The handling of statistics.

Post » Sat Feb 19, 2011 4:10 am

NOTE: Just so that there is no misunderstandings, but the second poll question refers to the leader-board you see after a 'single' game. It does not refer to the long-term collection of stats.

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So I just looked at http://www.gamesas.com/index.php?/topic/1182067-other-ways-to-improve-teamplay/ about his concerns for how Brink has tried to deal with the lone-wolf'ing. From what I understand they have taken out stats to some extent, in that it doesn't record your K/Dr and all the other stuff. At first I got a little worried about that, because I know that in MAG, once you hit max-level, it became a subconscious obsession to maintain a high K/Dr, however, for me it never got to the COD-extent, which was a trap that many other MAG-players fell into and they began to leave games if they did poorly, or were about to lose. :S Wonderful, huh?

Anyway, having thought about this for a bit, I completely agree with SD's rationale, just from looking at myself, I recognize the self-generated "mental-pressure" these stats put on players, which in turn alter their behaviour drastically. However, here's my question! Seeing as I am still very competitive, I was wondering whether stats for single matches will still be recorded and shown at the end of a game? Because as much as I like SD for removing the long-term stats, I'd still like to see the skilled players get some credit and recognition at the end of a game. ;)

Peace,
Mem
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Blaine
 
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Post » Sat Feb 19, 2011 2:10 am

So many votes, but no answer to my question. :P
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Catherine Harte
 
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Post » Fri Feb 18, 2011 5:54 pm

I'd love to see everything in detail, always cool to see :)
just like in MAG..
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Quick Draw III
 
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Post » Sat Feb 19, 2011 3:50 am

I'd love to see everything in detail, always cool to see :)
just like in MAG..


After reading your post, I realized I hadn't conveyed my poll properly. :P I added a note to my original post. MAG's model would equate to the 'Regular' choice. Sorry about that mate.
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Mariaa EM.
 
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Post » Fri Feb 18, 2011 10:06 pm

I think it should have stats its annoying not being able to compare anything to your friends and other people in the game.
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Charlie Ramsden
 
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Post » Sat Feb 19, 2011 1:11 am

I liked the way BF:BC2 is with their stats. Keep it like that and it will be fine.
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Czar Kahchi
 
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Post » Fri Feb 18, 2011 7:55 pm

Please, no stat-tracking. Of any kind. Ever.

Even Win/Loss can be fodder for obsessive competition.
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Robyn Lena
 
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Post » Sat Feb 19, 2011 6:45 am

About the long term stats , i think it shouldn't have . 'Cause I used to play CF , AVA .... and i was a point man ( u know the person always charge in first and use SMGs) so my k/d is always low ... like 1.x/1 :pinch: but I saved the day rather often , i guess =.=". Anw, what i mean is some people will judge u by that k/d , not how well u perform in matchs.
p/s : sr for my bad english :biggrin: and i'm new to the forums
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Emily Martell
 
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Post » Fri Feb 18, 2011 11:51 pm

After reading your post, I realized I hadn't conveyed my poll properly. :P I added a note to my original post. MAG's model would equate to the 'Regular' choice. Sorry about that mate.

ok yeah sorry you're talking about the online stat tracking, I was thinking in game (where you can see everything) :)
I don't see the problem in having stat tracking at all, what's wrong with some competition? Does it make you feel that bad if your k/d is 0.4?
A 'game' is about winning or losing, it's good SD tries to make it fun for everybody but we should not turn into complete [censored]'s. Next people are gonna ask to change the scoreboard so it says winning team and almost winning (you did a fine job and should be proud of yourself, better luck next time, don't hate yourself, you did everything you could and that's what is important, I love you!) team
I'm exaggerating ofcourse ;)
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Javaun Thompson
 
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Post » Fri Feb 18, 2011 11:41 pm

ok yeah sorry you're talking about the online stat tracking, I was thinking in game (where you can see everything) :)
I don't see the problem in having stat tracking at all, what's wrong with some competition? Does it make you feel that bad if your k/d is 0.4?
A 'game' is about winning or losing, it's good SD tries to make it fun for everybody but we should not turn into complete [censored]'s. Next people are gonna ask to change the scoreboard so it says winning team and almost winning (you did a fine job and should be proud of yourself, better luck next time, don't hate yourself, you did everything you could and that's what is important, I love you!) team
I'm exaggerating ofcourse ;)

K/d makes it hard for us to cooperate with each others . If i'm a medic and want to keep my k/d high , i will hide in a corner and only revive fallen allies ( objective might count in k/d too , who knows ?) but don't help with healing and combat . Our team may lose but as long as i have high k/d it's alright , right ? :whistling:
p/s: sr again for my bad english =.="
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scorpion972
 
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Post » Sat Feb 19, 2011 5:44 am

Less is more in this game. We dont really need K/D on a team objective based game. Maybe if they added player profiles to a website or something. But it shouldnt be mandatory it can ruin games.
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Jason Wolf
 
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Post » Sat Feb 19, 2011 9:09 am

Friend stats and personal stats will suffice in my opinion.

