Cyrodiil, the base of all order and government in Tamriel. The land was almost destroyed by the massive invasion of Mehrunes Dagon but was stopped by a lone hero and the future Emperor of Tamriel. Dagon was destroyed for the time being by a noble sacrifice by the Emperor and peace was uneasy between the nations as without an Emperor to guide them, war just around the corner.
While the Empire guides them with an uneasy hand, they formed a special group of soldiers, Mages, Archers, and Blades known as the Imperial Order. While the Blades were simply the Empire's spies and the protectors of the Dragon Blood, this group, the Imperial Order did everything. From small scale skirmishes to large battles, the Imperial Order were the elite forces of the Empire.
The Imperial Order multiplied from a small squad to a massive army. The Empire, now on the brink of a country wide war, decided to position the army all across the lands of Tamriel, to try and keep peace. But the Chief of the Imperial Order looked upon the Empire with jealousy and thirst for war. They attacked Morrowind and sparked a Tamriel wide war. Morrowind fell in a blink of an eye and the Order marched to Cyrodiil.
The Order were branded as terrorists and hunted down by the Legion and every bounty hunter sought after the massive bounty upon every single soldier's head. Some got rich, others lost their lives. As the Order marched down, they recruited hundreds of citizens to join their massive army. Those who refused were killed. Once the Order headed to Cyrodiil, there would be no stopping it. Although the army is nowhere near Cyrodiil, they are still based in Morrowind in "The Citadel" in Vivec.
The council of the Empire ordered a war with Morrowind and most of the other Provinces except for Black Marsh and Summerset Isles followed as well.
Fate of Each Guild: The Champion of Cyrodiil didn't join any guilds except Fighter's Guild and Mage's Guild.
Fighter's Guild is the same as it was at the end of the Fighter's Guild questline with the Blackwood Company out of business. The Mage's Guild is the same after the questline with the Necromancers at bay and Mannimarco dead.
The Thieves Guild stayed the same before the Champion joined. Just regular bandits so Anvil never got a Count. The Dark Brotherhood stayed the same before the Champion joined. With nobody to help Belmont, the plan never proceeded and Belmont died of natural causes, never exacting revenge on Lucien. He becomes the new Listener.
Your Character:Your character can be anything you want. The character can be of any background, any existing race, any gender. So you have a free reign of creativity. Just remember what's going on at this time. The Provinces are at war with the Imperial Order but are still at an uneasy alliance with the other provinces.
What we're doing:After an introduction, everybody will meet up in Cheydinhal, the frontier for attacks on Morrowind. Since the Empire is so desperate, everybody is welcome, even Dark Brotherhood and Thieves Guild Members. From there, we attack Morrowind and either retreat or push on with hundreds of Legion troops. It's not some kind of super special squad, it's just a regular squad of diverse people. Nothing to set us apart. My character will be the leader of the group but the orders are going to be very open ended. Like if the order is to kill a small squad of Imperial Order soldiers, it doesn't matter what you do, so long as they're dead.
Rules
1. Don't uber. That means characters and factions. We're already going up against an uber faction. We don't need another one.
2. No controlling other player's characters without permission from the player.
3. No major plot changes without going through me and the other players. Minor skirmishes with animals or patrols are allowed but attacking a village or city...is big.
4. No mind reading.
5. If you're a Mage character, you can't protect yourself from all types of damage.
6. This RP develops. If you introduce a small village, then that village will be present until something else happens.
7. Romances are allowed. Between players and one player controlling two characters. Just don't go too far.
8. Only two PERMANENT characters are allowed. IE, it's possible to control an army but it best be gone in a couple posts.
9. PM me the character sheets. This is for roleplay only!
Character Sign-up Sheet
Name:
Gender:
Race:
Birth sign:
Class:
Skills:
General Appearance:
Eye Colour:
Hair Colour:
Gear(backpacks, etc.):
Weaponry:
Armour&Clothing:
Personality(string of adjectives do not make a personality):
History/Background:
DarkZerker
Name: Soren Snowe
Gender: Male
Age: 29
Race: Imperial
Birth sign: The Thief
Class: Shade. A mixture of a rogue and warrior. Giving the best of sneaking and blunt force attacks.
