The hero mentality of TES

Post » Wed Mar 30, 2011 2:52 pm

"Morrowind. This game is so non-linear, the actual plot is almost a hidden feature."

The hero's journey, what, %10-15 of whole game? Obviously, it is not what TES(game) is all about. (The Scrolls are about the hero though.) So it is and was everyone's right to be an ordinary adventurer in TES. I was in Morrowind. Out of many characters only one actually finished MQ. And none became the head of a faction at all.

Peasant vtastek, me. I had great adventures nonetheless. Random encounters, FTW!

My previous post, to connect my points.
Spoiler
Choice. Potential. Balance.

Going through main quest to become a great hero is choice.

We start the game as an ordinary person who has great potential. Maxing skills to 100, I see it as a bug but it may very well be a feature. Potential to become a demigod being the feature of Elder Scrolls' the chosen one. Morrowind after a certain point becoming unbalanced was about balance. The game needed some limitations and someone/thing slightly better than a demigod PC on later levels.

Now with Skyrim, it is not skills that increase levels but levels increase skills. Skills are now represented in gameplay perks which we select in level-ups. The level 50 soft cap will prevent getting 100 from each skill without artificially putting limits to skills themselves. Also main quest is a mean to collect dragon shouts which will give us the real POWER and since this is tied to main quest, it is subject to choice.

Ingenious!

Everything about the game is pointing a well balanced gameplay(defense oriented deadlier combat, tactical wielding, slow powerful bows, limited FT)... I think it will be amazing.

User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Wed Mar 30, 2011 12:34 am

I really enjoy these philosophical discussion-- this one interests me in particular! :) The psychology of gaming-- RPGs, in particular.

I haven't read all the posts yet, but I read yours (the OP's) carefully. And from my experience in gaming communities, I just want to say, "Good luck!" lol :)

Well, that's not all I want to say-- let me elaborate. :) In my experience, most people get enough failure and hardship in their daily lives. Therefore they go to video games not looking for more failure, accepting failure, coping with loss and death, etc., they go looking for excitement, adventure, and a great tale. To live as a hero-- now that would be something! Sure, we all have triumphs, small and large, and we all have failures of the same sizes and everything in between. But not many of us are heroes in our everyday lives. Not many of us are out saving the world. Not many of us can wield a blade. I'd say even fewer of us can cast a spell. :) Live another life-- a better life! That's what many are looking for in a game. Perhaps they aren't looking to be a "god character", or a game that basically plays itself (ever tried Halo on the easiest difficulty? You can just set the controller down, and in about an hour or less, your allies will have beaten the level for you! lol). But to overcome challenges, to accomplish things-- to finish quests, to save the damsel in distress, to have her thank you!-- these successes are what many are looking for. I think at this point, I'm just restating my point, so I'll conclude.

I'm not sure you will find what you are looking for in a mainstream RPG. Most consumers aren't looking for the same thing you are, and most developers aren't designing that type of game. Perhaps you could find what you're looking for in Second Life? I've never tried it, but I've checked it out a few times (there are some impressive "mods" for that game!). But that's why I wished you luck-- I hope you find what you're looking for, but I don't know that you'll find it easily. :)
User avatar
Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Wed Mar 30, 2011 1:44 am

I like to role play a person playing a role in a role playing game.


and I like to role a playing person while playing a person in a role. lol

Seriously, I like the way that a TES game allows you to become whatever you want, with the way you assign points to attributes and level skills that you use.

I have in the passed played a Mage with a disease that did not let his muscles develop in his early childhood, I do this by never adding points into strength and having to daily swig skooma to compensate for the pain.

But on the otherhand I have a warrior that is 100 in all his attributes (bar luck) and has maxed all his skills, for those playthroughs that I want 1 hit kills.