The reasons are well known and common sense,they have negative impact and this game is trying to do the opposite and till now is doing it great.I hope it won't change.
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Beth Belcher
 
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Post » Sat Feb 19, 2011 9:25 am

K/d makes it hard for us to cooperate with each others . If i'm a medic and want to keep my k/d high , i will hide in a corner and only revive fallen allies ( objective might count in k/d too , who knows ?) but don't help with healing and combat . Our team may lose but as long as i have high k/d it's alright , right ? :whistling:
p/s: sr again for my bad english =.="

Yeah I understand what you're saying :) Buuuut if you look at MAG, which is all about teamplay, the scoreboard for example is in total xp gained in that match, reviving/healing people and completing objectives gives you tons more xp than killing.
So if you want to be the better player you gotta do those things all the time. But that did not change the fact that everybody just plays the way (s)he wants, which is most of the time NOT completing objectives.
I really really doubt that removing stat tracking will make people do their job. Making a game all about teamplay is something very risky I believe, it can screw up the whole experience of the game thanks to people not doing their job and removing stat tracking won't change a thing about it I'm afraid. People will do what they want to do. It was exactly the same in MAG, if you did not join a clan you would mostly have bad matches, you can even ask people over mic to go for one objective together but people do what they want to do (which is normal).

I think SD should include stats in the game, if you don't like it... ignore it, but I don't think you got to remove these minor things because a portion of the players don't like it. It will not change the gameplay (stats are not the same as ohk's or things like that), the idea behind removing stats and 'makes me feel svcky' thing is ok, it's cool they think about it but it won't change how people will play this game I'm afraid..

I do hope I will be proven wrong but I highly doubt it :)
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Alan Cutler
 
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Post » Fri Feb 18, 2011 9:40 pm

Yeah I understand what you're saying :) Buuuut if you look at MAG, which is all about teamplay, the scoreboard for example is in total xp gained in that match, reviving/healing people and completing objectives gives you tons more xp than killing.
So if you want to be the better player you gotta do those things all the time. But that did not change the fact that everybody just plays the way (s)he wants, which is most of the time NOT completing objectives.
I really really doubt that removing stat tracking will make people do their job. Making a game all about teamplay is something very risky I believe, it can screw up the whole experience of the game thanks to people not doing their job and removing stat tracking won't change a thing about it I'm afraid. People will do what they want to do. It was exactly the same in MAG, if you did not join a clan you would mostly have bad matches, you can even ask people over mic to go for one objective together but people do what they want to do (which is normal).

I think SD should include stats in the game, if you don't like it... ignore it, but I don't think you got to remove these minor things because a portion of the players don't like it. It will not change the gameplay (stats are not the same as ohk's or things like that), the idea behind removing stats and 'makes me feel svcky' thing is ok, it's cool they think about it but it won't change how people will play this game I'm afraid..

I do hope I will be proven wrong but I highly doubt it :)

If the game doesn't have k/d , people will focus on something else, like the objectives . May be they still prefer killing than helping teamates , but in order to get to another areas ( for more killings ) they must complete their mission .
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Courtney Foren
 
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Post » Sat Feb 19, 2011 6:42 am

If there are dedicated servers (I'm probably just talking about PC here) then ideally there would be a server cvar or something akin to SouceMod for Valve games like Team Fortress 2, that allows detailed stat tracking for players on that server, long-term.

Then, for example, on one clan's server all the clan members can compare their stats with each other, but it's not overall, and it's not a big deal. :)


Otherwise, I'd like to be shown everything I personally did (Kills, Deaths, Assists, Revives, Objectives Taken, Objectives Defended, etc) at the end of a game, but not have it kept, or public.
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Gavin Roberts
 
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Post » Fri Feb 18, 2011 6:22 pm

I'd like to see very detailed,mission orientated stats- defence / offence, bombs planted, defended, intels gathered, ppl revived, other objectives done. Without all of this might be very difficult to see improve, or lack of it, or actual effectiveness of chosen gameplay/ class set-up/ tactcs

no k/d , kills though.
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Mr. Allen
 
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Post » Fri Feb 18, 2011 5:27 pm

to be honest I dont see how ppl will stay with the game, without stats saved. there wont be no motivation to play if everything is erased after specific game.Would you like to build the house and have it demolished the very next day in the morning?Would you wake up every morning for jogging, knowing you will stay fat and chubby no matter how long you will train?

