The health system

Post » Sat Nov 21, 2009 2:27 pm

The health system is pretty much exactly what Far Cry 2 did they even said that in a interview.
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Matt Gammond
 
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Post » Sat Nov 21, 2009 1:27 pm

I hope they make it 2-4-7 cause other wise heavy's are not really that good... Then when it comes to clan matches they wont be as needed ether!


A bit overpowered, Heavies need to be hard to kill but not that hard.

Just remember that health doesn't win a battle your weapons do if the heavy is good they don't need a ton of health.


Or huge guns but they have to be compensation for something,,, :spotted owl:
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carla
 
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Post » Sat Nov 21, 2009 10:58 am

2-4-6 almost seems like to much discrepancy between health levels...

It's prolly 2-3-4 or 3-4-5 or something.

at 2-3-4 heavies would have 2x the health of a light

A fully buffed heavy would have 1.5x the health of a fully buffed light

This is also assuming that the ability health buff and medic health buff stack.

I just thought of something better actually...

All weights get 3 health pips... BUT light health pips are say only 50 hp, med 75hp and heavy 100hp...

therefore health buffs would scale up relative to body weight...

Prolly less discrepancy between HP per pip though. Maybe like 80-90-100 hp per pip.... so total HP would be 240-270-300

Fully buffed hp 400-450-500

course, that seems like to little difference, so somewhere in between... but that seems to me to be the best solution since there are health buffs.

Otherwise +1 pip would help lights a lot more then heavies.
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Jade Barnes-Mackey
 
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Post » Sun Nov 22, 2009 1:16 am

2-4-6 almost seems like to much discrepancy between health levels...

It's prolly 2-3-4

at 2-3-4 heavies would have 2x the health of a light

A fully buffed heavy would have 1.5x the health of a fully buffed light

This is also assuming that the ability health buff and medic health buff stack.





I like this.
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i grind hard
 
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Post » Sat Nov 21, 2009 4:13 pm

goodthinking there, we'll keep you around on the forum Ronin :foodndrink:
i'd put a 20-50difference though, the flanking ability and high grounds should be penalized in some way :angel:
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sara OMAR
 
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Post » Sat Nov 21, 2009 6:45 pm

goodthinking there, we'll keep you around on the forum Ronin :foodndrink:
i'd put a 20-50difference though, the flanking ability and high grounds should be penalized in some way :angel:


There is already. Flanking takes longer and the high ground is probably exposed. Just pay attention to your enviorment,
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Beulah Bell
 
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Post » Sun Nov 22, 2009 2:03 am

Hey guys i made a little .gif of the health bar, might be usefull to some.http://img829.imageshack.us/img829/6376/brinkhealthsystem.gif
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Katey Meyer
 
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Post » Sat Nov 21, 2009 11:01 pm

Very nice work :D
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phil walsh
 
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Post » Sat Nov 21, 2009 7:36 pm

Hey guys i made a little .gif of the health bar, might be usefull to some.http://img829.imageshack.us/img829/6376/brinkhealthsystem.gif


Very nice.
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Manuel rivera
 
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