FO3 chasing Daddy and now this, I'm getting the impression Bethesda wants to turn Fallout into the Brady Bunch .
FO3 chasing Daddy and now this, I'm getting the impression Bethesda wants to turn Fallout into the Brady Bunch .
Both fallout 3 and NV had pre-set backstories to one degree or another.
Fallout 3: Born to two scientists, mother died during child birth, father took you to a vault, you were bullied as a kid, friends with the overseers daughter.
Fallout NV: You were a courier who founded a community in the Divide, only to later accidentally destroy it. Or something like that, I didn't play Lonesome Road much.
So ya you have a preset background (admittedly to a greater degree), but really in neither of those games is it really that big a focus after the intro (or DLC in NV's case). I suspect in Fallout 4, you won't hear much about it past the intro and maybe some MQ parts. Really, no different than in 3 or NV.
The voice-over is really the only issue, but I'm certain most of us will get over it/tune it out/mod it out/turn VO slider down/whatever.
I hope I don't speak for myself when I say that I typically save just after the intro and never play it again. As far as I care it never happened.
Anything to keep you modding the earlier games
I had this evil plan way back when , and sent them a letter about it.
Eh... No. It was confirmed that the PC is the one you create in the pre war section.
Where is this confirmed? And still what does its confirmation say?
I've said it before and I'll say it again, I really don't care. Eventually I'll do an RP, but my first playthroughs are always to get a feel for the game. I got lucky with Fallout 3 in that I was more familiar with the area, but still pleasantly surprised by the refreshing game world and atmosphere. I'm hoping that I get the same feeling from Boston.
That doesn't confirm it is the same character ... just an assumption ... It could just be the arbitrary char creation with some eye candy story.
What we know is ... from that point to out of the vault is 200 years. Beyond that is speculation ... and my speculation is just as good as yours.
How does the protagonist know about Godsworth if he's a descendant of the character from the beginning? Why does Godsworth recognize him as the original character and why doesn't he correct him?
Please explain this.
It would be nice if there was a way to turn off the voice in the settings so you can also read text. If not, maybe someone will make a voice to text mod that also cuts out the protagonist's voice.
i dont see how this possably stops of any way or form of rping or make is dificult in somehow . can the op explain it?
The actor that played Mr Brady was super gay.....lol
Look I'm going to be honest. There are people that can not be pleased. With The Witcher 2 i was one of them and many of the people here on the forums are too.(At least i think so) I'm going to tell you what i think if the straight up truth of the matter.
If you want to play a game with a flat blank no backstory character, you will have to get The Sims. Because there is no other game out there that will do that. All game have some form of back story and that's what makes them all amazing, its why we get attached to the Chief or to Marcus and Dom in Gears. Not to mention how much easier it make game creation. I could not imagine how difficult it would be to make a game based on a character that might as well be some androgynous white glob with nowhere to start.You're practically asking them to cook an artisan meal without giving them a place to start. Nobody wants to read a book where the character does not have a form or speak, so why would the majority of people want to play a game that is written that way?
Regardless of all that your family is dead, your the only person coming out of that vault alive why cant you just make it up from there? Use the character creation to make an old guy or super young lookin person so it can fit your story when your done with the tutorial. That's not so hard. A lot of the response to that question is more or less "well i should not have too". Here is my response to that. Why should 95% of Bethesdas fan base be forced to play a game with a story line that is the definition of basic and bland just to cater to the 5% of people that want a blank everything.
Even if Bethesda did that and gave up the minute amount of backstory that they have when the player is in the real world, and they make the main character a white light in a human lookin form with no reason for existing and no back story. There will still be people angry that it is white.
It's not so hard to be free when you quite making up chains.
On the one hand, I'm super miffed that I have my character has to be married and have a baby, but on the other hand I can just ignore that the intro exists and do whatever I want, namely retgone that garbage from my headcannon.
Except the main quest likely revolves around this backstory.
I fail to see how thats possible being that they are dead as a door nail.
Like the main quest of Fallout 3 revolved around you're parents and their work? Or the main quest in Fallout 2 revolved around saving your tribe? or Vault in Fallout 1.
Since when? Honestly, this may be the case, but judging by the fact that your appearance and your wife's changes the appearance of the baby, judging by the focus on the family in the tutorial, it is at least likely that they are still alive somewhere, and the player is trying to find them.
