The Gun Runner's Arsenal PredictionSpeculation Thread

Post » Wed May 09, 2012 1:14 am

So the Gun Runner's Arsenal DLC is supposed to have weapons across all classes and tiers. Information about it can be found in the Bethesda Blog:

http://www.bethblog.com/index.php/2011/08/25/lonesome-road-coming-september-20th-couriers-stash-and-gun-runners-arsenal-one-week-later/
http://www.bethblog.com/index.php/2011/09/22/two-tickets-to-the-gun-show/
http://www.bethblog.com/index.php/2011/09/24/more-of-the-gun-runners-arsenal/
http://www.bethblog.com/index.php/2011/09/25/gun-runners-arsenal-preview-part-3/
http://www.bethblog.com/index.php/2011/09/26/bring-the-boom-with-gun-runners-arsenal/
http://www.bethblog.com/index.php/2011/09/27/gun-runners-arsenal-couriers-stash-available-today/

Doing the math that gives us 25 weapons (5 classes x 5 tiers) plus 2 extra weapons (27+6 (off the top of Josh's head... LOL) = 33 total weapons in the GRA DLC according to the announcement). Knowing this, some reasonable

assumptions can be made by filling in the weapon slots where there are missing unique and/or non-unique variants and adding a dose of wishful thinking. This list is accurate in regards to the information given above. If there's any new info, I'm sure the http://fallout.wikia.com/wiki/Gun_Runners%27_Arsenal will eventually be updated with any new/corrected information. Any predictions that did not come through and/or are unlikely at this point will have a striketrough line.

And This:

*snip*
Regarding the weapons list overall, I don't know where the math went wrong along the way, but there are at least... 6 more weapons I can think of off the top of my head.


Anyway, here are my predictions and how they stacked vs the confirmed content.

Please feel free to include your own GRA weapon predictions... :thumbsup:

* The weapons maked GRA are new non-unique variants that allow for custom GRA mods and can fire the new GRA ammo types.

Guns
  • T1(00-24) Unique Silenced .22 Pistol (?)
  • T2(25-49) Unique 10mm Pistol (Silenced) (?)
  • T2(25-49) Sleepytyme - Unique 10mm SMG (Suppressed/Silenced) (CONFIRMED) Unique 10mm SMG
  • T3(50-74) Unique Lever Action Shotgun and/or GRA Variant w/ mods (?)
  • T3(50-74) GRA .223/5.56 Pistol "That Gun" Replica w/ mods (CONFIRMED)
  • T3(50-74) Paciencia - Unique Non-Scoped Hunting Rifle(CONFIRMED)


  • T4(75-99) Unique Trail Carbine(?)
  • T4(75-99) Unique Assault Carbine (Silenced - Similar to Lily's AC) (?)
  • T4(75-99) GRA Assault Carbine w/mods (no silencer or suppressor) (CONFIRMED)
  • T4(75-99) GRA Battle Rifle w/ mods (CONFIRMED) (May be the Non-Unique "This Machine" Variant w/ mods?)
  • T4(75-99) GRA Hunting Revolver w/ mods (CONFIRMED)
  • T4(75-99) Lil' Devil - Unique 12.7mm Pistol (Holdout Weapon, Not Silenced) (CONFIRMED)


  • T5(100) GRA 12.7mm SMG w/ mods(CONFIRMED)
  • T5(100) GRA Anti-Materiel Rifle w/ mods (CONFIRMED)Unique Anti-Materiel Rifle
  • T5(100) Medicine Stick - Unique Brush Gun (non-scoped) (CONFIRMED) <- Unique Brush Gun!
  • T5(100) Bozar - Unique Light Machine Gun (CONFIRMED)