You choose the difficulty of the game in the way you play it.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Mar 30, 2011 7:25 am

I never hav ehad the problem of being super strong, unless I wanted to make a super tough charecter, nor do I have the mentality of wanting to be super badass all the time. I have Rp'ed everything from the Badass Wandering swordsmen to a Townsperson making a living off selling cloth, and everything in between. You dont have to be super tough if you dont want to. But try to remember the game is focused on you becoming a really strong hero, so it makes sense if, when playing through the main quest , you, well, Become a really strong hero. *shrug*

Just my opinion, of course.
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Wed Mar 30, 2011 3:01 pm

Personally I prefer to be the unknown or lowly character trying to triumph over adversity. I also dislike the "I can be awesome at everything" attitude people expect from a TES game. I would rather have very finite shortcomings and then try to figure out a way to overcome them by using what strengths I do have. This is probably where part of my wish for co-op in the TES world comes in, but that is a whole other matter ;)
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Wed Mar 30, 2011 1:37 pm

Isn't that what MMOs are for? You want to play as somebody who isn't the best.
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Wed Mar 30, 2011 12:35 am

btw Some people mentioned that TES probably isn't for anyone not agreeing to it's heroism aspect.

Well, thats wrong for sure - at least for me. I've played Morrowind and Oblivion and enjoyed both greatly. I am quite sure I am going to enjoy Skyrim as well, no matter what.
This is certainly not going to be my biggest issue with the game. I'm just trying to voice a few opinions on how it could possibly be made even better.

Why else would I bother lingering around in a forum for a game that still has a long way to go until being released? :happy:
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Mar 30, 2011 3:00 pm

I think its necessary to be a badass hero and here is why.

1. http://www.youtube.com/watch?v=DyYXz0AtZWc&feature=fvst
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Wed Mar 30, 2011 4:14 am

I really don't care how other people play the game, it's not a MMORPG.
I just enjoy how I play it.
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Wed Mar 30, 2011 7:23 am

I get that we're supposed to be the hero and all, but being a hero doesn't automatically make you all-powerful (and vice versa). How many powerful NPCs were there in Morrowind? Quite a bit. How many could you kill without breaking a sweat? All of them, given the right gear and enough time. That just doesn't sit right with me. Even being the Nerevarine, there should be a .0000000007% possibility of slaying Divayth Fyr.

Given that the TES games are RPGs, and that Bethesda is developing them, I understand the importance of being able to do anything, be anyone (to a point -- you're always going to be that guy, if you know what I mean), go anywhere, etc.. but, in my opinion, it's just not realistic (in a fantasy game sense, of course) that I'm predestined to be the biggest, baddest, superman-like being in all of TES (especially when the lore continues after the game ends -- the character you were in Morrowind could easily have been dead when Oblivion took place.. but how is that when, during the course of Morrowind, you killed everyone in sight? Old age? Yeah, sure thing, but that's completely irrelevant depending on the race you chose..).
User avatar
JaNnatul Naimah
 
Posts: 3455
Joined: Fri Jun 23, 2006 8:33 am

Post » Wed Mar 30, 2011 5:10 am

Yeah, uhuh. Almost 100 posts, so it's time we start talking seriously?

But okay, I'll try to give an example of what I had in mind. It may require to read the whole wall of text though, so please don't bother if you're going to stop in between.


So there's Mr. Ancient Lich with his plenty of treasures sitting around in his cave studying magic stuff all day long. He doesn't care much about 'em vandalizing dragons, being all hidden and comfy in his little cave, just enjoying a delicious glass of wine while reading another of his thousands of ancient book of magics.

I'm asking that the game is putting me into a situation where challenging this lich to a duel would be a mistake or at least unwise. This creature has dedicated not one a single lifetime but several of those to the study of magic.

I'd like to experience this encounter without the premise of knowing that I can beat him up - even if not, I know I'm just going to come back in a few days when I'm stronger or have better equipment. This doesn't leave me with the slightest bit of anxiety or feeling of challenge.

This doesn't yet mean that the lich should cheat to maintain invincibility as the essentials in oblivion did, to make sure there's really no way to beat him. It may have been necessary in oblivion but it was no doubt lame.

But saying that the lich would be just very hard to defeat is absolutely meaningless. We would have assumed that to be the case for the dragons or Alduin or surely some other strong monsters in Skyrim as well - and we beat them anyway.

I'm expecting this lich to use the wisdom and knowledge he refined over hundreds of years. I'm expecting him to wield some strange/strong magic, that I haven't encountered so far. It may be slightly discouraging that you can't cast these spells yourself, but you're not flying around breathing fire as dragons do either. You didn't have 1000 years on your hand to research these kind of spells either, so give Mr. Lich some credibility.

