[REL]/[WIP]The Imperical City of Sutch Reborn

Post » Fri May 27, 2011 12:11 am

ps,

the road is like that in the base game, i will look at it again,

biulding
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liz barnes
 
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Post » Fri May 27, 2011 4:46 am

work restarts tomorrow, and saterday
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Carlos Rojas
 
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Post » Fri May 27, 2011 10:58 am

fixed number of issues, codwell/nathan's ai is now fully working, and working on bugs in the 6th quest rewrite...

tomorrow that should be done, then the docks, then were ready for version 6.7

biulding
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Nicole Coucopoulos
 
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Post » Fri May 27, 2011 12:43 am

great biulding,, see you at home:D
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Dan Wright
 
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Post » Fri May 27, 2011 12:05 am

wow, lol
:)

that works :)

biulding
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Horror- Puppe
 
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Post » Fri May 27, 2011 2:03 am

version 6.7 released

complete with all 7 working quests

a new map, new gates, ai for the priests, and knights of the divines.

looking for in 6.8

more mages in the mg, and more fighters in the fg....
in addition to a reworked docks quest, and the starting of the secondary storyline....

biulding
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x a million...
 
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Post » Fri May 27, 2011 7:28 am

the docks will be stablized, and final in the next version, so there will be the chance to patch it

ps, how did u get your name to aprear twice, ie, displaynameisalredyinuse

biulding
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YO MAma
 
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Post » Thu May 26, 2011 10:57 pm

Sounds like a promissing mod!

Will the 6.8 version be a "final" release? Or will there be more big changes in the mod like changes to quests for example?
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NAkeshIa BENNETT
 
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Post » Fri May 27, 2011 3:44 am

the docks will be stablized, and final in the next version, so there will be the chance to patch it

ps, how did u get your name to aprear twice, ie, displaynameisalredyinuse

biulding


So when 6.8 is released, I'll start looking at how patchable it is with UL Lost Coast :)

What do you mean, "name to appear twice"?
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Lori Joe
 
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Post » Fri May 27, 2011 10:14 am

like i said

well, sorta, why dose ur dispaly name say that, isntead of a normal name, lol

biulding
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HARDHEAD
 
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Post » Fri May 27, 2011 11:06 am

that's just his username
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Haley Cooper
 
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Post » Fri May 27, 2011 4:11 am

well then, lol thats kinda cool :P

biulding

ps, wats up poolace... checking out my thread i see
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Lyd
 
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Post » Fri May 27, 2011 7:29 am

bump lol

finshed the lock box reward system for sutch....

biulding
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Ashley Tamen
 
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Post » Fri May 27, 2011 2:45 am

bump

biulding
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Michelle Chau
 
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Post » Thu May 26, 2011 9:22 pm

only a few more issues to hammer out of the lock box system, and it will be ready for 6.9

biulding
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SEXY QUEEN
 
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Post » Fri May 27, 2011 2:21 am

the lock box system is done, and now working on the farms around sutch, and lord drads estae

biulding
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sarah
 
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Post » Thu May 26, 2011 11:20 pm

I gave your beta 6.7 a try & I think its fantastic. Your stairway up to the castle looks excellent. One wonders though, how freight would be moved up to the castle? If on the backs of stevedores, make sure their non-union! You've done the best fortified harbor so far, however for completeness you need to move the Port light-house across the river where that lone tree is on the hill & fortify it (along with a gangway back across the river to Port Sutch). Lastly, what be cool for your fortified harbor would be some trebuchets like in Centurion's Castle Almgard v2.3.

Also, for completeness:

-a road connecting Sutch to Anvil or Skingrad or both.

-barges along the Brena River connected to a scaffolding system (w/man powered hoists) to get freight & supplies up the castle.

Some conflict notes:

-the Verona House aeylid ruins is pretty distorted by Sutch. If Sutch loads after Verona House, you can get into the ruins entrance from the east. And really, how many aeylid ruins do we need in Oblivion?

-Sutch has a slight conflict with the beta for xul_BrenaRiver (possibly a canceled project). However, if Sutch loads after xulBR the conflict disappears. XulBR has some cool dams upriver, which I intend to keep, that's why I bring it up.

-xul_LostCoast, don't know how the heck you'd get this to work with this revision of Sutch, & besides I dropped it because it (xul_LC) massively conflicts with Castle AlmgardV3, so I don't really care. Whereas, I find Sutch to be an excellent counterpoint to CAv3.

So, excellent work by you & your team so far. The only thing that would get me to drop this beta would be if your next revision is better. Thank you.
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Anthony Rand
 
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Post » Fri May 27, 2011 11:23 am

thanks for the comments

but sadly, i am to inform that im stoping all public progress on sutch, here at beth forums.

there may/will be new versions at the nexus link....

thanks for the report mate....

the lost coasts, is gonna be patched, so i shrunk the docks back down, because the beckon lighting, and lod was messing up....
and i need it to be simi compatible with the lost coasts, because it is soooooo popular....

i know about the Verona, my suggestions is, wen u need to get into the tomb, load it after sutch, and after u finish in it, switch sutch to, after..... so it should be a bit better....

i have not heard news on the mod with the river damming... sounds possibly interesting....

there is to be a tunnel system to the city made, for freight, and guard work :P imports :P

the stairs are from commoners, guards, and work less unions... (who said slavery was illegal) but were not calling it that :P work less unions :P

anyway,

so, this will be the last post i post on this, or toyb's, or da mages threads for sutch.

this mod is fully working, and 6.8 is beginning tested right now, and will be on nexus, i can still be contacted there....

biulding3015, out...
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[Bounty][Ben]
 
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Post » Fri May 27, 2011 12:10 am

sutch 7.0 voiced addtion is to be relased to nexus, today, or tomorrow....

biulding
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Kay O'Hara
 
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Post » Fri May 27, 2011 4:24 am

I don't mean to sound insulting, but I must ask. What the hell is "Dragon Captions" supposed to mean?
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Rude Gurl
 
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Post » Fri May 27, 2011 9:01 am

Nothing, its just a name that sounds cool. Relax.

Rip
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JaNnatul Naimah
 
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Post » Fri May 27, 2011 9:34 am

that is kinda instulting if u think on it to hard... but ya, its just my team name....

thanks rip :P

biulding
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An Lor
 
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Post » Fri May 27, 2011 11:38 am

Erm, no....I wasn't insulting at all. I was just very confused.
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Phoenix Draven
 
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Post » Thu May 26, 2011 8:15 pm

the latest version.. 6.9 is avalible at nexus.. and is fully compatible with lost coasts now...

version 7.5 will be out soon.. with full vocing

biulding
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Steeeph
 
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Post » Fri May 27, 2011 7:51 am

the latest version.. 6.9 is avalible at nexus.. and is fully compatible with lost coasts now...

version 7.5 will be out soon.. with full vocing

Good. I've been having this mod in my view for some months now, but never got around to donwload it, because it seemed that there were a better version around the corner. This still seem to be true, so I'll look forward to, and download 7.5 when it arrives. :)
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stevie critchley
 
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