Also, in response to your previous post, I feel like I have to repeat this to make it clear:
I'm ok with a pre-defined backstory, to an extent. I just think the line has to be drawn somewhere. The difference between Fallout 3's pre-determined story and 4's story is that most people have a childhood of some sort and parents in some form. It's easy to make almost any character imaginable. Not everyone is a parent with a nice house and children, and some characters just don't work very well unless you really want to stretch it. Sure, both games have a somewhat restricting backstory, but one is easier to work around. One has objectively less details than the other. New Vegas has even less restrictions, allowing me to easily use mods to create literally any character I want (A ghoul, a child, a super mutant, etc). 4's story will be a bit more difficult to create mods like this around, because no matter what, you have a spouse and children that are seemingly important to the main plot, so certain character types can't work.
Some characters literally can't fit this backstory. My teenage baseball player can't work within this backstory without some insane mental gymnastics. I'm not against pre-determiend backstories. I'd be fine if you played as a random person who lived before the war and awoke 200 years later, but forcing to be someone whose at least pretending to be a family man, whose settled down with his own house, has a wife and child is a bit much. It's not that I CAN'T roleplay with this, it's that I'd rather not.
Also, if the military thing is true, then that's even more restricting. I hate playing as military characters, it's too cliched and overused for my tastes. A lot of my characters have no combat skill whatsoever, preferring to sneak and hack and talk their way out of situations. Now, if this military backstory is true, which we can't prove it is or isn't yet, then that would be even more proof of this backstory being more restricted than every other game. No Fallout game has given you both a pre-determiend family AND a pre-determined job at the same time. In Fallout 3 you had a father, but could choose your job, in New Vegas your character was a courier, at least briefly, but everything else is up to the player. This would be objectively more restricting than previous games.
There's a place for games with such a pre-determined backstory. I love games like The Witcher and Dragon Age and Mass Effect, but I play Bethesda rpgs for a bit more of an open roleplaying experience. Not necessarily something with a complete blank slate, but something a bit more open than what we seem to be getting with Fallout 4. Clearly you prefer more close-ended, pre-defined characters and that's fine, but for those of us who enjoyed the old games, it is a bit of a disappointment, but I understand if you disagree.
Yet Each of those games had much less details about your character than this. I feel like I keep repeating myself over and over to reply to the same posts, but I'll do it again:
The difference between Fallout 3's pre-determined story and 4's story is that most people have a childhood of some sort and parents in some form. It's easy to make almost any character imaginable. Not everyone is a parent with a nice house and children, and some characters just don't work very well unless you really want to stretch it. Sure, both games have a somewhat restricting backstory, but one is easier to work around. One has objectively less details than the other. New Vegas has even less restrictions, allowing me to easily use mods to create literally any character I want (A ghoul, a child, a super mutant, etc). 4's story will be a bit more difficult to create mods like this around, because no matter what, you have a spouse and children that are seemingly important to the main plot, so certain character types can't work.
Some characters literally can't fit this backstory. My teenage baseball player can't work within this backstory without some insane mental gymnastics. I'm not against pre-determiend backstories. I'd be fine if you played as a random person who lived before the war and awoke 200 years later, but forcing to be someone whose at least pretending to be a family man, whose settled down with his own house, has a wife and child is a bit much. It's not that I CAN'T roleplay with this, it's that I'd rather not.
Fallout 1 2 and 3 gave you a basic upbringing and maybe a family member, but your character's personality, lifestyle, and choices are more or less left to the player. In 3 I had to be a Vault Dweller with a scientist dad, but I could be a bully, a geek, a troublemaker, I could choose what my role in the vault was going to be (just for backstory purposes, but more of a choice than what we get in 4). In 4, no matter what I'm a parent who owns a house, has a spouse, and has a child. Also, if the leaked documents are true (and they have been up until this point) and if the dialogue between the husband and wife are to be believed in the demo (talking about the veteran's ball) you're also forced to be a soldier as well, which sharply reduces the type of player you can be to one profession. No more playing a mad scientist, no more characters who grew up in a gang. No matter what your family, lifestyle, and (again if the leaks are true) job are all pre-determined no matter what. Do you see how this can make people a bit disappointed?
Dude we heard it out of Todds own mouth sole survivor of vault 111 and a pre war job is pretty useless when you pick your own perks skill tags and special points.
Sole survivor!!
Like i said before once your done being tied to the the tutorial the game is yours more than likely and you can make your character look however you want.
The only way to be free is to now chain yourself up man.
So you really think the baby was designed for no reason? That your family is never referenced or made important in any way again? I think most people assumed Todd was leaving information out, but there's no point arguing about it until we learn more.
I think they were important in the vault. Regardless they are dead when you leave it and MAYBE they come up in conversation IF you choose to select that option because i bet you my O- blood that there will be ways around even mentioning that they ever existed.
None of this will impact my ability to RP the character. Voice? No problem. Hetero male with a dead wife and baby? No problem. I can work with what I get, my imagination is OP as OP gets.