The increasingly poor decisions of Todd Howard

Post » Tue Aug 31, 2010 12:27 pm

I just wish the dude seemed to care about the pc, at all. Doesn't seem to though. "Let's make the interface for consoles and then let at least 35%+ of our fanbase wonder why it svcks". I get that the reason people join the gaming industry is to make the games they dream of, but they're also a business.

Were not even %20(based on recent Fallout sales) and there giving us mod tools, what could possibly be better than that? Its WAY more than anything the consoles will ever get.

For an example lets say Spell making is gone, well its not for the small minority of us PC players, look at all the great spell mods for OB. Damn I hate how Beth is screwing us over and not doing anything for us poor pc players.
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John Moore
 
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Post » Wed Sep 01, 2010 1:48 am

:spotted owl:
This relates to a personal attack at Todd Howard how? :nope:

You do realize the thread title is http://www.ifc.com/todd-margaret/, right?
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lucy chadwick
 
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Post » Tue Aug 31, 2010 12:57 pm

Seriously? If Todd Howard's "poor decisions" have already ruined skyrim, why are you still posting in this forum? I love the kids who think the game is finished before they've even seen gameplay.

Just because you don't like one decision Todd Howard made, 1) he's not catering to your individual needs (in this case spellcrafting), he's trying to make a game that caters to a vast community while still trying to attract people that might not be as aware of TES, and 2) i think it's pretty hard to determine the game is ruined before you've had a chance to play, much less see it
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Stryke Force
 
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Post » Tue Aug 31, 2010 12:57 pm

I dont care for some of the decisions made, but we wont know how they effect gameplay till the game is out, though it doesnt give a very pleasant vibe. I hope at least the CK will allow for us to mod it back in...
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cassy
 
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Post » Tue Aug 31, 2010 11:13 pm

The thing I dislike with Todd Howard is that he seem to underestimate the complexity lots of gamers want, and do things for the sole purpose of being "cool".

Like the main quest in Oblivion wasn't very indepth. The world is being invaded by Mehrunes Dagon and it's up to the player to save it, this was something that even Morrowind players who weren't particulary versed in the lore speculated about in 2002. So the story was plain and had no surprises.

The ending in Shivering Isles was very stupid as the player became Sheogorath. This was not the plan of the story designer, but instead Todd Howard changed it because it was "cooler" that way. Something I very much disagree with.

I'm pleased we seen more complexity in gamesas games since then with Fallout 3 (and hopefully Skyrim), but I belive we have Emil Pagliarulo to thank for that (who worked on the Bloodmoon Raven Rock quests, OBs Dark Brotherhood quests and Fallout 3), not Todd Howard. Hopefully Emil Pagliarulo will be the one who work on the Skyrim main quest.

Right now the thing I worry about the most with Skyrim is the user interface, which sole purpose seem to be "cool" and not very mouse friendly.
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Jaylene Brower
 
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Post » Tue Aug 31, 2010 4:07 pm

It is not in Bethesda's best interest to do things the fans don't like. They don't have meetings to decide the best way to piss off long time TES players.Just trust them to make the game.
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OnlyDumazzapplyhere
 
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Post » Tue Aug 31, 2010 10:25 pm

It is not in Bethesda's best interest to do things the fans don't like. They don't have meetings to decide the best way to piss off long time TES players.Just trust them to make the game.

Makes you wonder why the keep doing it then, huh? :laugh:
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Sheila Reyes
 
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Post » Tue Aug 31, 2010 2:28 pm

Just to insert my two cents, I think Todd Howard is awesome. I had my doubts about Skyrim early on too, but my mind was set at ease after listening to his interview. He's done an amazing job with all of the projects I've played that he's worked on. I have faith in Todd and faith in Bethesda.

What is with this idea that's come up in the past 5 or so years that everything is bad now? It's not just the Elder Scrolls community, EVERYONE EVERYWHERE is complaining about EVERYTHING and saying everything is getting worse. Why? What's with all of the negativity? Don't be pessimists, don't be optimists, be realists, and realistically, we have no reason to be such downers and naysayers. Come on, guys.
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Campbell
 
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Post » Tue Aug 31, 2010 11:02 pm

all i keep reading in these posts are people tearing todd howard apart. i think he has done an amazing job on every TES game he has been apart of. It's easy to tear a game apart after it's completed "hind sight is always 20 20."
with skyrim though people are already tear it apart and its not even out yet.

Todd howard I salute you for your commitment to always bring us the best RPG experience possible all these years
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Heather Dawson
 
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Post » Tue Aug 31, 2010 8:30 pm

Just to insert my two cents, I think Todd Howard is awesome. I had my doubts about Skyrim early on too, but my mind was set at ease after listening to his interview. He's done an amazing job with all of the projects I've played that he's worked on. I have faith in Todd and faith in Bethesda.


