» Wed Mar 30, 2011 9:27 am
If anyone wants to question the role of the player-character in TES they must first look at the primary narrative struggle that TES has centered around since Arena and that is the struggle between Fate and Chance, or the idea that what you do was predetermined, or if you are truly free to choose for yourself.
In fact, if you question why the series is called "The Elder Scrolls" it is because those scrolls hold the key to one's destiny within them. With all the astrological symbology on top of that it's pretty easy to see where this struggle comes to bear.
Even the game mechanics lend themselves to this central question, giving you a massive world to explore with many ways to approach many things, on top of a central narrative through-line and goal, and even the ability to shirk your so-called duties completely.
Now Morrowind differs from Oblivion in one major aspect.
[SPOILERS] from here on out.
In Morrowind, you are sent on a mission. In Oblivion you are drawn into the conflict. So let's compare the two and see where they lead.
In Morrowind you are 'brought from the Imperial city's prison, to Morrowind.' We're not sure why you have been chosen (or perhaps chose) to win your freedom through this task, or even why the Emperor and the blades would entrust you with something like this. We do discover there is a prophecy that the Blades are trying to fulfill. This of course brings into question the whole idea of prophecy in and of itself and whether these things are fated, or simply engineered (as Morrowind's main quest is) to happen. So your "job" is to basically convince a bunch of racist tribals that you are their second coming of their messiah so they'll give you the tools to effectively kill a mad demi-god. You are in this case engineering your own fate, but then, in retrospect, it makes you question whether that is just an illusion designed to mask the truth that you ARE this messiah and you were fated all along to bring Dagoth Ur to his end.
In Oblivion you are freed through what seems like pure chance, except for one minor detail. The seemingly grief-stricken emperor believes he has seen your face in dreams. Now we all know that dreams are never JUST dreams in TES, from the dreams of the PC all throughout the games, Morrowind especially, to that one particular quest in Oblivion where you literally enter someone else's dream-scape and rescue them. However, at first, these seem to be the ravings of an old, senile man gone mad with his world crumbling around him. So at that moment, when the Emperor decides to finger you as the 'chosen one' that gives Baurus just enough trust to let you A: follow them through the catacombs and B: take the freaking Amulet of Kings to Jauffre yourself without escort, one has to question again whether this is in fact fate, or simply chance that all these things unravel from here. What if you'd simply stayed in your cell and not followed them down the passageway? Then, however, you are only given the mantle of 'Champion of Cyrodiil' through your actions, not from some mark of fate, but only because you succeed in your task, which was never certain.
Regardless, Morrowind is the game in which the player has the most potential for god-hood, or at least, seeming god-hood, after all, you are trying to convince people that you're a god of sorts. Now you never HAVE to ever get that powerful in any game, you can always limit yourself, however if you play enough you will eventually be as good as anyone can be at everything, as long as you spend the time to practice those skills, and the money to enchant every piece of your armor and clothing as much as you can. Without cheating this can take a long, long time, but you have done it for some reason or another, but you must have had a goal in mind. You wanted to be the most powerful and be able to kill anyone in a single blow, this was your choice, you worked for this, and once you get there? You find that it's a bit lonely at the top and you've run out of things to do. I'm sure there are actually very few who have ever reached the point in Morrowind, where every quest is complete and every skill is maxxed out.
But then you have to think about the ordinary citizens of these worlds that are not striving to be the best or convince anyone they're gods. Most of them are simply going about their business, their mundane daily-lives, with nary a lofty ambition in sight. So then, why wouldn't you, who adventures all over the land getting yourself into the most perilous danger imaginable and somehow surviving, eventually become an adventurer of immense renown and prowess? The point is that it is up to you. You can't really complain about wanting to be a nobody if you are in fact following the paths laid out before you that will inevitably lead you to some modicum of fame and glory. You do have the choice to simply earn enough money for a house and do a simple job day-in day-out, if your role-playing mentality is strong enough for that, but then, one has to question what the point of playing a game like this is in the first place.
Role-playing games are not simply games where you play the role of someone else, that is then any and all narrative games. The genre is in fact defined by many mechanics. What you seem to be looking for is a sandbox game like Wurm, Minecraft or Mortal Online, where there is no compulsion toward greatness, only survival. In a single-player RPG, without the potential for a narrative character-shift, something as simple as going from naive to jaded, there is really no point to it in the first place. The potential is and should always be there, it is up to you what to do with it.