Sounds awesome, Steve.
For my own $.02, I'd love to see it where the "_% per luck point" is adjustable. Also with the random possible replacement of items... would love to seem them somewhat weighted towards at least the category of what had been there.
Ie, assuming you're having a list for drugs with a 95% chance of not spawning anything, split that into two lists -- one for "Drugs_medical" and one for "Drugs_buff" --- where the medical list would have two listings for stimpacks, rad-x, and radaway... but only a single listing for each of the other drugs. Might help maintain a little bit of the "feel" of what should be found/placed in certain locations.
Also might help to have things a bit weighted for areas like the three quantum delivery sites - since having tons of the cola placed there suddenly become beer/whiskey/etc, would be a bit odd I'd think. (Well, OK, I guess two of those areas it wouldn't be too out of place, based on who is inhabiting the building... but still)
For my own $.02, I'd love to see it where the "_% per luck point" is adjustable. Also with the random possible replacement of items... would love to seem them somewhat weighted towards at least the category of what had been there.
Ie, assuming you're having a list for drugs with a 95% chance of not spawning anything, split that into two lists -- one for "Drugs_medical" and one for "Drugs_buff" --- where the medical list would have two listings for stimpacks, rad-x, and radaway... but only a single listing for each of the other drugs. Might help maintain a little bit of the "feel" of what should be found/placed in certain locations.
Also might help to have things a bit weighted for areas like the three quantum delivery sites - since having tons of the cola placed there suddenly become beer/whiskey/etc, would be a bit odd I'd think. (Well, OK, I guess two of those areas it wouldn't be too out of place, based on who is inhabiting the building... but still)
All these are great ideas, they are also things I've already started putting into the mod. If I didn't know any better I'd say you found a way into my Fallout folder.
I also like the idea of the spoiled or inedible meat coming from the wild life. I would think that to survive in the post-apocalyptic wasteland some of thee animals would have highly developed livers that would'nt taste too great and be teeming with radiation.