The Imperial Order OOC/Sign Up

Post » Sun Jul 17, 2011 2:25 pm

The Imperial Order

Cyrodiil, the base of all order and government in Tamriel, was almost destroyed by the massive invasion of Mehrunes Dagon but was stopped by a lone hero and the future Emperor of Tamriel. Dagon was destroyed for the time being by a noble sacrifice by the Emperor and peace was uneasy between the nations as without an Emperor to guide them, war just around the corner.

While the Empire guides them with an uneasy hand, they formed a special group of soldiers, Mages, Archers, and Blades known as the Imperial Order. While the Blades were simply the Empire's spies and the protectors of the Dragon Blood, this group, the Imperial Order did everything. From small scale skirmishes to large battles, the Imperial Order were the elite forces of the Empire.

Although the Imperial Order was ordered to keep the peace in the Empire, without an Emperor to lead them, everything became shaky. Especially in the hard hit regions during the Oblivion Crisis such as Black Marsh. Things became even more out of hand when Red Mountain exploded and blanketed all of Vvardenfell in ash and soot, obliterating the entire area. The Empire was thrown out of control as provinces began to secede from the Empire.

The Argonian land of Black Marsh is the first to secede, Elsweyr follows. The Imperial Order, which had grown in the 8 years of peacetime before Red Mountain erupted, was sent to Black Marsh and Elsweyr. The two groups and the entire Order was never heard from. But the Imperial Order didn't do the job as Black Marsh attacks Morrowind and takes over the land of the Dark Elves.

After the turbulent times, the Empire still exists, cold warring with Black Marsh and Elsweyr while racism in the Empire against Khajiit and Argonians intensifies, especially for Dark Elves, who kill all Argonians and Khajiit that walk the streets at day. But other than that, peace is relatively kept. Spies are found once in a while and the racism against the beast races continues to mount.

For 7 years, the cold war goes on until the city of Gideon in Black Marsh completely disappears. When Imperial Legionaries go to investigate, the entire city was burnt with the Imperial Order in the center of town. The Argonians, believing the Empire attacked, launched a counter attack. But not before the entire attacking force was destroyed before even being deployed.

One year later, in the 4E 26, the Imperial Order, consisting of both the Elsweyr force and Black Marsh force that were sent in the 4E 13 resurfaces and wages war against Black Marsh, their minds fixated on creating a new Empire. Already controlling all of the cities, the Imperial Order took complete control of Black Marsh. In one years time, when they were back to full strength, they attacked Leyawiin with intent for full conquest of Tamriel.

The attacking force was repelled but the guards and soldiers suffered heavy casualties. The Empire responded immediately, giving the call to help the Empire, no matter whom the person may be. And finally, 4 years later, the Empire has enough soldiers to attack the Imperial Order.

The Timeline:
4E 0: Champion of Cyrodiil finishes his destined quest and the Empire loses the Septim bloodline.
4E 3: Chancellor Ocato is crowned the ruler of Tamriel, much to the dismay of the surrounding regions.
4E 4: The Council creates the Imperial Order to keep the peace
4E 12: Red Mountain erupts, Vvardenfell is completely blanketed in ash. Vivec is wiped out.
4E 13: Black Marsh and Elsweyr secede from the Empire. Imperial Order sent, never came back.
4E 14: Many Dunmer citizens of the Empire kill Khajiit and Argonians in broad daylight. Imperial Legion turns a blind eye.
4E 20: Gideon of Black Marsh is burnt to the ground. Argonian counter-attack force on the Empire completely wiped out.
4E 25: Imperial Order takes full control of Black Marsh.
4E 26: Imperial Order starts a coup detat and attacks Leyawiin. The city withstands the attack.
4E 27: The Imperial Order seizes the hospitable parts of Morrowind that wasn't covered in toxic fumes for a base camp. Forces are incredibly weak there and thinly spread out.
4E 30: Enough forces are amassed to attack the Imperial Order. The Order successfully diverts Nexus 1, a Special team squad to Morrowind's camp.
Nexus 1 is wiped out except for three soldiers. The commander, Soren, disappears, most likely killed or taken captive.


Your Character:Your character can be any ELDER SCROLLS race. So no race that's added from mods. However, just remember that Argonians and Khajiit are disliked by Dunmer. Remember, you're a soldier but however, you can be any type of soldier you want and of any background. Why? Because the Empire is desperate for soldiers. Even criminals are accepted. After all, you don't have to tell them you're a criminal.

What we're doing: After an introduction, we will all go to the fort near Leyawiin. From there, we will learn more about each others characters, have some talking, and then our unit will be sent to Blackrose to attack the city and kill the Chief of the Imperial Order(Borius Seret) who is controlling Black Marsh there.