Anyway, his constant exposure to magic made him almost immune to it - and to my dragonvoice as well - which makes me so special in the first place. But well, too bad that his body doesn't even hold much meaning, as long as his phyllactery is secure. So he's just going to revive in one of his dozens of minions that he carefully prepared for the eventuality of being beaten once.

So I settle for the next best step: devise a cunning plan to rob him of his riches. Distract him and snatch his stuff - approach and offer him an exchange of sorts - find and damage his phyllactery which will make him disappear for some time which will seriously piss him off and let him haunt you in some other way - like create minions that are out to get you, even after his true death. A 1000yo old lich surely could come up with some ideas and the means to implement them.

In the end, even if we in fact allow a 1% chance to defeat this foe - we may have realized by now, that it is not really worth the trouble.

This lich has no direct impact on anything else in the game. He's just there to test your other skills aside beating up things. He can be just one measly little sidequest of this whole game, that otherwise lets you be heroic, epic and just perfect on every single other occasion.

Were it not for those little reminders of our mortality we'd be giving in to the barbaric mindset that the only inevitable solution to every conflict is to dispose of your adversary. If TES is really about freedom of play then is this really too much to ask for?


careful there................the people that want to one hit kill everything and laugh off attacks wont like that approach. that requires work and thought. :) this is exactly what ive stated before. add to that a centuries old orc or dunmer (dont know how long orcs live) who has practiced sword combat his entire life.........he should be able to smoke you in a fight in a matter of seconds. perhaps you can only beat him with companions or by poisoning his food or something.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Wed Mar 30, 2011 3:18 am

It seems to me that this whole thread can be summed up into one request: more difficulty/challenges/strategy based gameplay. It really seems to have nothing to do with being a hero, as the OP constantly states the issues he has are with difficulty.

So Bethesda, instead of reading all 7 pages of this junk, please make the game with a harder difficulty setting so that people wont feel like a badass hero all the time.

Am I right?
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue Mar 29, 2011 11:11 pm

"I should be some kind of badass walking pwnage-machine. Any limitations in my skills are taking away my rightful freedom of crushing anything that looks funny at me."


Damn straight.

What would have happened if you couldn't save Martin Septim in time? Doom the world (and yourself - because otherwise you'd only be villain instead) and give it your best shot - see how long you can survive against the invading daedra armies.


Well, being a Baddass killing machine who tea bags everyone who looks at me wrong, surely, Dagon would be held back for quite a while. And I figure if Martin got killed back in Kvatch, Akatosh wouldn't have taken his sweet time in showing up, since he probably doesn't want the place he's (apperently) stuck in to be infested with Dagon worshipers/Daedra. :shrug:
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Tue Mar 29, 2011 10:33 pm

Yeah I agree with the original post. If I'm walking along at level 1 and a bandit says " Your money or your life" I want to actually feel threatend, and not just bash him with my bare fists and spells :/
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Tue Mar 29, 2011 10:48 pm

Hmm... Very Mature.

You do realize that Skyrim is actually the game that I'm suggesting things for? I'm complaining at the the demi-god nature of the past games. Y'know what, nevermind... :rolleyes:


Unfortunately, you were referring to a trend that was increasing from game to game, which is why I countered it by saying that Bethesda is NOT trending that way anymore. Maybe next time, read the serious last sentence and understand it, and then let your sense of humor work for the sarcastic parts.

In a video game, where unfortunately life will always be somewhat linear....I see no point in trying to excel at anything if the end result is me being less than the best.


That is a perfectly legitimate way to conduct life in reality, and in TES. That is the point of my arguments, as well.

That's a bit uncalled for. Making sweeping insults about people (including fellow users here) based on using a perfectly valid word because you don't like it isn't really necessary. The irony is that you spent paragraphs explaining how you hate the word cliché because its overused and its overuse has resulted in its loss of proper function. If only there were just one word we could use to describe an expression, concept, or phrase that is overused to the point of losing value, so that you could express yourself without spanning paragraphs and spewing out thoughtless rage.

If you want to discuss the subject, try expressing your opinions on the subject rather than your expert opinion on people who use specific words, of whom I'm sure you're all well acquainted.