Skills:
-Sneak
-Blade
-Light Armor
-Heavy Armor
-Hand to Hand
-Illusion
General Appearance: Soren stands at about 5' 10'' and has a very athletic build. He looks more like a thief rather than a bulky warrior but has some strength. His face is free of imperfections and looks like a very charming and fun guy. Has a couple scars on his body but they are hardly noticeable. Very short black hair and a somewhat light skin tone. Not pale but not too dark either.
Eye Colour: Brown
Hair Colour: Black
Gear(backpacks, etc.): Carries around a small pouch of gold(500 Septims) and a journal.
Weaponry: A long blade made of platinum and tempered steel adorned with gold and a short knife made of silver.
Armour&Clothing: Usually wears regular middle classed clothing during non-combat and during combat, wears a black assassin's attire(think Ezio's armor from Assassin's Creed 2, only black).
Personality(string of adjectives do not make a personality): Soren is a fun and polite person normally. But when given a contract, he stops at nothing to complete the contract. Absolutely nothing. He would burn down an entire village to kill the target if the contract allows it. Soren is very friendly and protective to his allies and is a very smart and intelligent commander. But he's ruthless to his enemies to go so far as to take no prisoners.
History/Background: Soren was born right after the Oblivion Crisis to a Dark Brotherhood Speaker and Silencer. They parented him with love and affection while still being a bit harsh on him to get him ready for the Brotherhood. But Soren wasn't ever an actual member of the Dark Brotherhood since he rarely left the sanctuary so he never got a chance to kill somebody. At least not until after he turned 19, when he accidentally killed a bartender during a massive bar fight. Not feeling any regret, he was entered and quickly got up the ranks to Silencer.
Soren is one of the most dangerous assassins in the Brotherhood and is tasked with near insurmountable odds but still completes the job, not letting personal affairs get in his way. Being the son of a Speaker and Silencer, all of his education was focused on military strategies, guerrilla warfare, assassinations, and swordplay. That made him eligible to command a squad. Soren is currently having romantic relations with a new Dark Brotherhood member and friend, Zoe.
acrb101
Gender: Male
Race: Imperial
Age: 34
Birth sign: Lady
Class: Monk
Skills:
- Hand-to-hand
- Restoration
- Alteration
- Illusion
- Athletics
- Acrobatics
General Appearance: Andrius stands at 5'8; short for an Imperial. His long hair is tied into a pony tail. A dirty green cape covers his finer clothing, as well as his muscular body.
Eye Colour: Brown
Hair Colour: Brown
Gear: Small pack containing maps, a few magicka potions, and a dagger, and bedroll is latched above the pack.
Weaponry: Silver dagger
Armour & Clothing: Stained, green hooded cape, Velvet blue outfit, pigskin shoes.
Personality: Andriusis kind soul, intent on helping anyone who needs it. He always tries to do the right thing, even if it endangers his own life. Though he is kind and considerate, he dislikes when others do not see reason, or follow his reasoning. Though he prefers not to physically fight others, if the situation arises, Andrius has no problem snapping a wrong-doers neck, and believes in heavy handed punishment for those who break the laws.