Energy Weapons
  • T1(00-24) GRA Laser Pistol w/ mods and GRA Plasma Pistol w/ mods (CONFIRMED) Unique Plasma Pistol
  • T2(25-49) Cleansing Flame - Unique Flamer (CONFIRMED)
  • T2(25-49) GRA Plasma Defender w/ mods (CONFIRMED) Unique Plasma Defender
  • T3(50-74) MF Hyperbreeder Alpha - Unique Full-Auto Recharger Pistol (CONFIRMED) Unique Multiplas Rifle
  • T4(75-99) GRA Unique Tri-Beam Laser Rifle w/ mods (CONFIRMED)
  • T5(100) Smitty Special - Unique Plasma Caster (CONFIRMED)
  • T5(100) Sprtel-Wood 9700 - Unique Gatling Laser (CONFIRMED)

Explosives
  • T1(00-24) See Craftable Grenades/Mines Below
  • T2(25-49) Another Unique Grenade Rifle (2 Unique Grenade Rifles have been confirmed in LR)
  • T3(50-74) See Craftable Grenades/Mines Below
  • T4(75-99) GRA 25mm Grenade APW w/ mods Unique Grenade Launcher
  • T5(100) GRA Fat Man w/mods (CONFIRMED)
  • T5(100) Esther - Unique Mini Nuke Launcher (CONFIRMED)

Melee
  • T1(00-24) Unique Knife (?)
  • T2(25-49) Unique Hatchet (?)
  • T2(25-49) Unique Switchblade (?)
  • T2(25-49) GRA Baseball Bat w/ Mods (CONFIRMED) Unique Baseball Bat (?)
  • T3(50-74) Nuka Breaker - Unique Rebar Club (CONFIRMED)
  • T4(75-99) GRA Chainsaw w/ mods (CONFIRMED) Unique Chainsaw (?)
  • T4(75-99) Unique Cattle Prod (?)
  • T4(75-99) GRA Ripper w/ mods (CONFIRMED) Unique Ripper (?)
  • T4(75-99) Gehenna - Unique Shishkebab (CONFIRMED)
  • T5(100) Unique Thermic Lance (?)
  • T5(100) Unique Bumper Sword (Blade of the West has been confirmed in LR)
  • T5(100) GRA Katana w/ Mods(CONFIRMED)

Unarmed
  • T1(00-24) Unique Boxing Tape? (LOL)
  • T2(25-49) Unique Brass Knuckles (?)
  • T3(50-74) Return of the Deathclaw Gauntlet(Unique and Non-Unique Deathclaw Gauntlets are confirmed in LR)
  • T3(50-74) GRA Power Fist w/mods (CONFIRMED)
  • T3(50-74) Greased Lightning - Unique Power Fist (CONFIRMED)
  • T4(75-99) Embrace of the Mantis King! - Unique Mantis Gauntlet (CONFIRMED)
  • [T5(100) Two-Step Goodbye - Unique Ballistic Fist (CONFIRMED) and/or a non unique GRA Unarmed weapon

GRA Miscellaneous
  • GRA Perks
    • Mad Bomber Perk (CONFIRMED)

  • Craftable Grenades/Mines (The "Mad Bomber" Perk May be required for most or all of these)
    • Tin Grenade (CONFIRMED)
    • Fat Mine (CONFIRMED)
    • MFC Grenade (CONFIRMED)
    • MFC Cluster Mine (CONFIRMED)
    • Nuka-Grenade (CONFIRMED)

  • GRA Mods
    • GRA Laser Pistol: Combat Sights, Focus Optics. Recycler (CONFIRMED)
    • GRA Plasma Pistol: High-Energy Ionizer, Magnetic Accelerator, Recycler (CONFIRMED)
    • GRA Tri-Beam Laser Rifle: Focus Optics, HD Capacitors, High-Capacity Terminal (CONFIRMED)
    • GRA Plasma Defender: High-Capacity Terminal, Sheath Stabilizer, Scope (CONFIRMED)
    • GRA 12.7mm SMG: Laser Sight, Stacked Magazine, Silencer (CONFIRMED)
    • GRA Hunting Revolver: Match Barrel, Six Shot Cylinder (CONFIRMED)
    • GRA Anti-Materiel Rifle:Suppressor, Carbon Fiber Parts, Custom Bolt (CONFIRMED)
    • GRA Assault Carbine: Forged Receiver, Extended Mags, Light Bolt (CONFIRMED)
    • GRA Fat Man: Little Boy Kit, Ability to fire GRA ammo(CONFIRMED)
    • GRA Baseball Bat: Cork Core, Maple Body, Nails(CONFIRMED)
    • GRA Katana: Authentic Blade, Balanced Grip, Protective Sheath(CONFIRMED)
    • GRA Power Fist: Chromed Tubes, High Cap Valves, Ported Chambers(CONFIRMED)
    • GRA Chainsaw: Carbide Teeth and Heavy Duty CHain(CONFIRMED)
    • GRA Ripper: Carbide Teeth and Heavy Duty CHain(CONFIRMED)
    • GRA .556/.223 Pistol Mods: ?
    • GRA .308 Battle Rifle Mods: ?

