[REL]/[WIP]The Imperical City of Sutch Reborn

Post » Fri May 27, 2011 6:56 am

This looks really promising. Keep at it and you will get there eventually. Completed I mean.

I havent personally downloaded the mod for two reasons.

One I am really looking forward to getting TOYBs Sutch mod. While you have gotten yours out first, he got me more excited about his with screenies and trailers and the like. And you havent. Theres nothing on your first post except a pre-generated ReadMe.

Two I mean no offence saying this but your spelling and grammar is atrocious. I am assuming (hoping) that English is a second language to you. If it is then I may well forgive you your butchering my beloved English language (lol) and give your mod a whirl. And it really makes me worried about the quality of the mod when you have trouble spelling even your username.

Sorry.

But I realise this is only a WIP so I know you will sort any problems and gripes that nit pickers like me have sooner or later.
Please dont be disenheartened by my criticism - im not trying to hurt your feelings or put you off continuing this mod. Id really like you to plough on and complete this mod to a high standard thereby proving me wrong. :)
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Genocidal Cry
 
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Post » Fri May 27, 2011 12:12 am

This looks great. I will keep an eye out for this.
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Manny(BAKE)
 
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Post » Fri May 27, 2011 4:17 am

This looks really promising. Keep at it and you will get there eventually. Completed I mean.

I havent personally downloaded the mod for two reasons.

One I am really looking forward to getting TOYBs Sutch mod. While you have gotten yours out first, he got me more excited about his with screenies and trailers and the like. And you havent. Theres nothing on your first post except a pre-generated ReadMe.

Two I mean no offence saying this but your spelling and grammar is atrocious. I am assuming (hoping) that English is a second language to you. If it is then I may well forgive you your butchering my beloved English language (lol) and give your mod a whirl. And it really makes me worried about the quality of the mod when you have trouble spelling even your username.

Sorry.

But I realise this is only a WIP so I know you will sort any problems and gripes that nit pickers like me have sooner or later.
Please dont be disenheartened by my criticism - im not trying to hurt your feelings or put you off continuing this mod. Id really like you to plough on and complete this mod to a high standard thereby proving me wrong. :)



I hate to say this but if you are going to criticize someones spelling and make a spelling fault like havent and not haven't , you really are in no position to do so. Come on there is totally no reason to bash a mod just for spelling reason are we in school now ??? No, next question ??..
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Chloe Mayo
 
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Post » Fri May 27, 2011 2:29 am

Exactly! So, what you are saying, in theory, is, There could be a mod, that, lets say, Revaps oblivion's Game engine "I know, its illegal, but its only an example" And it turns out to be a "Must have" mod, you would say, Absolutely not! it has Too instead of to? Lets all ease up on Biulding, afterall, it is his first big scale mod :D
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Phoenix Draven
 
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Post » Fri May 27, 2011 12:26 pm

thanks guys :)

now to all others who insist on my spelling....

I KNOW I CAN NOT SPELL AT THE LEVEL SOME WOULD PEFER ME TO! THE MOD IS I SAY AGAIN, IS SPELL CHECKED, SO THERE IS, NO NEED TO WORRY ABOUT IT! I OMIT I CANT SPELL, BUT SOME OF IT COMES FROM BEING ABLE TO TYPE AS FAST AS I DO... SO TO ALL FUTUER REMARKS, IF U GOT SOMETHING TO SAY ON MY SPELLING, DONT BOTHER!

now, on to the mod work at hand.

thanks to my good friend otellino here, he has been able to make the map for sutch, wich no one else has been able to do

so that is getting added right now

as for trailers, xifre video always come out curupt when i trie to make them.... its not the sytems fault, well im not blaming it...
there are screen shoots on both my xfire acount, and tesnexus, wich is the link provided...

biulding
ps, english is my first lanuge, spanish is my second...
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Bambi
 
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Post » Fri May 27, 2011 1:05 am

Your spelling stinks :D All joking aside, I look forward to finally seeing Sutch the city it should have been.
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Dragonz Dancer
 
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Post » Fri May 27, 2011 11:39 am

thanks guys :)

now to all other, to quote giskard, "grama nazis"...