History/Background: As a child, Andrius grew up on the docks of Anvil. His father was a member of the local Fighter's Guild chapter, and taught him the art of unarmed combat. His mother, from whom he learned the basics of restoration, was a member of the Mage's Guild chapter there. Frequent bar-side brawls honed his fighting skills, and many defeats did the same for his restorative abilities. During a particularly gruesome brawl, one of his friends was beat to death. His restoration skills where not enough to save him. Andrius lost interest in fighting after this tragedy , and at the age of 19, he left Anvil. He arrived in Skingrad, and was amazed by the local Mage's Guild. So, following in his mother's footsteps, he spent a year completing the tedious trials of the Mage's Guild initiation. During one of these trials, Andrius was confronted by two bandits. He had never learned any destructive magic, and his knowledge of alteration was very little at the time. As the bandits waved their weapons around, Andrius reacted instantly. He remembered his hand-to-hand training with his father, and soon one bandit was knocked out, while the other limped away, crippled. One of the bandits was armed with an intricate silver dagger, which Andrius took for himself. He was accepted into the Mage's Guild, and studied restoration and alteration at the Arcane University for many years. He was then assigned to Bravil, as the city was in need of a skilled healer. While stationed there, he was learned in the school of Illusion by the chapter head. He worked on trying to improve the city by healing the ill from the many marsh land diseases, and traveled into the Blackwood with battle-mages to root out known necromancer lairs. Andrius is now a Magician in the Mage's Guild, and one of the high authorities on the restorative arts, and he is second in command at the Bravil chapter. He was recently received a letter from the Imperial Legion stating his services would be appreciated in Cheydinhall after the debacle with the Imperial Order. Andrius now waits for approval from the Arcane University to travel to Cheydinhall, and put his skills to good use.
Kyrill
Gender: Male
Race: Breton
Birth sign: The Lord
Age: 27
Class: Spellsword
Skills:
-Blades (Long stuff mainly)
-Blocking (All those fancy sword parrying,etc moves)
-Destruction (Has basic knowledge of the three elemental types, but favors lightning magic)
-Conjuration (Focuses in conjuring weapons and armor. His summoning skills aren't so good, he does know enough to summon a scamp, at the most)
-Illusion (Uses it mainly to aid in misdirection, creating illusory objects, walls, people, etc.)
-Alteration (Uses it for it's utility. Basic shielding spells, average lock locking/unlocking spells and water breathing + water walking)
-Light Armor
General Appearance: He stands about average height, and has a compact build. He has boyish good looks, with shoulder length hair tied into a practical ponytail. His body bears several scars, most are faded and not of note. However across stomach is a long jagged scar, though it appears to have faded somewhat, it still has a reddish hue to it.
Eye Colour: Dark hazel eyes.
Hair Colour: Black hair.
Gear(backpacks, etc.): He carries a medium sized knapsack on his back.
Weaponry:
-Silver Dagger kept in a boot sheath.
-Conjures a fine Elvish longsword using magic.
Armour&Clothing:
-A simple shirt of chainmail
-Leather greaves
-Leather boots.
-He wears a simple, unadorned tabard over his chainmail.
Personality(string of adjectives do not make a personality): Young, Arrius still has the optimism of youth, not yet cynical or pessimistic. Still, with youth comes inexperience and Arrius may not act with the most rational plan at times, though he does manage to maintain a calm appearance most of the time, sometimes giving the impression of experience. He has a low view of noblemen and people who would rather run, than stay and protect their homes, considering them to be weak-willed cowards. On the other hand, he appreciates courage and skill, and respects them.
History/Background: An orphan from the Oblivion Crisis, Arrius was taken in by the family of a mage, where he learnt basic magical knowledge. As he matured, they sent him to the Mage's guild, where his skill in magic was refined and improved. During this time, he was fascinated by the art of swordplay and found himself a tutor, learning some skill at arms. After several years spent in the quiet halls of the Mage's Guild, he left it to join the Imperial Legion, which was quickly becoming obsoleted by the Imperial Order. Nevertheless, Arrius found it to be a welcome change and persisted in the Legion. Yet a year after the Imperial Order began it's war on the other provinces, his unit was mysteriously disbanded, leaving Arrius alone. Hearing of border conflicts near Cheydinhal, he sets off towards the border.
King Beowulf
Gender: Male
Race: Imperial
Age: 20
Birth sign: The Warrior
Class: Ranger
Skills: Long Blade, Medium Armor, Athletics, Hand to Hand, Marksman, Tracking
General Appearance: Crassius stands at around 6’2 and has a muscular but thin build, He
has brown shaggy hair almost to his eyes.
Eye Colour: Green
Gear: Carries around two small bags containing; Basic amenities, survival gear, Nordic whiskey and the
note.
Weaponry: Has an old steel long sword that has been passed down from father to son in his family for generations, The bottom is engraved with an ancient language that he can’t decipher, a small silver dagger, and has an Oak longbow which he mainly uses for hunting.
