» Wed Sep 01, 2010 1:03 pm
I think these are fantastic ideas!
Multiple houses in each city representing a spectrum of classes sounds great. As does getting houses as rewards for completing certain quests or reaching the top of factions/guilds, just like the White Stallion Lodge you received after becoming a Knight of the White Stallion in OB. The home should match the position though, like the Fighters Guild home should contain larger/heavier weapons/shields/armour and ammo, health potions, various sparring apparatus, a smithy to forge your weapons, and maybe even a small sparring pit where you can challenge Fighters Guild members to a duel for money or experience. Maybe you could hire those same FG members on as extra muscle to help you on quests. Mages Guild home should have things like spell-making and enchanting stations, common (or lower) soul gems, some basic robes, staves and spell scrolls, mana potions and it would be cool to have a summoning pit that will summon various levels of monsters for you to practice offensive/defensive spells with. Thieves Guild home can have things similar to the Fighters Guild home but slightly different, like smaller/lighter weapons/armour/shields along with ammo for bows and such, some lockpicks, can still have the weapons forge, but instead of a sparring pit, maybe you can have a permanent Fence that resides in your Thieves Guild home so you can sell your loot. Be cool to be able to hire a thief to go out and steal something overnight and bring it back to your fence, and then you get a percentage of the cut.
Every home you purchase should be customizable in some way. I'd like to see homes get robbed, but I'd like to be able to put locks on chests, from basic to advanced and have a personal skeleton key that opens all locks on chests I own. The chests should just automatically lock themselves again after closing them (if they have a lock installed). This way I can store important, high-level, expensive or enchanted items for example in the locked chests, and store stuff like food and whatnot in cupboards and on shelves so if someone did manage to break in and steal some things, they'd probably go for the stuff that's out in the open first. I'd like to be able to set traps (physical and magical) on chests (locked or not). The skeleton key should be able to by-pass any traps. The same lock/trap/skeleton key system should be able to be applied to the doors, both the main door into the home and the internal doors. It would be really cool to be able to set a bear trap or something similar where if the burglar sets off the trap he gets caught and when you go back to that specific home, he's stuck in the trap and you have to decide whether to set him loose, turn him in to the local guard, or kill him.
I also like the idea of renting out homes, but I think they should be separate from homes you occupy. There should be homes you can specifically buy that are to rent out only, kind of like investing in a business in OB. The garden idea sounds good too as does the stove and mailbox feature. And yes, if you're in a home that you own, an NPC who is friendly with you should randomly come knock at your door for a chat or tea.
I'd even like to choose a plot of land out in the woods and setup a small cabin, but I doubt that's plausible. In fact, we're really getting in depth here with housing so I doubt most of this will happen, but it's fun to come up with ideas.
I really like this post and all the suggestions put forward. Well done OP!