Sergeant Gregory Anthony-Mere
Private Henry Jones-Officer Norman
GSergeant Demetri Green-Blackmane
Corporal Dominick Carcosa-Movintarget
Lieutenant Sara Carter-Naz
Lieutenant Mordecai Jones-Aussie Made
Flicking my fingers against the metal of the desk I coughed lightly. Wondering at how I'd gotten such a nice group of soldiers in my direct command, blinking a few times I stared at the ceiling. Biting my bottom lip I looked back at the Terminal, moving the selection down to Lieutenant Sara Carter I pressed Enter. A nice list of personal info on her came up, including her love for torturing people and inner hate against most things.
Moving my mouth to the side I went back out of her info and int Mordecai's, wondering what I'd find. My eyes bulged as I realised who I'd stumbled across, one of the best sniper's amongst the Enclave's ranks. He refused to use Power Armor or higher-tech weapons, instead choosing to stay old fashioned. I admired him for that, he had the balls to go against the grain at least; cocky bastard though...
Going back yet again I decided I had time to look at one last profile, flicking up through them randomly I decided on looking at Demetri's. A small smile crept over my lips as I read about his history, which was quite ironic to hear about his Mother's profession. He seemed to be decent with a weapon, as well as being generally a good soldier. That was a little rare amongst soldier's these days, it was all work and no play.
Now it was time, standing up I straightened out my officer's trenchcoat, it was brought into fashion by Autumn... Ah, what a great soldier he was, he was close enough to be my idol; but not quite there. He'd failed in his mission to take out the Lone Wanderer, he was just damn lucky that that fool was merciful to him. My darker side crept up on me, so I quickly took a few breaths and walked out of my office.
I traversed a few of the halls until I came across a meeting room, one of the best here; plush leather chairs and an air-conditioning system. Sitting in the chair at the head of the table I took in a deep breath, then let it out; I turned on a mic next to me:
"This is Colonel Pavlic here, could I please have Private Henry Jones, Gunnery Sergeant Demetri Green, Corporal Dominick Carcosa, Lieutenant Sara Carter and Lieutenant Mordecai Jones at Meeting Room 10a please? Thank you, everyone else; return to your duties, nothing special for any of you today."
Flicking off the switch I sat back in the seat a bit more, I sighed lightly then pulled out some papers out of my trenchcoat. I eyed them then threw them onto the table, they were only reports:
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War, war never changes.
Long ago, before the rain of Nuclear Fire rained upon the Wastes, their was a Tactical Army outpost in a secluded in D.C. After the bombs fell, this area was blocked off by debris and went hidden for years upon years... Until the Enclave found out about this area in their Archives, found by one; Paul Pavlic.
As soon as possible, they quickly moved out to the position, digging out the remains and turning it into a base of operations. Unfortunately, this was years after the destruction of the Enclave, but this would be the start for the Enclave's comeback. Or perhaps, it would be the very end of the Enclave and all they stood for.
The year is 2289, Blood Gulch has been up and running for three years and they've come up with many new technologies over this time. In the last three years they've taken over many old military bases and salvaged some very interesting tech. With these advances in almost everything, the Enclave have found ways to even bring people back from death.
Un-surprisingly, the Enclave also managed to get a backup copy of President Eden's Mainframe; which they have directly inserted into Blood Gulch's Server System. If Blood Gulch is destroyed, then their won't be an Enclave anymore, unfortunately... The Brotherhood of Steel have found out about Blood Gulch.
This is it, the final stand...
You are a soldier positioned at Blood Gulch, below this is all you need to know about the new weapons and existing ones. Of course you can expand to other weapons that are realistic... Good luck soldier.
Rules:
1) No godmodding.
2) I am god.
2a) I am THE god.
2b) Not really, but you gets it.
3) No ubering!
4) Submit all Character Sheets in this Thread...
5) If you want to join, be prepared to put in hard yards.
6) No one liners, or one paragrapher's come to think of it.
7) Have fun, seriously.
Weapons:
Plasma Rifle [Needs reason]:
Energy weapon with decent weight and damage capabilities. Using multiple coolant intakes and heating vents this weapon deals out super-heated projectiles of plasma. These projectiles reach up to 6000 degrees celsius, which obviously can melt through just about anything. Very deadly to anything and everything.