Armour & Clothing: Wears medium steel armour with some leather here and there, which is on the lighter side, He has a Horned helm, a large buckler in his left hand and he occasionally wears a dark blue robe.
Personality: Crassius is always cracking jokes and looking at everything positively even in the worst situations. But behind all of the jokes he’s extraordinarily smart and knows what to say and do to get what he wants. Even though he thinks he's found the one, he still is flirtatious to other women. He’s guarded about his past but he’ll eventually open up if he trusts you. He’s generally good but has a tendency to get reckless and act on impulse.
History/Background: Crassius was sent to live with family friends in East Skyrim after his parents we’re murdered by the Order after refusing to join. Growing up with the Nords, early on he learned to not only to be tougher but he learned that you have to fight fire with fire. Always being a natural born leader he and his friend Dindrelh started a group that smuggled Nordic whisky throughout the land. Three years later they were returning home from a job and when they got there his family friends and his lady Belviane were all gone and he went to his house and found a note from Belviane saying they’ve been taken by the Order. He was talking to Drindrelh about what they should do to save everybody, when his men came in the room with their weapons drawn and ruthlessly attacked...After a long hard fight Him and Drindrehl with only minor injuries defeated the rogue crew.They went through the fallens' packs and were shocked when they read a letter from The Order with orders to kill them. So Crassius and Drindrelh are determined to find there family and friends and get revenge for the atrocities commited by The Order so they’ve decided to join the army gathering at Cheydinhal.
AyumiFan
Gender: Female
Age: 24
Race: Nord
Birth sign: The Warrior
Class: Barbarian
Skills:
- Blade (she can wield a long sword both in one hand and two-handed as a claymore)
- Hand to hand (mostly brawl-style with a little martial arts)
- Block (if she can get her hands on a shield she might pick it up to use it)
- Light armor (she would prefer heavy armor but she cannot afford it)
- Athletics (she can fight all night if she really wants to)
General Appearance: Nora is 165 centimeters tall and weighs approximately 65 kilos. She is very muscular and she has broad shoulders. She is not very elegant when she walks, and from behind she could sometimes be mistaken for a man. From the front however, her gender is quite clear. (Aka, she has big boobs.) Her face is very distinctive. She has a defined jaw and cheekbones, and her nose is strong yet slim. Her lashes and eyebrows are dark.
Eye Colour: Intense blue, like an icy lake on a sunny day.
Hair Colour: light blonde. Her hair goes all the way down to her waist, and she usually keeps it in a ponytail or braid with a leather strap.
Gear(backpacks, etc.): she has a simple backpack made from cheap leather containing some beer, cooking equipment, a few septims, a clean shirt and clean underwear, some food, a blanket and a bedroll on top. She also has a small book of songs from the empire that she reads a little when she feels like it because she wants to improve her reading skills.
Weaponry: a steel long sword on her hip and a tired iron dagger in her right boot.
Armour&Clothing: off-white shirt, leather pants (not armor) and thick leather boots. When she is out traveling she wears leather gauntlets and a thick gray woolen cloak lined with wolf fur. If she could afford it, she would have upgraded her armour and other equipment because it is old and well used.
Personality: Nora is a little too fond of alcohol. When she is sober she is most likely nursing an alcohol-induced headache. She is not very friendly, and prefers to be in places with no people around. When she is drunk, she is no better. If she decides to get violent, she gets violent. She spends every free evening at the local bar or tavern, and if the opportunity to start a bar fight is there she will jump at it. Even though she is drunk, she is able to control herself as she has not killed anyone in a bar fight. She has some martial arts skills, but she relies more on the brawl-style she has worked to perfection.
Nora hates clingy men, fancy-pants and smart asses. She has a foul mouth, and she isn’t afraid to speak her mind. She often spent her night in the dungeons after her brawls. She has a strong dislike of mages because the mages she grew up around were acting posh and put people below them.