  • GRA Ammo
    • 12 Ga. Dragon’s Breath (CONFIRMED)
    • 12 Ga. Flechette (CONFIRMED)
    • 12 Ga. and 20 Ga. 3/0 Buck (CONFIRMED)
    • 12 Ga. and 20 Ga. Pulse Slugs (CONFIRMED)
    • .50MG Explosive (CONFIRMED)
    • Hive Missiles (CONFIRMED)
    • 25mm Plasma Grenades (CONFIRMED)
    • 40mm Plasma Grenades (CONFIRMED)
    • 25mm Pulse Grenades (CONFIRMED)
    • 40mm Pulse Grenades (CONFIRMED)
    • Mini Nuke - Low Yield (CONFIRMED)
    • Mini Nuke - Big Kid (CONFIRMED)
    • Mini Nuke - Tiny Tot (CONFIRMED)
    • Mini Nuke - Timed 25mm Grenade (CONFIRMED)

    • .22 Tranquilizer Darts (I WISH)

  • Craftable Throwing Weapons
    • Craftable Throwing Knives (?)
    • Craftable Throwing spears (?)
    • Craftable Throwing hatchets (?)

  • Craftable Ammo (Hand Loader Perk Required)
    • 12 Ga. and 20 Ga. 3/0 Magnum Hand Load(CONFIRMED)
    • 12.7mm JHP (CONFIRMED)
    • 5.56mm Match Hand Load(CONFIRMED)
    • 5mm JSP Hand Load(CONFIRMED)
    • 9mm JHP Hand Load(CONFIRMED)

  • Craftable Ammo (Vigilant Recycler Perk Required)
    • Optimized Small Energy Cell (CONFIRMED)
    • Optimized Micro Fusion Cell (CONFIRMED)
    • Optimized Electron Charge Pack (CONFIRMED)
    • Optimized Flamer Fuel (CONFIRMED)
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Krista Belle Davis
 
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Post » Tue May 08, 2012 10:34 pm

Why the heck would you want a unique cattle prod, thats like saying i want a unique boxing tape. Made out of DUCT TAPE. That would be funny though. :sweat:
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Raymond J. Ramirez
 
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Post » Tue May 08, 2012 9:47 pm

Why the heck would you want a unique cattle prod, thats like saying i want a unique boxing tape. Made out of DUCT TAPE. That would be funny though. :sweat:

Mostly because there's a lack of "Less than lethal" KO weapon types. The bean bag rounds don't work as intended and the Compliance Regulator is only effective as a non-lethal weapon if you have a high crit build. :shocking:
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James Potter
 
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Post » Wed May 09, 2012 3:42 am

True but you could also just run around with Golden Gloves and FSU. :hubbahubba:
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Valerie Marie
 
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Post » Wed May 09, 2012 6:41 am

There's already a Unique Grenade Rifle, Thump Thump.

Other then that, Fluck to the yes to the Riot Shottie Unique
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Abi Emily
 
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Post » Tue May 08, 2012 9:58 pm

There's already a Unique Grenade Rifle, Thump Thump.

Other then that, Fluck to the yes to the Riot Shottie Unique

Forgot about Thump Thump. Not sure what will fill that Tier then... =p
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gandalf
 
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Post » Wed May 09, 2012 2:20 am

im speaking on behalf of everyone here unique HUNTING RIFLE
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Jesus Sanchez
 
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Post » Tue May 08, 2012 8:29 pm

Pretty clever way of working it out.