Rules

1. Don't uber. That means characters and factions. We're already going up against an uber faction. We don't need another one.
2. No controlling other player's characters without permission from the player.
3. No major plot changes without going through me and the other players. Minor skirmishes with animals or patrols are allowed but attacking a village or city...is big.
4. No mind reading. Type thoughts so that they can be distinguished as thoughts. Italics or colored will do if you don't like putting "he thought" like me.
5. If you're a Mage character, you can't protect yourself from all types of damage.
6. This RP develops. If you introduce a small village, then that village will be present until something else happens(ie, the village gets burnt).
7. Anywhere in the sign up sheet, type "Holy Hand Grenade" to show that you've read the rules.
8. Romances are allowed. Between players and one player controlling two characters. Just don't go too far.
9. Only two PERMANENT characters are allowed. You can control more but they are NPCs and can be killed by other players.
10. acrb101, Ayumifan, and my word are the law.

Character Sign-up Sheet

Name:
Gender:
Race:

Birthsign:
Class:
Skills:

General Appearance:
Eye Colour:
Hair Colour:

Gear(backpacks, etc.):
Weaponry:
Armour&Clothing:

Personality(string of adjectives do not make a personality):
History/Background:
Faction:
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Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Mon Jul 18, 2011 2:33 am

Andrius the Magician:

Spoiler
Name: Andrius
Gender: Male
Race: Imperial
Age: 34
Birth sign: Lady
Class: Monk
Skills:
- Hand-to-hand
- Restoration
- Alteration
- Illusion
- Athletics
- Acrobatics

General Appearance: Andrius stands at 5'8; short for an Imperial. He broad-shouldered, and his muscles toned. His shoulder-length hair is pulled back and tied into a ponytail.

Eye Colour: Brown
Hair Colour: Brown

Gear: Small pack containing maps, a few magicka potions, and a dagger. A bedroll is latched above the pack.

Weaponry: Silver dagger

Armour & Clothing: A green hooded cape, worn from use and stained by the elements. Velvet blue outfit, and pigskin shoes are worn under.

Personality: Andrius is kind soul, intent on helping anyone who needs it. He always tries to do the right thing, even if it endangers his own life. Though he is kind and considerate, he dislikes when others do not see reason, or follow his reasoning. He prefers not to physically fight others, but if the situation arises, Andrius has no problem snapping a wrongdoer’s neck, and believes in heavy-handed punishment for those who break the laws. He also has a sense of humor, and may crack the occasional joke, or pull a magical prank.

History/Background: As a child, Andrius grew up on the docks of Anvil. His father was a member of the local Fighter's Guild chapter, and taught him the art of unarmed combat. His mother, from whom he learned the basics of restoration, was a member of the Mage's Guild chapter there. Frequent bar-side brawls honed his fighting skills, and many defeats did the same for his restorative abilities. During a particularly gruesome brawl, one of his friends was beat to death, and his restoration skills where not enough to save him. This caused Andrius to lose interest in fighting, and at the age of 19, he left Anvil. He journeyed to Skingrad, and was amazed by the local Mage's Guild. Following in his mother's footsteps, he spent a year completing the tedious trials of the Mage's Guild initiation. During one of these trials, two bandits confronted Andrius. He had never learned any destructive magic, and his knowledge of alteration and illusion were only very slight at the time. As the bandits waved their weapons around preparing to strike, Andrius reacted instantly. He remembered his hand-to-hand training with his father, and soon one bandit was brought to the ground, while the other limped away, crippled. One of the bandits was armed with an intricate silver dagger, which Andrius took for himself. He was accepted into the Mage's Guild after the completion of the strenuous trials, and studied restoration and alteration at the Arcane University for many years. He was then assigned to Bravil, as the city was in need of a skilled healer. While stationed there, he was learned in the school of Illusion by the chapter head. He worked on trying to improve the city by healing the ill from the many marshland diseases, and traveled into the Blackwood with battle-mages to root out known necromancer lairs. Andrius is now a Magician in the Mage's Guild, and one of the high authorities on the restorative arts, and he is second in command at the Bravil chapter. He was recently received a letter from the Imperial Legion stating his services would be appreciated in Cheydinhall after the debacle with the Imperial Order. Andrius now waits for approval from the Arcane University to travel to Leyawiin, and put his skills to good use.