Perhaps you need to develop a sense of humor. It would help you survive on the interwebs.
There was nothing ironic about me stating that the term is overused....that's just a fact about certain people. And how is giving real life examples of things I've heard people say in any way a "thoughtless rage"??
Your assumption about my opinion being "uncalled for" is the rude thing here. I never said a thing about a specific person, unlike how you posted this solely to chide me.
Next time, try ignoring it instead of getting so mad and bringing out the flames. You feeling like you're obligated to answer me when no one else cared to says you are either proud enough to stand up and state your own opinion, or you are severely insecure and being defensive about what I said. Whichever it is, it won't change what either of us thinks.

I really don't care how other people play the game, it's not a MMORPG.
I just enjoy how I play it.


That has to be the most well-stated point concerning this thread's topic. The only reason I saw fit to respond to the OP and subsequent posters is because they started whining about TES' storyline, writing, gameplay model, and the fact that THEY don't like the "hero mentality". One opinion to counter another, only to find that no matter what is said, after 7 pages, everyone will still play the way they see fit, and Bethesda will certainly not change how they make TES games because of our arguments. Bethesda wins. Every time.

Ultimate point ---------- Play how you want, but don't [censored] and moan at other people on the forum because they like to play differently. That goes both ways here.
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Wed Mar 30, 2011 5:40 am

That has to be the most well-stated point concerning this thread's topic. The only reason I saw fit to respond to the OP and subsequent posters is because they started whining about TES' storyline, writing, gameplay model, and the fact that THEY don't like the "hero mentality". One opinion to counter another, only to find that no matter what is said, after 7 pages, everyone will still play the way they see fit, and Bethesda will certainly not change how they make TES games because of our arguments. Bethesda wins. Every time.

Ultimate point ---------- Play how you want, but don't [censored] and moan at other people on the forum because they like to play differently. That goes both ways here.


I don't necessarily disagree with you, although I would have to ask what other purpose ... let's say 80% of the topics in this - or any - forum serve, if you're killing any sign of disagreement with the developers with your killer argument "you can do nothing about that anyway".

We don't always start conversations on the premise of having to change anyone's mind. Sometimes getting new ideas or simply expressing yourself is fair enough.
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Tue Mar 29, 2011 11:52 pm

I don't necessarily disagree with you, although I would have to ask what other purpose ... let's say 80% of the topics in this - or any - forum serve, if you're killing any sign of disagreement with the developers with your killer argument "you can do nothing about that anyway".

We don't always start conversations on the premise of having to change anyone's mind. Sometimes getting new ideas or simply expressing yourself is fair enough.


To be honest, I can't say there is a definitive purpose other than what you just stated. That's not to say the devs aren't influenced by their own forum. Quite the contrary, there are many occasions in the past where the forum has changed something. Though the changes are usually minor, and the vast majority of ideas are certainly mere curiosities to the devs.

I wasn't trying to make a broad generalization, I was simply stating that, based on past history between Bethesda and its own forum, it would be impossible for a thread discussing game changes and concepts of such a magnitude as this to actually cause Bethesda to make a change. Not to mention, since this thread in particular is about your opinion and the opinions of others, about how they like to play TES and videogames in general, I don't think the devs would even care beyond simply doing what any good developer tries to do - keeping the most customers happy with the same product. Which I think they've already got under control very well. :thumbsup:

Also, side note to you: I don't disagree with your right to play as you see fit, but I don't think you should necessarily call it out as a fault in game design that I can become a "pwnage machine" if I please. TES has always been about the ability to choose. Some call it freedom, but I call it better choice options, as I don't believe any game will ever have "freedom" until we can hook one up to our brains and make it out of our imagination.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Wed Mar 30, 2011 3:47 am

Guys, guys, guys.

Cant we all just get a Skyrim??

