The Importance of a new/updated Face Creator

Post » Mon Dec 21, 2009 11:41 am

This may be another useless thread, but I really wanted to bring this up. Oblivion's Facegen system gave us a lot of options, but most characters turned out looking inhuman (without mods).

There are games with really great face creators out there, and I'm sure Bethesda can pull it off too. The system was improved with Fallout 3, but my characters still turned out looking strange most of the time.
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Matthew Warren
 
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Post » Mon Dec 21, 2009 5:24 pm

To be honest, most of the characters aren't human, so it's not really a problem.
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Jeff Turner
 
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Post » Mon Dec 21, 2009 11:05 pm

To be honest, most of the characters aren't human, so it's not really a problem.

It's a problem when most female look like men.

Also I know vampires are monsters but could you please make them less fugly?
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Alexis Acevedo
 
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Post » Mon Dec 21, 2009 7:53 pm

fight night has a pretty good face creator..... maybe something more like that
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dean Cutler
 
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Post » Mon Dec 21, 2009 11:56 pm

Both male and female look ugly in Oblivion. Women are worse. And they look like made of plastic.
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Andrew
 
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Post » Tue Dec 22, 2009 2:24 am

They need to fix the "why is my character's arm green because I gave him a beard?" phenomenon.
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Chloe Botham
 
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Post » Tue Dec 22, 2009 2:45 am

I really don't care how much we can do with our faces. Don't get me wrong, I love customization, but I would also be fine with a simplistic character modification system like DAO (The face editor, I mean).

But really, I just hope that Bethesda gets their characters out of the uncanny valley for Skyrim.
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Hussnein Amin
 
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Post » Mon Dec 21, 2009 4:07 pm

I don't care what face generator tool then use - but please just apply it to the general populace! What's the point in having all the power of a random face generator and not using it in-game? Death to the clones I say. :down:
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Kahli St Dennis
 
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Post » Mon Dec 21, 2009 10:41 am

I agree that the faces looked like plastic, not real at all. Then again, Oblivion is kinda old...

Most games have great faces. Just look at a classic Crysis example: http://www.youtube.com/watch?v=QGPZW4Jo-1c
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Jade Barnes-Mackey
 
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Post » Mon Dec 21, 2009 6:13 pm

This may be another useless thread, but I really wanted to bring this up. Oblivion's Facegen system gave us a lot of options, but most characters turned out looking inhuman (without mods).

There are games with really great face creators out there, and I'm sure Bethesda can pull it off too. The system was improved with Fallout 3, but my characters still turned out looking strange most of the time.


I actually perferred FaceGen in OB as opposed the FO3 because you had more sliders. Head resources in FO3 were better so perhaps we'll get both. Aside from the FaceGen thing what still bothers me is the head/neck seam and the delta between body and head skin tones. I wish they would move the neck seam up to under the jawline so the neck was part of the torso instead of the head. Then you could have fat/thin/muscular transition.
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brenden casey
 
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Post » Mon Dec 21, 2009 9:33 pm

I remember spending a half an hour shaping my face, and about 10 minutes out of the city, I felt like I had just wasted a ton of time since I play in first person
it's always nice to have more options, but I'd rather they spend the effort on something else.
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naana
 
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Post » Mon Dec 21, 2009 11:50 am

I like Facegen. Gives me a chance to be artistic. Just because you can't draw anything but stick people doesn't mean I should have to give up my canvas, paints and brushes.
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LuCY sCoTT
 
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Post » Mon Dec 21, 2009 9:53 pm

Many games have great face generation, for what it's worth DA:O had a good one. Although many of the NPCs they made weren't exactly stunning, but you had the options to make characters look really good. I think much of the issue is that the FaceGen modeler moves things other than the options you want. You want to make the eyes look bigger? Well then the face is also going to get wider and the cheeks are going to get bigger. If you want to make the eyes go down they'll also go outward and everything. Changing some options are like a guessing game as to what will happen to the face. I can only confidently make faces (sometimes) now because I've spent so much time with it, it's very hard to get used to and I'd love to have characters that could look much better.

The textures could use some improving too, not just for humans/elves, but for Khajiits and Argonians too.

I think what I want is to be able to make a character have more personality in their face, but then again Fallout 3 was a little better if you made a face preset in the construction set. I don't think it's necessarily FaceGen modeler that's the problem, and I don't think the OP meant that. You can make some really good characters with FaceGen, it's just that we need more detail in the models and textures than what we had... which is hopefully a given when you compared 2006 to 2010.
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Stacey Mason
 
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Post » Tue Dec 22, 2009 2:10 am

I remember spending a half an hour shaping my face, and about 10 minutes out of the city, I felt like I had just wasted a ton of time since I play in first person
it's always nice to have more options, but I'd rather they spend the effort on something else.


Also affects how NPC faces look so its needed regardless.
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kevin ball
 
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Post » Tue Dec 22, 2009 12:10 am

I like Facegen. Gives me a chance to be artistic. Just because you can't draw anything but stick people doesn't mean I should have to give up my canvas, paints and brushes.


I don't think that they should just get rid of Facegen completely. I'm sure if Bethesda used really nice models and textures with Facegen the faces would end up much better (which was partially accomplished in FO3).
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Cameron Garrod
 
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Post » Mon Dec 21, 2009 11:42 pm

The Face Creator is good. But it has many flaws that aren't related to the creator it self. Such as the characters are quite ugly. It requires a lot of work with the creator to make the character look remotely human except for beast races(which require almost no tweaking), Orcs, and of course, Imperials and Bretons to a degree. But in any case, they should look at Mass Effect for a good character creator template.

And work on not making half the characters require an hour's worth of tweaking just to make them look human.
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Tiff Clark
 
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Post » Tue Dec 22, 2009 12:14 am

Also affects how NPC faces look so its needed regardless.

:thumbsup:

I don't think that they should just get rid of Facegen completely. I'm sure if Bethesda used really nice models and textures with Facegen the faces would end up much better (which was partially accomplished in FO3).

:thumbsup:

...And work on not making half the characters require an hour's worth of tweaking just to make them look human.

:thumbsup:
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Amy Gibson
 
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Post » Mon Dec 21, 2009 4:56 pm

I would prefer less focus on a million redundant facial options, and more effort into actually making the races more different from eachother. I'm tired of RPGs where all races just share the same human body model in different skins and proportions. When Khajits and Argonians just got shoehorned in with the rest and had their bipedal features stripped from Oblivion, it just struck me as very half-hearted.
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Max Van Morrison
 
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Post » Mon Dec 21, 2009 5:55 pm

I actually prefer the Oblivion Khajiit.

In any case, it's common to see the human sliders directly translated to non-human faces. I'd like to see the options vary from race to race.
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Chris Ellis
 
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