The Healer

Post » Wed Mar 09, 2011 3:09 am

Every so often I get the urge to make a peaceful character in the elderscrolls games, how ever it becomes very clear that you cant really do any quests as most involve some sort of violence.
I would really like it if I could make a relevant healer in Skyrim maybe a guild(Church) where you have quests to heal people in remote areas or use alchemy to supply a town with medicine..stuff like that
what do you folks think?
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Jade Payton
 
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Post » Wed Mar 09, 2011 1:02 am

I think the point in playing TES is to roleplay something you are not.
And if you are a [censored] in real life, why would you want to be a [censored] in the game?

EDIT: Only if I can heal the illness of "Life" with my sword
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Danel
 
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Post » Wed Mar 09, 2011 9:09 am

I think it sounds painfully dull...no offense.
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Rachel Hall
 
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Post » Tue Mar 08, 2011 11:56 pm

I by no means want it to be a main course of play after a few standard characters I like to switch it up.
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Krista Belle Davis
 
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Post » Wed Mar 09, 2011 4:05 am

Well there is a class in Oblivion for a healer, and overall it was pretty decent. Definetly underated. Im not sure, I guess there should be some Healer element. Its done typcially in mediaval/RPG games so why not.

and for gumpy... just stop. The point of RPG is to create a character you want. Why must you prevent someone to make a defensive build?
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April
 
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Post » Wed Mar 09, 2011 10:41 am


EDIT: Only if I can heal the illness of "Life" with my sword


I think that comes standard.
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Sarah Unwin
 
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Post » Wed Mar 09, 2011 12:27 am

Even though I never completed it because it was difficult and I got bored,I liked the idea of playing a pacifist in Fallout: New Vegas.Now,Skyrim being Skyrim,I'm not suggesting there should be tons of quests where you can complete them through sheer diplomacy (although there should be much more choice in quests on how you complete them in Skyrim than Oblivion) but I think there should be ways in which you can complete most of the quests without slaughtering everything,maybe sneaking (although I doubt this will help with dragons) or getting someone else to do the dirty work for you (this wouldn't be a true pacifist walkthrough of course,but if you're gonna have a healer class you may aswell heal amrite?).

This could work in lore.While im not sure how much nords dig the divines,there could be a nature cult (like the one in Bloodmoon) that teaches you all this jazz and gives you guild quests,although I would like a return to church quests.
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Felix Walde
 
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Post » Wed Mar 09, 2011 12:27 pm

And if you are a [censored] in real life, why would you want to be a [censored] in the game?


I think you'll find that most people make the decisions that they would in real life. As if that question or choice was put to them personally.
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lolly13
 
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Post » Wed Mar 09, 2011 10:45 am

I don't see why you couldn't role play as a healer in any of the Elder Scrolls games.

You could simply set up in one of the towns, make money through alchemy and selling stuff to traders and just enjoy the experience. The problem is going to be doing much in the main quest or even most guild quests.

It would be interesting to work out just how many quests you could do in Oblivion without killing anyone. I suspect there are more than one might imagine...
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Jason Wolf
 
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Post » Wed Mar 09, 2011 1:05 am

Well there is a class in Oblivion for a healer, and overall it was pretty decent. Definetly underated. Im not sure, I guess there should be some Healer element. Its done typcially in mediaval/RPG games so why not.

and for gumpy... just stop. The point of RPG is to create a character you want. Why must you prevent someone to make a defensive build?


Yes, I always found it strange that there is a healer class pre built into the game but the game does not really cater to it at all.
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Russell Davies
 
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Post » Tue Mar 08, 2011 9:29 pm

OP, nothing wrong with that idea. In Morrowind I had a http://www.uesp.net/wiki/Morrowind:Classes#Healer and in Oblivion, I had a priest type character. In Morrowind, there were some minor quests for a healer, and many other healers (NPC's) one could interact wtih.

The priest I played in Oblivion used mostly alchemy and healer type skills, modified to suit my idea of that character.

With no assigned class structure for the players in Skyrim, it remains to be seem if the type of character you want can be effectively role-played. And yes, it will be interesting to see if there are any healer type quests in Skyrim.

My first character in Skyrim is going to be a nordic shaman (v?lva), and again, alchemy will be a prime skill.

If all one is supposed to do in Skyrim is kill dragons, I'll pass.
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Beast Attire
 
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Post » Wed Mar 09, 2011 5:43 am

There were a few doctor quests in New Vegas... that was great, I was surprised that the game recognized my high healing skill.
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Heather Stewart
 
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Post » Wed Mar 09, 2011 6:29 am

OP, nothing wrong with that idea. In Morrowind I had a http://www.uesp.net/wiki/Morrowind:Classes#Healer and in Oblivion, I had a priest type character. In Morrowind, there were some minor quests for a healer, and many other healers (NPC's) one could interact wtih.

The priest I played in Oblivion used mostly alchemy and healer type skills, modified to suit my idea of that character.

With no assigned class structure for the players in Skyrim, it remains to be seem if the type of character you want can be effectively role-played. And yes, it will be interesting to see if there are any healer type quests in Skyrim.

My first character in Skyrim is going to be a nordic shaman (v?lva), and again, alchemy will be a prime skill.

If all one is supposed to do in Skyrim is kill dragons, I'll pass.


