The Houses Poll

Post » Wed Sep 01, 2010 10:14 pm

I completely and 100% agree with you! I liked being able to buy the nicest house in Oblivion, except that I hated living in Skingrad because I would have preferred being more in the middle (Imperial City), so as to be of equal distance to everything else... But the house in the Imperial City was a dirty little shack on the Waterfront--great, if you don't have a lot of money, or don't care what it looks like (you only care to have a place where you can stash things...), but when I've been playing for awhile and have earned a considerable amount of wealth, I'd like to be able to buy a house that is suitable to my current level of wealth. Here's my idea:

when you first start out, there are lower level homes available; but as you level up and earn more money, better houses become available in every town/city. Then you can own as many homes in as many locations as you want, and if you want to save up for the best houses money can buy, you can still live in whatever town you like best... Something like that, anyway... :D


Great idea, and you should have the option to sell homes as well. Upgrade them and sell at a profit or rent out for higher rates. I'm contradicting myself from my original post but with this idea, where you own several homes in one city, I think you could make one your "base of operations" and rent out the others. Some might want the nicer home, and rent out the other ones, while others might keep the cheapest home, and rent out more expensive ones which would probably get better rates.

From an RPG viewpoint, the idea is very cool, but I wonder if we're starting to get a bit Fable-ish and the micromanagement of homes would become too overwhelming and detract from the rest of the gameplay. Don't get me wrong, I love the idea of beefing up the home management system overall, but there's a fine line between cool new features and something that is just "too much".
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Kaley X
 
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Post » Wed Sep 01, 2010 10:02 am

I like the ideas I'm seeing. Multiple options are a must in terms of what/which abode. Also in terms of how you set the house up. Personally I want a small "living area" on the ground floor, almost like a modern bedsit (kitchen, bedroom, bathroom) then use the rest of the ground floor as a museum for artefacts, weapons, armour, and other interesting things. I'd then outfit the entire upper floor with book cases and attempt to create a library with every book in the game in it.

Having the option to put what we want, where we want is key to that kind of freedom. I'm sure everyone else has their own thoughts of what they'd like. Options for decor/themes are a must to match character. Some may like dark foreboding colours, others almost holy type whites and blues. Me, I'd just like some good oak beams and bare stonework.

Mechanics to make utilising the houses easier would be nice as well for example, my library idea. If I can tell the game that all these shelves are my "library" and then put a book into it (like a container) then it can automatically catalogue and display it in the correct place by player preference. Things like this would make owning, modifying, and enjoying your ingame home far more satisfying.
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Sheila Esmailka
 
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Post » Wed Sep 01, 2010 11:20 am

I don't know if the AI is smart enough for this, but if possible it would be cool to be able to buy every single house in the game through interaction with their owners. At the right price and with the right relationship, you should be able to buy NPC houses.
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Flesh Tunnel
 
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Post » Wed Sep 01, 2010 5:17 pm

Why is there no option to murder the owner of a house and take it over as your own?

This would be much easier to do, and would cost me nothing but the price of an arrow or two.
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Benji
 
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Post » Wed Sep 01, 2010 10:43 am

I like this idea the imperial City waterfront shack was a dump
however if you buy one of those houses have some new NPCs move into the ones you didnt buy therefore you would only have one house that you would own.
Also i wouldnt mind buying a plantation house with servants so they could farm the land and you could farm the land also if you wanted to. However Here There be Dragons
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Sarah MacLeod
 
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Post » Wed Sep 01, 2010 4:05 pm

Great idea as long as it does not come at a cost to the rest of the game, i want to play slaying dragons game, not decorate my skyrim house game
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Rinceoir
 
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Post » Wed Sep 01, 2010 4:12 pm

I like the ideas I'm seeing. Multiple options are a must in terms of what/which abode. Also in terms of how you set the house up. Personally I want a small "living area" on the ground floor, almost like a modern bedsit (kitchen, bedroom, bathroom) then use the rest of the ground floor as a museum for artefacts, weapons, armour, and other interesting things. I'd then outfit the entire upper floor with book cases and attempt to create a library with every book in the game in it.

Having the option to put what we want, where we want is key to that kind of freedom. I'm sure everyone else has their own thoughts of what they'd like. Options for decor/themes are a must to match character. Some may like dark foreboding colours, others almost holy type whites and blues. Me, I'd just like some good oak beams and bare stonework.