I KNOW I CAN NOT SPELL AT THE LEVEL SOME WOULD PEFER ME TO! THE MOD IS I SAY AGAIN, IS SPELL CHECKED, SO THERE IS, NO NEED TO WORRY ABOUT IT! I OMIT I CANT SPELL, BUT SOME OF IT COMES FROM BEING ABLE TO TYPE AS FAST AS I DO... SO TO ALL FUTUER REMARKS, IF U GOT SOMETHING TO SAY ON MY SPELLING, DONT BOTHER!

now, on to the mod work at hand.

thanks to my good friend otellino here, he has been able to make the map for sutch, wich no one else has been able to do

so that is getting added right now

as for trailers, xifre video always come out curupt when i trie to make them.... its not the sytems fault, well im not blaming it...
there are screen shoots on both my xfire acount, and tesnexus, wich is the link provided...

biulding
ps, english is my first lanuge, spanish is my second...



Jeez man.

I did repeatedly say that I wasnt intending to cause offence or bash you.

And actually the bad spelling in my own post is pure internet laziness I have to say. Sorry dears.

I was trying to make some constructive criticism jeez. I was perfectly polite and nice. I even felt guilty for bringing it up but poor grammar and spelling CAN jar a person out of the immersiveness that you are hoping for with a mod.

I even tried to make a small joke out of it to show I wasnt trying to be hurtful or spiteful. I was trying to make suggestions as to maybe why people werent replying to your thread since you were crying about the fact that no one seemed to be.

But I dont feel guilty anymore since you have decided to be rude about it.


To Dzorro.

As I said my mistakes were pure internet typist laziness. Nothing more nothing less.

I dont mind that kind of spelling and grammar mistakes, or even typos. But the guy cant even spell simple words like ENTER and PREFER.
I kinda thought that maybe English wasnt his first language or maybe he was dyslexic or something which is why I tried to be light about it and left him the opening there for an explanation.

There are plenty of people on here and on TESNexus and the like that are rude and nasty and horrible about mods and to modders for no good reason.

I wasnt being any of those. I was offering genuine constructive criticism.

No need to be rude about a perfectly nice albeit negative post.
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Baylea Isaacs
 
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Post » Fri May 27, 2011 8:49 am

that was not directly amied at u.. just all in general... warrned by my forum adim, were i still ahve my main mod discustion, that this stuff happens, with alot of ppl, so i was waitng, for Some to say it, so i had areson to post, it, so not neciasryly you

you formilar with gisakrd no?

biulding (my name is spelled wrong on purpose...)
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Maeva
 
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Post » Fri May 27, 2011 6:42 am

The map for sutch has been finshed, and worked, in testing...

biulding
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Rich O'Brien
 
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Post » Fri May 27, 2011 2:35 am

Please people don't critizize mods for spelling,i mean i am looking forward to this mod and i believe you are a nice person in the real world but people take offense to good spellers correcting them,by all means please understand that were not all perfect,not being a vigilante but just trying to help :) ,i am looking forward to this mod,biulding you take care =)

Jj
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Aliish Sheldonn
 
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Post » Thu May 26, 2011 9:38 pm

today, begings work on reforming the mod so that the dock, and final quest work right again

biulding
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Gavin Roberts
 
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Post » Fri May 27, 2011 10:49 am

planing to release a trailer in just a bit

biulding
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Budgie
 
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Post » Fri May 27, 2011 12:40 am

Sutch Reborn trailer realsed

http://www.youtube.com/watch?v=D5G9qiYlA6k

i know its not a very good qualty, or anything, but hey, its my first vid...

biulding
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Chris Guerin
 
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Post » Fri May 27, 2011 1:03 am