Amen
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Mr.Broom30
 
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Post » Tue Aug 31, 2010 8:58 pm

I think this thread should get renamed "The increasingly poor attemps to hate the game".
seriously, What started about a simple rant about fast travel maybe being in about 3 weeks ago, degenerated about a "I know for sure this game WILL svck". And it saddens me to see the number of people on the forums that are here just to insult the developpers.

And you know what? At the very least, tell yourself that Todd Howard isn't Peter Molyneux: he's not trying to make the 5th game feel like a refined 1st game. he makes it DIFFERENT.
DIFFERENT as in NOT UPGRADED, BUT NEW


and now, why do you guys care so much about spellmaking anyways? I mean, besides mixing up the damage of the 3 elements and emptying your whole magicka pool out of it, what's THAT fancy about it?
IT just prevents cheapness from the players (anyone made a 1-second paralyse spell? this made you unkillable in 1-vs-1 encounters)

And honestly, I DEFINITELY prefer them to make DETAILLED, AWESOME spells and effects, while removing spellmaking, than to keep the spellmaking and make the magic feel like the old games (well, morrowind and oblivion anyways) "oh look! I shot an orange light that does damage! oh, now for a white-ish blue one!"
I really prefer "hey, there's some oil on the floor, and an enemy walking on it. why not set him ablaze..."
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Loane
 
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Post » Tue Aug 31, 2010 1:26 pm

Makes you wonder why the keep doing it then, huh? :laugh:

Make a game that everybody loves every aspect of and then i will wonder why they keep doing it.
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Umpyre Records
 
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Post » Wed Sep 01, 2010 4:37 am

Make a game that everybody loves every aspect of and then i will wonder why they keep doing it.


Impossible to make everyone happy that something you should know by now
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Lucky Girl
 
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Post » Tue Aug 31, 2010 10:19 pm

We are only angry because we love TES and we are disappointed and scared about the direction it is headed.
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Laura-Lee Gerwing
 
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Post » Wed Sep 01, 2010 1:13 am

And honestly, I DEFINITELY prefer them to make DETAILLED, AWESOME spells and effects, while removing spellmaking, than to keep the spellmaking and make the magic feel like the old games (well, morrowind and oblivion anyways) "oh look! I shot an orange light that does damage! oh, now for a white-ish blue one!"
I really prefer "hey, there's some oil on the floor, and an enemy walking on it. why not set him ablaze..."

I would prefer being able to set that oil ablaze with my own spell. Why the hell does it have to be one or the other? That's just stupid.

Make a game that everybody loves every aspect of and then i will wonder why they keep doing it.

Never said I could, nice try though. :)
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Laura Mclean
 
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Post » Wed Sep 01, 2010 2:23 am

Impossible to make everyone happy that something you should know by now


That was implied in my comment.

Never said I could, nice try though. :)


Nobody can. Not even Bethesda. So stop taking every little quote from a magazine and turning it into the downfall of TES.
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Jeneene Hunte
 
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Post » Tue Aug 31, 2010 11:14 pm

i have to say after reading this thread, i'm kind of torn.
on the one hand i see a lot of people posting stupid stuff second guessing a game that hasn't been released yet. hell we haven't even seen any gameplay video's or had any reviews out yet, so lets wait and see. with mod tools i'm sure that anything can be returned or put in the game that Bethesda screws up too badly.

on the other hand i still have a lot of pent up anger over what they did to oblivion. i mean, i would have payed just for a graphics/story update to the morrowind engine. throw in some new weapons/spells and i would have thrown down money. but no, it's like they are george lucas trying to piss off the old fans. seriously, the way it is going we are going to end up playing some stupid combo fighting game. stupid gimmicky skyrim now is getting rid of attributes and whole skills to move to a gimmicky system. perks? what is this a job? how does a mace ignore armor? cause beth said so? stupid stupid stupid. if someone is reading this from the devs! please pleaese bring back the elegance, depth and simplicity of the morrowind system, with all the old skills and weapons in all their old glory!
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Flash
 
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Post » Tue Aug 31, 2010 9:29 pm

A few questions that haven't really been asked yet:

What is the proper way to play an Elderscrolls game? What is unique about it? What sets it apart from other games? Do those difference really make it a better game?


1st person approach combined with low fantasy, for me anyways. I'm sure there are other great stories out there that I'd want to play, but when they insist on doing 3rd person only, that makes the games completely unplayable for me. I played GTA 3, Vice, and San Andreas (loved the concept and advlt humor), but gave up eventually. I'm constantly fighting my characters urge to run into building walls due to complete lack of character control. Sure most is able to play with this, but for me it's as impossible as it gets.

