Name: The Imperial Township of Sutch, Reborn
Version: 6.3
Date: 8/17/2008
Category: Quests and Adventures
Requirements: Oblivion Patch 1.2.0.214
Recommended: Oblivion Mod Manager
Author(s): Biulding3015, conecpt by Adck
Source: http://www.tesnexus.com/downloads/file.php?id=16815
Forum: www.mechstorm.net/fourms
Description
===========
A town, erased from history, forgoten by many, has risen, from the ashes, and has been reborn.
Location
========
The city is near old Fort Sutch, Lord Drads Estate, and Malacaths Shrine. In addtion, to start the quests, go to the imperial palace distict and talk to the people there.
Details
=======
This mod includes, in this version, 8 working quests.
the town itself includes:
A Pub
Fighters Giuld
Mages Giuld
Knight of the Lamp Tower.
chaple to kynerath
Great Stone Keep (custom)
Civilian houseing
The Docks Include:
2 light houses
1 smithy
3 residentail houses
a house boat
lastly, a trader ship.
there is a secret "quest" to colect 5 sacred relics scared around county kvatch.
Install
=======
This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:
Manual Installation
- = or = -
OBMM Installation
Manual Install
--------------
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).
Uninstall
=========
Manual Uninstall
----------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.
Upgrade
=======
???If you've released multiple versions, let players know how to go from
one version to the next and what to expect.
Example #1 (affects savegames):
1. Before upgrading, remove all items from Sutch Interoirs.
2. leave sutch.
3. Save your game.
4. Uninstall old version.
5. Install new version.
6. Start Oblivion and re-purchase the items.
note: if u have downloaded version 6.0 or later, you only need the new esp.
Incompatibility
===============
1) only known mod at this time is UL Lost Coast.
2) i belive there is a minor issue with the bloodline quest, tomb of the warrior, which can be fixed by loading sutch before that mod. (the ground will look odd, but u can still access the tomb.)
Known Issues or Bugs
====================
There is an lod issue with this mod, in the centter of town, if u are coming (walking) from lord drads estate, you will seee lod cover up all but the top of the castle, as u get closer it gose away and relives the realy ground, i do NOT know how to fix this, if someone dose, thank you. smae gose for the other way, wen coming from behind the castle.
History
=======
6.3 Quest fixes, bug fixes, and other fixes,
6.2-First set of bug fixing, (ai related) added the secret quest
6.0 finshed ai, finshed all of the quest (total of 8), all ai, and merchants done. (this is the last core content realse, the rest are bug fixes, and side quests)
5.8 added new town meshes, and some ai
5.6, added rest of the quest
5.3, 2008/5/11 - intended to release the 3 optonal quest.
5.1, 2008/5/7 - intended to release quest six, and seven.
4.9, 2008/5/5 - intended to release quest four, and five.
4.5, 2008/4/27 - added the first three quest.
1.7, unkown - Initial release by first moder.
Contact
=======
You can find me on mechstorm forums as 'biulding3015'
You can find me on TESNexus as 'biulding3015'
Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Dragon Captions, for creating this mod(this version)
Thanks to ADCK, for starting this mod, and all the unique meshes and textures
Thanks to jfunderb, for adding structure to sutch, along with additonal AI
Thanks to Aeven for the new biulding retextures
Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.
Side Note
=========
i would recomend not to do malacaths deadric shrine quest, jsut becuse sutch is wedged between lord drads esate, and the shrine.
there are no issues with this quest(tested it myself) its just odd seing orgers near a city like that...
but do as u like

sincerly,
biulding