The Plasma Rifle is mainstream among the Elite of the Enclave, such as Tesla Troopers and Hellfire Soldiers. It's a deadly overall weapon, with it's durability and damage high up in the works; it's a very nice weapon. This weapon's only drawback, is the fact that it's clip is generally small and it's projectiles are slower than others.
Laser Rifle:
Energy weapon with good weight and lower damage capabilities. Using prisms and light mechanisms this weapon shoots lasers at the enemy. The beams are deadly and cut with precision, although; multiple armors can stop these deadly rays of light. It'll cut through anything given enough time though, so just keep firing.
The Laser Rifle is mainstream amongst normal Enclave Troops, with almost every Nick and Joe carrying one of these; it's deadly. It has a great durability, it's range is massive compared to other weapons and the beams' speed is revolutionary. The beams will almost always shoot exactly where you aim, which is a godsend.
Turbo-Plasma Rifle [Needs good reason]:
Energy weapon with bad weight and high damage capabilities. Using a massive amount of coolant intakes and multiple heating vents this weapon is capable of taking out nigh-on anything. Weilded by only the Elite of the Elite this weapon is put to use as a deathbringer amongst battles. Has most the same capabilities as a plasma rifle but much more.
The Turbo-Plasma Rifle is one of the rarest Enclave weapons around, only beaten by one other. This weapon is capable of firing Plasma bolts in an automatic fashion, with them being faster at getting to their targets and larger. Some people even speak of people changing the bolts' colours as well.
Railgun [Nope, you aren't getting one, sorry]:
Energy weapon with terrible weight and ultimate damage capabilities. Using secret-tech that the Enclave managed to scavenge in an Underground Lab this weapon has been tested upon for the last 100 years or so. It's mainly a rumor on the side of every squad, a weapon of un-deniable strength and power.
The Railgun is supposedly able to destroy nigh-on anything, some say that the best of the best carry this weapon. Others say it doesn't even exist amongst the Enclave, it is just a story meant to make men fight harder. All that's really known, is that if anyone held this weapon, they would be a god amongst men.
Assault Rifle:
A simple 5.56mm Automatic Rifle, with decent weight and okay damage capabilties it's for the greenest soldiers around. If your weilding this weapon, you either have a bad taste in weapons or aren't trusted to hold a real gun. Amongst the Enclave, holding this is almost a shame, so don't use it unless you have to.
The Assault Rifle is mainly for recruits, used only in training; perhaps used during surprise raids on Enclave outposts. No one would seriously carry this out onto a battle-field.
Sniper Rifle:
A nice 308. caliber semi-automatic sniper rifle, pretty good weight and good damage capabilities. With this weapon, your immediately pushed behind everyone else and directed to get to higher ground. If your holding one of these, you better hope you know how to use it; people's lives are in your hands.
The Sniper Rifle is for Snipers and as a backup weapon for Assault Soldiers. If your using this you HAVE to stay behind as many other people as you can, because you'll be a target with this weapon. Keep your eyes out for enemy snipers, as they might like to take pot-shots at you.
Pulse Rifle [Need a good reason]:
To use this weapon, your going to have to be one of the luckiest people amongst the Enclave. This weapon is the eptimome of Enclave sniper weaponry, being capable of taking out a power armored soldier in one shot it's a beast. It weighs a heavy amount, but it's worth the weight with the punch it packs.
The Pulse Rifle is for the Elite Sniper Corp's amongst the Enclave, you'd have to be lucky to be amongst these groups. If your carrying one of these, you better hope your good at not being noticed; as it's like having a big target hanging around your neck.
Armor:
Advanced Power Armor Mk. II:
This is the mainstream Power Armor amongst the Enclave, capable of taking most hits and is good to last any soldier his entire time on the battle. It's easy to fix compared to other armors and is easy to mod, it's a nice overall armor to keep any soldier warm and fuzzy inside; away from the bullets.
The APA Mk. II is all black with no extra markings, the helmet seems to almost look like a rabbit. Although, it quite obviously does not at the same time, almost seeming like a devils face. Be wary of someone in this armor, because they won't mess around.
Tesla Armor [Need Reason]:
This is the armor for the next tier up from common footsoldiers, this is for the Elite Squads and soldiers. Such as Tesla Troopers, the men in these suits of death generally carry around better weapons. This armor is harder to mod, but is generally good to help bolster the power of your weapons and can endure a lot of pain.
The Tesla Armor is generally golden in colour, with a darker film almost covering it. Two bulb like devices jut from the shoulders, which generate a film of electricity all over the armor. Any moron who's stupid enough to get too close will get a nasty shock, so, err, stay away from the armor if it's on.
