» Mon Dec 21, 2009 9:53 pm
Many games have great face generation, for what it's worth DA:O had a good one. Although many of the NPCs they made weren't exactly stunning, but you had the options to make characters look really good. I think much of the issue is that the FaceGen modeler moves things other than the options you want. You want to make the eyes look bigger? Well then the face is also going to get wider and the cheeks are going to get bigger. If you want to make the eyes go down they'll also go outward and everything. Changing some options are like a guessing game as to what will happen to the face. I can only confidently make faces (sometimes) now because I've spent so much time with it, it's very hard to get used to and I'd love to have characters that could look much better.
The textures could use some improving too, not just for humans/elves, but for Khajiits and Argonians too.
I think what I want is to be able to make a character have more personality in their face, but then again Fallout 3 was a little better if you made a face preset in the construction set. I don't think it's necessarily FaceGen modeler that's the problem, and I don't think the OP meant that. You can make some really good characters with FaceGen, it's just that we need more detail in the models and textures than what we had... which is hopefully a given when you compared 2006 to 2010.