The Inconvenience of Enchanted Weapons

Post » Wed Jul 06, 2011 8:14 pm

I would vote to leave enchanting the way it is, in a game like this less content to experience is a bad thing and takes away from to game.
Even if the content was a set of instructions for swatting yourself about the balls?
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Mari martnez Martinez
 
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Post » Wed Jul 06, 2011 9:00 pm

At the very least, I think "Cast On Strike" weapons should recharge like their Morrowind counterparts. I don't know, but when I think of your typical D&D Incendiary Flaming Sword of Righteousness™ I imagine it being a powerful and self-sustaining weapon. Things such as staves, however, would feel better if they required recharging.
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MARLON JOHNSON
 
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Post » Wed Jul 06, 2011 11:55 pm


I disagree with a natural recharge, it doesn't fit lore. You make enchantments by binding souls to an item, then you recharge them by leaving them alone? It's like claiming that touching yourself causes blindness, bad lore.

They can just making something up to explain it, it's not like they can make it any dumber than it already is.
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yermom
 
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Post » Thu Jul 07, 2011 8:08 am

They can just making something up to explain it, it's not like they can make it any dumber than it already is.


It absorbs ambient mystical energies that permeate the world in order to reconstitute itself.
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kat no x
 
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Post » Wed Jul 06, 2011 10:28 pm

It absorbs ambient mystical energies that permeate the world in order to reconstitute itself.

So dont leave home without a pocket full of gems.Oh dear, not again. :facepalm:
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Robert Devlin
 
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Post » Thu Jul 07, 2011 6:48 am

I wouldn't want to lose the enchanting method from Oblivion. It's an achievement when you capture the soul and can recharge your weapon. I have a whole series of enchanted weapons that I keep in top shape for every battle...it's just part of the game. I end up with many soul gems because I get Azura's Star and it just keeps getting refilled. I put an Absorb Health for 2 secs and Soul Trap for 2 secs on my sword and that Azura's Star just keeps filling up....no problem. It's just not that hard.

:tes:
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Ricky Meehan
 
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Post » Thu Jul 07, 2011 6:25 am

I wouldn't want to lose the enchanting method from Oblivion. It's an achievement when you capture the soul and can recharge your weapon. I have a whole series of enchanted weapons that I keep in top shape for every battle...it's just part of the game. I end up with many soul gems because I get Azura's Star and it just keeps getting refilled. I put an Absorb Health for 2 secs and Soul Trap for 2 secs on my sword and that Azura's Star just keeps filling up....no problem. It's just not that hard.

:tes:


It is not an achievement it is just tedious accounting work. This is something I can see in a hard core mode because it has about the same role as requiring people to eat every 8 hours.
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Veronica Martinez
 
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Post » Thu Jul 07, 2011 3:35 am

I wouldn't want to lose the enchanting method from Oblivion. It's an achievement when you capture the soul and can recharge your weapon. I have a whole series of enchanted weapons that I keep in top shape for every battle...it's just part of the game. I end up with many soul gems because I get Azura's Star and it just keeps getting refilled. I put an Absorb Health for 2 secs and Soul Trap for 2 secs on my sword and that Azura's Star just keeps filling up....no problem. It's just not that hard.

:tes:

Its just that Azura's star might not be easily found in this different game.Ah im sure the made the system better at least.All will be well.
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Franko AlVarado
 
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Post » Thu Jul 07, 2011 11:26 am

It is not an achievement it is just tedious accounting work. This is something I can see in a hard core mode because it has about the same role as requiring people to eat every 8 hours.


There are simple answers for anyone having difficulty with recharging enchanted weapons.

1. Don't use them.
2. Use them until empty and then sell them and find new ones or buy new ones.

It's part of the immersion to maintain your gear or - you will die. There are specific ways of doing it, no maids or butlers to hand over recharged weapons...unless they put that in and haven't told us yet. :) In Fallout we have to maintain our gear too. It's part of playing the game. I hope one of the answers will satisfy so everyone can enjoy playing.

:tes:
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Kerri Lee
 
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Post » Thu Jul 07, 2011 8:34 am

There are simple answers for anyone having difficulty with recharging enchanted weapons.

1. Don't use them.
2. Use them until empty and then sell them and find new ones or buy new ones.

It's part of the immersion to maintain your gear or - you will die. There are specific ways of doing it, no maids or butlers to hand over recharged weapons...unless they put that in and haven't told us yet. :) In Fallout we have to maintain our gear too. It's part of playing the game. I hope one of the answers will satisfy so everyone can enjoy playing.