Faction(s): Mages Guild - Magician

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Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Mon Jul 18, 2011 1:19 am

I am in ^^
Nora's character sheet from the old RP:
Spoiler

Name: Nora
Gender: Female
Age: 24
Race: Nord
Birth sign: The Warrior
Class: Barbarian
Skills:
- Blade (she can wield a long sword both in one hand and two-handed as a claymore)
- Hand to hand (mostly brawl-style with a little martial arts)
- Block (if she can get her hands on a shield she might pick it up to use it)
- Light armor (she would prefer heavy armor but she cannot afford it)
- Athletics (she can fight all night if she really wants to)


General Appearance: Nora is 165 centimeters tall and weighs approximately 65 kilos. She is very muscular and she has broad shoulders. She is not very elegant when she walks, and from behind she could sometimes be mistaken for a man. From the front however, her gender is quite clear. (Aka, she has big boobs.) Her face is very distinctive. She has a defined jaw and cheekbones, and her nose is strong yet slim. Her lashes and eyebrows are dark.
Eye Colour: Intense blue, like an icy lake on a sunny day.
Hair Colour: light blonde. Her hair goes all the way down to her waist, and she usually keeps it in a ponytail or braid with a leather strap.

Gear(backpacks, etc.): she has a simple backpack made from cheap leather containing some beer, cooking equipment, a few septims, a clean shirt and clean underwear, some food, a blanket and a bedroll on top. She also has a small book of songs from the empire that she reads a little when she feels like it because she wants to improve her reading skills.

Weaponry: a steel long sword on her hip and a tired iron dagger in her right boot.

Armour&Clothing: off-white shirt, leather pants (not armor) and thick leather boots. When she is out traveling she wears leather gauntlets and a thick gray woolen cloak lined with wolf fur. If she could afford it, she would have upgraded her armour and other equipment because it is old and well used.

Personality: Nora is a little too fond of alcohol. When she is sober she is most likely nursing an alcohol-induced headache. She is not very friendly, and prefers to be in places with no people around. When she is drunk, she is no better. If she decides to get violent, she gets violent. She spends every free evening at the local bar or tavern, and if the opportunity to start a bar fight is there she will jump at it. Even though she is drunk, she is able to control herself as she has not killed anyone in a bar fight. She has some martial arts skills, but she relies more on the brawl-style she has worked to perfection.
Nora hates clingy men, fancy-pants and smart asses. She has a foul mouth, and she isn’t afraid to speak her mind. She often spent her night in the dungeons after her brawls. She has a strong dislike of mages because the mages she grew up around were acting posh and put people below them.


History/Background: Born and bred in Skingrad. She lived just outside the city walls with her parents that worked at one of the graqe fields. Nora did never get any proper education, and is therefore a very slow reader and writer. Her parents died of disease when she was five and she was taken care of by her parents’ friends until she was fifteen. She inherited her father’s steel long sword that he had kept hidden away from the other people they had lived with. As soon as Nora was strong enough to lift the blade she started practicing with it. It wasn’t before she was 14 that she found someone to spar with.

She earned money by working for the mages guild as a harvester of plants outside the city. She fetched herbs and leaves for the fat and lazy mages that she loathed for a few coins and a bed in the basemant. It wasn’t what she dreamed of but it would have to do.

In the end she got tired of living in Skingrad and when she heard of the Empire recruiting fighters in Cheydinhal, she bar-hopped her way there.

I would like to start this RP off kinda where we left off in the old one. What if we start in a camp that was set up and we are awaiting reinforcements since we suffered more casualties than expected after the attack. Then those who want to join can decide if they want to be part of the reinforcements or a member from the original army that is being moved to Nexus 1 (our group).
It seems kinda pointless to me to start from the very beginning in almost the same setting with the same character. :shrug:
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Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Sun Jul 17, 2011 4:16 pm

Well it depends on whether or not people actually join this. If more than one new person joins, well we might as well start over. But if we get our old crew back, we'll just start at the encampment and we'll be assigned to Nexus 1.
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SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Sun Jul 17, 2011 4:39 pm

So far there is the three of us plus Kyrill if he is still interested. Four out of six isn't bad :)
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Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Sun Jul 17, 2011 8:11 pm

Kyrill is interested, and will be returning. Four out of six is great odds; 2 casualties in a battle isn't bad at all. ;p
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Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sun Jul 17, 2011 9:15 pm

Great :D
I hope some new people want to join too. Hint hint, people :wink_smile:
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Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Mon Jul 18, 2011 5:21 am

Sounds intriguing, I'll have a cs up withing a couple hours.
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Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Jul 18, 2011 12:51 am

Very Interesting, unless you have any other problems here is my character sheet and Holy hand grenade

