Thief, Mage, Assassin, Warrior, Rogue, Vagabond. Whatever you may fancy yourself, there is at least one place you lay your head, sheltered from the bitter wind and chilling rain of Skyrim's winter. Home.
Of the nine holds of Skyrim, from which do you hail? What feeling to you get when traversing the territory surrounding your hold, and interacting with the people within? What are the skills that come to mind when you think of your home? What about the other holds, strewn about Skyrim?
Eastmarch -- Eastern Skyrim. It's Capital is Windhelm.
Falkreath -- Southern Skyrim. It's Capital is Falkreath.
Haafingar -- Northwest Skyrim. It's Capital is Solitude.
The Pale -- Northern Skyrim. It's Capital is Dawnstar.
The Reach -- Western Skyrim. It's Capital is Markarth.
The Rift -- Southeast Skyrim. It's Capital is Riften.
Whiterun -- Central Skyrim. It's Capital is Whiterun.
Winterhold -- Northeast Skyrim. It's Capital is Winterhold.
Lets discuss ... Nearly every play-through, I find myself settling down in Falkreath. I love the atmosphere. The people have been hardened over time, developing a delightfully macabre sense of humor, as evidenced in the names of shops, cemetery, etc. A hardy, hard working people, wanting little more than for the rest of Skyrim to leave them alone -- or better yet, just forget they were even there. The skills I see being most prevalent in Falkreath are Marksman, One Handed, Blocking, Light Armor, Alchemy and Sneak. Alternatively, Marksman, Sneak, Alchemy, Restoration and Alteration.
Riften ... I dont like to hunt too near to home. It makes staying satiated quite a bit more difficult, and there are always those blasted Vigilents of Stendar after me, but it's the risk I choose to take, to keep my neighbors from finding out my little secret. Riften is a den of thieves, as filthy and degenerate as the whole Black-Brier family. Easy hunting grounds. The skills I see are Sneak, Pickpocket, Lock-picking, one handed, light armor, and Alteration. Alternatively, one handed, light armor, alchemy (Poisons and Potions), sneak, marksman, and smithing (lock picks).