:tes:


Fallout is a post apocalyptic setting and keeping crap working is a mainstay of that genre. Keeping a pack of souls in your pocket so your sword of hitting a bit harder but not in an altogether too impressive of a fashion can keep its charges up isn't a fantasy staple. It isn't even a staple of the ES setting, just something they screwed up in oblivion. There are a lot of good game design reasons where people might choose to or choose not to use a feature, being bogged down in boring tedious activities isn't one of them.
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Andrew Lang
 
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Post » Thu Jul 07, 2011 9:18 am

Fallout is a post apocalyptic setting and keeping crap working is a mainstay of that genre. Keeping a pack of souls in your pocket so your sword of hitting a bit harder but not in an altogether too impressive of a fashion can keep its charges up isn't a fantasy staple. It isn't even a staple of the ES setting, just something they screwed up in oblivion. There are a lot of good game design reasons where people might choose to or choose not to use a feature, being bogged down in boring tedious activities isn't one of them.

QFT.Its just a thing that breaks my flow in OB.I resorted to duplicating black soul gems to make it easier a few times.No mods on my damn xbox of course.
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Nick Tyler
 
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Post » Wed Jul 06, 2011 11:50 pm

as long as they include umbra and azuras star, everything will be good.
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CSar L
 
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Post » Wed Jul 06, 2011 11:15 pm

as long as they include umbra and azuras star, everything will be good.

Umbra wont surprise me, but was the star in previous games before OB?
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Lucy
 
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Post » Wed Jul 06, 2011 7:59 pm

They just need to put natural recharge back in. Simple as that people. Its a pretty balanced solution too. Do you wait a day or two in-game (which is ideally how long it should take for high level enchantments to come back to full strength naturally) to recharge your Sword of Epic Destruction or do you skip all that waiting and charge it now at the cost of one of more soul gems?

Its cost/benefit anolysis at its best.
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I love YOu
 
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Post » Thu Jul 07, 2011 10:08 am

Not difficult or inconvenient in the least

Enchant your weapon with soul trap in addition to whatever spell you want

carry a bunch of empty soul gems (or better yet Azura's star) and hotkey the filled ones for easy access
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Rusty Billiot
 
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Post » Thu Jul 07, 2011 5:38 am

So the king of Skyrim must have to soul trap every person and animal in the land.How else could his army use magic weapons in the war.

Ah well.

I highly doubt the entire army was using grand soul gem caliber weaponry. If you want to pick this particular instance, a petty soul gem can provide a +5 elemental damage in oblivion, which seems fitting for a rank and file soldier. Petty soul gems can be filled with souls from the least of creatures, such as deer, which would already be hunted for food anyways. In this light, it is plausible that an army could use weak magical weapons enchanted with the souls from lesser beings such as their food sources.
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Robyn Howlett
 
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Post » Thu Jul 07, 2011 9:33 am

There are simple answers for anyone having difficulty with recharging enchanted weapons.

1. Don't use them.
2. Use them until empty and then sell them and find new ones or buy new ones.

It's part of the immersion to maintain your gear or - you will die. There are specific ways of doing it, no maids or butlers to hand over recharged weapons...unless they put that in and haven't told us yet. :) In Fallout we have to maintain our gear too. It's part of playing the game. I hope one of the answers will satisfy so everyone can enjoy playing.

:tes:

The my favorite thing in any RPG is find an awesome new weapon, and the way Oblivion svcked the fun out of it made it one of the game's largest flaws for me, perhaps as much as level scaling.
Getting ammo for your weapons in Fallout isn't as nearly as rote and tedious as collecting souls, and you can use the melee weapons in that game as much as you want anyway.
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lisa nuttall
 
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Post » Thu Jul 07, 2011 8:08 am

I highly doubt the entire army was using grand soul gem caliber weaponry. If you want to pick this particular instance, a petty soul gem can provide a +5 elemental damage in oblivion, which seems fitting for a rank and file soldier. Petty soul gems can be filled with souls from the least of creatures, such as deer, which would already be hunted for food anyways. In this light, it is plausible that an army could use weak magical weapons enchanted with the souls from lesser beings such as their food sources.