Spoiler

Name: Theadas
Gender: Male
Age: 25
Race: Imperial

Birthsign: The Theif
Class: Rogue
Skills:
- Sneak (Good at moving around unseen, a good pickpocket as well)
- Marksman (Not an amazing Marksman but not horrible either knows enough to put an arrow through a skull at a decent range)
- Speechcraft (Has a great personailty and is good at making people open up great negotiater)
- Mercantile (his best skill can work a bargin out of almost anyone and doesnt easily budge to give one)
- Illusion (not great with his magic has enough to either disapear to make an escape or paralize an oppenent for a short time but it will be really tiring)
- Security ( knows how to get places even with a lock)
- Alchemy (can make basic potions excells with poisons)

General Appearance: He is average hieght around 5'10-5'11. He has a lean athletic build, muscular but skinny enough to fit through tight places. A scar on the right side of his face going from above his eyebrow to the middle of his cheek (from a gaurd he tried to pickpocket).
Eye Colour: Pale blue almost white.
Hair Colour: Short sandy blond hair, using black ash from a burnt out fire that he mixes with oil he spikes up his hair to make it look darker.

Gear(backpacks, etc.): He carries a simple leather back pack for his cooking and alchemic supplies (a simple mortar and pestle and some ingrediants), food, water, extra clothing and any little trinkets he picks up on the way. He wears a leather strap across his chest which holds some poisons he has. Around his waist he has a belt holding lockpicks and a pouch for his septims.
Weaponry: On either side of his belt he has two iron daggers and a iron bow hanging across his chest oopisite the leather strap. He also carries a sheath consiting of about fifteen Iron arrows.
Armour&Clothing: A rough leather cuirass and greaves, huntsman moccasins for shoes. A plain black cloak with hood that he wears at all times.

Personality(string of adjectives do not make a personality): A very likable person, is good with everyone. His great personality and bargining skills makes him a negotiater. His only problem is he can be over confident which get him into some bad situations. He can also be selfish, you wouldnt see him get up to help a stranger only to help himself or close friends and family.
History/Background: Theadas doesnt not know where he was born, when he was a baby his parents were attacked by bandits. Both were killed but the bandits did not have it in them to kill a baby. So they took him back to their layer in a cave near the Imperial city. He was raised by them, they taught him how to move unseen, break into any kind of different locks, how to weild a bow and some illusion magic. His charming personality and great bargining tounge came naturally. When he was old enough they would take him out of cave they would set up a camp on the side of rodes. They would set him up in a tree as a look out for people or carrages that they could steal from, some times he would be in a tree for days. Making him a perfect scout and giving him a taste of his thieving abilities and he was never turning back. Then when he was sixteen he overheard the two bandits who raised him talking about the day they killed his parents. He was so enraged he took what he could and ran away to the Imperial City. He then scoured tthe streets begging for money, when that wasnt enough he turned to his natural instincts. Stealing small amounts of money or taking food from rich hotels, for him it was a begining.

As he became more confident he would start to take more, stealing from rich folk and breaking into houses. But it was one day he became to recklass. There was a gaurd who really did not take a liking for Theadas and made him move his sleeping role to the watefront, even though Theadas preferred the people there he was not happy to be told to move. Being young and cocky as he was he made a plan, he wanted to get back at this gaurd. Late one night he took off into the darkness. This was the night the gaurd would pay. At the gaurd tower in the water front the gaurd who Theadas knew only as Lex was waiting to go on duty. Concealed by the shadows of the night Theadas watched Lex as he exited the tower. Moving closer and closer he could now hear Lex breathing. As he went in for Lex's keys that hung from his belt Lex turned aroung and grabed him. A grim smirk came apon Lex's face as he stared into his eyes. Thedas was overwhelemed but stayed composed and kept his eyes up glaring right back until Lex grabed his dagger.

After serving his time in the Imperial prison Theadas was invited into the theives guild, and after a good show of ability became an official member of thr guild. At the moment he is serving as a Fence and is at Cat burglar rank. He is known in the Imprial city as a Travalling merchant because once a year he leaves to Anvil because of his love for the sea but stops at every major city on the way. Theadas is saving up for a shack at the waterfront in the Imperial City. He is also hoping a high stakes high rewarding job for the Thieves guild or an advancement will land him enough money to buy an abandoned inn or tavern in Anvil that over looks the sea so he can start his own business. This is what led him to the Empire.

Faction: Thieves Guild

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cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sun Jul 17, 2011 4:12 pm

I thought we could do with a dash of evil...A bit sloppy, I apologize.