Nice nice, I'm looking to actually running all 3 mods, maybe remove the side walls formyself in the CS or something. :hubbahubba:
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Marie
 
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Post » Fri May 27, 2011 2:20 am

lol, some ppl think they can do that...

i know, almsot cerntant, niether mine nore toyb's will work with da mage, just becuse his gose right ontop of the fort...

mine and toybs should work together, unless we both eidt alot of same things... ie the fort, and docks...

biulding
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Mr. Allen
 
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Post » Fri May 27, 2011 12:41 am

Well I know my way around the CS, the basics atleast, enough to shift some stuff around, just can't texture or anything. So even though all 3 won't work, I can still connect the 2 hehe. ;)
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Roberta Obrien
 
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Post » Thu May 26, 2011 8:57 pm

yep :D have fun with that, the storyline are different as well, so realism might be lost, slightly, but hey..

biulding
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Latisha Fry
 
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Post » Fri May 27, 2011 1:11 am

ah, fine, i will flat out bump the thread this time...

no progress today

biulding
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Star Dunkels Macmillan
 
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Post » Fri May 27, 2011 7:31 am

You have a really good start here! I'm sure once you have had a chance to polish this up a bit, it will be fantastic!
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X(S.a.R.a.H)X
 
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Post » Fri May 27, 2011 12:15 pm

my mistakes were pure internet typist laziness

You don't want to be held to the same standard to which you hold biulding3015. You expect us to overlook your "internet typing laziness" but you are not willing to overlook biulding3015's "internet typing laziness". Double standard much?
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Alex [AK]
 
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Post » Fri May 27, 2011 6:29 am

thanks both, for you nice comments :D

sutch is being worked on, by other team members, so im working on the stand by project in the mean time....

biulding
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Samantha Wood
 
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Post » Thu May 26, 2011 11:20 pm

Sutch Reborn trailer realsed

http://www.youtube.com/watch?v=D5G9qiYlA6k

i know its not a very good qualty, or anything, but hey, its my first vid...

biulding


That video shows that you have done a great deal of work on this mod. I especially liked the interior of the castle- the green hangings make the castle interior very welcoming. I wish that the camera moved just a bit slower, though, because I didn't have time to look at it as much as I wanted to! :goodjob: What is the crest on the hangings? That is one of the things I wanted to look at in more detail.

All in all, this looks very good- I can't even manage to add plants to the outside of one of the houses I bought! :mellow: Looking forward to seeing it finished.
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brenden casey
 
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Post » Fri May 27, 2011 3:18 am

thanks for the kind words :)

ya, sorry bout the vid, it was the first thing i made with fraps, and didn't realize i had 30 second timings, so that didn't help me....

and i didn't realize i still had run on, so that made it real fast....

the next vid, will be during the day, and hopefully be better....

biulding
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Bigze Stacks
 
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Post » Fri May 27, 2011 4:24 am

That's a nice little port you've made & the castle is nice & spacious. The road connecting them is a little steep though, I can't imagine any beast-of-burden hauling supplies up a slope like that in real life.

Also, this mod does conflict the mod Verona House: Bloodlines. That mod puts an aeylid ruins up behind the port. If Sutch loads first, its little port is all messed up. If VHB loads first, the ruins are messed up & some the port's buildings are a little off set.

Lastly, I like your idea for expanding the port. I think you should not only cross the river but rework the landscape & move up river & create a 2nd access point for the castle.

Great work so far, keep up the good work.
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Jodie Bardgett
 
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Post » Thu May 26, 2011 10:32 pm

thank you mate :)

i was aware of this, my recomendation, is to go into obmm, and put sutch, so u can get into the... tomb of the warrior is it? long enough to do that part of the quest, and then put sutch back, so it looks like the ruins were barried, so its not that bad.... i have not tested this, but it is wat i see....

biulding
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Tracy Byworth
 
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