Mechanics to make utilising the houses easier would be nice as well for example, my library idea. If I can tell the game that all these shelves are my "library" and then put a book into it (like a container) then it can automatically catalogue and display it in the correct place by player preference. Things like this would make owning, modifying, and enjoying your ingame home far more satisfying.


I really think you've got something here. Have the option to choose from various types of storage areas for any of your homes. Then, each storage area acts as a container that only accepts specific items from your inventory that relate to it. Bookshelves accept books and scrolls, and maybe candles or bookends or something. Mannequins accept various pieces of armour and a weapon and shield, or even a robe and staff, glass display cases accept anything you wanted to have on display but locked up. Basically, some storage areas would only accept specific items while others, e.g. chests, would accept all types of items. Sounds like a simpler option to me.
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Noely Ulloa
 
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Post » Wed Sep 01, 2010 6:54 pm

Great idea, and you should have the option to sell homes as well. Upgrade them and sell at a profit or rent out for higher rates. I'm contradicting myself from my original post but with this idea, where you own several homes in one city, I think you could make one your "base of operations" and rent out the others. Some might want the nicer home, and rent out the other ones, while others might keep the cheapest home, and rent out more expensive ones which would probably get better rates.

From an RPG viewpoint, the idea is very cool, but I wonder if we're starting to get a bit Fable-ish and the micromanagement of homes would become too overwhelming and detract from the rest of the gameplay. Don't get me wrong, I love the idea of beefing up the home management system overall, but there's a fine line between cool new features and something that is just "too much".


Thanks! And I like how you elaborated on it with your idea to rent out the houses we don't need. It would be a nice way to get paid back for buying the lesser homes once you no longer need them, and you could use the money you make off them to upgrade your favorite houses. But I also agree that it could become overwhelming, so there would have to be some way of doing it so that wouldn't happen. Maybe a better idea, now that I think about it, would be to simply sell the old houses, so they're out of your hands when you no longer need them, but they can still be put to use... It's something to think about, anyway... :shrug:
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Maria Garcia
 
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Post » Wed Sep 01, 2010 11:39 pm

wood cutting + crafting + houses = awesome ideas
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Charlotte Henderson
 
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Post » Wed Sep 01, 2010 9:36 pm

Thanks for all the feedback, guys!
I can see that houses are just as important to other players as they are to me.

Many interesting ideas here!
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Cat
 
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Post » Wed Sep 01, 2010 12:14 pm

In Fallout: New Vegas, they had several crafting skills (repair, medicine, science). You would have to go to a workbench or a campfire (depending on what you wanted to do), need a certain medicine level, and have some ingredients if you wanted to make a medicine (to find out ingredients, you could check out the recipes on the workbench).


If they have a function like that in Skyrim (for skills like Alchemy, repair, smithing*), I would like to see some workbenches or stoves of some sort in the houses to use those functious**. If I recall correctly, there was a workbench you can purchase for your house in Fallout: New Vegas. You would have to but those as upgrades for the house.


*I think I heard that smithing is a skill, but don't quote me on it
**The workbenches in the house would not be the only ones available, but if you need to use one and you can't find one, there will be one in your house

I don't think there should be burgleries, unless you can capture the burgler and get your items back. And they shouldn't be able to take quest items, because that can cause future problems.
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Adam Baumgartner
 
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Post » Wed Sep 01, 2010 8:00 pm

Personally, I think if someone in the town dies, their house should be up for sale, or another member of the family takes it over. So, if you want a specific house, their whole family bloodline will have to die out to get it : D. Like in Morrowind, to get a house you had to find either A) an abandoned house or B) make the house abandoned.
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Logan Greenwood
 
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Post » Wed Sep 01, 2010 11:05 am

awesome
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Darlene DIllow
 
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Post » Wed Sep 01, 2010 9:57 am

I agree.

In Oblivion, I really hated the fact that if I wanted to live in the Imperial City, I had to buy the crappy hovel on the waterfront.


Nothing a murder in the elven gardens district couldn't solve. lol.
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Jeff Tingler
 
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Post » Wed Sep 01, 2010 4:04 pm

(just saw your reply now)

yeah, but if I'm playing a good character that option wasn't really viable. :(
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Yung Prince
 
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