Hellfire Armor [Need a damned good reason]:
Now this armor is for the Elite of the Elite of the Enclave, the Hellfire Soldiers. These men are the next tier above Tesla Troopers, they know how to kill and aren't afraid to do it. This armor is beyond tough, and gives the wearer an increased strength, resistance against flames and a nice breathing apparatus.
The Hellfire Armor is always pure black in colour, with a jutted out briast plate that looks almost threatening. The helmet reminds most of things before the War called 'Pigs', but they scare most people in the Wastes these days. If you see this armor, run away, far away, even if their on your own side.
Advanced Power Armor Mk. III [Need a reason that is so great you'll make me cry]:
To wear this armor shows that you are among the best of the Enclave armed forces, to show that you can do anything and everything. Anyone who sees this armor should run away straight away, without even attempting to see who's side they're on. Shooting anything through this armor is hard, but still possible.
The APA Mk. III is much different from the other armors, with the fact that you can show your rank upon this armor due to colours. There are marks upon the sides of the armor that are imprinted on the shoulders; these are actually small lights. They glow different colours and different amounts of marks depending on your rank.
As well as this, the armor can be painted different colours to suit the wearer's purpose, some General have their's as colours to inspire soldiers. Some have their's as the same colour as the ground, to blend in better to not get shot. While some just have whacked out bright colours to confuse the enemy.
Advanced Power Armor Mk. IIII [Nuh-uh, you are never gonna get this... Ever]:
This armor is only spoken of in stories, to even view this armor would be beyond a miracle. Some people say to others that their was a set of Power Armor made so durable that it could withstand anything... But was made of such rare materials, they wondered if they could even finish one suit, which they may well have done.
The APA Mk. IIII is rumored to be almost every colour in the book, depending on the stories. Some say it can turn invisible, some say it changes colours to suit it's environment and not waste power. Whether it even exists is the biggest question of all, if it did; whoever wore it would be a god on the battlefield.
Ranks:
Private:
The first rank in the Enclave, getting above Private is expected so you can actually be something, or anything. You can only be a footsoldier as a Private, unless you are a very special case.
Corporal:
The second rank in the Enclave, at this rank you are given much more oppurtunties to your choices. Not as many as some would like, but at least you get to choose weapons.
Sergeant [Need a meh reason]:
This is where things get better, you can choose squads to join and your profession. Sometimes you might even be lucky enough to lead a squad at this rank!
Gunnery Sergeant [Need reason]:
Ah, now your really getting into the game. This is the minimum rank to become a Hellfire Trooper, so if that was your goal; you just reached it.
Lieutenant [Need good reason]:
You're probably now a respected Veteran when you hit this rank, here you can easily lead a squad or learn all of the Enclave's dirty secrets.
Captain [Give me a great reason]:
Wow, just... Wow, to become a Captain you have to go through hell and back... Then do it again five more times, when you hit here you are beyond amazing.
Colonel [Sorry... But only having one]:
When you hit Colonel you should be happy, because that means you've been recongised as a killing machine. Either that, or your very intelligent, probably both knowing the few who have hit this rank.
General [N-O]:
General's manage things outside the battlefields, generally stay on direct com links to a/the Colonel/s.
Types of Soldiers:
Footsoldier:
A normal man on the field, if your one of these people I'm sorry to say your pretty much just a pawn. You are the fodder, you get sent in first and try to take down as much of the enemy as you can.
Tank [Need reason]:
A strong man on the field, if your a tank you're pretty safe against most things; as you've been given something others haven't. You've been given a big weapon and experimental drugs to increase your muscle mass and endurance.
Sniper [Need reason]:
Your the stealthy type, you're not going to go to the front lines to die; you'll die next to your sniper in a bedroll some day. Shooting things with pinpoint accuracy is your life, missing is not an option for most targets.
Shock trooper [Need a good reason here]:
Uses heavy armor and heavy weapons, generally can take out most enemies easily and quickly. Shock Troopers stick together and are generally in Elite squads, being one of these men is a mixed curse and blessing.
Elite Soldier [Hmm... Need a reason]:
Mixed soldiers of all types, specialising in one field and being quite all-round in all others. If your among the Elite Soldier's, then your quite obviously Elite; and your probably stuck with a higher up rank bossing you around 24/7.
Good luck soldier... You'll need it.
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