This assumes an entire army is going to be using enchanted weapons at all. There's a reason all of the Imperial Legion guards used silver swords. Its cheaper than an enchanted weaponry and yet can still do damage to anything. Perfect for your rank and files. Enchanted weaponry would only be for officers and/or really high ups.
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Matthew Aaron Evans
 
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Post » Thu Jul 07, 2011 11:24 am

To address the controversy of how a passive enchantment on apparel does not require recharging when cast on strike weapons do, consider the nature of the effect. A passive enchantment in, say, a suit of armor, swathes the individual in a magic aura that has an effect such as reflecting damage, or grants him a unique ability such as life detection. The soul in the armor remains in the armor to sustain the aura which remains around the armor. A cast on strike effect on a weapon, such as a sword enchanted with fire damage, results in an expulsion of energy and, therefore, and release of some or all of the soul's power. A weapon expels energy and drains its soul whereas apparel sustains an effect and keeps its soul energy.
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Jeff Turner
 
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Post » Thu Jul 07, 2011 1:23 am

I highly doubt the entire army was using grand soul gem caliber weaponry. If you want to pick this particular instance, a petty soul gem can provide a +5 elemental damage in oblivion, which seems fitting for a rank and file soldier. Petty soul gems can be filled with souls from the least of creatures, such as deer, which would already be hunted for food anyways. In this light, it is plausible that an army could use weak magical weapons enchanted with the souls from lesser beings such as their food sources.

I was just poking fun at the lore.Naturally you would want your army using the best possible weapons, so why dont armies harvest souls in every battle?

I ask because the lore seems to excuse anything annoying about the gameplay.
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Laura Mclean
 
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Post » Thu Jul 07, 2011 3:27 am

I didn't like this system so much in Oblivion, would have preferred natural recharge.

same here
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Jason Rice
 
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Post » Wed Jul 06, 2011 10:11 pm

I was just poking fun at the lore.Naturally you would want your army using the best possible weapons, so why dont armies harvest souls in every battle?

I ask because the lore seems to excuse anything annoying about the gameplay.

The lore is just an accumulation of concepts from each game, it's not an entity created to defend faulty mechanics. There is definite value in maintaining the lore and striving for accuracy, but I agree that it should not be used to excuse lackluster game mechanics. Luckily, Beth has done a good job manipulating and building the lore to fit changes for the better, rather than using it to defend regressions, and I agree that forumers should do the same.
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Kelvin Diaz
 
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Post » Wed Jul 06, 2011 10:52 pm

To address the controversy of how a passive enchantment on apparel does not require recharging when cast on strike weapons do, consider the nature of the effect. A passive enchantment in, say, a suit of armor, swathes the individual in a magic aura that has an effect such as reflecting damage, or grants him a unique ability such as life detection. The soul in the armor remains in the armor to sustain the aura which remains around the armor. A cast on strike effect on a weapon, such as a sword enchanted with fire damage, results in an expulsion of energy and, therefore, and release of some or all of the soul's power. A weapon expels energy and drains its soul whereas apparel sustains an effect and keeps its soul energy.

A shield effect on armor needs to expel force to counter act that of the attack, one the emits light would me expelling energy constantly, and one with feather would have to be constantly offset a large amount of light. On the other hand, a weapon with cold damage, would be constantly taking energy.
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Ladymorphine
 
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Post » Wed Jul 06, 2011 11:24 pm

A shield effect on armor needs to expel force to counter act that of the attack, one the emits light would me expelling energy constantly, and one with feather would have to be constantly offset a large amount of light. On the other hand, a weapon with cold damage, would be constantly taking energy.

There is no doubt that it would require some energy to be created, but creating a light or maintaining a shielding effect would expend less energy or none at all because the energy remains around the source. Imagine an electron cloud and its adhesion to a nucleus. The aura of magical energy would be suspended outside of the armor but would not be lost because it is linked to its source. Fire cast out upon a strike, in contrast, would have to leave its source to effect a target separate from the source and would naturally be a loss of energy.
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le GraiN
 
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Post » Thu Jul 07, 2011 4:28 am

There is no doubt that it would require some energy to be created, but creating a light or maintaining a shielding effect would expend less energy or none at all because the energy remains around the source. Imagine an electron cloud and its adhesion to a nucleus. The aura of magical energy would be suspended outside of the armor but would not be lost because it is linked to its source. Fire cast out upon a strike, in contrast, would have to leave its source to effect a target separate from the source and would naturally be a loss of energy.

If you want to argue this from a quasi-scientific standpoint, that's not how energy works.
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joannARRGH
 
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