So yeah, 1st person low fantasy is the winning factor for me.
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RaeAnne
 
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Post » Tue Aug 31, 2010 6:34 pm

I would prefer being able to set that oil ablaze with my own spell. Why the hell does it have to be one or the other? That's just stupid.



dude... you do realise that it's still fire right? and that probably the only difference would be the damage done (but with higher level spells, it won't be a problem)

Honestly, I don't know, imagine you made it? I thought the "stupid" thing was those ridiculous spells you could make with spellmaking. hell, even for magic it wasn't realistic
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Danny Warner
 
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Post » Tue Aug 31, 2010 8:12 pm

and simplicity of the morrowind system


Now here is a disposition I haven't seen much of: someone who believes Morrowind is simpler than the newer installments. It seems that many are not even united in their opinion :)
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James Baldwin
 
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Post » Tue Aug 31, 2010 11:46 pm

i have to say after reading this thread, i'm kind of torn.
on the one hand i see a lot of people posting stupid stuff second guessing a game that hasn't been released yet. hell we haven't even seen any gameplay video's or had any reviews out yet, so lets wait and see. with mod tools i'm sure that anything can be returned or put in the game that Bethesda screws up too badly.

on the other hand i still have a lot of pent up anger over what they did to oblivion. i mean, i would have payed just for a graphics/story update to the morrowind engine. throw in some new weapons/spells and i would have thrown down money. but no, it's like they are george lucas trying to piss off the old fans. seriously, the way it is going we are going to end up playing some stupid combo fighting game. stupid gimmicky skyrim now is getting rid of attributes and whole skills to move to a gimmicky system. perks? what is this a job? how does a mace ignore armor? cause beth said so? stupid stupid stupid. if someone is reading this from the devs! please pleaese bring back the elegance, depth and simplicity of the morrowind system, with all the old skills and weapons in all their old glory!


If they wanted to make an improvement to Morrowind, they would have called it something WITH MORROWIND IN IT!
For combat, they're just trying to make it more intense. Hell, even in oblivion it was boring.
Perkscan be put simply as "unique skills", which act together with the skills you already have
a mace can ignore part of the armor because of the impact. it hits so hard that the actual armor inflicts damage on the body. believe me, a real mace is NOT stopped much by armor.

And seriously, even if they made a second morrowind, or an upgraded one, you'd still find a way to whine, 'cause it wouldn't feel the same. accept change for [censored]'s sake! don't buy it otherwise

Hell, sometimes I feel like I'm the only one that actually thinks the game will be good. what the [censored] are you guys? TES fans, or just nostalgics? my grandmother spends less time regretting the past than you do!
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Penny Flame
 
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Post » Tue Aug 31, 2010 6:19 pm

how does a mace ignore armor?

Maces and heavy smashing weapons are effective against armored knights due to the severe force of the impacts which can break persons' bones underneath armor. Though I do think it's stupid if the perk is just automatically acquired, it should happen gradual.
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Victor Oropeza
 
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Post » Tue Aug 31, 2010 5:54 pm


Hell, sometimes I feel like I'm the only one that actually thinks the game will be good.

Many of us actually are very excited about Skyrim and believe it will be the best in the series, myself included. And my own personal opinion is that Morrowind had the best amalgam of elements and created the best overall experience.

It is far more likely to hear somebody express a negative viewpoint than a positive one. In certain circles the saying "no news is good news" applies, and the Gaming industry is definitely one of them. You cannot please everyone. And changing something especially in a game will incite some to disagree with the change, and that person who has an emotional reaction is far more likely to voice their opinion than 10 persons who read about something they like (and does not feel the need to express anything here to the developers).
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Vickey Martinez
 
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Post » Wed Sep 01, 2010 4:16 am

Many of us actually are very excited about Skyrim and believe it will be the best in the series, myself included. And my own personal opinion is that Morrowind had the best amalgam of elements and created the best overall experience.

It is far more likely to hear somebody express a negative viewpoint than a positive one. In certain circles the saying "no news is good news" applies, and the Gaming industry is definitely one of them. You cannot please everyone. And changing something especially in a game will incite some to disagree with the change, and that person who has an emotional reaction is far more likely to voice their opinion than 10 persons who read about something they like and express almost nothing about it here to the developers.


You speak the truth here.
and BTW, I was only exaggerating. I know I'm not the only one, and I'm actually glad lol
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Kirsty Wood
 
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Post » Tue Aug 31, 2010 1:29 pm

Maces and heavy smashing weapons are effective against armored knights due to the severe force of the impacts which can break persons' bones underneath armor. Though I do think it's stupid if the perk is just automatically acquired, it should happen gradual.


It's tough. Because this ^ is true, why is it only people with the perk that can do it? Shouldn't all maces automatically ignore armor (to some extent)?

On the one hand, the perk system makes weapons different (I like) and also prevents people from mastering all of them equally (also like) while still keeping a realistic frame of related skills, such as one-handed weapons being fairly similar (like x3)

BUT, all the perks which do that are things that should happen because of the weapon used, not because of skill in using it...

I'd say I like 50% of what I've heard about Skyrim, dislike 10%, and 40% is stuff we haven't got answers on. So its rough.
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Adam Porter
 
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