History/Background: Born and bred in Skingrad. She lived just outside the city walls with her parents that worked at one of the graqe fields. Nora did never get any proper education, and is therefore a very slow reader and writer. Her parents died of disease when she was five and she was taken care of by her parents’ friends until she was fifteen. She inherited her father’s steel long sword that he had kept hidden away from the other people they had lived with. As soon as Nora was strong enough to lift the blade she started practicing with it. It wasn’t before she was 14 that she found someone to spar with.
She earned money by working for the mages guild as a harvester of plants outside the city. She fetched herbs and leaves for the fat and lazy mages that she loathed for a few coins and a bed in the basemant. It wasn’t what she dreamed of but it would have to do.
In the end she got tired of living in Skingrad and when she heard of the Empire recruiting fighters in Cheydinhal, she bar-hopped her way there.
skoomed
Gender: Male
Race: Dunmer
Birth Sign: The Shadow
Class: Nightblade
Major Skills:
Blade - [Long or short, he knows how to use them.]
Light Armor
Destruction - [Fire based affinity attack and defense. Slight resistance to fire.]
Illusion
Sneak
Alchemy
General Appearance:
Standing at an approximate five feet and ten inches, weighing in at around one-hundred sixty eight pounds. Bodily physique consisted of a slim frame with an athletic build, chiseled features and unmistakably toned definition, all concealed under the protection of chitin adorned garb -- dyed darker to suit his tastes. Jet black tendrils once spilled out onto his shoulders, but were now braided together and kept tame in a small red hair tie down his back. A small gold ring decorated his left ear. He was still young in Dunmeri years, yet despite his youthful features and rather handsome facial symmetrics he was portrayed as "weathered" to the trained eye.
Eye Colour: Crimson red.
Hair Colour: Jet black.
Gear:
Several pouches lined his waist, the contents of each varied and were positioned according to importance/frequency of use. The first was a small satchel of balanced blades forged into the shape of quills. The second pouch, closer to his side, contained first aid forumlae in addition to poisons and other malcontented concoctions. The final pouch behind him was used something like your average day wallet. Currency, important documentation, forms of identification, and Holy Hand Grenades were all carried here.
Weaponry:
Aside from the near countless metallic quills stored within his satchel, Ulnos arsenal consists of a katana sheathed at his left side, as well as a tanto sheathed upon his inner leg slightly above his ankle.
Armour/Clothing:
Clothing consisted of the commoner drab residents of Morrowind frequented, dark brown cotton fabric fixed together with leather lace. The armor that adorned the worn cloth beneath was a specially crafted custom chitin design retaining strength and durability without sacrificing its light weight quality. The briastplate contained a small insignia that was the Andarys family crest, however there seemed to be evidence of an attempted removal. Indentations of blades and blunt impacts told stories of many battles fought, and won.
Personality:
Ulnos personality is considered to be calm, cool and collect at almost all times. He is self-centered and prideful, though can be considerate to those he deems less fortunate, he is cold at heart, and takes on a very dim perception on life. A fatalist, and an opportunist, he is at peace with himself and only himself, and considers those around him to be wolves in sheeps clothing.
History/Background:
Ulno was born into the Andarys clan, a once poor farming family which gained political influence in Balmora through their early involvement with the Morag Tong. The families acquisition of noble renown did not come without cost, as the newborn males of all Andarys clan members were to be taken immediately to the Grandmaster of the Tong in order for evaluation concerning their annointment. Some were sacrificed, but some were raised to become the most deadliest of assassins. Ulno was part of the lucky bunch whos destiny written in the stars was not certain. So when he came of age, he was trained in the ways of the shadows, and was eventually consumed by them. He lived life as a mere tool of destruction, and after fulfilling so many writs of execution in the name of the Tong, his mind finally matured, and with its maturity awareness followed, accompanied by despair, and anger. Blinded by rage and high doses of skooma, Ulno managed to kill off many high ranking members of the Balmora Tong sect, all deceitful puppeteers who posed as his caretakers in his youth. This of course led to the disgrace of his family name and inevitably his exile, carried out by his own father in exchange for Ulnos life. Since then, Ulno has been currently residing in Cheydinhal making his living off of Khajiit skooma connections.