Spoiler
Name: Cain Wolff
Gender: Male
Race: Imperial
Age: 32
Birthsign: The Serpent
Class: Crusader
Skills:
-Athletics(Could sprint all day if he had too and an excellent swimmer)
-Blade (He knows how to use them but hates them, comfortable with a claymore)
-Blunt ( Preferred weaponry, proficient with a mace, club, warhammer, or ax.)
-Destruction ( Not skilled in elements, but can drain health and disintegrate weapons/armor)
-Hand to Hand( His skill is brought on by his size and experience, no other training)
-Heavy Armor(He can wear it and still move around)
-Restoration( Only skilled in the medical parts of it, restoring of health)
-Holy Hand Grenade!

General Appearance: He stands 6'7 inches and weighs 250 pounds, meaning he is a large guy. Larger than most Imperials giving him the hint that he has a bit if Nord in him. Most of the weight is muscle and he is heavily built. His hair is shoulder length and greased back, he has a rough beard and a squarish jaw. His teeth are large and white, his hands resemble the same size and a shape of spades, with two fingers missing on the left. He has a brown complexion, like that of dirt, darkened by hours in the sun.

Eye Color: A dark, moss like, green.
Hair color: Grey with streaks of brown

Gear: Various rations. Charcoal and a blank book. Bedroll.

Weaponry: A heavy, iron mace.

Armor: A full set of rusty iron armor over a plain tan, set of linens.

Personality: Sadist. Kills not because he has to but because he enjoys it. Tortures not for the sake of others but for personal pleasure. Has no real sense of kindness or morals, only recognizes “laws”. He enjoys making other suffers and absolutely loves war because of the misery it brings, tragedies are happy endings to him. An evil guy through and through there is no hope for redemption.

History: Born somewhere in Elsweyr to a band of performers and entertainers. Because of that, he was constantly on the move, traveling from one providence to the next. They weren't exactly rich, but they could at least eat every night. At first he learned juggling and acrobatics, but as he grew rapidly it became clear that he wasn't destined for those things.

It became clear that he was a rule breaker from the beginning, he would start fights and terrorize the other children for seemingly no reason. But he only had to be punished once in order for him to never do it again-in that same away at least. The bullying would continue for the entire career of the performers. Some would strike back and small brawls would erupt, but he always came up on top because of both his size and his determination to back down.

His aggression worried his parents, but they never new exactly what kind of monster they were dealing with. They sent him to be corrected by the oldest and wisest man they had with them. Even the wise man was troubled by his behavior, he taught him to read and when he showed interest and talent in magic, he also showed him that. This was all in the hope to focus his emotions into something more beneficial to his health and the health of others.

He showed more interest, however, in the art of destruction then the school of restoration that the old man had been teaching him for years. The old man told him to give up those lessons and we he did not, the old man kicked him out for good. He fell down a couple days later and cracked his head on the pavement.

The racism towards Kahjiits and Argonians rose during that same time period and so the performers were force to separate (as most of them were Kahjiit) and he continued on his way with his family. From that time on they traveled like before but much poorer, finally settling in the waterfront district. Wolff left shortly after as a member of the Imperial Army, he stayed from the time he was sixteen to the time he was twenty.

When he returned home to his family, they welcomed him with open arms. He slaughtered all of them; his grandfather, father, mother, two sisters, and brother were all killed by blows to the head and neck area. Caused by a combination of fists and blunt objects. The guards were sent to investigate because of the smell coming from the house.

They found him sitting at his table, one of his family members being dissected while he took notes in a small book. He admitted to the crimes and did not resist arrest and was sentenced to twelve years in prison. With nothing else to do but bulk up, he was quite the imposing figure when he got out.

He signed up for the Imperial Army once again in another city, they were eager for more soldiers and the paper work was lost somewhere in between. So they had no idea they were signing up a criminal, but they really wouldn't care that much anyway, they were desperate.

He was transferred to Leyawiin and awaits further instructions.

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Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sun Jul 17, 2011 7:05 pm

Hi, I'm new to RPing on these forums, but I have RP'd on forums in the past, I would like to join, here's my character template, please if there's anything you think I should add/remove let me know, this looks like fun!

---------

Name: Augustus Felix
Gender: Male
Race: Imperial

Birthsign: The Thief
Class: Pirate
Skills:
-Blade: Years of sword fighting and dueling on the high seas has taught Augustus a thing or two about how to use a sword.
-Speechcraft: Being able to smooth talk his way out of trouble has proved, at times, to be a better course of action when the alternative could be fighting.
-Athletics: Life on the seas means Augustus had to be a strong swimmer. He is nearly as comfortable in the water as he is on land.
-Security: Being able to quickly break into a ship's safe is an important skill for a pirate who has an Imperial vessel hot on his tails.
-Armorer: Being self-sufficient while spending months away from shore is necessary for a good life-expectancy among pirates.