Just think about this calmly . People like to posses, to own things they created. either is something physical, objects, or achievements they done. taking that off them is maybe a bold move, but against a very human nature. I might enjoy this bomb planting now, but i want others to see and know I did it . Simple as that.
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Dalia
 
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Post » Fri Feb 18, 2011 7:07 pm

Yes, I would agree: keep the interesting stats (including wins / losses and maybe even games left early beside that hehe) but no publicly visible k/d. Or maybe only have very few stats publicly visible, like time played as each class and wins/losses.
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Mashystar
 
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Post » Fri Feb 18, 2011 10:49 pm

to be honest I dont see how ppl will stay with the game, without stats saved. there wont be no motivation to play if everything is erased after specific game.Would you like to build the house and have it demolished the very next day in the morning?Would you wake up every morning for jogging, knowing you will stay fat and chubby no matter how long you will train?

Just think about this calmly . People like to posses, to own things they created. either is something physical, objects, or achievements they done. taking that off them is maybe a bold move, but against a very human nature. I might enjoy this bomb planting now, but i want others to see and know I did it . Simple as that.

Ummm ... I'm just talking about k/d u know <_< but wins/losses , level of each class , ..... they're totally fine , with me at least
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Isabella X
 
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Post » Fri Feb 18, 2011 7:44 pm

very detailed. keep track of everything, except, k/dR. only track kills.
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Nick Swan
 
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Post » Sat Feb 19, 2011 1:58 am

If they had stats, I would want them to list things like TF2 does, like damage done, healing done, time played as each class, objectives completed, etc.
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Jordan Moreno
 
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Post » Sat Feb 19, 2011 8:43 am

They said in one of their videos that if they worked together then they had fun and had a good game. But in the games that they went lone wolf they had a bad time and a terrible game. So if this was true then if you wanted to focus on stats you would work together.
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Alexandra Louise Taylor
 
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Post » Fri Feb 18, 2011 10:45 pm

Question about the OP....

K/Dr. ???

Kill... per... Doctor?

Assuming he means K/D or KDR (Kill/Death Ratio) - They've confirmed they're deliberately avoiding putting that in because it would encourage personal stat-focus over teamwork.

Objective/Kill Ratio would be interesting to track though - How many Objectives do you complete (Medic heals, Operative Disguises, Hacking/Upgrading/Firewalling CPs, primary objectives, killing people near objectives, or while you're near objectives).

If you ONLY get kills, and every one is a kill in defense of an objective, your OKR will be 1. If you also add a few other objectives, it'll be above 1. If you get lots of kills around in different parts of teh map, and are lucky to catch half your targets near objectives, then you'll get 0.5 OKR. Would be an interesting stat to track, imo.
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Jesus Duran
 
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Post » Fri Feb 18, 2011 8:34 pm

Question about the OP....

K/Dr. ???

Kill... per... Doctor?

Assuming he means K/D or KDR (Kill/Death Ratio) - They've confirmed they're deliberately avoiding putting that in because it would encourage personal stat-focus over teamwork.

Objective/Kill Ratio would be interesting to track though - How many Objectives do you complete (Medic heals, Operative Disguises, Hacking/Upgrading/Firewalling CPs, primary objectives, killing people near objectives, or while you're near objectives).

If you ONLY get kills, and every one is a kill in defense of an objective, your OKR will be 1. If you also add a few other objectives, it'll be above 1. If you get lots of kills around in different parts of teh map, and are lucky to catch half your targets near objectives, then you'll get 0.5 OKR. Would be an interesting stat to track, imo.


I could see this as potentially being a really cool way to track stats - although it could potentially run into the same problems as other stat tracking systems. That being said, I definitely think it's worth a shot
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Marta Wolko
 
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Post » Sat Feb 19, 2011 1:38 am

Please, no stat-tracking. Of any kind. Ever.

Even Win/Loss can be fodder for obsessive competition.


Dont think thats too fair a lot of people like competition what about those people?
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Bloomer
 
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