:banghead: This
:banghead: is
:banghead: NOT
:banghead: about
:banghead: playing
:banghead: a
:banghead: boring
:banghead: peasant
I was only asking to introduce a few concepts of imperfection to the game.
Because being invincible and perfect is BORING.
Do people even read the posts or just pretend they have read what they wanted to read?
The same thing could be say of your replies. Because people are not trampling all over themselves to agree with you, it doesn't mean they don't read what you posted.
Example:
You first posted :
Let me clarify that my interpretation of what a RPG actually means, is only to pretend to be a different person in a different setting.
I highlighted different setting.. for one, I don't play video games to pretend I am the pixelated character in front of me.... and two, as many people already expressed, the
setting of TES is that you will go from zero to hero.
Look at the dialog of Oblivion, you walk around and NPCs hail your character as the Hero of Kvatch, the Arena Champion, and the Champion of Cyrodiil. Arena Champion you can skip, but to advance in the game, to play the MQ, you must become the Hero of Kvatch, and you became the hero of Kvatch because you kicked butt: if you decide not to fight and let the others fight, they all die, and you are still stuck with fighting and killing every enemy in Kvatch . There is no dialog where NPCs see you coming and say "oh, that's the guy who got his butt whipped in Kvatch". So, as you can see,
the setting of the game is that you will be a kick-butt hero Of course, you could be an evil hero, a goodie-2-shoes hero, a neutral hero, and archer hero, a mage hero, etc etc etc, but the setting of the game is, you will be the hero, and the hero is a hero because he did something exceptional, in the case of TES, the hero kicks butt.
You also posted:
When were you last struck in awe after encountering these things? When did you face a strong enemy in Morrowind and didn't think "Meeh, so I'll just come back in an hour and kick your ass"?
...
But I say go one step further - if some players like to be reminded of their place in the world, then add a few credible opponents for this as well, which are so way above your head that defeating them is not in the realm of possibility anymore
Well, let us go back to
the setting. In Oblivion's setting, your place in the world is, you are the Champion of the World, so it can't happen that you'll find someone you can't defeat- it wouldn't make sense within the setting of the game. In Skyrim, it can't happen either, as the setting says your character is
the one dragons are going to fear and
you will fight the dragon god, it doesn't say you are one of the dudes the dragons fear, nor does it say this other dude who's stronger than you or a better fighter than you is going to go against the dragon god because he has the best chance to save the world.
You also posted these couple of nuggets:
Take Skyrim's dragons for example - and how little respect players have left for the challenges in a game.
Some time ago you would normally have considered taking on a dragon as serious business. Yet on these forums the cry for fighting multiple dragons at once is not such a rare sight.
...
How much pride can you feel about beating something that was meant to be beaten?
Serious business? Respect?
PRIDE? Are you serious? It is a game that takes place in a world where people shoot fireballs out of their hands and you walk among lizard people and cat people;you ain't getting the Nobel Peace Price or discovering the cure for cancer.
So, what's the logical conclusion here?
The logical conclusion is, as many have pointed out, that TES games are not for you because the setting of TES does not agree with your... taste in video games. If you remove the "zero to hero" concept out of TES, then it is not TES anymore, just like if you remove the apple from the apple pie, it isn't an apple pie anymore.
Frankly, I don't recall any game that plays on a similar medieval-like setting where the main character is an anti-hero, or someone who's "reminded his place in the world" and just part of the supporting cast. I remember games in the 90s like Asylum or I Have No Mouth and I Must Scream, where the setting of the game wasn't zero to hero, just a series of moral choices, especially I Have No Mouth which the outcome was your inevitable doom, but you walked into doom being either righteous, morally corrupt, or morally ambiguous. Or anti-hero games like Noctropolis, Ripper, Black Dhalia, the Gabriel Knight series, or the Tex Murphy series.. but you'll be hard-pressed to find those themes nowadays