:foodndrink:
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Mar 30, 2011 2:51 pm

I do not understand the people who want to feel like just another regular person in the game. I want to be the hero. I want the story to revolve around me, and I want to do heroic, epic things. I don't play games to feel like I'm living my real life in a different setting. This is the reason I was never able to enjoy the Sims games -- I hate playing a game that's basically just normal life in a digital format. When I play a game, I want da powah.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Mar 30, 2011 5:26 am

I like to be the hero, too, in the end. I just want a more difficult path to get there, in Oblivion things were too obvious too fast, "I saw you in my dreams" and that was it. I want to really feel like an escaped convict first, to feel people's mistrust (Gothic did a better job here), to struggle to access the guilds, the cities and the world's resources like the nobody I am, and then slowly earn communities' trust, ranks, fortune, access to politics and thus being given the chance to become famous and eventually the big hero. I want this curve to be as slow as necessary so as to feel all the social positions properly. There is no greater reward when you're the hero than knowing how you started and what you became.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Wed Mar 30, 2011 6:16 am

I like to be the hero, too, in the end. I just want a more difficult path to get there, in Oblivion things were too obvious too fast, "I saw you in my dreams" and that was it. I want to really feel like an escaped convict first, to feel people's mistrust (Gothic did a better job here), to struggle to access the guilds, the cities and the world's resources like the nobody I am, and then slowly earn communities' trust, ranks, fortune, access to politics and thus being given the chance to become famous and eventually the big hero. I want this curve to be as slow as necessary so as to feel all the social positions properly. There is no greater reward when you're the hero than knowing how you started and what you became.



It would be neat, thought the main quests of TES games are typically too short to express all that haha.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Wed Mar 30, 2011 6:25 am

Also, side note to you: I don't disagree with your right to play as you see fit, but I don't think you should necessarily call it out as a fault in game design that I can become a "pwnage machine" if I please. TES has always been about the ability to choose. Some call it freedom, but I call it better choice options, as I don't believe any game will ever have "freedom" until we can hook one up to our brains and make it out of our imagination.

The freedom of the Elder Scrolls is the freedom to do what you want within the constraints of the universe in which your character lives. A player can not fairly complain that he lacks freedom because he cannot fly into space unaided and smash comets with his fists. Likewise, it takes away from no one's freedom to make it so that some things are always more powerful than us.

I find the OP's idea more choice-enabling than yours. In Morrowind, and in Oblivion, our characters eventually grow so strong that nothing challenges them. The game effectively ends because the challenge is over. Although there are ways for us to play our roles so that we don't become overly powerful, those methods are restrictive. On the other hand, if the game keeps a fair quantity and quality of badder-than-us (or even as-bad-as-us) things around, you can play your role however you like and not have to worry about the game ending because of it.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Wed Mar 30, 2011 3:17 am

This is one of the reason's I loved Demon's Souls.

You weren't some kind of godly warrior or chosen one, you were a nobody.

You could get killed by lowly dreglings in the first stage easily if you weren't prepared. You were human.

It also gave you this amazing since of accomplishment when you killed a powerful demon, not with brute force but with cunning and skill.

It meant something.

TES isn't the series to look for if you want this though.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Wed Mar 30, 2011 2:35 am

This is one of the reason's I loved Demon's Souls.

You weren't some kind of godly warrior or chosen one, you were a nobody.

You could get killed by lowly dreglings in the first stage easily if you weren't prepared. You were human.

It also gave you this amazing since of accomplishment when you killed a powerful demon, not with brute force but with cunning and skill.

It meant something.

TES isn't the series to look for if you want this though.



i really have to pick up that game.......ive heard nothing but rave reviews about it. i wish i hadnt spent my PS3 money over springbreak as i have to wait a few more months now. :(

ive heard that its brutal and unforgiving and the enemies are on par and in some cases more powerful than you. i felt the same way about amnesia and the first 2 penumbra games........some of the best and definitely scariest games i have ever played. in those games you are almost completely powerless so when you do finish and survive its a tremendous accomplishment that cant be felt in a game where you pwn everything cause your are the ROXXORS HERRRO!!!! :rolleyes:
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed Mar 30, 2011 1:44 am

I wouldn't have thought to call Demon's Souls as an example here but it's pretty interesting, now that it was mentioned.

Except for the bosses I wouldn't say that the enemies in DS were more powerful than you. But it's a different spirit of game - the strength of your character grew not only from any farming and grinding but also from your own attitude to the enemies and how you approached to fight them. Unforgiving is the perfect word to describe it - you can either have the experience to know what you're doing or you can be be cautious and apply a bit of common sense - but if you're neither, then you're going to bleed harshly for it.

I never felt like a hero (by name) in DS - but I still felt the same satisfaction that it would bring to me - in a much more natural way.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

PreviousNext

Return to V - Skyrim