But you're forgetting...
The unique chainsaw in the screenshot.
The 5.56mm / .223 pistol (generic version of That Gun).
Weapons already in the vanilla game but have been added to GRA to allow GRA mods.
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laila hassan
 
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Post » Wed May 09, 2012 12:06 am

im speaking on behalf of everyone here unique HUNTING RIFLE
That or A Brush Gun That Doesn't svck Donkey Balls.
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Charles Mckinna
 
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Post » Wed May 09, 2012 7:53 am

There's already a Unique Grenade Rifle, Thump Thump.

Why does that matter, there are; 2 unique .44 magnums, sniper rifles, laser rifles, plasma rifles, tesla cannons, scientist gloves and 3 unique laser pistols
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Peter lopez
 
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Post » Tue May 08, 2012 9:57 pm

Unique Tri-Beam Laser Rifle and/or Mods that increase condition/lower spread! :clap:
That would be AWESOME!

The thing that's wrong with this speculation thread is that there aren't any new weapons (not your fault though lol :)). Didn't Obsid' say they were adding new stuff? I'd especially like to see new energy weapons, that aren't just for show!

But other than that, it's a very reasonable list, very believable.
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Antonio Gigliotta
 
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Post » Tue May 08, 2012 7:51 pm

Why does that matter, there are; 2 unique .44 magnums, sniper rifles, laser rifles, plasma rifles, tesla cannons, scientist gloves and 3 unique laser pistols
Point taken, but those are all fairly different in design and usage. How many unique Grenade Rifles do we need? Thump Thump gets the job done well enough.
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Kaley X
 
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Post » Wed May 09, 2012 8:00 am

Energy Weapons
  • T1(00-24) Unique Plasma Pistol
  • T2(25-49) Unique Plasma Defender
  • T3(50-74) Unique Multiplas Rifle
  • T4(75-99) Unique Tri-Beam Rifle
  • T5(100) Unique Plasma Caster

I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.
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Laura Ellaby
 
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Post » Wed May 09, 2012 7:34 am

That or A Brush Gun That Doesn't svck Donkey Balls.

Don't make fun of the Brush Gun :swear: , but a unique would be nice
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Meghan Terry
 
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Post » Tue May 08, 2012 5:50 pm

Point taken, but those are all fairly different in design and usage. How many unique Grenade Rifles do we need? Thump Thump gets the job done well enough.

But Thump Thump doesn't differ from the original gun that much, the only changes are the price and skill requirement
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Jason Rice
 
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Post » Wed May 09, 2012 2:18 am

I'm going to be honest, even I can't advocate this list being a good idea. We'd essentially be paying for a DLC which is mostly just unique retextures. I want more unique models along with textures, that would make the price worthwhile, but doing something like this wouldn't be worth it in my opinion.

Also, isn't the Dragon's Breath supposed to be a new ammo type?
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Emerald Dreams
 
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Post » Wed May 09, 2012 12:19 am

I'm hoping for at least one new type of energy weapon. Rather than all unique variants of current ones.

A flame type weapon that's on par with the other Energy weapons would be a good start or a LAER that isn't made of glass... =p
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Deon Knight
 
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Post » Wed May 09, 2012 5:04 am

im speaking on behalf of everyone here unique HUNTING RIFLE

I wouldn't mind one of these as well! :)

Pretty clever way of working it out.

But you're forgetting...
The unique chainsaw in the screenshot.
The 5.56mm / .223 pistol (generic version of That Gun).
Weapons already in the vanilla game but have been added to GRA to allow GRA mods.

Oh yeah, the chainsaw! This list is a bit tougher than I expected. :cryvaultboy:


I'm going to be honest, even I can't advocate this list being a good idea. We'd essentially be paying for a DLC which is mostly just unique retextures. I want more unique models along with textures, that would make the price worthwhile, but doing something like this wouldn't be worth it in my opinion.

Also, isn't the Dragon's Breath supposed to be a new ammo type?