General Appearance: Before you stands a pale-skinned, middle-aged man. He is just under six-feet tall, with a scar running down his right cheek.
Eye Colour: Hazel
Hair Colour: Dark Brown

Gear(backpacks, etc.): Standard issue Legion backpack, with weapon repair supplies, as well as a few days' worth of food and bedroll.
Weaponry: Legion short sword, backup dagger.
Armour&Clothing: Legion mail armor.

Personality: Augustus is a charming man with an almost permanent smile on his face. He seems very approachable and friendly, though one cannot quite shake the feeling that it might all be just a con. However, he has a sense of humor which comes out at the most inopportune times, and always tries to look on the brighter side of situations, no matter how dire they may appear.

History/Background: Augustus was born in the Waterfront district of the Imperial City. As soon as he was old enough to get out, however, he did. At the age of 15 he signed on as part of a "legitimate shipping business" crew member, aboard the privateer Charmed Sally. He immediately fell in love with the freedom of pirate life, quickly rising through the ranks aboard the ship and becoming First Mate by age 23. After the ship's captain was killed during a raid aboard an Akaviri artifact-filled trading vessel headed for Morrowind, First Mate Felix became Captain Felix. He led his crew for another seven years, making quite the name for himself off the shores of Skyrim and Morrowind, smuggling, pirating, and just getting himself into trouble. He was finally captured one night outside of Anvil, when a rogue wave blew his ship against the rocks while he was trying to sneak a shipment of moon sugar into the city (He code named the run, "Operation Holy Hand Grenade"). He was promptly apprehended and hauled off to the Imperial Prison. After spending a few months in the dungeons underneath the city awaiting his trial, he was offered an out: either wait for his trial (and more than likely be found guilty and subsequently executed) or enlist. He chose the second option. While any who may recognize the semi-infamous pirate may question his loyalties, the truth of the matter is, he's stuck where he's at. So he'd better make the best of it.

Faction: Charmed Sally Pirate Crew(?)
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casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sun Jul 17, 2011 4:58 pm

Make that 1 casualty :thumbsup:



-----------


Name: Crassius Gravius

Gender: Male
Race: Imperial
Age: 20
Birth sign: The Warrior
Class: Ranger

Skills: Long Blade, Medium Armor, Athletics, Hand to Hand, Marksman, Tracking

General Appearance: Crassius stands at around 6’2 and has a muscular but thin build, He
has brown shaggy hair almost to his eyes.
Eye Colour: Green

Gear: Carries around two small bags containing; Basic amenities, survival gear, Nordic whiskey and the
note.
Weaponry: Has an old steel long sword that has been passed down from father to son in his family for generations, The bottom is engraved with an ancient language that he can’t decipher, a small silver dagger, and has an Oak longbow which he mainly uses for hunting.

Armour & Clothing: Wears medium steel armour with some leather here and there, which is on the lighter side, He has a Horned helm, a large buckler in his left hand and he occasionally wears a dark blue robe.

Personality: Crassius is always cracking jokes and looking at everything positively even in the worst situations. But behind all of the jokes he’s extraordinarily smart and knows what to say and do to get what he wants. Is know to be tempered and will start a fight when feeling threatened. Has Hope that his wife to be is still alive, still flirty with other women. He’s guarded about his past but he’ll eventually open up if he trusts you. He’s generally good but has a tendency to get reckless and act on impulse.

History/Background: Crassius was sent to live with family friends in East Skyrim after his parents we’re murdered b y the Order after refusing to join. Growing up with the Nords, early on he learned to not only to be tougher but he learned that you have to fight fire with fire. Always being a natural born leader he and his friend Dindrelh started a group that smuggled Nordic whisky throughout the land. Three years later they were returning home from a job and when they got there his family friends and his lady Belviane were all gone and he went to his house and found a note from Belviane saying they’ve been taken by the Order. He was talking to Drindrelh about what they should do to save everybody, when his men came in the room with their weapons drawn and ruthlessly attacked...After a long hard fight Him and Drindrehl with only minor injuries defeated the rogue crew.They went through the fallens' packs and were shocked when they read a letter from The Order with orders to kill them. So Crassius and Drindrelh are determined to find there family and friends and get revenge for the atrocities commited by The Order so they’ve decided to join the army gathering at Cheydinhal.
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Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Sun Jul 17, 2011 10:35 pm

I'd love to join and make a CS if you'll have me. The idea of repelling a group of corrupt badasses sounds fun to me. :foodndrink:
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BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sun Jul 17, 2011 10:43 pm

