I agree that it was irritating. Instead of kicking and back and enjoying the game, I would have to constantly look for new souls (considering how quickly the charge on Oblivion's enchanted weapons depleted) and it was just a tedious chore. I've played many fantasy RPGs and most handle enchanted weaponry far better. Even Morrowind's slow, automatic recharge would really help with the issue, but I seriously am going to ignore the recharging, at least mostly, in Skyrim if it's like Oblivion's. When I get a Daedric artifact, I should undoubtedly be happy, but knowing that the charge will simply run out quite quickly leaving me with something that only looks unique irritates me.
Worse than that, the weapons are made of glass and wear down or break really damn rapidly. To use an enchanted weapon at all effectively, you've got to be a high level smith and enchanter to keep the pos in working order. I want Daggerfall's system where you don't recharge enchanted items.
Not to mention some of the weapons are actually freaking glass, which is hilarious. Ha. Ha... Ha.
[censored]. It was a pain with any enchantment... The default Sigil Stone enchantments died too fast, and Dawn/Duskfang ran out of charges every 5 kills. And even my weaksauce (5 pt Frost damage) Grand Soulgem-weapons kept dying on me.
As every game in the genre that isn't The Elder Scroll IV: Oblivion proved, limited item charges aren't necessary
This man has it right. And even worse! There's damn pop-ups to tell you that you're out of charges!