You are more than welcome to put in your own speculation/list, but from what I've read thus far adding unique/non-unique variants to existing weapons is more likely than anything else.

Not sure about the Dragon Breath, but it's certainly more than plausible that it is indeed a new 12 ga ammo type and not a weapon...

I would love a Unique variant of the riot shotgun though... :thumbsup:

P.S. I made adjustments to the list according to the input above.
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Nikki Lawrence
 
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Post » Wed May 09, 2012 3:31 am

But Thump Thump doesn't differ from the original gun that much, the only changes are the price and skill requirement
It does a bit more damage, which is all most of the other uniques do, with a few caveats here and there.
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Ben sutton
 
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Post » Wed May 09, 2012 12:43 am

Ah, here it is, direct from the Bethblog post:

Among the unqiue weapons added are the Bozar, an all-powerful 5.56mm Light Machine Gun, the Smitty Special, an overwhelming variant of the Plasma Caster, the MFC Cluster mine, the Esther, a unique Mini Nuke Launcher, and the ridiculous Nuka Breaker – a new melee weapon made from a Nuka-Cola neon sign. In total Gun Runners’ Arsenal adds 27 new weapons, 40 new weapon modifications for existing weapons, 18 new new recipes, and 29 new ammo types — including the 12 Ga. Dragon’s Breath, Hive Missiles, and 25mm/40mm Plasma Grenades. Finally, Gun Runners’ Arsenal also adds more than 20 all-new challenges to the Mojave Wasteland.

Also, the 12 Gauge Dragon's Breath shotgun shell is a real shotgun round. http://www.youtube.com/watch?v=RP4FjODPDFA

Anyway, I do enjoy peculation and I do enjoy reading your ideas despite my last pot, I'm personally just hoping for more unique models. But unique textures and effects would be fine as well. I'm hoping personally the other ammo types coming out will include Flachette rounds and the likes of those to feed my insatiable hunger for tactical ammunition switching during combat. :)
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quinnnn
 
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Post » Tue May 08, 2012 8:10 pm

Ah, here it is, direct from the Bethblog post:



Also, the 12 Gauge Dragon's Breath shotgun shell is a real shotgun round. http://www.youtube.com/watch?v=RP4FjODPDFA

Anyway, I do enjoy peculation and I do enjoy reading your ideas despite my last pot, I'm personally just hoping for more unique models. But unique textures and effects would be fine as well. I'm hoping personally the other ammo types coming out will include Flachette rounds and the likes of those to feed my insatiable hunger for tactical ammunition switching during combat. :)

I'm sorry, but based on the video the Dragon's Breath rounds are going to be EPIC!!! :flamethrower:
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Rob Davidson
 
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Post » Tue May 08, 2012 9:52 pm

I'm sorry, but based on the video the Dragon's Breath rounds are going to be EPIC!!! :flamethrower:

He's a professional, it's written on his T-Shirt... trust him!
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patricia kris
 
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Post » Tue May 08, 2012 11:24 pm


12 Ga Dragon's Breath - Unique Riot Shotgun or new 12 ga ammo type?

[/list]
its ammo type
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Teghan Harris
 
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Post » Tue May 08, 2012 10:51 pm

We are now at the point in the game's life cycle where the devs go, "Screw balance" and give us 27 god mode weapons.

Then again, considering the history of the game the GRA is going to ship with so many bugs it might as well not exist.
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Nick Tyler
 
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Post » Tue May 08, 2012 7:33 pm

We are now at the point in the game's life cycle where the devs go, "Screw balance" and give us 27 god mode weapons.

Then again, considering the history of the game the GRA is going to ship with so many bugs it might as well not exist.

These are tiered weapons so it will likely be 5 to 7 "godly" weapons at Tier 5, and the rest will be "slightly better than the other weapons of the same tier" going down each class and tier. As for balance, it remains to be seen, but Obsidian has done fairly well thus far in nerfing/buffing unbalanced weapons, and if you find one that's too OP for your taste, there's no gimping like self-gimping. The easiest thing to do in an open world game like FONV is to not use whatever object/perk/skill etc. that you believe to be OP.
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James Potter
 
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