Here's a straight up mercenary type. Typical, huh :P

-------------------

Name: Brom Errant
Gender: Male
Race: Nord
Age: 29

Birthsign: The Serpent
Class: Sellsword/Mercenary/Fighter/Etc
Skills: Long Blades, Short Blades, Axes, Light Armor, Athletics, Fieldcraft(Stealth & Survival), Blocking

General Appearance: Reaching about 6ft, Brom may not be the most tallest figure, but his toned muscles and compact build send a clear message, don't mess with Brom. Moving with panther-like grace, honed from years of fighting, any observant individual could see Brom is an dangerous individual to face in the melee. His features are long and solemn, with a short beard decorating his jaw. His eyes are dark brown, nearly black in hue while his hair is similarly black.
Eye Colour: Very dark brown.
Hair Colour: Raven (Black)

Gear(backpacks, etc.):
-A single knapsack with a strap the is slung over the shoulders. It contains basics equipment, eg: Rope, Rations, Water Flasks, Map, etc. It's dyed black to aid in camouflage.
Weaponry:
-A nicked and worn steel longsword. Despite it's apparent age, the edge is still deadly sharp. The weapon is unadorned save for the initials C.E engraved on the blade.
-Two silver daggers. One is hidden in his boot, the other is sheathed on his belt.
-Three Steel Throwing Axes. Can be used as melee weapons in a pinch too.
Armour&Clothing: Brom is usually attired in dark studded leather, with darkened steel bracers protecting his wrists. His boots are made of supple leather, making nary a sound as Brom moves. Depending on the environment, f it is cold, Brom don's a heavy black cloak, trimmed with panther fur, if not, he wears a lighter cloak, also coloured black.

Personality(string of adjectives do not make a personality): Brom is a selfish man, he is driven by gold, the thrill of battle and of course, freedom. Despite his selfish goals. Brom has a pragmatic nature born of his troubled years in the Bravil slums, despite this, Brom has a (questionable) code of honor, but he isn't above fighting dirty or cheating when lives are at stake. Brom nevertheless appreciates the company of others at times, especially appreciative of humor, a quality that surprise many whose first impressions of Brom tend to be along the lines of a dour quiet man. Which isn't entirely untrue.

History/Background: An orphan from the Oblivion Crisis, Brom was raised in the brutal and unforgiving slums of Bravil. In that live or die environment, Brom's self-reliance and natural strength helped him to survive the years. Though he had no teacher, Brom showed a natural talent with the blade and it wasn't long before the local Fighter's Guild recognized this orphan from the slums and took him in. There Brom found an accepting family and with the aid of the Guild, his skills in combat improved immensely. For several years Brom performed admirably in the Guild, reaching the esteemed rank of Defender. Eventually however, Brom found the nature of the guild too restricting and left to offer his services more freely as a sellsword. So it was that Brom found himself drawn to the conflict between the Imperial Order and Cyrodiil.

Faction: Ex-Fighter's Guild - Rank : Defender of Holy Hand Grenade.
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Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Mon Jul 18, 2011 1:42 am

Thats 9 in total I believe. Someone should recount, though. I was never the best at math. Obviously there's enough interest, so shall we close off recruitment?
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Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sun Jul 17, 2011 4:45 pm

8 people until Jonas submits his person. That reminds me to put my guy up. The grenade that is holy that you throw with your hand. AKA the Holy Hand Grenade. XDDDDDDDDDD DUMP

Name: Riden Cerinn
Gender: Male
Race: Dunmer/Dark Elf

Birthsign: The Shadow
Class: Mystic Assassin
Skills
Blade - A master of swords. A graceful fighting style using the enemy's moves against them rather than brute force.
Acrobatics - Can climb up tall buildings and jump fairly high. Good at dodging as well.
Light Armor - Heavy armor is too encumbering.
Hand to Hand - Self defense. Mostly when Riden can't get any of his weapons.
Sneak - Incredible at blending in and actually moving without sound. A ghost.
Destruction - Only for self defense and close range kills. Riden has low magicka, only good for two-three kill bursts.
Illusion - Can see in the dark and get a chameleon spell going, only good for two shots a day for invisibility. Possible to do more but might cause cellular suicide.

General Appearance: Stands at six feet even. A little bluer skin than some Dunmer but mostly unnoticed. Riden has a very athletic style build. He has muscles but he looks more like a martial artist rather than a brawler or shock troop. Mostly symmetrical and regular features. Could be considered handsome.
Eye Colour: Dark red
Hair Colour: White

Gear(backpacks, etc.): A leather backpack, journal, bedroll, and a container carrying a quill and inkwell. Some healing potions as well.
Weaponry: A hand crafted Akavir Katana and a fine steel dagger.
Armour&Clothing: http://tesnexus.com/downloads/images/19388-1-1219927945.jpg The hood is always on in battle. The armor is leather with some chainmail. Used to protect against environmental hazards like thorns.