Thanks for the link, the description is quite apt.
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Andrew Lang
 
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Post » Wed Mar 09, 2011 5:32 am

*raises hand*

I play a Healer in Oblivion with absolutely zero mods (I'm on xbox), and I love it. I've never had such a connection with a roleplay character before.
Yes, situations get hard when you've vowed to do no direct damage to anything living, but there are workarounds. Command spells, Invisibility, etc.

So yes, it's very doable, and (for me at least) infinitely fun.
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Mark Hepworth
 
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Post » Wed Mar 09, 2011 12:15 am

Get some bodyguards. Jemane brothers do a pretty good job. Pacifists, nobles, general wimps, all benefit from some payed protection. I personally have had plenty of characters like this. From Daedric Archaeologists, to RPing a Librettist.
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^_^
 
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Post » Wed Mar 09, 2011 1:02 pm

Church quests in Morrowind/Daggerfall did exist, but really only a small percentage of players are going to choose to join.
Maybe a smaller quest structure with some random quests to improve your Restoration/Alchemy skills.
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Dalia
 
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Post » Wed Mar 09, 2011 7:56 am

i'm always a healer in multiplayer games, but i don't see how it would be beneficial for a SP game. i do like healing others, but in a SP game the best defense is a good offense imo :P
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Mark Churchman
 
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Post » Wed Mar 09, 2011 7:23 am

I hope Skyrim is like Morrowind in it's flexibility. After I had played Morrowind with a few different types of characters and tried all of the guilds and Houses, I decided to see how far I could go with a Healer character.

First I tried just a "I won't kill other people, but animals, monsters, undead, and ash creatures don't count as people" strategy. That wasn't substantially different than some of my earlier "good" characters although it did limit certain quest lines. But while doing that, I discovered that the final assault on Red Mountain could be unlocked by just accumulating enough fame.

So then I got radical and tried a true pacifist, "no killing period". (Xarnac, a true pacifist is someone who believes violence is not a valid solution to problems and would NOT hire a bodyguard. Having someone else kill for you would be even worse than doing it yourself!) I went around doing every little quest that didn't require killing. That meant lots of sneaking, calming, charming, and of course running away. Eventually I had enough fame and Vivec summoned me. I accepted Wraithguard and stole Keening and Sunder before approaching Dagoth Ur. Ultimately, my pacifist healer decided that for the good of the entire country Dagoth Ur had to be stopped. He was quite relieved to discover that Dagoth Ur survived the battle in the Antechamber, and then was horrified when Dagoth Ur fell in to the lava after the Heart was destroyed.

That was absolutely the most challenging way to play through Morrowind and I would love to have that type of challenge in Skyrim. (Although I don't think it will be possible to really complete Skyrim's main quest without killing a few dragons, it would be nice if it were. And a path that doesn't require killing any of the 10 races should be possible, even if it's extremely difficult. That challenge would be the best part of trying such an unusual character type.)
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john page
 
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Post » Wed Mar 09, 2011 8:44 am

(Xarnac, a true pacifist is someone who believes violence is not a valid solution to problems and would NOT hire a bodyguard. Having someone else kill for you would be even worse than doing it yourself!)

That depends if your character is a pacifist by principle or a pacifist by pragmatism. They have more or less the same ends but vastly different means.
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jennie xhx
 
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Post » Wed Mar 09, 2011 1:04 am

no thanks i prefer to be good buy killing the evil
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Leonie Connor
 
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Post » Tue Mar 08, 2011 10:28 pm

while i don't want to make a pacifist character, i would defiantly love to have a healers quest path, find a cure for a plague, heal the poor peasants, gather ingredients to make potions. Also having a non violent option during quest would be a good, for example send the crook to jail instead of brutally murdering him, capture the bad guys alive
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Lyd
 
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Post » Wed Mar 09, 2011 6:37 am

i like that idea. i tried to heal as well with followers in combat, but it felt awkward in a way
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Prohibited
 
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Post » Wed Mar 09, 2011 6:17 am

I wouldn't mind seeing the imperial cult come back. Many of the quests in that guild suited my pacifist character who helped people instead of killing everything.
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Tania Bunic
 
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Post » Wed Mar 09, 2011 3:11 am

I did a romp with a healer once, but she only got her abilities enhanced by a pact with Azura and winged twilights were her method of defence/dealing with enemies. her strenght was 30 by the way so running around with swords was not going to go well lol over all she had alot of self buff and defensive spells as well as those to supplement her Winged Twilights.


In Oblivion I gave her a swing again and she went back to her roots as a wood elf summoning bears and wolves to do combat as well as debuff spells against enemies.
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George PUluse
 
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Post » Wed Mar 09, 2011 11:22 am

Well there is a class in Oblivion for a healer, and overall it was pretty decent. Definetly underated. Im not sure, I guess there should be some Healer element. Its done typcially in mediaval/RPG games so why not.

and for gumpy... just stop. The point of RPG is to create a character you want. Why must you prevent someone to make a defensive build?


I agree with Cao Pi and the original poster. That isn't the type of character I will play, but I can see someone of higher moral calling desiring to play such a role, and I think the game should allow it. I suppose, on some level, it does. . . you just would have to turn your back on some of the quests. The Theives guild actually prohibits murder, so there is a start.
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Alexandra walker
 
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