You can also be the opposite way, too, being a complete villain, although that implies that you must never begin the MQ, and mandatory join of certain guilds.
That's true, though the game doesn't always give you that many options for that, but that's still not being an average person, at the end, you'll still be stronger than everyone else, just that you use said strength for a less noble purpose.
Anyway, I disagree that the essense of TES was in being superior to all other beings in existance.
After all you didn't take Dagoth Ur or Mehrunes Dagon head on, did you? You found other (might say sneaky) methods of dealing with them, or someone dealt with them for you. More of this kind of calibre is pretty much what I'm looking for.
Actually, I seem to recall taking Dagoth Ur head on, I just had to seperate him from the source of his power first. Even so, I was still the one who defeated Dagoth Ur, no one else was able to do it, and that's the key, really, it's about doing what no one else could do, I did that in Morrowind, and arguably, I did it in Oblivion too, sure, Martin may have been the heir to the Septim throne, but I never saw him going into Oblivion itself, to close the gates, and the average city guardsmen would rarely last long against the Daedra, in the end, I was still doing important things, it's just that Martin was the one who got the credit for stoping Mehrunes Dagon at the end.
And I've criticized the very aspect of Oblivion's plot you mentioned though not JUST because I didn't get to fight Mehrunes Dagon personally, it's also because i's kind of unsatisfying that after all the trouble I went through to get there, it was a huge deus ex machina that saves the day.
Actually, I'm surprised that what I'm asking for is really made into such a big deal. There are thousands of NPCs and monsters that could be crushed to dust if encountered by the player, but the essense of TES is shaken in its very foundation if there would be 2 or 3 NPCs who could defy the player!
When a game is based on the premise of "Do whatever you want." One might argue that should also entail being able to kill whoever you want too, which means any character you can't hope to defeat conflicts with that premise, though I'm not as sensitive to that as others can be, I don't mind the existence of some unkillable characters in the game if they're unkillable because it would break the game for them to die, still, if such characters exist, they should be ones that don't exist for the sake of being defeated. If a certain character is an enemy, you should be able to kill that character, it shouldn't be easy, but it should be possible.
Besides, when you introduce a character stronger than the player, it creates a plothole, as I am inclined to ask, why do I have to fight Alduin? Why can't it be this guy, since he's so clearly stronger than me? Now, some stories might adress this question by saying that while there are people stronger, the hero has some special ability or quality that makes him the only one able to do what must be done to succeed, and maybe that's the case in Skyrim, but we don't know that. Prophecies aside, the only clear reason why you would have to be the one to stop Alduin, aside from because the plot says so, is because your stronger than other people.
And reading your initial post, that's not really the first impression I got, it sounded more to me like you want to play the game as some average, every day person who is just content to go about everyday life and never does anything particularly impressive, which is NOT how I want to play the game at all.
Exactly why the levelling system of enemies needs work. Certain regions need to be harder than others. Of course, all regions would have thier lowly rats/wolves/bears, but I would also run into scary daedric ruins more often in these higher end regions. I think it would be best to have harder enemies the further I am from a town. (I don't think the guards and such would be too happy about a band of Daedra worshippers just outside)
On that, I agree, though I feel it's a subject for another discussion.
Hence the option to ignore these aspects of the game. All I'm asking is for things to be added, not for things to be changed entirely. If you aren't a fan of magic, should it be excluded from the game?
That is, of course, a good point, I certainly don't mind having options to do things I don't want to do as long as it doesn't interfere with me doing what I want to so, I was just pointing out that the option to be a trader is not really something I'm interested in, and if I can't do it in the game, it's no big loss to me.
Just look at the Farmer Mod for Morrowind. Great example.
Since I've never used that mod, it's not really a very helpful example.