Personality(string of adjectives do not make a personality): Riden is cunning, intelligent, and a very strong willed person. He truly cares for his friends and his family and isn't a very evil person. Riden helps the innocent that are in dire need and have almost no prejudice to any race(except Orcs...Riden hates them). Personally, Riden is a very loyal follower of Nocturnal and never strays from her orders unless they conflict with his nature of caring for friends and family.

History/Background:Riden was born as the only heir to the Cerinn family, based in Cyrodiil. The family itself has existed enigmatically since the fall of Dagoth Ur but was never anything more than a clan amongst the thousands. His parents died when Riden was born so he was taken care of by his servant. He was taught how to fight gracefully with a sword and when time came, Riden was shipped to a small island to take the pilgrimage for the Nine.

When he came back at 25 years old, Riden was not of faith for the Nine. As he wandered, Riden found the Shrine of Nocturnal. He started out as a simple mercenary for Nocturnal but later, she adopted Riden as her Champion and her knife. Nocturnal's followers taught Riden to be a full blooded assassin. He followed and in five years, he was able to become a complete assassin.

Riden performed a pact with Nocturnal. That she would bless the Cerinn family and in exchange, every generation of the family will have one champion.

Faction: Nocturnal
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Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Mon Jul 18, 2011 3:51 am

So...my app is good? Sweet, I might go in and add a few inventory items, like food, bedroll, and a backup dagger, things I think I overlooked. Anyways, I'm excited and hope you guys can be patient with me as I learn your style of RP (what I've realized over the years is everyone has a different style, so...yeah, bear with me, but I think I'll pick it up fast!).
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Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Sun Jul 17, 2011 9:23 pm

So...my app is good? Sweet, I might go in and add a few inventory items, like food, bedroll, and a backup dagger, things I think I overlooked. Anyways, I'm excited and hope you guys can be patient with me as I learn your style of RP (what I've realized over the years is everyone has a different style, so...yeah, bear with me, but I think I'll pick it up fast!).


Welcome Doran!

You looked kinda new to these forums, and everyone has a different style of writing so it's not only you that will have to adjust, but it comes pretty easily. Look forward to Rping with you my friend, and by the way, just wanted to say, I loved the way you hid "Holy Hand Grenade" in there, I laughed. And Kyrill to, pretty clever.
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Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Jul 17, 2011 4:30 pm

So...my app is good? Sweet, I might go in and add a few inventory items, like food, bedroll, and a backup dagger, things I think I overlooked. Anyways, I'm excited and hope you guys can be patient with me as I learn your style of RP (what I've realized over the years is everyone has a different style, so...yeah, bear with me, but I think I'll pick it up fast!).


Yup. :) You're all fine and dandy. I didn't catch the holy hand grenade until now! Oh Monty Python, always hilarious.
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Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Sun Jul 17, 2011 9:05 pm

Huzza! :D
Those who decided to ditch their old character, would you mind writing a small paragraph to give your old character an exit? Killing them, make them back out, abducted by aliens, etc. Otherwise we can just pretend that they never existed in the old RP and be on our merry way :)
How about starting about a week after the attack in the camp that was set up in the aftermath?
I would probably make some small changes to Nora's CS just to add some stuff she picked up from the spoils of war.
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Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Mon Jul 18, 2011 4:03 am

Wow, i just read the original Imperial Order it was really good. I too am new to these forums i hope i dont disapoint anyone and i hope i cant write up to expectations. I am to going to edit somethings in my CS.
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Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sun Jul 17, 2011 4:40 pm

Welcome Marshie!

Sorry about forgetting you in the welcome. And I'm sure you'll do just fine my friend, just describe a little about of the surroundings add some thoughts and before you know it you'll have a decent length post. Don't worry about it.
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Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Sun Jul 17, 2011 4:14 pm

^^

You'll be fine. :) Everyone starts somewhere.You can always read "So You Think You Can RP?", which is one of the stickies. I'll link you in a second.
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sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Mon Jul 18, 2011 1:49 am

I breezed through it reading th main points when i first started veiwing this forum i will read it through right now, thanks for the support :)
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teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Sun Jul 17, 2011 6:24 pm

Thanks for the welcome! I appreciate it.

Also, I edited my application, made it a bit easier to read as well as adding a couple inventory items and explaining my skill choices.
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gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

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