.
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Brandi Norton
 
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Post » Wed May 09, 2012 5:27 am

Aslong as there's a good energy rifle, I'm happs!

By good I mean a scopeless Energy Rifle w/ high HP and proper zoom-in while 3rd person aiming!

I agree with this, the LAER isnt that useful needing all the repairs and such.
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jasminε
 
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Post » Tue May 08, 2012 5:42 pm

These are tiered weapons so it will likely be 5 to 7 "godly" weapons at Tier 5, and the rest will be "slightly better than the other weapons of the same tier" going down each class and tier. As for balance, it remains to be seen, but Obsidian has done fairly well thus far in nerfing/buffing unbalanced weapons, and if you find one that's too OP for your taste, there's no gimping like self-gimping. The easiest thing to do in an open world game like FONV is to not use whatever object/perk/skill etc. that you believe to be OP.
Haha well you would think that if you consider a item OP you wouldnt use it but ppl just love to b**** and moan lol.Only thing that would be considered worse would be trying to milk a bull X D-bet you a dollar some one has tryed.Although i have 10000 40mm grenades i dont feel the need to abuse the death dealer (mercy)
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Cameron Garrod
 
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Post » Wed May 09, 2012 2:53 am

M40A1
/thread
No, an M1903 springfield with a scope option.
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Katy Hogben
 
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Post » Tue May 08, 2012 9:09 pm

bah i hope we get a semi auto amr that looks sxc instead fo that 10 pound turd with scope -_-
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Kate Schofield
 
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Post » Tue May 08, 2012 5:34 pm

I want a unique Plasma Rifle that doesn't svck. Enough said.
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ijohnnny
 
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Post » Wed May 09, 2012 1:00 am

I want a .45-70 single shot rifle with a option for a scope....like a '74 Sharps.
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sw1ss
 
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Post » Wed May 09, 2012 9:41 am

I want a .45-70 single shot rifle with a option for a scope....like a '74 Sharps.
Nope. It'll be a Winchester high wall. We're talking Josh Moses Browning Sawyer here, right?

That and I'm bettin' money now that a unique brush gun called "Big Iron" is in. http://www.formspring.me/JESawyer/q/233722825951689174 :hubbahubba:

I hope he put in a unique Trail Carbine called "The Duke"

-gunny out.
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Richard
 
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Post » Tue May 08, 2012 9:56 pm

I want a unique Plasma Rifle that doesn't svck. Enough said.

That would kill the Q-35's niche which is actually one of the more decent energy weapons in the game (if you don't have Fallout 3 energy weapon expectations).

Speaking of plasma, I want a unique Plasma pistol/defender.
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FITTAS
 
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Post » Wed May 09, 2012 9:09 am

No, an M1903 springfield with a scope option.
No, Mosin Nagant or Kar 98k.

With a scope option.
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sara OMAR
 
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